* Fix MathJax editor not closing when changing notes via shortcut
Another commit will remove the on:blur handler set for <MathjaxEditor>,
in which case the function will also be called when changing notes with
a mouse click.
* Don't close MathJax editor on blur event
Closing MathJax editor on a blur event caused it to close even when
it should not.
e.g.
- when switching to another application
- when right-clicking to bring up the context menu
- when clicking on the empty space around CodeMirror
* Fix .no-reduce-motion missing from graphs spinner, and not being honored
* Begin migration from protobuf.js -> protobuf-es
Motivation:
- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd
Approach/notes:
- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.
Other notable changes:
- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.
* Remove a couple of unused proto imports
* Migrate card info
* Migrate congrats, image occlusion, and tag editor
+ Fix imports for multi-word proto files.
* Migrate change-notetype
* Migrate deck options
* Bump target to es2020; simplify ts lib list
Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.
* Migrate import-csv
* Migrate i18n and fix missing output types in .js
* Migrate custom scheduling, and remove protobuf.js
To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.
One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.
With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.
This closes#2043.
* Allow tree-shaking on protobuf types
* Display backend error messages in our ts alert()
* Make sourcemap generation opt-in for ts-run
Considerably slows down build, and not used most of the time.
* Fix shortcut not being unregistered when Plain/RichTextBadge is detroyed
This fixes an issue where, if the "Show HTML by default" option of
fields located at the same position in two notetypes have different
values, switching between those notetypes during an editor session
would cause the keyboard shortcut (Ctrl+Shift+X) to no longer function
correctly thereafter.
* Don't restore fields' state if notetype has been modified
This fixes an issue where editor fields behave incorrectly after
opening the 'Fields' dialog and customizing the notetype. An example
of incorrect behavior is that after adding a new field and closing
the dialog, the added field would display both richtext input and
plaintext input, regardless of the options.
* Rename type, variable and function
- Apply suggestions from code review
- Also use optional chaining instead of non-null assertion
Prettier by default tries to preserve whitespace around inline tags,
which can prevent problems such as a space before the period in
'<a>text</a>.':
https://prettier.io/blog/2018/11/07/1.15.0.html#whitespace-sensitive-formatting
Unfortunately only standard HTML block elements are excluded from this
behaviour, so all of our Svelte components are treated the same way, even
if they are block-based, or used in a way where the extra whitespace
doesn't matter. This makes the code somewhat harder to read.
Changing this option does carry the risk that rogue spaces will creep
into our UI in the future as code is formatted, but as there don't appear
to be any such issues with this initial reformat, I think the improved
readability may justify the relatively small risk.
* Default to current deck in csv import if settings allow it
Reuses defaults_for_adding(). In the future we might also want to update
the last deck/notetype on successful completion, if entries weren't
specified in the file.
https://forums.ankiweb.net/t/importing-new-notes-to-wrong-deck-in-anki-2-1-63/30598
* Address review feedback from Rumo
* Store coordinates as ratios of full size
* Use single definition for cappedCanvasSize()
* Move I/O review code into ts/image-occlusion
A bit simpler when it's all in one place.
* Reduce number precision, and round to whole pixels
>>> n=10000
>>> for i in range(1, int(n)): assert i == round(float("%0.4f" % (i/n))*n)
* Minor typing tweak
So, it turns out that typing is mostly broken in ts/image-occlusion.
We're importing from fabric which is a js file without types, so types
like fabric.Canvas are resolving to any.
I first tried switching to `@types/fabric`, which introduced a slew of
typing errors. Wasted a few hours trying to address them, before deciding
to give up on it, since the types were not complete. Then found fabric
has a 6.0 beta that introduces typing, and spent some time with that, but
ran into some new issues as it still seems to be a work in progress.
I think we're probably best off waiting until it's out and stabilized
before sinking more effort into this.
* Refactor (de)serialization of occlusions
To make the code easier to follow/maintain, cloze deletions are now decoded/
encoded into simple data classes, which can then be converted to Fabric objects
and back. The data objects handle converting from absolute/normal positions, and
producing values suitable for writing to text (eg truncated floats).
Various other changes:
- Polygon points are now stored as 'x,y x2,y2 ...' instead of JSON in cloze
divs, as that makes the handling consistent with reading from cloze deletion
text.
- Fixed the reviewer not showing updated placement when a polygon was moved.
- Disabled rotation controls in the editor, since we don't support rotation during
review.
- Renamed hideInactive to occludeInactive, as it wasn't clear whether the former
meant to hide the occlusions, or keep them (hiding the content). It's stored
as 'oi=1' in the cloze text.
* Increase canvas size limit, and double pixels when required.
* Size canvas based on container size
This results in sharper masks when the intrinsic image size is smaller
than the container, and more legible ones when the container is smaller than
the intrinsic image size.
By using the container instead of the viewport, we account for margins,
and when the pixel ratio is 1x, the canvas size and container size should
match.
* Disable zoom animation on editor load
* Default to rectangle when adding new occlusions
* Allow users to add/update notes directly from mask editing page
* The mask editor needs to work with css pixels, not actual pixels
The canvas and image were being scaled too large, which impacted
performance.
* Migrate check_copyright to Rust
* Add a new lint to check accidental usages of /// in ts/svelte comments
* Fix a bunch of incorrect jdoc comments
* Move contributor check into minilints
Will allow users to detect the issue locally with './ninja check'
before pushing to CI.
* Make Cargo.toml consistent with other crates
* Cloze styling is not required in I/O notetype
* Use raw string for IO template
* Rename to notetype.css and use more specific ids
* Move internal i/o styling into runtime
Storing it in the notetype makes it difficult to make changes, and
makes it easier for the user to break.
* Fix misaligned occlusions
At larger screen sizes, the canvas was not increasing above its configured
size, so it ended up being placed top center instead of expanding to fit
the entire container area.
To resolve this, both the image and canvas are forced to the container
size, and the container is constrained to the size of the viewport,
with the same aspect ratio as the image.
Closes#2492
… if page content exceeds viewport.
- Set 'opacity' to 0 instead of setting 'left' to a large negative
value to create an invisible but focusable button.
- Prevent page from scrolling by setting 'left/top' to the values
of 'scrollX/scrollY'.
* Refactor CSS preloading
- Rename css.ts to preload.ts
- Rename type/function names
- Automatically remove style/link element on load/error event
* Refactor image preloading
- Reuse template element
- Change timeout value from 100ms to 200ms, as it often takes more than
100ms to load even a single small image on a low-spec machine
- Refactor preloadAnswerImages():
- Use 'new Image()' instead of <link rel=preload>
- Stop calculating images that only appear on the answer side as
cached images are resolved immediately
* Update tsconfig.json
es2020.string -> String.matchAll()
es2018.regexp -> RegExprMatchArray.groups
* Implement custom font preloading
Font files for some languages such as Chinese and Japanese can be as
large as 20MB, so we set the timeout value to 800ms for font preloading.
* Prevent MathJax editor from closing unexpectedly when selecting text
* Revert "Prevent MathJax editor from closing unexpectedly when selecting text"
This reverts commit b43d33a6de36d0af38933c6dae8bdd635294effd.
* Prevent floating/overlay element from closing when selecting text
Apply suggestions from code review.
Use a 'mousedown' event instead of a 'click' event so that releasing
the mouse button at the end of a text selection operation when the
pointer is outside a floating/overlay element does not close it.
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
---------
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* Refactor plain/rich text input toggling code; fix focus loss
Fix:
- Issue where field loses focus when plain/rich text input is closed
Refactoring:
- Call refocus() inside the reactive statement in
Plain/RichTextInput.svelte to eliminate the need for polling
with requestAnimationFrame
- Introduce 'Flag' class
- Move 'on:toggle' handlers from inline to functions defined in
the <script> section for better readability
* Improve code clarity based on feedback from code review
- Rename method and add comment to it
- Add 'private' access modifier to property
* Allow user to select I/O notetype instead of enforcing a specific name
* Display a clearer error when I/O note is missing an image
Opening the card layout screen from "manage notetypes" was showing an
error about the Anki version being too old.
Replacement error is not currently translatable.
* Preserve existing notetype when adding I/O notetype
* Add a 'from clipboard' string
The intention is to use this in the future to allow an image occlusion
to be created from an image on the clipboard.
* Tweak I/O init
- Use union type instead of multiple nullable values
- Pass the notetype id in to initialization
* Fix image insertion in I/O note
- The regex expected double quotes, and we were using single ones
- Image tags don't need to be closed
* Use more consistent naming in image_occlusion.proto
* Tweaks to default I/O notetype
- Show the header on the front side as well (I presume this is what
users expect; if not am happy to revert)
- Don't show comments on card (again, I presume users expect to use
this field to add notes that aren't displayed during review, as they
can use back extra for that)
* Fix sticky footer missing background
Caused by earlier CSS refactoring
* Fix MathJax editor sometimes not properly sized
Also fix an issue where when 'Reduce motion' is enabled, a popover
appears momentarily out of position and then shifts to the correct
position.
* Fix MathJax editor sometimes getting cut off
* Change max-width of MathJax editor
* add note types with occlusions and image fields
* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer
* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist
* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari
* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs
* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools
* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)
* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
- for adding note using path to image
- for editing note using note id
* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes
* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor
* implement generates notes and save notes
implemention to show toast components for messages
* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support
* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend
* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation
* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors
* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly
* add and get notetype else return errors
* fix: not showing occlusion
* Use a oneof for ImageClozeNoteResponse
Makes it clearer that only one of them can be returned
* Don't crash if image filename not provided
The second unwrap should be ok, as the input is utf8
* Refactor get_image_cloze_note
- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields
* Fix crash if image file unreadable
+ Use our read_file helper for better error context
* Add metadata() helper
* Fix crash if file metadata can't be read
* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes
* update color in reviewer and ftl strings
* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent
* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also
* fix border width and color in reviewer canvas
- rename variable
* refactor cloze div generate and remove angle
* fix origin when drawn outside of canvas from right
* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only
* fix lint errors & update image size in editor canvas based on height and width
* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges
* implemented undo redo with canvas state
- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo
* remove background image from canvas and used css to put image tag below canvas editor
- set image width and height after adding image
* fix for polygon points, add br in cloze strings, & toogle masks button
- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)
* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border
* fix undo after undo happen, use transparent color in draw mode
* fix stats calendar daylight saving time offset bug
Previously, when computing counts for the calendar in the stats menu, it was assumed that days had 86,400 seconds. However, this assumption does not hold true on the day when daylight savings occurs.
* add self to CONTRIBUTORS and about.py
* fix stats calendar anki day to calendar day mapping
Since Anki days don't necessarily roll over at midnight, mapping an Anki day into a calendar day needs to have a linear shift applied. By providing the frontend with access to the scheduler's rollover hour, we can account for this offset.
* Prevent the sticky from hiding in the stats page
* Replace height:auto with height:initial in the import CSV page
To match with the other pages (deck options and graphs), making it easier to possibly simplify the CSS code in the future. Doesn't really cause any changes.
* Ensure state mutator runs after card is rendered
* Ensure ease buttons only show when states are ready
* Pass context into states mutator
* Revert queuing of state mutator hook
Now that context data is exposed users shouldn't rely on the question
having been rendered anymore.
* Use callbacks instead of signals and timeout
... to track whether the states mutator ran or failed.
* Make mutator async
* Remove State enum
* Reduce requests and compute seed on backend
* Remove outdated comment.
* Revert removal of independent bury rules
* Revert 'hierarchical bury modes'
It's now again allowed to bury new, but not review cards e.g., but
siblings of previously gathered card queues will not be buried.
* Tweak docs (dae)
* Add missing Learn and PreviewRepeat queues
* Revert "Fix open editors getting carried over to different notetypes (#2393)"
This reverts commit bf5bcd3f52.
* Fix CodeMirror not properly sized when opening editor
If the initial value of a tweened store is 'undefined' or 'null', the
first value change will take effect immediately. Therefore, by setting
the initial value of 'size' to 'undefined', 'collpased' will be set to
'false' with no transition time if 'false' is passed to 'collapse' prop,
ensuring that CodeMirror is properly sized.
* Revert "Fix open editors getting carried over to different notetypes (#2393)"
This reverts commit bf5bcd3f52.
* Improved fix for open editors getting carried over to different notetypes
* Run ninja format
* Add CardAdder test helper
* Add option to have new cards ignore the review limit
Also entails a lot of refactoring because the old code was deeply
coupled to the previous behaviour.
* Add global option to ignore review limit
* Refactor decrementation
* Unify testing
* Fix double scrollbars in deck options
* Remove !important
Future pages may want to override overflow-x (?) and it doesn't seem to change anything for now.
* Allow the body to expand vertically in the import CSV page
* Fix open editors getting carried over to different notetypes
* Fix first field not getting automatically focused
* Fix collapsibles not transitioning in reduced motion mode
* Fix editor taking a longer time to start when reduced motion is enabled
If we don't transition, the editor actually takes considerably longer to create all the fields.
* Fix fields not collapsing when notetype is loaded
* Remove Pane components and use Collapsible for TagEditor
* Update translations
* Give TagEditor border and focus outline
* Use ScrollArea from #2248 for fields
* Refactor ScrollArea
* Fix error caused by calling bridgeCommand when it's not available
* Make sure tag editor fills whole width of container
which is important for the CSV import page.
* Update NoteEditor.svelte
* Add back removed ftl strings
* Fix tests (dae)
The variable 'collapsed' was initialized with the value 'false' because
the initial value of the store 'size' was 'undefined'. This caused an
instance of CodeMirror to be created at editor startup, regardless of
whether the option 'Use HTML editor by default' was enabled, which
significantly slowed down the startup of the editor, especially when
there were many fields in the notetype.
* Enforce hierarchical bury modes
Interday learning burying is only allowed if review burying is enabled
and review burying is only allowed if new burying is enabled.
Closes#2352.
* Switch front end to new bury modes
* Wording tweaks (dae)
* Hide interday option if using v2 scheduler (dae)
* Fix wrong import
* Fix text centering
* Update CONTRIBUTORS
* Add ellipsis prop to LabelButton; fix buttons
* Revert 6911fbfa6
* Create a prop to toggle ellipsis in LabelButton.svelte
Thanks to @hikaru-y: using "white-space: nowrap;" and "overflow: hidden;" together even when "text-overflow: ellipsis" is not needed can be problematic.
This fixes the text centering on deck options's SaveButton.
* Toggle ellipsis in NotetypeSelector.svelte's leftmost LabelButton
Without it, the button can expand indefinitely depending on the previous Note Type's name.
Co-Authored-By: Hikaru Y. <hkrysg@gmail.com>
Co-authored-by: Hikaru Y. <hkrysg@gmail.com>
* Create widget gallery dialog
* Add WidgetGallery to debug dialog
* Use enum for its intended purpose
* Rename "reduced-motion" to "reduce-motion"
* Add another border-radius value
and make former large radius a bit smaller.
* Revamp preferences, add minimalist mode
Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native
* Indent QTabBar style definitions
* Add missing styles for QPushButton states
* Fix QTableView background
* Remove unused layout from Preferences
* Fix QTabView focused tab style
* Highlight QCheckBox and QRadioButton when focused
* Fix toolbar styles
* Reorder preferences
* Add setting to hide bottom toolbar
* Move toolbar settings above minimalist modes
* Remove unused lines
* Implement proper full-screen mode
* Sort imports
* Tweak deck overview appearance in minimalist mode
* Undo TitledContainer changes
since nobody asked for that
* Remove dynamic toolbar background from minimalist mode
* Tweak buttons in minimalist mode
* Fix some issues
* Reduce theme check interval to 5s on Linux
* Increase hide timer interval to 2s
* Collapse toolbars with slight delay when moving to review state
This should ensure the bottom toolbar collapses too.
* Allow users to make hiding exclusive to full screen
* Rename full screen option
* Fix hide mode dropdown ignoring checkbox state on startup
* Fix typing issue
* Refine background image handling
Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.
To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.
* Fix top toolbar getting huge when switching modes
The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.
* Prevent scrollbar from appearing on bottom toolbar resize
* Cleanup
* Put review tab before editing; fix some tab orders
* Rename 'network' to 'syncing'
* Fix bottom toolbar disappearing on UI > 100
* Improve Preferences layout by adding vertical spacers to the bottom
also make the hiding of video_driver and its label more obvious in preferences.py.
* Fix bottom toolbar animating on startup
Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.
* Hide/Show menubar in fullscreen mode along with toolbar
* Attempt to fix broken native theme on macOS
* Format
* Improve native theme on other systems by not forcing palette
with the caveat that theme switching can get weird.
* Fix theme switching in native style
* Remove redundant condition
* Add back check for Qt5 to prevent theme issues
* Add check for macOS before setting fusion theme
* Do not force scrollbar styles on macOS
* Remove all of that crazy theme logic
* Use canvas instead of button-bg for ColorRole.Button
* Make sure Anki style is always based on Fusion
otherwise we can't guarantee the same look on all systems.
* Explicitly apply default style when Anki style is not selected
This should fix the style not switching back after it was selected.
* Remove reduncant default_palette
* Revert 8af4c1cc2
On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.
* Rename AnkiStyles enum to WidgetStyle
* Fix theme switching shades on same theme
* Format
* Remove unused placeholderText
that caused an error when opening the widget gallery on Qt5.
* Check for full screen windowState using bitwise operator
to prevent error in Qt5.
Credit: https://stackoverflow.com/a/65425151
* Hide style option on Windows
also exclude native option from dropdown just in case.
* Format
* Minor naming tweak
* Remove 'ResizableImage.svelte'
Rather than having a svelte file that just sets global styles, it's
better to set those in a (s)css file.
* Fix and refactor image size constraints
- Fixes https://forums.ankiweb.net/t/2-1-56-image-size-problem-in-editor/26207
- Use :host-context() to switch image styles instead of toggling CSS
variables.
* Fix toolbar buttons for image overlay sometimes being cut off
* Give webviews a slide-in animation
if reduced motion isn't set.
* Auto-hide toolbar in review mode
moving the mouse above the main webview expands the toolbar. When the mouse leaves the toolbar, it will collapse after a delay of 2s.
* Save some space on bottom toolbars
* Use props for all hard-coded transition durations
and decrease most commonly used duration (200ms) to 150ms.
* Move auto-hide logic into ToolbarWebView
and handle auto-hide specific events in the respective webview subclasses.
* Fix typing issues
* Fix flickering issue
* Add auto_hide_toolbar opt-in to preferences
* Rename hide_toolbar to collapse_toolbar
to better describe the dock-like behaviour.
* Rename setting to minimize_distractions
* Reduce calls to pm in eventFilter
* Run formatter
* Revert setting title to something more specific
* Increase default animation time to 180ms
* Inset toolbar in review mode
when auto-hide is not enabled.
* Use card background on toolbar and add glass effect
* Use flatten/elevate over inset/outset
* Use flatten/elevate over inset/outset
* Update toolbar.py
* Fix toolbar background delay
* Tweak styles
* Use "collapse" instead of "auto-hide"
* Fix background misalignment in collapse mode
* Do not collapse toolbar when pointer is outside MainWebView
* Reduce hide_timer interval to 1000ms
* Use CSS to hide toolbar instead of setting webview height
* Add guard to prevent backdrop-filter: blur on Qt 5.14
* Apply transition to body instead of toolbar
to not complicate things for #2301.
* Fix Qt 5.14 and apply guard globally
* Fix background image scaling difference
* Tweak preference wording (dae)
- page-break avoidance needs to be moved to the wrapping TitledContainer
- grid has to be disabled, as it prevents page breaks from working, and
shows too many columns (https://forums.ankiweb.net/t/stats-save-as-pdf-problems-2-1-55/25773)
- content underflowed the top header
* Add 'placement' property
* Extract logic for moving text node into instance method
... so that it can be used elsewhere.
* Add writable store to indicate whether composition session is active
* Work around issue with entering text around MathJax via IME
* Make get() called only once while composition session is active
Appears to have regressed in #2071. I'd used 'inherit' so that the default
editable styling would impose a 100% limit, but it appears that variable
interpolation prevents the parent styling from being applied.
When a pop-up menu was closed by clicking on an empty space
outside the fields, the variable controlling the display state
was not changed, causing the pop-up menu to flash momentarily
the next time a field was focused.
The existing architecture serializes all cards and revlog entries in
the search range into a protobuf message, which the web frontend needs
to decode and then process. The thinking at the time was that this would
make it easier for add-ons to add extra graphs, but in the ~2.5 years
since the new graphs were introduced, no add-ons appear to have taken
advantage of it.
The cards and revlog entries can grow quite large on large collections -
on a collection I tested with approximately 2.5M reviews, the serialized
data is about 110MB, which is a lot to have to deserialize in JavaScript.
This commit shifts the preliminary processing of the data to the Rust end,
which means the data is able to be processed faster, and less needs to
be sent to the frontend. On the test collection above, this reduces the
serialized data from about 110MB to about 160KB, resulting in a more
than 2x performance improvement, and reducing frontend memory usage from
about 400MB to about 40MB.
This also makes #2043 more feasible - while it is still about 50-100%
slower than protobufjs, with the much smaller message size, the difference
is only about 10ms.
* Fix MathJax popup fails to appear when adding MathJax via Fx button
* Revert "Fix MathJax popup fails to appear when adding MathJax via Fx button"
This reverts commit 11115f59bcbde22bbc0448bfd6b86e887a8a56a7.
* Fix MathJax popup fails to appear when adding MathJax via Fx button
Use setTimeout() according to the PR review
* Make SpinBox chevrons more subtle
and keep showing them when input is focused.
* Show chevrons only on hover
* Revert "Show chevrons only on hover"
This reverts commit 20e5ec169116fe3638c53c6ec414151d20c0de6b.
* Swap flag and mark indicator position in RTL mode
* Make buttons of bottom toolbar align to edge of screen in RTL mode
* Use start instead of left and end instead of right
* Persist collapsed- and field states with SessionOptions object
* Format types.ts
* Replace format function with f-string
* Give setters more descriptive parameter names
* Do not use default prefix for descriptions and fonts
since they are not meant to be changed via Svelte.
* Do not include oldIdx in Select change event
I included it due to confusion about the variable names in the Change Notetype components.
* Remove redundant on:change listener from NotetypeSelector
* Use Select component in Change Notetype MapperRow (again)
* Remove redundant --cols and --col-size definitions
Bootstrap divides rows into columns of equal width by default.
* Add highlight to active DropdownItem
* Remove bootstrap dropdown item styling
* Fix JS error on dropdown accept action
cause: When closing the dropdown, buttonRef was removed before the callback in setTimeout was run.
* Align spinner buttons on right
The initial rationale for splitting them up was to be more touch friendly,
but we won't be able to use them on mobile anyway due to the conflicts
with double taps zooming in. On desktop, having them apart requires more
mouse movement when overshooting, so it's better to have them in one
place.
Text is now left-aligned again, which matches our other inputs like
learning steps.
The left/right buttons have been changed to up/down, which matches our
Qt spinners, and avoids RTL concerns.
This commit also removes the border on hover/select - it caused the
left-aligned content to flicker, and didn't look correct. Perhaps we could
add it back in a better way in the future.
* Hide spinner buttons on mobile devices
Tapping on them conflicts with the page zoom gesture.
* Remove min-height on spinner buttons
* Only show spinner on hover
Since they're only useful with a mouse, and only useful when they're
under the cursor, hiding them when focused keeps things less cluttered.
* Set max-height of 400px to scrollable Popover
* Pass computed placement to user components
to set different animation directions when the placement changes.
* Move elevation effect from WithFloating/WithOverlay to Popover
* Apply same changes as in WithFloating to WithOverlay
* Adjust FloatingArrow CSS to Popover
* Run eslint and formatter
* Give deck browser table an elevated container look
* Tweak colors of elevated containers (e.g. in deck options)
* Prepare editor fields for custom backgrounds
* Tweak field margin and add explanatory comment
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Prevent global focus border on tag-input
* Fix margin issues with tag editor
* Remove redundant autocomplete call
that caused the addition of an empty tag when tag suggestions were selected with the Enter key.
* Prevent input text from overlapping with newly added tags
... at least when they're selected from the autocomplete list via mouse. If they're selected via keyboard, there's still an overlapping issue.
* Fix error on updateSuggestions
* Hide empty tag
* Make double-click to collapse/expand translatable
* Reduce font size of answer button indicators
* Increase padding of browser rows with ResizeToContents on vertical header
* Remove 0.8 scale factor for dropdown item font-size
* Remove font-size prop entirely from DropdownItem
* Revert "Remove font-size prop entirely from DropdownItem"
This reverts commit bb0a158f96183cca74e198867070c2f99af04dc4.
* Remove hard-coded Python font sizes
* Move font size and scrollbar into _root-vars.scss
* Revert editor size variable to 1.6
* Fix icon alignment
* Fix checkbox alignment for dropdown items
* Remove unused classes from Tag.svelte
* Revert "Increase padding of browser rows with ResizeToContents on vertical header"
This reverts commit 77bfc854ba140dd99aae98efcdd4af7052615fa6.
* Remove option to set font size of browser entries
* Add setting for browser row padding to preferences
* Revert "Add setting for browser row padding to preferences"
This reverts commit 75c59da65a1028e2caa3c48b247f99825c1b0b6c.
* Revert "Remove option to set font size of browser entries"
This reverts commit a543783d8ea079f39b7ae445152573c96be29841.
* Replace autoPlacement with flip
* Remove logic made redundant by use of flip()
* Edit preferred placement on components using WithFloating
* Rename placement to preferredPlacement
* Set "bottom" as default placement and remove redundant declarations
* Prevent deck options switches from toggling on label click
because the label click is reserved to open the help modal.
* Add option to prevent mouseclick event to Label.svelte
We were sorting in getConfigList() without updating selectedIdx. For some
reason, this worked in the past, but something about #2084 stopped it
from working correctly. Resolved by sorting+updating selectedIdx after
adds/renames, instead of in getConfigList(). This required changes to
the unit tests, as the indexes are different now.
Fixes https://forums.ankiweb.net/t/anki-2-1-55-beta-3/24295/58
Section content is being obscured under the headings, causing settings
not to be seen, and text to appear in unusual places like under the
importing bar at the bottom. Until a better solution can be found, this
should allow things to be shown properly.
https://forums.ankiweb.net/t/anki-2-1-55-beta-3/24295/27
* Use button gradient only on hover
* Apply hover effect to main window buttons
* Apply arbitrary change to force recreation of colors.py
* Undo arbitrary change to fix props not being created
* Remember that the comments are used for regex matching
* Yet another try
* Revert "Yet another try"
This reverts commit eaef4805c1618cf93ac2f93bc14ada900dc6d155.
* Update _root-vars.scss
* Include base styles in graphs-base.scss
This includes the custom scrollbar styles, which were missing on the stats page.
* Set responsive grid layout on GraphsPage, use TitledContainer component
+ use global button style, tweak input appearance and other small changes
* Improve margins on GraphsPage
* Prevent multiple inclusion of variables in CSS files
* Use dict instead of tuple for variables
* Add comments to variables
* Improve appearance of main window
* Tweak main window styles
* Use json.dumps over pprint.format
* Make study button primary
* Improve header margin
* Make bottom toolbar slimmer
* Make congrats page more balanced
* Fix type issue
* Replace day/night with light/dark
* Exclude top-level-drag-row from hover effect
* Create dataclass for variables
* Run formatter
* Apply CSS variables from Python side
Why go full-circle with the Sass variables? This way we only need one interface for add-on authors to interact with. It also makes it easier for us to apply additional themes in the future.
* Fix typing
* Fix rgba values in Qt
* Darken button background
* Fix palette not being applied in light theme
For some odd reason this problem arose much later than #2016.
* Tweak default button look
* Reformat
* Apply CSS vars to ts pages
* Include elevation in button_mixins_lib
* Cast opacity to int
* Add some margin to studiedToday info
* Tweak light theme button gradient
* Tweak highlight-bg for light theme
* Add back default button color
as it made the browser sidebar tool icons dark in light theme.
* Reformat
* Tweak light theme buttons once more
Sorry for the back-and-forth. Sass only compiles when there are changes in user files, not when I only change the vars.
* Fix bottom toolbar button indicators
* Make buttons more clicky
* Fix button padding
* Handle macOS separately again
* Decrease elevation effect for main window buttons to 1
* Imitate box-shadow for Qt elements
* Adjust shadow vars
* Adjust primary border color
because the save button in the deck options had a lighter color than its background gradient.
* Boost box-shadow color of primary buttons
* Format
* Adjust Qt box-shadow imitation and shadow colors
* Use more subtle default shadow color
* Add some more padding to top toolbar
* Revert "Apply CSS vars to ts pages"
This reverts commit 5d8e7f6b7ffc8894b6517ecbb8cfba35407fc69a.
* Revert "Apply CSS variables from Python side"
This reverts commit 87db774412fd2bfd75e2630d2c5e782daef96b5f.
* Better match the standard macOS buttons
In the dark theme the standard color is a lighter grey, but at least
the size/shape is similar again.
This doesn't work for the editor buttons.
* Reduce the top margin of the congrats screen
* Fix illegible buttons when changing theme on macOS; match dark button style
* Move up MathjaxOverlay to be initialized only once
* Move ImageOverlay to NoteEditor root
* Move Symbols Overlay to NoteEditor root
* Refactor image overlay to not require second mutation observer
* Use elevation + overflow:hidden in Editorfield
* Make it possible to show input next to each other again
* Set handle background color to code bg
* Make Collapsible unmount the component
* Simplify how decorated elements are mounted
* Set RichTextInput background to frame-bg again
* Strip out FocusTrap code
* Revert "Make Collapsible unmount the component"
This reverts commit 52722065ea199fa57ae750fa34bf47ee1c5aab3c.
* Allow clicking on label container to unfocus field
* Fix mathjax overlay resetting too its api too soon
* Allow scrolling on overlays
* Set focus-border border-color in focused field
* Fix background color of fields
* Add back grid-gap
removed it during merge to see if margin-top would behave any differently - which is not the case.
* Fix double border issue within Collapsible.svelte
* Format
* Edit appearance of focused fields a bit
* Remove unused properties
* Include elevation in button_mixins_lib
* Give label-container a background color
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
* Redesign deck config, swap tooltips for help modals, link to manual
* Replace canvas-inset with canvas-code for custom scheduling
* Make section header link to manual too
* Include elevation Sass library
* Remove two unused exports
* Fix tabbed spinboxes
* Update ftl/core/deck-config.ftl
* Update ftl/core/deck-config.ftl
* Fix format
* Make border-radius and box-shadow more subtle
* Fix margin for vertical aspect ratio
* Make direct hover on info badge apply effect instantly
* Add redirect line to manual underneath chapter
* Make tags editor resizable using Henrik's components
All credit for the components goes to Henrik. I just tweaked the design a bit and implemented them in NoteEditor.
Co-Authored-By: Henrik Giesel <hengiesel@gmail.com>
* Remove PaneContent padding
Co-Authored-By: Henrik Giesel <hengiesel@gmail.com>
* Add responsive box-shadows on scroll/resize
only shown when content overflows in the respective direction.
* Remove comment
* Fix overflow calculations and shadow mix-up
This happened when I switched from using scrolledToX to overflowX booleans.
* Simplify overflow calculations
* Make drag handles 0 height/width
The remaining height requirement comes from a margin set on NoteEditor.
* Run eslint on components
* Split editor into three panes: Toolbar, Fields, Tags
* Remove upper split for now
to unblock 2.1.55 beta
* Move panes.scss to sass folder
* Use single type for resizable panes
* Implement collapsed state toggled with click on resizer
* Add button to uncollapse tags pane and focus input
* Add indicator for # of tags
* Use dbclick to prevent interference with resize state
* Add utility functions for expand/collapse
* Meddle around with types and formatting
* Fix collapsed state being forgotten on second browser open (dae)
* Fix typecheck (dae)
Our tooling generates .d.ts files from the Svelte files, but it doesn't
expect variables to be exported. By changing them into functions, they
get included in .bazel/bin/ts/components/Pane.svelte.d.ts
* Remove an unnecessary bridgeCommand (dae)
* Fix the bottom of tags getting cut off (dae)
Not sure why offsetHeight is inaccurate in this case.
* Add missing header (dae)
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
* Create _input-mixins.scss
* Use button-mixins on more elements
* Replace <select> tag with custom Select component
* Fix RevertButton causing cursor: pointer when hidden
* Increase SaveButton chevron width
* Hide floating component box-shadow when inactive
* Rework SpinBox and move it into components
* Run eslint and prettier
* Remove leftover options prop
* Pass disabled array to EnumSelector again
* Update MapperRow.svelte
* Darken QHeaderView border color
Slipping this in without an extra PR.
* Adjust disabled color, border and cursor
* Remove redundant icon definition from stylesheets
* Fix deck options initial config
* Fix z-index issues in change notetype screen
It might be best to handle z-index locally in each user component instead of hard-coded component values.
* Give web SpinBox a horizontal design
* Give QRadioButton the same treatment as QCheckBox in #2079
* Fix unused CSS selector warning with base button-mixin
* Remove redundant import
* Fix deck options save button
* Delete input-mixins and remove unused down-arrow
* Run eslint on change-notetype
* Run eslint on components
The workaround is only needed for the option key, and seems to trip
some people up, perhaps due to the order they're pressing/releasing the
keys.
Closes#2090
* Fix custom scrollbar not showing
* Move body selector out of scrollbar mixin
* Apply custom scrollbar to child elements too
* Remove some duplicate definitions
* Run prettier
* Use cursor: pointer on QCheckBoxes too and exclude disabled widgets
* Left-align all QCheckBoxes to make hover-area and clickable area the same
Altough the clickable area has always been restricted to the label, the widget itself stretched all the way. This became a problem with the new cursor-pointer for checkboxes.
* Remove Switch duplicate from deck-options
* Add cursor: pointer to Switch and RevertButton
* Add cursor: pointer to bottom toolbar buttons
* Add cursor: pointer to gears
* Add cursor: pointer to radio and checkbox inputs of graphs page
* Improve button appearance in stats screen
* Add cursor: pointer to QTabBar and QToolButton
* Add cursor: pointer to non-editable QComboBox
* Center settings-will-take-effect-after notice in preferences screen
* Use public without_qt5_compat_wrapper() function
* Run prettier
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Fix nested variables not getting extracted correctly
* Rename canvas-outset to canvas-elevated
* Light theme: darken canvas-default
* Make canvas-elevated a bit darker
* Rename variables and use them in various components
* Refactor button mixins
* Remove fusion vars from Anki
* Adjust button gradients
* Refactor button mixins
* Fix deck browser table td background color
* Use color function in buttons.scss
* Rework QTabWidget stylesheet
* Fix crash on browser open
* Perfect QTableView header
* Fix bottom toolbar button gradient
* Fix focus outline of bottom toolbar buttons
* Fix custom webview scrollbar
* Fix uses of vars in various webviews
The command @use vars as * lead to repeated inclusion of the CSS vars.
* Enable primary button color with mixin
* Run prettier
* Fix Python code style issues
* Tweak colors
* Lighten scrollbar shades in light theme
* Fix code style issues caused by merge
* Fix harsh border color in editor
caused by leftover --medium-border variables, probably introduced with a merge commit.
* Compile Sass before extracting Python colors/props
This means the Python side doesn't need to worry about the map structure and Sass functions, just copy the output CSS values.
* Desaturate primary button colors by 10%
* Convert accidentally capitalized variable names to lowercase
* Simplify color definitions with qcolor function
* Remove default border-focus variable
* Remove redundant colon
* Apply custom scrollbar CSS only on Windows and Linux
* Make border-subtle color brighter than background in dark theme
* Make border-subtle color a shade brighter in light theme
* Use border-subtle for NoteEditor and EditorToolbar border
* Small patches
* Animate Collapsible in both directions
* Fix field margin issues
* Fix code style issues
* Make duration prop optional
* Implement reduced motion mode for Collapsible
* Refactor Collapsible and add comments
* Fix LabelContainer badges disappearing when field is still hovered
* Remove reducedMotion store and use body class instead
* Export optional animated boolean
* Do not export duration
* Add 5px top padding to Fields.svelte
to make it look like it used to.
* Revert "Add 5px top padding to Fields.svelte"
This reverts commit f30026149a89f3d3b289c5030cd1ca34f728b036.
* Add top margin of 5px to Fields.svelte
* Add flag for enabling insert symbols feature
* Add symbols overlay directory
* Detect if :xy is inserted into editable
* Allow naive updating of overlay, and special handling of ':'
* First step towards better Virtual Element support
* Update floating to reference range on insert text
* Position SymbolsOverlay always on top or bottom
* Add a data-provider to emulate API
* Show correct suggestions in symbols overlay
* Rename to replacementLength
* Allow replacing via clicking in menu
* Optionally remove inline padding of Popover
* Hide Symbols overlay on blur of content editable
* Add specialKey to inputHandler and generalize how arrow movement is detected
- This way macOS users can use Ctrl-N to mean down, etc.
* Detect special key from within SymbolsOverlay
* Implement full backwards search while typing
* Allow navigating symbol menu and accepting with enter
* Add some entries to data-provider
* Satisfy eslint
* Generate symbolsTable from sources
* Use other github source, allow multiple names
In return, symbol must be unique
* Automatically scroll in symbols dropdown
* Use from npm packages rather than downloading from URL
* Remove console.log
* Remove print
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* Add pointerDown event to input-handler
- so that SymbolsOverlay can reset on field click
* Make tab do the same as enter
* Make font a bit smaller but increase relative icon size
* Satisfy type requirement of handlerlist
* Revert changing default size of DropdownItems
* Remove some now unused code for bootstrap dropdowns
* Use fuse to allow fuzzy searching of symbols
* Remove unnecessary async handling in data-provider
I did that because at first I was still expecting to fetch the symbols
from the backend
* Apply field font family in symbol preview
* Remove inline padding from latex popover
* Rename data-provier to symbols-table
* Add some explaining comments to interface
* Allow for auto insertion symbols
* Use deleteData and after instead of replaceData
* Allow using html in symbols
* Show html symbols as html
* Add SymbolsEntry component
* Also include containshtml at low search precedence
* Put character entities and gemoji into their own files
* Factor out prepareInsertion method
* Allow deletion while searching for correct symbol
* Respect insertCompositionText
* Delete data-provider
* Restrict auto insert queries to max 5 characters
* Satisfy svelte check
* Fix the overlay sometimes not showing
This will make sure to always normalize text nodes before searching.
However it adjacent text is partially formatted, this will still not
find the whole query.
For example, currently, entering `<b>:for</b>al` and then inputting `l`,
will not trigger a search for `forall`, because of the <b> formatting
* Add empty line
* Do not trigger overlay, when last character is whitespace or colon
* Add missing fuse license
* Add back overflow:hidden to field descriptions
* Add explaining comment
* Put back overflow:hidden in FieldsEditor
* Move inline padding from Fields component but EditorField+LabelContainer
* Simplify editor design by making editor toolbar not sticky
* Make tag editor in note editor non-sticky as well
* Fix merge mess
* The floating elements were portaled because I passed in undefined and they have a default argument
- Fix unrelated to PR
* Add flag for enabling insert symbols feature
* Add symbols overlay directory
* Detect if :xy is inserted into editable
* Allow naive updating of overlay, and special handling of ':'
* First step towards better Virtual Element support
* Update floating to reference range on insert text
* Position SymbolsOverlay always on top or bottom
* Add a data-provider to emulate API
* Show correct suggestions in symbols overlay
* Rename to replacementLength
* Allow replacing via clicking in menu
* Optionally remove inline padding of Popover
* Hide Symbols overlay on blur of content editable
* Add specialKey to inputHandler and generalize how arrow movement is detected
- This way macOS users can use Ctrl-N to mean down, etc.
* Detect special key from within SymbolsOverlay
* Implement full backwards search while typing
* Allow navigating symbol menu and accepting with enter
* Add some entries to data-provider
* Satisfy eslint
* Generate symbolsTable from sources
* Use other github source, allow multiple names
In return, symbol must be unique
* Automatically scroll in symbols dropdown
* Use from npm packages rather than downloading from URL
* Remove console.log
* Remove print
* Add pointerDown event to input-handler
- so that SymbolsOverlay can reset on field click
* Make tab do the same as enter
* Make font a bit smaller but increase relative icon size
* Satisfy type requirement of handlerlist
* Revert changing default size of DropdownItems
* Remove some now unused code for bootstrap dropdowns
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Add custom styling for Qt controls
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Create stylesheet overrides for various Qt widgets
Including QPushButton, QComboBox, QSpinBox, QLineEdit, QListWidget, QTabWidget, QTreeWidget, QToolTip, QTableView, QScrollBar and sub-widgets.
* Make webview scrollbar look identical to Qt one
* Add blue colors for primary buttons
* Tweak disabled state of SpinBox button
* Apply styles to all platforms
mainly so people like @hgiesel can easily test the widget style overrides, but maybe you actually prefer them over the native ones, who knows :)
* Tweak webview button borders
* Add type annotations to eventFilter
* Adjust padding of QComboBox and its drop-down arrow
* Use isinstance for comparison
* Remove reimport of Any
* Revert "Merge branch 'redesign-test' into custom-qt-controls"
This reverts commit ff36297456b693a0d4b4b69f5f487ac1a01c1861, reversing
changes made to 6bb45355d143aa081d2d643933bd02ddc43206de.
* Add missing copyright header
* Left-align QTabWidget headers
* Exclude macOS from stylesheet overrides
* Fix failure to start on macOS (dae)
* Use standard macOS theme in dark mode (dae)
I believe this was originally behind a feature flag because the user
had to use a hack to get it to work
(https://forums.ankiweb.net/t/title-bar-dark-mode-fix-broken/1189),
and it did not work correctly when the system theme was changed.
Since the introduction of libankihelper and the app automatically
updating as the system theme changes, these issues no longer seem to
exist, and switching between light and dark appears to work consistently.
Pushed into this PR because it addresses the background color issue
mentioned in code review.
Closes#2054
* Allow passing in reference into WithFloating as prop
* Fix WithAutocomplete
* Fix WithFloating for MathjaxOverlay
* Add resize-store
* Allow passing debug=True to jest_test for debugger support (#2013)
* Disable auto-closing of HTML tags
https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3Closes#1963
* Add slight margin to MathjaxEditor
* Enable passing offset and shift to WithFloating
* Hide overflow of mathjax editor
* Add automatic hide functionality to sveltelib/position
* Last polishes for Surrounder class (#2017)
* Make private properties in Surrounder truly private
* Fix remove logic of Surrounder
* No reason for toggleTriggerRemove to be async
* Allow using alt-shift to set all remove formats but this one
* modifyFormat => updateFormat
* Fix formatting
* Fix field descriptions blocking cursor from being set (#2018)
- happens when focus is in HTML editor
* Remove hiding functionality again until it's really useful
* Add support for autoPlacement
* Implement new WithFloating that supports manually calling position()
* Implement hide mechanisms
* Add option in math dropdown to toggle MathJax rendering (#2014)
* Add option in math dropdown to toggle MathJax rendering
Closes#1942
* Hackily redraw the page when toggling MathJax
* Add Fluent string
* Default input setting in fields dialog (#1987) (kleinerpirat)
* Introduce field setting to use plain text editor by default (kleinerpirat)
* Remove leftover function from #1476
* Use boolean instead of string
* Simplify clear_other_field_duplicates
* Convert plain text key to camelCase
* Move HTML item below the existing checkbox, instead of to the right (dae)
Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.
* Fix not being able to scroll when mouse hovers PlainTextInput (#2019)
* Remove overscroll-behavior: none for * (all elements)
* Revert "Remove overscroll-behavior: none for * (all elements)"
This reverts commit 189358908cecd03027e19d8fe47822735319ec17.
* Use body instead of *, but keep CSS rule
* Unify two CSS rules
* Remove console.logs
* Reposition mathjax menu on switching between inline/block
* Implement WithOverlay
* Implement FloatingArrow
* Display overlay with padding and brighter background
* Rename to MathjaxOverlay
* Simplify MathjaxOverlay component overall
* Rename ImageHandle to image overlay
* Generally fix ImageOverlay again
* Increase z-index of StickyContainer
* Fix setting block or inline on mathjax
* Add reasons in closing-{click,keyup}
* Have both WithFloating and WithOverlay use a simple show flag instead of a store
* Remove subscribe-trigger
* Fix clicking from one mathjax element to another
* Check before executing cleanup
* Do not wait for elements to mount before slotting in With{Floating,Overlay}
* Allow using reference slot for WithFloating and WithOveray
* Add inline argument to options
* Add support for inline slot in WithOvelay
* Use WithFloating for RemoveFormatButton
* Remove last uses of DropdownMenu and WithDropdown
* Remove all of the bootstrap dropdown components
* Fix closing behavior of several buttons and ImageOverlay
* Increase popover padding to 6px
* Find a different way to create some padding at the bottom of the fields
...before the tag editor
@kleinerpirat I think is what this css what trying to achieve?
* Satisfy tests
* Use removeStyleProperties in ImageOverlay
* Use notify function in WithOverlay and WithFloating
* Do not use portal for WithFloating and WithOverlay
Allows for scrolling
* Set hidden to default false in Rich/Plain TextInput
* Reset handle when changing mathjax elements via click
* Restrict size of empty mathjax image
* Prevent sticky labels from obscuring menus
* Remove several overflow-hidden
* Fix empty string being falsy bug when editing mathjax
* Do not import portal anymore
* Use { reason, originalEvent } instead of symbol as update to modified event store
* Fix closing behavior of image overlay (do not close after resize)
* Simplify Collapsible
* Use removeStyleProperties in Collapsible
* Satisfy eslint
* Fix latex shortcuts being mounted
* Fix mathjax overlay not focusable in first field
* Neither hide image overlay on escaped
* Fix Block ButtonDropdown wrapping
* Bring back portal to fix tag editor
* Enable state-dependent custom scheduling data
* Next(Card)States -> SchedulingStates
The fact that `current` was included in `next` always bothered me,
and custom data is part of the card state, so that was a bit confusing
too.
* Store custom_data in SchedulingState
* Make custom_data optional when answering
Avoids having to send it 4 extra times to the frontend, and avoids the
legacy answerCard() API clobbering the stored data.
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Add animation toggle to preferences
and move settings affecting appearance together.
* Add class to body if animations unchecked
* Fix formatting in preferences.ftl
* Update duration(height) function for Collapsible transition
and add explanation.
* Fix formatting
* Increase duration baseline to 10 and decrease factor to 20
* Restore initial layout and rename option to "Reduce motion"
* Move checkboxes together and fix tab order (dae)
+ Remove separation of UI size
* Add card meta for persisting custom scheduling state
* Rename meta -> custom_data
* Enforce limits on size of custom data
Large values will slow down table scans of the cards table, and it's
easier to be strict now and possibly relax things in the future than
the opposite.
* Pack card states and customData into a single message
+ default customData to empty if it can't be parsed
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Introduce setting to collapse field by default
* Fix schema order
* Change wording from adjective to imperative
sounds a bit less clunky
* Update rslib/src/notetype/schema11.rs (dae)
* Keep settings in single column
* Add back Toggle Visual Editor string
* Add RichTextBadge component and show it conditionally
* Reverse input order depending on default setting
* Make PlainTextInput border-radius responsive to toggle states
* Prevent first Collapsible transition differently
* Focus inputs after Collapsible transition
The double tick calls are just a temporary solution until I find the exact moment an input is focusable again.
* Use requestAnimationFrame to await focusable state
Note: Svelte tick doesn't seem to work in this scenario.