Commit Graph

5 Commits

Author SHA1 Message Date
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Henrik Giesel
0bb04e2951
Fix bug when selecting text next to frame by clicking three times (#1604) 2022-01-19 10:15:53 +10:00
Henrik Giesel
739e286b0b
Fix some Mathjax issues (#1547)
* Move move-nodes logic into domlib

Refactor input-manager

Refactor out FocusTrap from EditingArea

Remove unnecessary selecting of node from surround

Add onInput interface to input-manager

Create MathjaxElement.svelte

- This should contain all the setup necessary for displaying
  <anki-mathjax> elements in the rich text input
- Does not contain setup necessary for Mathjax Overlay

Deal with backwards deletion, when caret inside anki-mathjax

Set mathjax elements contenteditable=false

Do not undecorate mathjaxx element on disconnect

- Fixes issues, where Mathjax might undecorate when it is moved into a
  different div

Add framed element custom element

Introduce iterateActions to allow global hooks for RichTextInput

Remove some old code

Deal with deletion of frame handles

Make Anki frame and frame handles restore each other

Make FrameElement restore its structure upon modification

Frame and strip off framing from MathjaxElement automatically

Move FrameHandle to separate FrameStart/FrameEnd

Refactor FrameHandle

Set data-frames on FrameElement

Fix logic error connected to FrameElement

Communicate frameHandle move{in,out} to anki-mathjax

Clear selection when blurring ContentEditable

Make sure frame is destroyed when undecorating Mathjax

Use Hairline space instead of zeroWidth

- it has better behavior in the contenteditable when placing the caret
  via clicking

Allow detection of block elements with `block` attribute

- This way, anki-mathjax block="true" will make field a
field be recognized to have block content

Make block frame element operater without handles

- Clicking on the left/right side of a block mathjax will insert a br
  element to that side

When deleting, remove mathajax-element not just image

Update MathjaxButtons to correctly show block state

SelectAll when moving into inline anki mathjax

Remove CodeMirror autofocus functionality

Move it to Mathjaxeditor directly

Fix getRangeAt throwing error

Update older code to use cross-browser

Fix issue with FrameHandles not being properyly removed

Satisfy formatting

Use === instead of node.isSameNode()

Fix issue of focusTrap not initialized

* Fix after rebasing

* Fix focus not being moved to first field

* Add documentation for input-manager and iterate-actions

* Export logic of ContentEditable to content-editable

* Fix issue with inserting newline right next to inline Mathjax

* Fix reframing issue of Mathjax Svelte component

* Allow for deletion of Inline Mathjax again

* Rename iterate-actions to action-list

* Add copyright header

* Split off frame-handle from frame-element

* Add some comments for framing process

* Add mising return types
2022-01-08 11:46:01 +10:00
Henrik Giesel
64d46ca638
Reverse-engineer surrounding with execCommand (#1377)
* Add utility functions for saving and restoring the caret location

Implement surroundNoSplitting

Clarify surroundNoSplitting comments

Start implementing surroundSplitting and triggerIfSimpleInput

Fix after rebase

Implement findBefore / findAfter in lib/surround

* to merge adjacent nodes into the surrounding nodes

Use new prettier settings with lib/{location,surround}

Fix imports that I missed to rename

Add some tests for find-adjacent

Split find-within from find-adjacent

Normalize nodes after insertion in surroundNoSplitting

Do not deep clone surroundNode

-> no intention of supporting deep nodes, as normalization would be impossible

Add some tests concerning nested surrounding nested nodes

Select surroundedRange after surrounding

Fix ascendWhileSingleInline

A flawed first surround/trigger implementation

Move trigger out of lib/surround

Implement Input Manager as a way to handle bold on empty selection

Switch bold button away from execCommand

Pass in Matcher instead of selector to find-adjacent and surroundNoSplitting

* Also adds a failing test for no-splitting

Refactor find-adjacent

* add failing test when findBefore's nodes have different amounts of
  child nodes

Change type signature of find-adjacent methods to more single-concern

Add test for surrounding where adjacent block becomes three Text elements

Make nodes found within surrounded range extend the ranges endOffset

Add base parameter to surroundNoSplitting to stop ascending beyond container

Stop surrounding from bubbling beyond base in merge-match

Make all tests pass

Add some failing tests to point to future development

Add empty elements as constant

Implement a broken version of unsurround

Even split text if it creates zero-length texts

-> they are still valid, despite what Chromium says

Rename {start,end} to {start,end}Container

Add more unit tests with surround after a nested element

Set endOffset after split-off possibly zero length text nodes

Deal with empty elements when surrounding

Only include split off end text if zero length

Use range anchors instead off calcluating surroundedRange from offsets

* this approach allows for removal of base elements when unsurrounding

Comment out test which fail because of jsdom bugs

We'll be able to enable them again after Jest 28

Make the first unsurround tests pass

Add new failing test for unsurround text within tag

Fix unsurround

Test is deactivated until Jest 28

Rewrite input-manager and trigger callback after insertion

Avoid creating zero length text nodes by using insertBefore when appropriate

Implement matches vs keepMatches

Make shadow root and editable element available on component tree

Make WithState work with asynchronous updater functions

Add new Bold/Italic/UnderlineButton using our logic

Add failing test for unsurrounding

* Move surround/ to domlib

* Add jest dependency

* Make find-within return a sum type array rather than two arrays

* Use FoundMatch sum-type for find-above (and find-within)

* Fix issue where elements could be cleared twice

* if they are IN the range.endContainer

* Pass remaining test

* Add another failing test

* Fix empty text nodes being considered for surrounding

* Satisfy svelte check

* Make on more type correct

* Satisfy remaining tests

* Add missing copyright header
2021-11-18 19:18:39 +10:00
Henrik Giesel
610ef8f043
Save and restore location on ContentEditable (#1481)
* Add utility functions for saving and restoring the caret location

* Implement cross-browser.getSelection

* Save and restore location on ContentEditable

* Fix refocus by clicking on a field that had a non-collapsed selection
2021-11-09 12:53:39 +10:00