- use the TimestampSecs newtype instead of raw i64s
- use FixedOffset instead of a minutes_west offset
- check localOffset each time the timing is calculated, and set it
if it's stale - even for v1.
- check for and fix missing rollover when calculating timing
- stop explicitly passing localOffset in the sync/start call
- blue for normal sync, red for full sync required
- refactor status fetching code so we don't hold a collection lock
during the network request, which slows things down
- fix sync spinner restarting when returning to deck list