* Create widget gallery dialog
* Add WidgetGallery to debug dialog
* Use enum for its intended purpose
* Rename "reduced-motion" to "reduce-motion"
* Add another border-radius value
and make former large radius a bit smaller.
* Revamp preferences, add minimalist mode
Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native
* Indent QTabBar style definitions
* Add missing styles for QPushButton states
* Fix QTableView background
* Remove unused layout from Preferences
* Fix QTabView focused tab style
* Highlight QCheckBox and QRadioButton when focused
* Fix toolbar styles
* Reorder preferences
* Add setting to hide bottom toolbar
* Move toolbar settings above minimalist modes
* Remove unused lines
* Implement proper full-screen mode
* Sort imports
* Tweak deck overview appearance in minimalist mode
* Undo TitledContainer changes
since nobody asked for that
* Remove dynamic toolbar background from minimalist mode
* Tweak buttons in minimalist mode
* Fix some issues
* Reduce theme check interval to 5s on Linux
* Increase hide timer interval to 2s
* Collapse toolbars with slight delay when moving to review state
This should ensure the bottom toolbar collapses too.
* Allow users to make hiding exclusive to full screen
* Rename full screen option
* Fix hide mode dropdown ignoring checkbox state on startup
* Fix typing issue
* Refine background image handling
Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.
To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.
* Fix top toolbar getting huge when switching modes
The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.
* Prevent scrollbar from appearing on bottom toolbar resize
* Cleanup
* Put review tab before editing; fix some tab orders
* Rename 'network' to 'syncing'
* Fix bottom toolbar disappearing on UI > 100
* Improve Preferences layout by adding vertical spacers to the bottom
also make the hiding of video_driver and its label more obvious in preferences.py.
* Fix bottom toolbar animating on startup
Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.
* Hide/Show menubar in fullscreen mode along with toolbar
* Attempt to fix broken native theme on macOS
* Format
* Improve native theme on other systems by not forcing palette
with the caveat that theme switching can get weird.
* Fix theme switching in native style
* Remove redundant condition
* Add back check for Qt5 to prevent theme issues
* Add check for macOS before setting fusion theme
* Do not force scrollbar styles on macOS
* Remove all of that crazy theme logic
* Use canvas instead of button-bg for ColorRole.Button
* Make sure Anki style is always based on Fusion
otherwise we can't guarantee the same look on all systems.
* Explicitly apply default style when Anki style is not selected
This should fix the style not switching back after it was selected.
* Remove reduncant default_palette
* Revert 8af4c1cc2
On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.
* Rename AnkiStyles enum to WidgetStyle
* Fix theme switching shades on same theme
* Format
* Remove unused placeholderText
that caused an error when opening the widget gallery on Qt5.
* Check for full screen windowState using bitwise operator
to prevent error in Qt5.
Credit: https://stackoverflow.com/a/65425151
* Hide style option on Windows
also exclude native option from dropdown just in case.
* Format
* Minor naming tweak
* Layout toolbar using CSS grid, introducing left and right trays
The trays provide a space for add-ons to introduce their own widgets to the toolbar without interfering with each other.
* Align tray items to the top
* Move absolutely positioned add-on items to right toolbar tray
Workaround that fixes breakages in add-ons like AMBOSS, Study Timer, and potentially others that currently still inject absolutely positioned elements into the toolbar using `top_toolbar_did_init_links`.
* Account for add-ons that add manual padding (e.g. Study Timer)
* Add docstrings and slightly refactor
* Tweak item alignment
* Introduce hooks for extending left and right toolbar trays
* Assign CSS classes to all tray items
* Add disclaimer on transitional nature of new hooks
* Give webviews a slide-in animation
if reduced motion isn't set.
* Auto-hide toolbar in review mode
moving the mouse above the main webview expands the toolbar. When the mouse leaves the toolbar, it will collapse after a delay of 2s.
* Save some space on bottom toolbars
* Use props for all hard-coded transition durations
and decrease most commonly used duration (200ms) to 150ms.
* Move auto-hide logic into ToolbarWebView
and handle auto-hide specific events in the respective webview subclasses.
* Fix typing issues
* Fix flickering issue
* Add auto_hide_toolbar opt-in to preferences
* Rename hide_toolbar to collapse_toolbar
to better describe the dock-like behaviour.
* Rename setting to minimize_distractions
* Reduce calls to pm in eventFilter
* Run formatter
* Revert setting title to something more specific
* Increase default animation time to 180ms
* Inset toolbar in review mode
when auto-hide is not enabled.
* Use card background on toolbar and add glass effect
* Use flatten/elevate over inset/outset
* Use flatten/elevate over inset/outset
* Update toolbar.py
* Fix toolbar background delay
* Tweak styles
* Use "collapse" instead of "auto-hide"
* Fix background misalignment in collapse mode
* Do not collapse toolbar when pointer is outside MainWebView
* Reduce hide_timer interval to 1000ms
* Use CSS to hide toolbar instead of setting webview height
* Add guard to prevent backdrop-filter: blur on Qt 5.14
* Apply transition to body instead of toolbar
to not complicate things for #2301.
* Fix Qt 5.14 and apply guard globally
* Fix background image scaling difference
* Tweak preference wording (dae)
* Use a webview to show add-on's config help
This allows add-ons to embed images for example.
* Improve initial size of splitter widgets
* Decrease font size and margin of webview
* Give deck browser table an elevated container look
* Tweak colors of elevated containers (e.g. in deck options)
* Prepare editor fields for custom backgrounds
* Tweak field margin and add explanatory comment
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Reduce font size of answer button indicators
* Increase padding of browser rows with ResizeToContents on vertical header
* Remove 0.8 scale factor for dropdown item font-size
* Remove font-size prop entirely from DropdownItem
* Revert "Remove font-size prop entirely from DropdownItem"
This reverts commit bb0a158f96183cca74e198867070c2f99af04dc4.
* Remove hard-coded Python font sizes
* Move font size and scrollbar into _root-vars.scss
* Revert editor size variable to 1.6
* Fix icon alignment
* Fix checkbox alignment for dropdown items
* Remove unused classes from Tag.svelte
* Revert "Increase padding of browser rows with ResizeToContents on vertical header"
This reverts commit 77bfc854ba140dd99aae98efcdd4af7052615fa6.
* Remove option to set font size of browser entries
* Add setting for browser row padding to preferences
* Revert "Add setting for browser row padding to preferences"
This reverts commit 75c59da65a1028e2caa3c48b247f99825c1b0b6c.
* Revert "Remove option to set font size of browser entries"
This reverts commit a543783d8ea079f39b7ae445152573c96be29841.
* Center table headers
by giving the arrow a negative margin equal to its width.
* Prevent overlap with arrow for small headers (largely)
I didn't want to go all out and make the right padding equal to the width of the arrow, because it would cut off the text too early on sections that aren't active.
* Hide vertical table header on Windows too
* Remove margin between toolbars in main view
Didn't want to create a separate PR for such a minor change.
* Create better borders for QTableWidget
* Remove unused import
* Improve RTL appearance of table
* Use button gradient only on hover
* Apply hover effect to main window buttons
* Apply arbitrary change to force recreation of colors.py
* Undo arbitrary change to fix props not being created
* Remember that the comments are used for regex matching
* Yet another try
* Revert "Yet another try"
This reverts commit eaef4805c1618cf93ac2f93bc14ada900dc6d155.
* Update _root-vars.scss
* Prevent multiple inclusion of variables in CSS files
* Use dict instead of tuple for variables
* Add comments to variables
* Improve appearance of main window
* Tweak main window styles
* Use json.dumps over pprint.format
* Make study button primary
* Improve header margin
* Make bottom toolbar slimmer
* Make congrats page more balanced
* Fix type issue
* Replace day/night with light/dark
* Exclude top-level-drag-row from hover effect
* Create dataclass for variables
* Run formatter
* Apply CSS variables from Python side
Why go full-circle with the Sass variables? This way we only need one interface for add-on authors to interact with. It also makes it easier for us to apply additional themes in the future.
* Fix typing
* Fix rgba values in Qt
* Darken button background
* Fix palette not being applied in light theme
For some odd reason this problem arose much later than #2016.
* Tweak default button look
* Reformat
* Apply CSS vars to ts pages
* Include elevation in button_mixins_lib
* Cast opacity to int
* Add some margin to studiedToday info
* Tweak light theme button gradient
* Tweak highlight-bg for light theme
* Add back default button color
as it made the browser sidebar tool icons dark in light theme.
* Reformat
* Tweak light theme buttons once more
Sorry for the back-and-forth. Sass only compiles when there are changes in user files, not when I only change the vars.
* Fix bottom toolbar button indicators
* Make buttons more clicky
* Fix button padding
* Handle macOS separately again
* Decrease elevation effect for main window buttons to 1
* Imitate box-shadow for Qt elements
* Adjust shadow vars
* Adjust primary border color
because the save button in the deck options had a lighter color than its background gradient.
* Boost box-shadow color of primary buttons
* Format
* Adjust Qt box-shadow imitation and shadow colors
* Use more subtle default shadow color
* Add some more padding to top toolbar
* Revert "Apply CSS vars to ts pages"
This reverts commit 5d8e7f6b7ffc8894b6517ecbb8cfba35407fc69a.
* Revert "Apply CSS variables from Python side"
This reverts commit 87db774412fd2bfd75e2630d2c5e782daef96b5f.
* Better match the standard macOS buttons
In the dark theme the standard color is a lighter grey, but at least
the size/shape is similar again.
This doesn't work for the editor buttons.
* Reduce the top margin of the congrats screen
* Fix illegible buttons when changing theme on macOS; match dark button style
* Give QMenu cursor: pointer
* Darken border colors in dark theme
* Refactor cursor: pointer event filter
* Add QMenu stylesheet
* Remove min-width for QMenu item
* Add QMenuBar styles
with increased height for touchscreen users and more visible highlight color.
* Fix type
* Revert "Add QMenuBar styles"
This reverts commit 6ae405a073b15389b7926ef8aa91c3b228a7889e.
* Remove strong border from QMenu checkbox style
* Keep highlight color consistent
* Adjust highlight-bg
* Increase horizontal padding and adjust checkbox margin
* Introduce border-faint var and make default border brighter in dark mode
* Fix 1px move on hover and make highlight color more subtle
* Remove win10 styles
because the properties are set in the other stylesheets anyway.
* Fix bottom border of QMenuBar not showing underneath entries
* Remove unused import
* Make border-faint one shade darker in light theme
* Fix custom scrollbar not showing
* Move body selector out of scrollbar mixin
* Apply custom scrollbar to child elements too
* Remove some duplicate definitions
* Run prettier
* Use cursor: pointer on QCheckBoxes too and exclude disabled widgets
* Left-align all QCheckBoxes to make hover-area and clickable area the same
Altough the clickable area has always been restricted to the label, the widget itself stretched all the way. This became a problem with the new cursor-pointer for checkboxes.
* Remove Switch duplicate from deck-options
* Add cursor: pointer to Switch and RevertButton
* Add cursor: pointer to bottom toolbar buttons
* Add cursor: pointer to gears
* Add cursor: pointer to radio and checkbox inputs of graphs page
* Improve button appearance in stats screen
* Add cursor: pointer to QTabBar and QToolButton
* Add cursor: pointer to non-editable QComboBox
* Center settings-will-take-effect-after notice in preferences screen
* Use public without_qt5_compat_wrapper() function
* Run prettier
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Fix nested variables not getting extracted correctly
* Rename canvas-outset to canvas-elevated
* Light theme: darken canvas-default
* Make canvas-elevated a bit darker
* Rename variables and use them in various components
* Refactor button mixins
* Remove fusion vars from Anki
* Adjust button gradients
* Refactor button mixins
* Fix deck browser table td background color
* Use color function in buttons.scss
* Rework QTabWidget stylesheet
* Fix crash on browser open
* Perfect QTableView header
* Fix bottom toolbar button gradient
* Fix focus outline of bottom toolbar buttons
* Fix custom webview scrollbar
* Fix uses of vars in various webviews
The command @use vars as * lead to repeated inclusion of the CSS vars.
* Enable primary button color with mixin
* Run prettier
* Fix Python code style issues
* Tweak colors
* Lighten scrollbar shades in light theme
* Fix code style issues caused by merge
* Fix harsh border color in editor
caused by leftover --medium-border variables, probably introduced with a merge commit.
* Compile Sass before extracting Python colors/props
This means the Python side doesn't need to worry about the map structure and Sass functions, just copy the output CSS values.
* Desaturate primary button colors by 10%
* Convert accidentally capitalized variable names to lowercase
* Simplify color definitions with qcolor function
* Remove default border-focus variable
* Remove redundant colon
* Apply custom scrollbar CSS only on Windows and Linux
* Make border-subtle color brighter than background in dark theme
* Make border-subtle color a shade brighter in light theme
* Use border-subtle for NoteEditor and EditorToolbar border
* Small patches
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Add custom styling for Qt controls
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Create stylesheet overrides for various Qt widgets
Including QPushButton, QComboBox, QSpinBox, QLineEdit, QListWidget, QTabWidget, QTreeWidget, QToolTip, QTableView, QScrollBar and sub-widgets.
* Make webview scrollbar look identical to Qt one
* Add blue colors for primary buttons
* Tweak disabled state of SpinBox button
* Apply styles to all platforms
mainly so people like @hgiesel can easily test the widget style overrides, but maybe you actually prefer them over the native ones, who knows :)
* Tweak webview button borders
* Add type annotations to eventFilter
* Adjust padding of QComboBox and its drop-down arrow
* Use isinstance for comparison
* Remove reimport of Any
* Revert "Merge branch 'redesign-test' into custom-qt-controls"
This reverts commit ff36297456b693a0d4b4b69f5f487ac1a01c1861, reversing
changes made to 6bb45355d143aa081d2d643933bd02ddc43206de.
* Add missing copyright header
* Left-align QTabWidget headers
* Exclude macOS from stylesheet overrides
* Fix failure to start on macOS (dae)
* Use standard macOS theme in dark mode (dae)
I believe this was originally behind a feature flag because the user
had to use a hack to get it to work
(https://forums.ankiweb.net/t/title-bar-dark-mode-fix-broken/1189),
and it did not work correctly when the system theme was changed.
Since the introduction of libankihelper and the app automatically
updating as the system theme changes, these issues no longer seem to
exist, and switching between light and dark appears to work consistently.
Pushed into this PR because it addresses the background color issue
mentioned in code review.
Closes#2054
* Remove overscroll-behavior: none for * (all elements)
* Revert "Remove overscroll-behavior: none for * (all elements)"
This reverts commit 189358908cecd03027e19d8fe47822735319ec17.
* Use body instead of *, but keep CSS rule
* Unify two CSS rules
* Truncate long deck names to match AnkiWeb behavior
Prevent long deck name from obscuring deck stats in main deck browser - match behavior at https://ankiweb.net/decks/ for handling long deck names (truncate name)
* Fix formatting
* Update CONTRIBUTORS
Add myself to contributors list
* Clarify some comments
* Don't destructure insertion trigger
* Make superscript and subscript use domlib/surround
* Create new {Text,Highlight}ColorButton
* Use domlib/surround for textcolor
- However there's still a crucial bug, when you're breaking existing
colored span when unsurrounding, their color is not restored
* Add underline format to removeFormats
* Simplify type of ElementMatcher and ElementClearer for end users
* Add some comments for normalize-insertion-ranges
* Split normalize-insertion-ranges into remove-adjacent and remove-within
* Factor out find-remove from unsurround.ts
* Rename merge-mach, simplify remove-within
* Clarify some comments
* Refactor first reduce
* Refactor reduceRight
* Flatten functions in merge-ranges
* Move some functionality to merge-ranges and do not export
* Refactor merge-ranges
* Remove createInitialMergeMatch
* Finish refactoring of merge-ranges
* Refactor merge-ranges to minimal-ranges and add some unit testing
* Move more logic into text-node
* Remove most most of the logic from remove-adjacent
- remove-adjacent is still part of the "merging" logic, as it increases
the scope of the child node ranges
* Add some tests for edge cases
* Merge remove-adjacent logic into minimal-ranges
* Refactor unnecessary list destructuring
* Add some TODOs
* Put removing nodes and adding new nodes into sequence
* Refactor MatchResult to MatchType and return clear from matcher
* Inline surround/helpers
* Shorten name of param
* Add another edge case test
* Add an example where commonAncestorContainer != normalization level
* Fix bug in find-adjacent when find more than one nested nodes
* Allow comments for Along type
* Simplify find-adjacent by removing intermediate and/or curried functions
* Remove extend-adjacent
* Add more tests when find-adjacent finds by descension
* Fix find-adjacent descending into block-level elements
* Add clarifying comment to refusing to descend into block-level elements
* Move shifting logic into find-adjacent
* Rename file matcher to match-type
* Give a first implemention of TreeVertex
* Remove MatchType.ALONG
- findAdjacent now directly modifies the range
* Rename MatchType.MATCH into MatchType.REMOVE
* Implement a version of find-within that utilizies match-tree
* Turn child node range into a class
* Fix bug in new find-adjacent function
* Make all find-adjacent tests test for ranges
* Surrounding within farthestMatchingAncestor when available
* Fix an issue with negligable elements
- also rename "along" elements to "negligable"
* Add two TODOs to SurroundFormat interface
* Have a messy first implementation of the new tree-node algorithm
* Maintain whether formatting nodes are covered or within user selection
* Move covered and insideRange into TreeNode superclass
* Reimplement findAdjacent logic
* Add extension logic
* Add an evaluate method to nodes
* Introduce BlockNode
* Add a first evaluate implementation
* Add left shift and inner shift logic
* Implement SurroundFormatUser
* Allow pass in formatter, ascender and merger from outside
* Fix insideRange and covered switch-up
* Fix MatchNode.prototype.isAscendable
* Fix another switch-up of covered and insideRange...
* Remove a lot of old code
* Have surround functions only return the range
- I still cannot think of a good reason why we should return addedNodes
and removedNodes, except for testing.
* Create formatting-tree directory
* Create build-tree directory + Move find-above up to /domlib
* Remove range-anchors
* Move unsurround logic into no-splitting
* Fix extend-merge
* Fix inner shift being eroneusly returned as left shift
* Fix oversight in SplitRange
* Redefine how ranges are recreated
* Rename covered to insideMatch and put as fourth parameter instead of third
* Keep track of match holes and match leaves
* Rename ChildNodeRange to FlatRange
* Change signature of matcher
* Fix bug in extend-merge
* Improve Match class
* Utilize cache in TextColorButton
* Implement getBaseSurrounder for TextColorButton
* Add matchAncestors field to FormattingNode
* Introduce matchAncestors and getCache
* Do clearing during parsing already
- This way, you know whether elements will be removed before getting to
Formatting nodes
* Make HighlightColorButton use our surround mechanism
* Fix a bug with calling .removeAttribute and .hasAttribute
* Add side button to RemoveFormat button
* Add disabled to remove format side button
* Expose remove formats on RemoveFormat button
* Reinvent editor/surround as Surrounder class
* Fix split-text when working with insert trigger
* Try counteracting the contenteditable's auto surrounding
* Remove matching elements before normalizing
* Rewrite match-type
* Move setting match leaves into build
* Change editing strings
- So that color strings match bold/italic strings better
* Fix border radius of List options menu
* Implement extensions functionality
* Remove some unnecessary code
* Fix split range endOffset
* Type MatchType
* Reformat MatchType + add docs
* Fix domlib/surround/apply
* Satisfy last tests
* Register Surrounder as package
* Clarify some comments
* Correctly implement reformat
* Reformat with inactive eraser formats
* Clear empty spans with RemoveFormatButton
* Fix Super/Subscript button
* Use ftl string for hardcoded tooltip
* Adjust wording
* Fix button focus highlight on Windows
* Use none instead of none for outline and box-shadow
* Unnest selectors in reviewer-bottom
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
* Forbid inserting object and iframe tags via PlainTextInput
* Add optional browserMode parameter to Editor
* Create new ts modules for three editor instances
- note-creator for AddCards
- browser-editor for the editor in the Browser
- reviewer-editor for the EditCurrent
* Revert "Forbid inserting object and iframe tags via PlainTextInput"
This reverts commit ab90ae8194494d883a1863126496e2d8f332509e.
* Refactor browserMode to editorMode
* Move new editor variants inside /ts/editor directory
* Fix typo
* Refactor editor css, fix editor button highlight
- Avoid using webview.css
- Move more buttons css into button_mixins
* Fix DropdownItem appearance
* Fix the visuals of tags
* Make dropdown font slightly smaller
* Give SelectOption a background color
* Move some css from deck-options-base to CardStateCustomizer
* Avoid using core.scss for CardStats
* Avoid using sass/core in congrats package
* Inline core.scss into webview.scss
* Include fusion-vars for base.scss
* need to keep core.scss around for now (dae)