The progress bar add-ons appear to be the only active users of it;
they can switch their old code from iterating over the list to
simply locating the selected deck in deckDueTree(), as its counts should
summarize all the child decks.
- front/back/css shown in tabs
- front/back preview switchable; only one webview needs to be loaded
- dropdown to select cloze number in preview
- search box to search in front/back/css
Like adding individual cards, we now support importing material even
if it wouldn't generate any cards, and the old availOrds check can't
handle negated conditionals.
- changes are now committed in bulk when closing the dialog,
and can be canceled
- it's not necessary to save the note to the database to preview it
- duplicate fields are now shown as duplicates in the top list
- redraw preview more quickly
- use + instead of _ when deduplicating names, as the latter is a
glob character
Saves having to serialize the note fields and q/a templates, which
is particularly a win when rendering question/answer in the browse
screen.
Also some work towards being able to preview notes without having to
commit them to the database.
- notes with wrong field count are now recovered instead of
being deleted
- notes with missing note types are now recovered
- notes with missing cards are now recovered
- recover_missing_deck() still needs implementing
- checks required
- field changes are now applied when user closes dialog with save
button, in bulk
- models diag now fetches note type and saves it as required, instead
of holding on top a copy that can grow stale as changes are made in
subdialogs
- both dialogs now perform operations in the backend
- note.model() now fetches the note type on the fly, instead of
holding on to a copy that may become stale
Previously if the sum of child counts was above the parent's limit,
the deck tree would show a parent count above the parent's limit, and
clicking on the parent would show a lower count. The new deck tree
code never shows a parent count above the parent's limit, so this
part of the test is no longer valid.
- notetypes are fetched from the DB as needed, and cached in Python
- handle note type changes in the backend. Multiple operations can now
be performed in one go, but this is not currently exposed in the GUI.
- extra methods to grab sorted note type names quickly, and fetch by
name
- col.models.save() without a provided notetype is now a no-op
- note loading/saving handled in the backend
- notes with no valid cards can now be added
- templates can now be deleted even if they would previously
orphan notes
a number of fixmes have been left in notes.py and models.py
While it makes no sense to have the typing box on the front without
another non-empty field, "the front of this card is empty" when
a typing box is on the template seems to be confusing some users, so
it is clearer to show them the box.
- mtime is tracked on each key individually, which will allow
merging of config changes when syncing in the future
- added col.(get|set|remove)_config()
- in order to support existing code that was mutating returned
values (eg col.conf["something"]["another"] = 5), the returned list/dict
will be automatically wrapped so that when the value is dropped, it
will save the mutated item back to the DB if it's changed. Code that
is fetching lists/dicts from the config like so:
col.conf["foo"]["bar"] = baz
col.setMod()
will continue to work in most case, but should be gradually updated to:
conf = col.get_config("foo")
conf["bar"] = baz
col.set_config("foo", conf)
For any deck the children of it's children are its children. So
applying rem to children of children is useless and actually slightly
costly for deep subdecks