* Add flag for enabling insert symbols feature
* Add symbols overlay directory
* Detect if :xy is inserted into editable
* Allow naive updating of overlay, and special handling of ':'
* First step towards better Virtual Element support
* Update floating to reference range on insert text
* Position SymbolsOverlay always on top or bottom
* Add a data-provider to emulate API
* Show correct suggestions in symbols overlay
* Rename to replacementLength
* Allow replacing via clicking in menu
* Optionally remove inline padding of Popover
* Hide Symbols overlay on blur of content editable
* Add specialKey to inputHandler and generalize how arrow movement is detected
- This way macOS users can use Ctrl-N to mean down, etc.
* Detect special key from within SymbolsOverlay
* Implement full backwards search while typing
* Allow navigating symbol menu and accepting with enter
* Add some entries to data-provider
* Satisfy eslint
* Generate symbolsTable from sources
* Use other github source, allow multiple names
In return, symbol must be unique
* Automatically scroll in symbols dropdown
* Use from npm packages rather than downloading from URL
* Remove console.log
* Remove print
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* Add pointerDown event to input-handler
- so that SymbolsOverlay can reset on field click
* Make tab do the same as enter
* Make font a bit smaller but increase relative icon size
* Satisfy type requirement of handlerlist
* Revert changing default size of DropdownItems
* Remove some now unused code for bootstrap dropdowns
* Use fuse to allow fuzzy searching of symbols
* Remove unnecessary async handling in data-provider
I did that because at first I was still expecting to fetch the symbols
from the backend
* Apply field font family in symbol preview
* Remove inline padding from latex popover
* Rename data-provier to symbols-table
* Add some explaining comments to interface
* Allow for auto insertion symbols
* Use deleteData and after instead of replaceData
* Allow using html in symbols
* Show html symbols as html
* Add SymbolsEntry component
* Also include containshtml at low search precedence
* Put character entities and gemoji into their own files
* Factor out prepareInsertion method
* Allow deletion while searching for correct symbol
* Respect insertCompositionText
* Delete data-provider
* Restrict auto insert queries to max 5 characters
* Satisfy svelte check
* Fix the overlay sometimes not showing
This will make sure to always normalize text nodes before searching.
However it adjacent text is partially formatted, this will still not
find the whole query.
For example, currently, entering `<b>:for</b>al` and then inputting `l`,
will not trigger a search for `forall`, because of the <b> formatting
* Add empty line
* Do not trigger overlay, when last character is whitespace or colon
* Add missing fuse license
* Add flag for enabling insert symbols feature
* Add symbols overlay directory
* Detect if :xy is inserted into editable
* Allow naive updating of overlay, and special handling of ':'
* First step towards better Virtual Element support
* Update floating to reference range on insert text
* Position SymbolsOverlay always on top or bottom
* Add a data-provider to emulate API
* Show correct suggestions in symbols overlay
* Rename to replacementLength
* Allow replacing via clicking in menu
* Optionally remove inline padding of Popover
* Hide Symbols overlay on blur of content editable
* Add specialKey to inputHandler and generalize how arrow movement is detected
- This way macOS users can use Ctrl-N to mean down, etc.
* Detect special key from within SymbolsOverlay
* Implement full backwards search while typing
* Allow navigating symbol menu and accepting with enter
* Add some entries to data-provider
* Satisfy eslint
* Generate symbolsTable from sources
* Use other github source, allow multiple names
In return, symbol must be unique
* Automatically scroll in symbols dropdown
* Use from npm packages rather than downloading from URL
* Remove console.log
* Remove print
* Add pointerDown event to input-handler
- so that SymbolsOverlay can reset on field click
* Make tab do the same as enter
* Make font a bit smaller but increase relative icon size
* Satisfy type requirement of handlerlist
* Revert changing default size of DropdownItems
* Remove some now unused code for bootstrap dropdowns
* Add crate csv
* Add start of csv importing on backend
* Add Menomosyne serializer
* Add csv and json importing on backend
* Add plaintext importing on frontend
* Add csv metadata extraction on backend
* Add csv importing with GUI
* Fix missing dfa file in build
Added compile_data_attr, then re-ran cargo/update.py.
* Don't use doubly buffered reader in csv
* Escape HTML entities if CSV is not HTML
Also use name 'is_html' consistently.
* Use decimal number as foreign ease (like '2.5')
* ForeignCard.ivl → ForeignCard.interval
* Only allow fixed set of CSV delimiters
* Map timestamp of ForeignCard to native due time
* Don't trim CSV records
* Document use of empty strings for defaults
* Avoid creating CardGenContexts for every note
This requires CardGenContext to be generic, so it works both with an
owned and borrowed notetype.
* Show all accepted file types in import file picker
* Add import_json_file()
* factor → ease_factor
* delimter_from_value → delimiter_from_value
* Map columns to fields, not the other way around
* Fallback to current config for csv metadata
* Add start of new import csv screen
* Temporary fix for compilation issue on Linux/Mac
* Disable jest bazel action for import-csv
Jest fails with an error code if no tests are available, but this would
not be noticable on Windows as Jest is not run there.
* Fix field mapping issue
* Revert "Temporary fix for compilation issue on Linux/Mac"
This reverts commit 21f8a261408cdae49ec031aa21a1b659c4f66d82.
* Add HtmlSwitch and move Switch to components
* Fix spacing and make selectors consistent
* Fix shortcut tooltip
* Place import button at the top with path
* Fix meta column indices
* Remove NotetypeForString
* Fix queue and type of foreign cards
* Support different dupe resolution strategies
* Allow dupe resolution selection when importing CSV
* Test import of unnormalized text
Close #1863.
* Fix logging of foreign notes
* Implement CSV exports
* Use db_scalar() in notes_table_len()
* Rework CSV metadata
- Notetypes and decks are either defined by a global id or by a column.
- If a notetype id is provided, its field map must also be specified.
- If a notetype column is provided, fields are now mapped by index
instead of name at import time. So the first non-meta column is used for
the first field of every note, regardless of notetype. This makes
importing easier and should improve compatiblity with files without a
notetype column.
- Ensure first field can be mapped to a column.
- Meta columns must be defined as `#[meta name]:[column index]` instead
of in the `#columns` tag.
- Column labels contain the raw names defined by the file and must be
prettified by the frontend.
* Adjust frontend to new backend column mapping
* Add force flags for is_html and delimiter
* Detect if CSV is HTML by field content
* Update dupe resolution labels
* Simplify selectors
* Fix coalescence of oneofs in TS
* Disable meta columns from selection
Plus a lot of refactoring.
* Make import button stick to the bottom
* Write delimiter and html flag into csv
* Refetch field map after notetype change
* Fix log labels for csv import
* Log notes whose deck/notetype was missing
* Fix hiding of empty log queues
* Implement adding tags to all notes of a csv
* Fix dupe resolution not being set in log
* Implement adding tags to updated notes of a csv
* Check first note field is not empty
* Temporary fix for build on Linux/Mac
* Fix inverted html check (dae)
* Remove unused ftl string
* Delimiter → Separator
* Remove commented-out line
* Don't accept .json files
* Tweak tag ftl strings
* Remove redundant blur call
* Strip sound and add spaces in csv export
* Export HTML by default
* Fix unset deck in Mnemosyne import
Also accept both numbers and strings for notetypes and decks in JSON.
* Make DupeResolution::Update the default
* Fix missing dot in extension
* Make column indices 1-based
* Remove StickContainer from TagEditor
Fixes line breaking, border and z index on ImportCsvPage.
* Assign different key combos to tag editors
* Log all updated duplicates
Add a log field for the true number of found notes.
* Show identical notes as skipped
* Split tag-editor into separate ts module (dae)
* Add progress for CSV export
* Add progress for text import
* Tidy-ups after tag-editor split (dae)
- import-csv no longer depends on editor
- remove some commented lines
* First attempt at adding a directory for icons under //ts
* Fix image import
* Fix import order
* Add cloze button group
* Fix issue with toolbar.toolbar dynamically slottable
* Change tooltip for repeating cloze deletion
* Fix repeat cloze button not working on macOS (dae)
* Forbid inserting object and iframe tags via PlainTextInput
* Add optional browserMode parameter to Editor
* Create new ts modules for three editor instances
- note-creator for AddCards
- browser-editor for the editor in the Browser
- reviewer-editor for the EditCurrent
* Revert "Forbid inserting object and iframe tags via PlainTextInput"
This reverts commit ab90ae8194494d883a1863126496e2d8f332509e.
* Refactor browserMode to editorMode
* Move new editor variants inside /ts/editor directory
* Fix typo
* Add utility functions for saving and restoring the caret location
Implement surroundNoSplitting
Clarify surroundNoSplitting comments
Start implementing surroundSplitting and triggerIfSimpleInput
Fix after rebase
Implement findBefore / findAfter in lib/surround
* to merge adjacent nodes into the surrounding nodes
Use new prettier settings with lib/{location,surround}
Fix imports that I missed to rename
Add some tests for find-adjacent
Split find-within from find-adjacent
Normalize nodes after insertion in surroundNoSplitting
Do not deep clone surroundNode
-> no intention of supporting deep nodes, as normalization would be impossible
Add some tests concerning nested surrounding nested nodes
Select surroundedRange after surrounding
Fix ascendWhileSingleInline
A flawed first surround/trigger implementation
Move trigger out of lib/surround
Implement Input Manager as a way to handle bold on empty selection
Switch bold button away from execCommand
Pass in Matcher instead of selector to find-adjacent and surroundNoSplitting
* Also adds a failing test for no-splitting
Refactor find-adjacent
* add failing test when findBefore's nodes have different amounts of
child nodes
Change type signature of find-adjacent methods to more single-concern
Add test for surrounding where adjacent block becomes three Text elements
Make nodes found within surrounded range extend the ranges endOffset
Add base parameter to surroundNoSplitting to stop ascending beyond container
Stop surrounding from bubbling beyond base in merge-match
Make all tests pass
Add some failing tests to point to future development
Add empty elements as constant
Implement a broken version of unsurround
Even split text if it creates zero-length texts
-> they are still valid, despite what Chromium says
Rename {start,end} to {start,end}Container
Add more unit tests with surround after a nested element
Set endOffset after split-off possibly zero length text nodes
Deal with empty elements when surrounding
Only include split off end text if zero length
Use range anchors instead off calcluating surroundedRange from offsets
* this approach allows for removal of base elements when unsurrounding
Comment out test which fail because of jsdom bugs
We'll be able to enable them again after Jest 28
Make the first unsurround tests pass
Add new failing test for unsurround text within tag
Fix unsurround
Test is deactivated until Jest 28
Rewrite input-manager and trigger callback after insertion
Avoid creating zero length text nodes by using insertBefore when appropriate
Implement matches vs keepMatches
Make shadow root and editable element available on component tree
Make WithState work with asynchronous updater functions
Add new Bold/Italic/UnderlineButton using our logic
Add failing test for unsurrounding
* Move surround/ to domlib
* Add jest dependency
* Make find-within return a sum type array rather than two arrays
* Use FoundMatch sum-type for find-above (and find-within)
* Fix issue where elements could be cleared twice
* if they are IN the range.endContainer
* Pass remaining test
* Add another failing test
* Fix empty text nodes being considered for surrounding
* Satisfy svelte check
* Make on more type correct
* Satisfy remaining tests
* Add missing copyright header
* Refactor editor css, fix editor button highlight
- Avoid using webview.css
- Move more buttons css into button_mixins
* Fix DropdownItem appearance
* Fix the visuals of tags
* Make dropdown font slightly smaller
* Give SelectOption a background color
* Move some css from deck-options-base to CardStateCustomizer
* Avoid using core.scss for CardStats
* Avoid using sass/core in congrats package
* Inline core.scss into webview.scss
* Include fusion-vars for base.scss
* need to keep core.scss around for now (dae)
* Translate editor to Svelte
Make editor fields grid rather than flexbox
Refactor ButtonToolbar margins
Remove remaining svelte.d.ts symlinks
Implement saveNow
Fix text surrounding
Remove HTML editor button
Clean up some empty files
Add visual for new field state badges
* Adds new IconConstrain.svelte to generalize the icon handling for
IconButton and Badge
Implement sticky functionality again
Enable Editable and Codable field state badges
Add shortcuts to FieldState badges
Add Shift+F9 shortcut back
Add inline padding back to editor fields, tag editor and toolbar
Make Editable and Codable only "visually hidden"
This way they are still updated in the background
Otherwise reshowing them will always start them up empty
Make empty editing area focusable
Start with moving fieldsKey and currentFieldKey to context.ts
Fix Codable being wrong size when opening for first time
Add back drag'n'drop
Make ButtonItem display: contents again
* This will break the gap between ButtonGroup items, however once we
have a newer Chromium version we should use CSS gap property anyway
Fix most of typing issues
Use --label-color background color LabelContainer
Add back red color for dupes
Generalize the editor toolbar in the multiroot editor to widgets
Implement Notification.svelte for showing cloze hints
Add colorful icon to notification
Hook up Editable to EditingArea
Move EditingArea into EditorField
Include editorField in editor/context
Fix rebasing issues
Uniformly use SvelteComponentTyped
Take LabelContainer out of EditingArea
Use mirror-dom and node-store to export editable content
Fix editable update mechanism
Prepare passing the editing inputs as slots
Pass in editing inputs as slots
Use codable options again in codemirror
Delete editor/lib.ts
Remove CodableAdapter, Use more generic CodeMirror component
Fix clicking LabelContainer to focus
Use prettier
Rename Editable to ContentEditable
Fix writing Mathjax from Codable to Editable
Correctly adjust output HTML from editable
Refactor EditableStyles out of EditableContainer
Pass Image and Mathjax Handle via slots to Editable
Make Editable add its editingInputApi
Make Editable hideable
Fix font size not being set correctly
Refactor both fieldFocused and focusInCodable to focusInEditable
Fix focusIfField
Bring back $activeInput
Fix ClozeButton
Remove signifyCustomInput
Refactor MathjaxHandle
Refactor out some logic into store-subscribe
Fix Mathjax editor
Use focusTrap instead of focusing div
Delegate focus back to editingInput when refocusing focusTrap
Elegantly move focus between editing inputs when closing/opening
Make Codable tabbable
Automatically move caret to end on editable and codable
+ remove from editingInput api
Fix ButtonDropdown having two rows and missing button margins
Make svelte_check and eslint pass
Satisfy editor svelte_check
Save field updates to db again
Await editable styles before mounting content editable
Remove unused import from OldEditorAdapter
Add copyright header to OldEditorAdapter
Update button active state from contenteditable
* Use activateStickyShortcuts after waiting for noteEditorPromise
* Set fields via stores, make tags correctly set
* Add explaining comment to setFields
* Fix ClozeButton
* Send focus and blur events again
* Fix Codable not correctly updating on blur with invalid HTML
* Remove old code for special Enter behavior in tags
* Do not use logical properties for ButtonToolbar margins
* Remove getCurrentField
Instead use noteEditor->currentField or noteEditor->activeInput
* Remove Extensible type
* Use context-property for NoteEditor, EditorField and EditingArea
* Rename parameter in mirror-dom.allowResubscription
* Fix cutOrCopy
* Refactor context.ts into the individual components
* Move focusing of editingArea up to editorField
* Rename promiseResolve -> promiseWithResolver
* Rename Editable->RichTextInput and Codable->PlainTextInput
* Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea`
* Refocus field after adding, so subscription to editing area is refreshed
The nice thing about the symlink approach is that it allowed tsc -b
to function without any changes to the tsconfig.json file, but it meant
there were extra links we had to maintain. So instead, we just add an
extra rootDirs entry, and add two commented-out lines that can be
uncommented when wanting to build with tsc directly.
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
I mourn the time lost trying to track this down :-(
https://github.com/protobufjs/protobuf.js/issues/1014
We can't patch the minified file in dist without essentially duplicating
it, so this change also switches from the external file to including
the src file as part of the bundle.
Likely caused by a lack of sandboxing on Windows, causing the generated
.d.ts files to be visible to svelte_check, and being picked up in
preference over the .svelte file.