(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Export surrounder directly from RichTextInput
* Change wording in editor/surround
* Remove empty line
* Change wording
* Fix interfaces
* Add field description directly in NoteEditor
* Strip description logic from ContentEditable
* Make RichTextInput position: relative
* Make attachToShadow an async function
* Apply field styling to field description
* Show FieldDescription only if content empty
* Remove descriptionStore and descriptionKey
* Revert "Make attachToShadow an async function"
This reverts commit b62705eadf7335c7ee0c6c8797047e1f1ccdbf44.
SvelteActionReturnType does not accept Promise<void>
* Fix mess after merge commit
* Require registering surround formats
* Add ResizableImage.svelte in ts/editable
* Set image constrained via attributes instead of managed style sheet
* Implement new constrained size method
* Turn WithImageConstrained.svelte into normal ts file
* Introduce removeStyleProperties
Removes "style" attribute if all style properties were cleared
* Avoid --editor-width and use one variable set on container
* Disable shrinking if already smaller than shrunken size
* Add button to restore image to original size
* Don't allow restoring original size if no custom width set
* Bottom-center HandleLabel
* Satisfy svelte-check
In the absence of strong arguments either way, and given the fact that
strong/em has broken a few (perhaps rare) use-cases, reverting seems
prudent. But happy to revisit this again in the future if someone has
a convincing argument for why we should be doing it differently.
Closes#1807
* Clarify some comments
* Don't destructure insertion trigger
* Make superscript and subscript use domlib/surround
* Create new {Text,Highlight}ColorButton
* Use domlib/surround for textcolor
- However there's still a crucial bug, when you're breaking existing
colored span when unsurrounding, their color is not restored
* Add underline format to removeFormats
* Simplify type of ElementMatcher and ElementClearer for end users
* Add some comments for normalize-insertion-ranges
* Split normalize-insertion-ranges into remove-adjacent and remove-within
* Factor out find-remove from unsurround.ts
* Rename merge-mach, simplify remove-within
* Clarify some comments
* Refactor first reduce
* Refactor reduceRight
* Flatten functions in merge-ranges
* Move some functionality to merge-ranges and do not export
* Refactor merge-ranges
* Remove createInitialMergeMatch
* Finish refactoring of merge-ranges
* Refactor merge-ranges to minimal-ranges and add some unit testing
* Move more logic into text-node
* Remove most most of the logic from remove-adjacent
- remove-adjacent is still part of the "merging" logic, as it increases
the scope of the child node ranges
* Add some tests for edge cases
* Merge remove-adjacent logic into minimal-ranges
* Refactor unnecessary list destructuring
* Add some TODOs
* Put removing nodes and adding new nodes into sequence
* Refactor MatchResult to MatchType and return clear from matcher
* Inline surround/helpers
* Shorten name of param
* Add another edge case test
* Add an example where commonAncestorContainer != normalization level
* Fix bug in find-adjacent when find more than one nested nodes
* Allow comments for Along type
* Simplify find-adjacent by removing intermediate and/or curried functions
* Remove extend-adjacent
* Add more tests when find-adjacent finds by descension
* Fix find-adjacent descending into block-level elements
* Add clarifying comment to refusing to descend into block-level elements
* Move shifting logic into find-adjacent
* Rename file matcher to match-type
* Give a first implemention of TreeVertex
* Remove MatchType.ALONG
- findAdjacent now directly modifies the range
* Rename MatchType.MATCH into MatchType.REMOVE
* Implement a version of find-within that utilizies match-tree
* Turn child node range into a class
* Fix bug in new find-adjacent function
* Make all find-adjacent tests test for ranges
* Surrounding within farthestMatchingAncestor when available
* Fix an issue with negligable elements
- also rename "along" elements to "negligable"
* Add two TODOs to SurroundFormat interface
* Have a messy first implementation of the new tree-node algorithm
* Maintain whether formatting nodes are covered or within user selection
* Move covered and insideRange into TreeNode superclass
* Reimplement findAdjacent logic
* Add extension logic
* Add an evaluate method to nodes
* Introduce BlockNode
* Add a first evaluate implementation
* Add left shift and inner shift logic
* Implement SurroundFormatUser
* Allow pass in formatter, ascender and merger from outside
* Fix insideRange and covered switch-up
* Fix MatchNode.prototype.isAscendable
* Fix another switch-up of covered and insideRange...
* Remove a lot of old code
* Have surround functions only return the range
- I still cannot think of a good reason why we should return addedNodes
and removedNodes, except for testing.
* Create formatting-tree directory
* Create build-tree directory + Move find-above up to /domlib
* Remove range-anchors
* Move unsurround logic into no-splitting
* Fix extend-merge
* Fix inner shift being eroneusly returned as left shift
* Fix oversight in SplitRange
* Redefine how ranges are recreated
* Rename covered to insideMatch and put as fourth parameter instead of third
* Keep track of match holes and match leaves
* Rename ChildNodeRange to FlatRange
* Change signature of matcher
* Fix bug in extend-merge
* Improve Match class
* Utilize cache in TextColorButton
* Implement getBaseSurrounder for TextColorButton
* Add matchAncestors field to FormattingNode
* Introduce matchAncestors and getCache
* Do clearing during parsing already
- This way, you know whether elements will be removed before getting to
Formatting nodes
* Make HighlightColorButton use our surround mechanism
* Fix a bug with calling .removeAttribute and .hasAttribute
* Add side button to RemoveFormat button
* Add disabled to remove format side button
* Expose remove formats on RemoveFormat button
* Reinvent editor/surround as Surrounder class
* Fix split-text when working with insert trigger
* Try counteracting the contenteditable's auto surrounding
* Remove matching elements before normalizing
* Rewrite match-type
* Move setting match leaves into build
* Change editing strings
- So that color strings match bold/italic strings better
* Fix border radius of List options menu
* Implement extensions functionality
* Remove some unnecessary code
* Fix split range endOffset
* Type MatchType
* Reformat MatchType + add docs
* Fix domlib/surround/apply
* Satisfy last tests
* Register Surrounder as package
* Clarify some comments
* Correctly implement reformat
* Reformat with inactive eraser formats
* Clear empty spans with RemoveFormatButton
* Fix Super/Subscript button
* Use ftl string for hardcoded tooltip
* Adjust wording
* Make eslint sort our imports
* fix missing deps in eslint rule (dae)
Caught on Linux due to the stricter sandboxing
* Remove exports-last eslint rule (for now?)
* Adjust browserslist settings
- We use ResizeObserver which is not supported in browsers like KaiOS,
Baidu or Android UC
* Raise minimum iOS version 13.4
- It's the first version that supports ResizeObserver
* Apply new eslint rules to sort imports
* Add componentHook functionality
* Register package NoteEditor
* Rename OldEditorAdapter to NoteEditor
* Expose instances in component-hook as well
* Rename NoteTypeButtons to NotetypeButtons
* Move PreviewButton initialization to BrowserEditor.svelte
* Remove focusInRichText
- Same thing can be done by inspecting activeInput
* Satisfy formatter
* Fix remaining rebase issues
* Add .bazel to .prettierignore
* Rename currentField and activeInput to focused{Field,Input}
* Move identifier to lib and registration to sveltelib
* Fix Dynamic component insertion
* Simplify editingInputIsRichText
* Give extra warning in svelte/svelte.ts
- This was caused by doing a rename of a files, that only differed in
case: NoteTypeButtons.svelte to NotetypeButtons.svelte
- It was quite tough to figure out, and this console.log might make it
easier if it ever happens again
* Change signature of contextProperty
* Add ts/typings for add-on definition files
* Add Anki types in typings/common/index.d.ts
* Export without .svelte suffix
It conflicts with how Svelte types its packages
* Fix left over .svelte import from editor.py
* Rename NoteTypeButtons to unrelated to ensure case-only rename
* Rename back to NotetypeButtons.svelte
* Remove unused component-hook.ts, Fix typing in lifecycle-hooks
* Merge runtime-require and register-package into one file
+ Give some preliminary types to require
* Rename uiDidLoad to loaded
* Fix eslint / svelte-check
* Rename context imports to noteEditorContext
* Fix import name mismatch
- I wonder why these issues are not caught by svelte-check?
* Rename two missed usages of uiDidLoad
* Fix ButtonDropdown from having wrong border-radius
* Uniformly rename libraries to packages
- I don't have a strong opinion on whether to name them libraries or
packages, I just think we should have a uniform name.
- JS/TS only uses the terms "module" and "namespace", however `package`
is a reserved keyword for future use, whereas `library` is not.
* Refactor registration.ts into dynamic-slotting
- This is part of an effort to refactor the dynamic slotting (extending
buttons) functionality out of components like ButtonGroup.
* Remove dynamically-slottable logic from ButtonToolbar
* Use DynamicallySlottable in editor-toolbar
* Fix no border radius on indentation button dropdown
* Fix AddonButtons
* Remove Item/ButtonGroupItem in deck-options, where it's not necessary
* Remove unnecessary uses of Item and ButtonGroupItem
* Fix remaining tests
* Fix relative imports
* Revert change return value of remapBinToSrcDir to ./bazel/out...
* Remove typings directory
* Adjust comments for dynamic-slottings
* Put PlainTextInput into its own directory
* Create a directory for RichTextInput
* Create editor-toolbar directory
* Move PreviewButton into editor-toolbar
* The time to refactor this is not quite yet here
* Create tag-editor directory
* Remove some of the uses of WithShortcut
* Remove all uses of WithShortcut from editor package
* Remove last uses of WithShortcut
* Fix typo