* Add description input to fields dialog
QLineEdit seems like the best option, as it saves space and motivates users to keep their descriptions concise.
* Add setDescriptions to note initialization script
Went for the extra function instead of including it in setFields to prevent potential add-on breakages.
* Add tooltip next to field name if description is set
* Refactor code according to suggestions
Set default tooltip placement to right instead of bottom
Use .get() for fld["description"]
Fix tab order in fields dialog
Swap out abbreviation "desc" for full length name to keep consistency
* Update Protobuf and Rust for description
Add description to notetypes.proto and schema11
Co-authored-by: RumovZ <RumovZ@users.noreply.github.com>
* Fix tooltips not updating with description
Remove redundant variable tooltipOptions
Update previousTooltip within reactive function
* Move LabelDescription out of LabelName
Co-authored-by: Henrik Giesel <hgiesel@users.noreply.github.com>
* Decrease icon size and fix alignment
Co-Authored-By: Henrik Giesel <hengiesel@gmail.com>
* the new key needs to be cleared from fields, not the notetype itself
Co-authored-by: RumovZ <RumovZ@users.noreply.github.com>
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Declare toolbar api via modifiable property
* Fix addon buttons
* Assign editing areas in a synchronous way
* Restore the Tab shortcut that moves the caret to end
- moveCaretToEnd is called twice now: The moveCaretToEnd calls in
*TextInput causes the caret to be moved to the end when switching back
from the window and back.
- To fix this, I will need the code for saving and restoring locations
from #1377
* Restore selections in the PlainTextInput
* Improve type safety of destroyable
- clearable-array was renamed to destroyable
* Refactor editor css, fix editor button highlight
- Avoid using webview.css
- Move more buttons css into button_mixins
* Fix DropdownItem appearance
* Fix the visuals of tags
* Make dropdown font slightly smaller
* Give SelectOption a background color
* Move some css from deck-options-base to CardStateCustomizer
* Avoid using core.scss for CardStats
* Avoid using sass/core in congrats package
* Inline core.scss into webview.scss
* Include fusion-vars for base.scss
* need to keep core.scss around for now (dae)
* Translate editor to Svelte
Make editor fields grid rather than flexbox
Refactor ButtonToolbar margins
Remove remaining svelte.d.ts symlinks
Implement saveNow
Fix text surrounding
Remove HTML editor button
Clean up some empty files
Add visual for new field state badges
* Adds new IconConstrain.svelte to generalize the icon handling for
IconButton and Badge
Implement sticky functionality again
Enable Editable and Codable field state badges
Add shortcuts to FieldState badges
Add Shift+F9 shortcut back
Add inline padding back to editor fields, tag editor and toolbar
Make Editable and Codable only "visually hidden"
This way they are still updated in the background
Otherwise reshowing them will always start them up empty
Make empty editing area focusable
Start with moving fieldsKey and currentFieldKey to context.ts
Fix Codable being wrong size when opening for first time
Add back drag'n'drop
Make ButtonItem display: contents again
* This will break the gap between ButtonGroup items, however once we
have a newer Chromium version we should use CSS gap property anyway
Fix most of typing issues
Use --label-color background color LabelContainer
Add back red color for dupes
Generalize the editor toolbar in the multiroot editor to widgets
Implement Notification.svelte for showing cloze hints
Add colorful icon to notification
Hook up Editable to EditingArea
Move EditingArea into EditorField
Include editorField in editor/context
Fix rebasing issues
Uniformly use SvelteComponentTyped
Take LabelContainer out of EditingArea
Use mirror-dom and node-store to export editable content
Fix editable update mechanism
Prepare passing the editing inputs as slots
Pass in editing inputs as slots
Use codable options again in codemirror
Delete editor/lib.ts
Remove CodableAdapter, Use more generic CodeMirror component
Fix clicking LabelContainer to focus
Use prettier
Rename Editable to ContentEditable
Fix writing Mathjax from Codable to Editable
Correctly adjust output HTML from editable
Refactor EditableStyles out of EditableContainer
Pass Image and Mathjax Handle via slots to Editable
Make Editable add its editingInputApi
Make Editable hideable
Fix font size not being set correctly
Refactor both fieldFocused and focusInCodable to focusInEditable
Fix focusIfField
Bring back $activeInput
Fix ClozeButton
Remove signifyCustomInput
Refactor MathjaxHandle
Refactor out some logic into store-subscribe
Fix Mathjax editor
Use focusTrap instead of focusing div
Delegate focus back to editingInput when refocusing focusTrap
Elegantly move focus between editing inputs when closing/opening
Make Codable tabbable
Automatically move caret to end on editable and codable
+ remove from editingInput api
Fix ButtonDropdown having two rows and missing button margins
Make svelte_check and eslint pass
Satisfy editor svelte_check
Save field updates to db again
Await editable styles before mounting content editable
Remove unused import from OldEditorAdapter
Add copyright header to OldEditorAdapter
Update button active state from contenteditable
* Use activateStickyShortcuts after waiting for noteEditorPromise
* Set fields via stores, make tags correctly set
* Add explaining comment to setFields
* Fix ClozeButton
* Send focus and blur events again
* Fix Codable not correctly updating on blur with invalid HTML
* Remove old code for special Enter behavior in tags
* Do not use logical properties for ButtonToolbar margins
* Remove getCurrentField
Instead use noteEditor->currentField or noteEditor->activeInput
* Remove Extensible type
* Use context-property for NoteEditor, EditorField and EditingArea
* Rename parameter in mirror-dom.allowResubscription
* Fix cutOrCopy
* Refactor context.ts into the individual components
* Move focusing of editingArea up to editorField
* Rename promiseResolve -> promiseWithResolver
* Rename Editable->RichTextInput and Codable->PlainTextInput
* Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea`
* Refocus field after adding, so subscription to editing area is refreshed
The nice thing about the symlink approach is that it allowed tsc -b
to function without any changes to the tsconfig.json file, but it meant
there were extra links we had to maintain. So instead, we just add an
extra rootDirs entry, and add two commented-out lines that can be
uncommented when wanting to build with tsc directly.
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
In order to split backend.proto into a more manageable size, the protobuf
handling needed to be updated. This took more time than I would have
liked, as each language handles protobuf differently:
- The Python Protobuf code ignores "package" directives, and relies
solely on how the files are laid out on disk. While it would have been
nice to keep the generated files in a private subpackage, Protobuf gets
confused if the files are located in a location that does not match
their original .proto layout, so the old approach of storing them in
_backend/ will not work. They now clutter up pylib/anki instead. I'm
rather annoyed by that, but alternatives seem to be having to add an extra
level to the Protobuf path, making the other languages suffer, or trying
to hack around the issue by munging sys.modules.
- Protobufjs fails to expose packages if they don't start with a capital
letter, despite the fact that lowercase packages are the norm in most
languages :-( This required a patch to fix.
- Rust was the easiest, as Prost is relatively straightforward compared
to Google's tools.
The Protobuf files are now stored in /proto/anki, with a separate package
for each file. I've split backend.proto into a few files as a test, but
the majority of that work is still to come.
The Python Protobuf building is a bit of a hack at the moment, hard-coding
"proto" as the top level folder, but it seems to get the job done for now.
Also changed the workspace name, as there seems to be a number of Bazel
repos moving away from the more awkward reverse DNS naming style.
- prettier's formatting has changed, so files needed to be reformatted
- dart is spitting out deprecation warnings like:
254 │ 2: $spacer / 2,
│ ^^^^^^^^^^^
╵
bazel-out/darwin-fastbuild/bin/ts/sass/bootstrap/_variables.scss 254:6 @import
ts/sass/button_mixins.scss 2:9 @use
ts/components/ColorPicker.svelte 2:5 root stylesheet
DEPRECATION WARNING: Using / for division is deprecated and will be removed in Dart Sass 2.0.0.
Recommendation: math.div($grid-gutter-width, 2)
* the only important thing is that it is not positioned within elements
with display: none
* I think we can treat the existence of the modal to be a kind of
"precondition" that has to be met for the component to be used