* Allow burying cards in browser
This code is based on existing "toggle suspend" command in browser.
- Adds "toggle bury" command to browser cards menu.
- Adds "browsing-toggle-bury" to core translation. Only english-language.
- Adds "buried" coloring to rows for buried cards in browser table.
Not yet done:
- Keyboard shortcut for "toggle bury" action.
- Non-english translations.
* Add contributor as requested in CONTRIBUTORS.
* Fix formatting in browser_table.rs.
* Add keyboard shortcut to "toggle bury" command.
This adds keyboard shortcut "ctrl-shift-j" to "toggle bury" command in
browser cards menu.
* Simplify logic for color of buried-card rows.
The starting size of a webview seems to be 640x480, but if it is hidden
without retainSizeWhenHidden being set, the dialog it contains can end
up with a height of 0, which prevents the dialog from being shown.
By being explicit about our desired starting size, we can use a more
useful default, and avoid the issue of missing dialogs.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Center table headers
by giving the arrow a negative margin equal to its width.
* Prevent overlap with arrow for small headers (largely)
I didn't want to go all out and make the right padding equal to the width of the arrow, because it would cut off the text too early on sections that aren't active.
* Hide vertical table header on Windows too
* Remove margin between toolbars in main view
Didn't want to create a separate PR for such a minor change.
* Create better borders for QTableWidget
* Remove unused import
* Improve RTL appearance of table
* Prevent multiple inclusion of variables in CSS files
* Use dict instead of tuple for variables
* Add comments to variables
* Improve appearance of main window
* Tweak main window styles
* Use json.dumps over pprint.format
* Make study button primary
* Improve header margin
* Make bottom toolbar slimmer
* Make congrats page more balanced
* Fix type issue
* Replace day/night with light/dark
* Exclude top-level-drag-row from hover effect
* Create dataclass for variables
* Run formatter
* Apply CSS variables from Python side
Why go full-circle with the Sass variables? This way we only need one interface for add-on authors to interact with. It also makes it easier for us to apply additional themes in the future.
* Fix typing
* Fix rgba values in Qt
* Darken button background
* Fix palette not being applied in light theme
For some odd reason this problem arose much later than #2016.
* Tweak default button look
* Reformat
* Apply CSS vars to ts pages
* Include elevation in button_mixins_lib
* Cast opacity to int
* Add some margin to studiedToday info
* Tweak light theme button gradient
* Tweak highlight-bg for light theme
* Add back default button color
as it made the browser sidebar tool icons dark in light theme.
* Reformat
* Tweak light theme buttons once more
Sorry for the back-and-forth. Sass only compiles when there are changes in user files, not when I only change the vars.
* Fix bottom toolbar button indicators
* Make buttons more clicky
* Fix button padding
* Handle macOS separately again
* Decrease elevation effect for main window buttons to 1
* Imitate box-shadow for Qt elements
* Adjust shadow vars
* Adjust primary border color
because the save button in the deck options had a lighter color than its background gradient.
* Boost box-shadow color of primary buttons
* Format
* Adjust Qt box-shadow imitation and shadow colors
* Use more subtle default shadow color
* Add some more padding to top toolbar
* Revert "Apply CSS vars to ts pages"
This reverts commit 5d8e7f6b7ffc8894b6517ecbb8cfba35407fc69a.
* Revert "Apply CSS variables from Python side"
This reverts commit 87db774412fd2bfd75e2630d2c5e782daef96b5f.
* Better match the standard macOS buttons
In the dark theme the standard color is a lighter grey, but at least
the size/shape is similar again.
This doesn't work for the editor buttons.
* Reduce the top margin of the congrats screen
* Fix illegible buttons when changing theme on macOS; match dark button style
* Add crate snafu
* Replace all inline structs in AnkiError
* Derive Snafu on AnkiError
* Use snafu for card type errors
* Use snafu whatever error for InvalidInput
* Use snafu for NotFoundError and improve message
* Use snafu for FileIoError to attach context
Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.
* Add more context-attaching io helpers
* Add message, context and backtrace to new snafus
* Utilize error context and backtrace on frontend
* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.
* Rename localized(_description) -> message
* Remove accidentally committed experimental trait
* invalid_input_context -> ok_or_invalid
* ensure_valid_input! -> require!
* Always return `Err` from `invalid_input!`
Instead of a Result to unwrap, the macro accepts a source error now.
* new_tempfile_in_parent -> new_tempfile_in_parent_of
* ok_or_not_found -> or_not_found
* ok_or_invalid -> or_invalid
* Add crate convert_case
* Use unqualified lowercase type name
* Remove uses of snafu::ensure
* Allow public construction of InvalidInputErrors (dae)
Needed to port the AnkiDroid changes.
* Make into_protobuf() public (dae)
Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
* Fix create_vars_from_map not creating vars with default definition
* Add white and black to vars
* Replace some hard-coded SVGs with mdi equivalents
* Implement function to dynamically adjust SVG icon color
* Use new svg function to make Qt stylesheet icons respond to theme changes
* Use svg function for sidebar tool icons
* Create copy for each new color instead of modifying source file
* Fix check fails
* Add custom checkbox style for #2079
* Add example of how to generate svgs during build (dae)
* Create arbitrary color variants for each icon with Bazel
* Remove unused label (dae)
* Use horizontal orientation on browser splitter by default
* Add View menu action to toggle browser orientation
* Add shortcut for toggleOrientation action
based on the most popular add-on.
* Try to fix typing issue
* Make orientation respond to aspect ratio
aspect ratio < 1 means vertical orientation, >= 1 horizontal
* Implement three-way switch for browser orientation
* Fix typing
* Add separator before QWidgetAction
* Use submenu instead of widget and adjust enum
* Add accelerators; move non-accelerator strings into separate .ftl (dae)
* Move BrowserLayout to its own file (dae)
* Make several colors more faint
* Move selection-color definition out of table.py and adjust colors
* Use functions for repetitive border-gradient definitions
* Tweak QTableView and QScrollBar styles
* Use mdi icon for Qt drag handles and adjust padding in browser.ui
* Apply appropriate drag-handle icon depending on orientation
* Fix formatting
* Remove unused import
* Add right margin to browser layout
* Apply splitter styling on macOS as well (dae)
+ Remove the styling from sliders, as it was presumably not intentional.
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Fix nested variables not getting extracted correctly
* Rename canvas-outset to canvas-elevated
* Light theme: darken canvas-default
* Make canvas-elevated a bit darker
* Rename variables and use them in various components
* Refactor button mixins
* Remove fusion vars from Anki
* Adjust button gradients
* Refactor button mixins
* Fix deck browser table td background color
* Use color function in buttons.scss
* Rework QTabWidget stylesheet
* Fix crash on browser open
* Perfect QTableView header
* Fix bottom toolbar button gradient
* Fix focus outline of bottom toolbar buttons
* Fix custom webview scrollbar
* Fix uses of vars in various webviews
The command @use vars as * lead to repeated inclusion of the CSS vars.
* Enable primary button color with mixin
* Run prettier
* Fix Python code style issues
* Tweak colors
* Lighten scrollbar shades in light theme
* Fix code style issues caused by merge
* Fix harsh border color in editor
caused by leftover --medium-border variables, probably introduced with a merge commit.
* Compile Sass before extracting Python colors/props
This means the Python side doesn't need to worry about the map structure and Sass functions, just copy the output CSS values.
* Desaturate primary button colors by 10%
* Convert accidentally capitalized variable names to lowercase
* Simplify color definitions with qcolor function
* Remove default border-focus variable
* Remove redundant colon
* Apply custom scrollbar CSS only on Windows and Linux
* Make border-subtle color brighter than background in dark theme
* Make border-subtle color a shade brighter in light theme
* Use border-subtle for NoteEditor and EditorToolbar border
* Small patches
* Remove --medium-border variable
* Implement color palette using Sass maps
I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.
Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer
I also deleted some platform- and night-mode-specific code.
* Use custom colors for note view switch
* Use same placeholder color for all inputs
* Skew color palette for more dark values
by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.
* Adjust frame- window- and border colors
* Give deck browser entries --frame-bg as background color
* Define styling for QComboBox and QLineEdit globally
* Experiment with CSS filter for inline-colors
Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.
* Use different map structure for _vars.scss
after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871
* Move custom QLineEdit styles out of searchbar.py
* Merge branch 'main' into color-palette
* Revert QComboBox stylesheet override
* Align gray color palette more with macOS
* Adjust light theme
* Add custom styling for Qt controls
* Use --slightly-grey-text for options tab color
* Replace gray tones with more neutral values
* Improve categorization of global colors
by renaming almost all of them and sorting them into separate maps.
* Saturate highlight-bg in light theme
* Tweak gray tones
* Adjust box-shadow of EditingArea to make fields look inset
* Add Sass functions to access color palette and semantic variables
in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076
* Showcase use of access functions in several locations
@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?
* Fix focus box shadow transition and remove default shadow for a cleaner look
I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.
* Tweak light theme border and shadow colors
* Add functions and colors to base_lib
* Add vars_lib as dependency to base_lib and button_mixins_lib
* Improve uses of default-themed variables
* Use old --frame-bg color and use darker tone for canvas-default
* Return CSS var by default and add palette-of function for raw value
* Showcase use of palette-of function
The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.
* Light theme: decrease brightness of canvas-default and adjust fg-default
* Use canvas-inset variable for switch knob
* Adjust light theme
* Add back box-shadow to EditingArea
* Light theme: darken background and flatten transition
also set hue and saturation of gray-8 to 0 (like all the other grays).
* Reduce flag colors to single default value
* Tweak card/note accent colors
* Experiment with inset look for fields again
Is this too dark in night mode? It's the same color used for all other text inputs.
* Dark theme: make border-default one shade darker
* Tweak inset shadow color
* Dark theme: make border-faint darker than canvas-default
meaning two shades darker than it currently was.
* Fix PlainTextInput not expanding
* Dark theme: use less saturated flag colors
* Adjust gray tones
* Create stylesheet overrides for various Qt widgets
Including QPushButton, QComboBox, QSpinBox, QLineEdit, QListWidget, QTabWidget, QTreeWidget, QToolTip, QTableView, QScrollBar and sub-widgets.
* Make webview scrollbar look identical to Qt one
* Add blue colors for primary buttons
* Tweak disabled state of SpinBox button
* Apply styles to all platforms
mainly so people like @hgiesel can easily test the widget style overrides, but maybe you actually prefer them over the native ones, who knows :)
* Tweak webview button borders
* Add type annotations to eventFilter
* Adjust padding of QComboBox and its drop-down arrow
* Use isinstance for comparison
* Remove reimport of Any
* Revert "Merge branch 'redesign-test' into custom-qt-controls"
This reverts commit ff36297456b693a0d4b4b69f5f487ac1a01c1861, reversing
changes made to 6bb45355d143aa081d2d643933bd02ddc43206de.
* Add missing copyright header
* Left-align QTabWidget headers
* Exclude macOS from stylesheet overrides
* Fix failure to start on macOS (dae)
* Use standard macOS theme in dark mode (dae)
I believe this was originally behind a feature flag because the user
had to use a hack to get it to work
(https://forums.ankiweb.net/t/title-bar-dark-mode-fix-broken/1189),
and it did not work correctly when the system theme was changed.
Since the introduction of libankihelper and the app automatically
updating as the system theme changes, these issues no longer seem to
exist, and switching between light and dark appears to work consistently.
Pushed into this PR because it addresses the background color issue
mentioned in code review.
Closes#2054
* Improve margins
* Remove right border on non-macOS systems
Would be interesting to know why this was implemented in the first place. Looks quite ugly on Linux.
* Add focus border
* Align height of toolbar icons with search bar
* Remove leftover f-strings
The sidebar (QDockWidget) was not restored properly in some environments
when re-opening the browser if the browser was closed while maximized
under the condition that the window size in the normal window state was
very small.
on_all_or_selected_rows_changed() unsets the editor note, but it is
called too late - by that time the note has already been deleted, and
the editor sometimes tries to save the deleted note due to an unfocus/
key timeout.
https://forums.ankiweb.net/t/two-suppr-lead-to-an-empty-warning/20860
Will need to check that this does not regression when #1691 is merged.
* Allow webviews to opt in to default D&D handling
* Remove redundant webview.js include
* Block default drag & drop behavior in reviewing screens
* Fix mypy error
Probably a race condition. `.get_row()` is not a reliable check for card
or note existence, because it returns from an outdated cache,
if the backend is currently blocked.
* Add apkg export on backend
* Filter out missing media-paths at write time
* Make TagMatcher::new() infallible
* Gather export data instead of copying directly
* Revert changes to rslib/src/tags/
* Reuse filename_is_safe/check_filename_safe()
* Accept func to produce MediaIter in export_apkg()
* Only store file folder once in MediaIter
* Use temporary tables for gathering
export_apkg() now accepts a search instead of a deck id. Decks are
gathered according to the matched notes' cards.
* Use schedule_as_new() to reset cards
* ExportData → ExchangeData
* Ignore ascii case when filtering system tags
* search_notes_cards_into_table →
search_cards_of_notes_into_table
* Start on apkg importing on backend
* Fix due dates in days for apkg export
* Refactor import-export/package
- Move media and meta code into appropriate modules.
- Normalize/check for normalization when deserializing media entries.
* Add SafeMediaEntry for deserialized MediaEntries
* Prepare media based on checksums
- Ensure all existing media files are hashed.
- Hash incoming files during preparation to detect conflicts.
- Uniquify names of conflicting files with hash (not notetype id).
- Mark media files as used while importing notes.
- Finally copy used media.
* Handle encoding in `replace_media_refs()`
* Add trait to keep down cow boilerplate
* Add notetypes immediately instaed of preparing
* Move target_col into Context
* Add notes immediately instaed of preparing
* Note id, not guid of conflicting notes
* Add import_decks()
* decks_configs → deck_configs
* Add import_deck_configs()
* Add import_cards(), import_revlog()
* Use dyn instead of generic for media_fn
Otherwise, would have to pass None with type annotation in the default
case.
* Fix signature of import_apkg()
* Fix search_cards_of_notes_into_table()
* Test new functions in text.rs
* Add roundtrip test for apkg (stub)
* Keep source id of imported cards (or skip)
* Keep source ids of imported revlog (or skip)
* Try to keep source ids of imported notes
* Make adding notetype with id undoable
* Wrap apkg import in transaction
* Keep source ids of imported deck configs (or skip)
* Handle card due dates and original due/did
* Fix importing cards/revlog
Card ids are manually uniquified.
* Factor out card importing
* Refactor card and revlog importing
* Factor out card importing
Also handle missing parents .
* Factor out note importing
* Factor out media importing
* Maybe upgrade scheduler of apkg
* Fix parent deck gathering
* Unconditionally import static media
* Fix deck importing edge cases
Test those edge cases, and add some global test helpers.
* Test note importing
* Let import_apkg() take a progress func
* Expand roundtrip apkg test
* Use fat pointer to avoid propogating generics
* Fix progress_fn type
* Expose apkg export/import on backend
* Return note log when importing apkg
* Fix archived collection name on apkg import
* Add CollectionOpWithBackendProgress
* Fix wrong Interrupted Exception being checked
* Add ClosedCollectionOp
* Add note ids to log and strip HTML
* Update progress when checking incoming media too
* Conditionally enable new importing in GUI
* Fix all_checksums() for media import
Entries of deleted files are nulled, not removed.
* Make apkg exporting on backend abortable
* Return number of notes imported from apkg
* Fix exception printing for QueryOp as well
* Add QueryOpWithBackendProgress
Also support backend exporting progress.
* Expose new apkg and colpkg exporting
* Open transaction in insert_data()
Was slowing down exporting by several orders of magnitude.
* Handle zstd-compressed apkg
* Add legacy arg to ExportAnkiPackage
Currently not exposed on the frontend
* Remove unused import in proto file
* Add symlink for typechecking of import_export_pb2
* Avoid kwargs in pb message creation, so typechecking is not lost
Protobuf's behaviour is rather subtle and I had to dig through the docs
to figure it out: set a field on a submessage to automatically assign
the submessage to the parent, or call SetInParent() to persist a default
version of the field you specified.
* Avoid re-exporting protobuf msgs we only use internally
* Stop after one test failure
mypy often fails much faster than pylint
* Avoid an extra allocation when extracting media checksums
* Update progress after prepare_media() finishes
Otherwise the bulk of the import ends up being shown as "Checked: 0"
in the progress window.
* Show progress of note imports
Note import is the slowest part, so showing progress here makes the UI
feel more responsive.
* Reset filtered decks at import time
Before this change, filtered decks exported with scheduling remained
filtered on import, and maybe_remove_from_filtered_deck() moved cards
into them as their home deck, leading to errors during review.
We may still want to provide a way to preserve filtered decks on import,
but to do that we'll need to ensure we don't rewrite the home decks of
cards, and we'll need to ensure the home decks are included as part of
the import (or give an error if they're not).
https://github.com/ankitects/anki/pull/1743/files#r839346423
* Fix a corner-case where due dates were shifted by a day
This issue existed in the old Python code as well. We need to include
the user's UTC offset in the exported file, or days_elapsed falls back
on the v1 cutoff calculation, which may be a day earlier or later than
the v2 calculation.
* Log conflicting note in remapped nt case
* take_fields() → into_fields()
* Alias `[u8; 20]` with `Sha1Hash`
* Truncate logged fields
* Rework apkg note import tests
- Use macros for more helpful errors.
- Split monolith into unit tests.
- Fix some unknown error with the previous test along the way.
(Was failing after 969484de4388d225c9f17d94534b3ba0094c3568.)
* Fix sorting of imported decks
Also adjust the test, so it fails without the patch. It was only passing
before, because the parent deck happened to come before the
inconsistently capitalised child alphabetically. But we want all parent
decks to be imported before their child decks, so their children can
adopt their capitalisation.
* target[_id]s → existing_card[_id]s
* export_collection_extracting_media() → ...
export_into_collection_file()
* target_already_exists→card_ordinal_already_exists
* Add search_cards_of_notes_into_table.sql
* Imrove type of apkg export selector/limit
* Remove redundant call to mod_schema()
* Parent tooltips to mw
* Fix a crash when truncating note text
String::truncate() is a bit of a footgun, and I've hit this before
too :-)
* Remove ExportLimit in favour of separate classes
* Remove OpWithBackendProgress and ClosedCollectionOp
Backend progress logic is now in ProgressManager. QueryOp can be used
for running on closed collection.
Also fix aborting of colpkg exports, which slipped through in #1817.
* Tidy up import log
* Avoid QDialog.exec()
* Default to excluding scheuling for deck list deck
* Use IncrementalProgress in whole import_export code
* Compare checksums when importing colpkgs
* Avoid registering changes if hashes are not needed
* ImportProgress::Collection → ImportProgress::File
* Make downgrading apkgs depend on meta version
* Generalise IncrementableProgress
And use it in entire import_export code instead.
* Fix type complexity lint
* Take count_map for IncrementableProgress::get_inner
* Replace import/export env with Shift click
* Accept all args from update() for backend progress
* Pass fields of ProgressUpdate explicitly
* Move update_interval into IncrementableProgress
* Outsource incrementing into Incrementor
* Mutate ProgressUpdate in progress_update callback
* Switch import/export legacy toggle to profile setting
Shift would have been nice, but the existing shortcuts complicate things.
If the user triggers an import with ctrl+shift+i, shift is unlikely to
have been released by the time our code runs, meaning the user accidentally
triggers the new code. We could potentially wait a while before bringing
up the dialog, but then we're forced to guess at how long it will take the
user to release the key.
One alternative would be to use alt instead of shift, but then we need to
trigger our shortcut when that key is pressed as well, and it could
potentially cause a conflict with an add-on that already uses that
combination.
* Show extension in export dialog
* Continue to provide separate options for schema 11+18 colpkg export
* Default to colpkg export when using File>Export
* Improve appearance of combo boxes when switching between apkg/colpkg
+ Deal with long deck names
* Convert newlines to spaces when showing fields from import
Ensures each imported note appears on a separate line
* Don't separate total note count from the other summary lines
This may come down to personal preference, but I feel the other counts
are equally as important, and separating them feels like it makes it
a bit easier to ignore them.
* Fix 'deck not normal' error when importing a filtered deck for the 2nd time
* Fix [Identical] being shown on first import
* Revert "Continue to provide separate options for schema 11+18 colpkg export"
This reverts commit 8f0b2c175f4794d642823b60414d142a12768441.
Will use a different approach
* Move legacy support into a separate exporter option; add to apkg export
* Adjust 'too new' message to also apply to .apkg import case
* Show a better message when attempting to import new apkg into old code
Previously the user could end seeing a message like:
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb5 in position 1: invalid start byte
Unfortunately we can't retroactively fix this for older clients.
* Hide legacy support option in older exporting screen
* Reflect change from paths to fnames in type & name
* Make imported decks normal at once
Then skip special casing in update_deck(). Also skip updating
description if new one is empty.
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Add Deleted error and disable all bad browser rows
* Avoid error when opening the browse screen to a card with a missing note (dae)
* In cards mode, a missing note is NotFound, not Deleted (dae)
So we distinguish between referential integrity error, and explicit
deletion.
* Remove redundant try block
* Add forget prompt with options
- Restore original position
- Reset reps and lapses
* Restore position when resetting for export
* Add config context to avoid passing keys
* Add routine to fetch defaults; use method-specific enum (dae)
* Keep original position by default (dae)
* Fix code completion for forget dialog (dae)
Needs to be a symbolic link to the generated file
* Add progress.single_shot()
* Fix periodic garbage collection
* Properly cleanup mediasync timers
* Revert some replacements with `single_shot()`
These timers shouldn't fire if their widget is destroyed.
* Add timer docs explaining issues and alternatives
* Apply suggestions from code review
* Tweak docstrings
* Fix wrong hook being torn down
* Fix item models not being destroyed
* Add missing gc for FilteredDeckConfigDialog
* Add missing type annotation
* Pass calling widget as parent to QTimer
Implicitly passing `self.mw` as the parent means that the QTimer won't
get destroyed before quitting the app, which also thwarts garbage
collection of any data captured by a passed closure.
* Make `Editor._links` an instance variable
Browser is inserting a closure into this dict capturing itself. As a class
variable, it won't get destroyed, so neither will the browser.
* Make `Editor._links` funcs take instance again
* Deprecate calling progress.timer() without parent
* show caller location when printing deprecation warning (dae)
* Add main view menu
* Add browser view menu
* Use standard keys for zooming and full screen
* Capitalise menu item names
* Toggle Showing Cards/Notes -> Toggle Cards/Notes
* Explicitly set linux full screen key
on_toggle_fullscreen -> on_toggle_full_screen
* Use submodule imports in aqt
* Use submodule imports in pylib
* More submodule imports in pylib
These required removing some direct imports to get rid of import cycles.