'FlagManager' allows cached access to the flag objects, takes care of
renaming flags and notifies GUI components with the hook
'flag_label_did_change'.
When a modal was created with another window as its parent, the other
window was being returned, when it was the current window that we
actually wanted. This caused nextCard() to be called again when it
presented the timebox modal, leading to a stack overflow.
https://forums.ankiweb.net/t/anki-2-1-45-alpha/10061/71
Also:
- fix issues where the Undo action in the Browse screen was not
consistent with the main window. The existing hook signature has been
changed; from a snapshot of the add-on code from a few months ago, it
was not a hook that was being used by anyone.
- change the undo shortcut in the Browse window to match the main
window. It was different because undoing a change in the editing area
could accidentally trigger an undo of an operation, but the damage is
limited now that (most) operations can be redone. If it still proves to
be a problem, perhaps we should just always swallow ctrl+z when an
editing field is focused.
- The old options are still available with a shift+click
- Translations still need updating
- See b7747b6a38 for some examples
of extending the screen in an add-on
- make sure we set flag in changes when config var changed
- move current deck get/set into backend
- set_config() now returns a bool indicating whether a change was
made, so other operations can be gated off it
- active decks generation is deferred until sched.reset()
By passing back the builder to the calling code to run, we don't need
to plumb extra arguments like success= and handler= through each
operation, and the ability to override the default tooltip behaviour
comes free on all operations
By calling refresh() manually after performing an op, we were refreshing
twice, and the selection was being lost when changes were made outside
of the sidebar.
Also drop the after_hooks arg to perform_op(), since nothing is using
it now.
- pass the handler directly
- reviewer special-cases for flags and notes are now applied at
call site
- drop the kind attribute on OpChanges which is not needed
Instances can pass handled_by=self to more easily ignore events they
initiate.
Fixes ugly refresh when expanding/collapsing decks, but we're still
refreshing the card/notes area unnecessarily in that case.
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.
TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
- QueueConfig is only used by the scheduler
- DeckConfig was being used in places that Config should have been used
- Add "Dict" to the name so that the bare name is free for use with a
stronger type.
Qt is pretty enthusiastic about redrawing the card list when any sort
of activity occurs, and by serving blank cells while the DB was busy,
we were getting ugly flashes, and cells getting stuck blank.
Resolve the issue by calculating a row up front and caching it, then
serving stale content when updates are blocked.
- clear_unused_tags() is now undoable, and returns the number of removed
notes
- add a new mw.query_op() helper for immutable queries
- decouple "freeze/unfreeze ui state" hooks from the "interface update
required" hook, so that the former is fired even on error, and can be
made re-entrant
- use a 'block_updates' flag in Python, instead of setUpdatesEnabled(),
as the latter has the side-effect of preventing child windows like
tooltips from appearing, and forces a full redrawn when updates are
enabled again. The new behaviour leads to the card list blanking out
when a long-running op is running, but in the future if we cache the
cell values we can just display them from the cache instead.
- we were indiscriminately saving the note with saveNow(), due to the
call to saveTags(). Changed so that it only saves when the tags field
is focused.
- drain the "on_done" queue on main before launching a new background
task, to lower the chances of something in on_done making a small query
to the DB and hanging until a long op finishes
- the duplicate check in the editor was executed after the webview loads,
leading to it hanging until the sidebar finishes loading. Run it at
set_note() time instead, so that the editor loads first.
- don't throw an error when a long-running op started with with_progress()
finishes after the window it was launched from has closed
- don't throw an error when the browser is closed before the sidebar
has finished loading
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.
Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
Issues that need fixing:
- when the editor saves the note with perform_op(), if it isn't modified,
no new undo entry is created, and perform_op then returns the changes
made by the previous operation instead
- the approach of fetching the last action in a subsequent backend
method is unsound, as another queued operation may sneak in first before
we have a chance to query the result - it would be better if it were
returned in a single atomic action
- redrawing the current card while editing is likely to make sound
autoplay annoyingly, and it has an unpleasant redraw. We may be better off
fading it out instead
Side note: the editor cursor moves to the start of the field when the
note is updated in another window - it might be nicer to have it move
the cursor to the end instead.
- This avoids the need for a separate screen, though we may want to
slightly fade out the display when information is stale.
- Means the browser can delay updates just like the main window does.
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
Basic proof of concept, where the 'delete note' operation in the
reviewer has been updated to use mw.perform_op(). Instead of manually
calling .reset() afterwards, a summary of the changes is returned as
part of the undo status query, and various parts of the GUI can listen
to gui_hooks.operation_did_execute and decide whether they want to
redraw based on the scope of the changes. This should allow the sidebar
to selectively redraw just the tags area in the future for example.
Currently we're just listing out all possible areas that might be changed;
in the future we could theoretically inspect the specific changes in the
undo log to provide a more accurate report (avoiding refreshing the tags
list when no tags were added for example).
You can test it out by opening the browse screen while studying, and
then deleting the current card - the browser should update to show (deleted)
on the cards due the earlier change.
If going ahead with this, aside from updating all the screens that currently
listen for resets, some thought will be required on how we can integrate
it with legacy code that expects to called when resets are made, and expects
to call .reset() when it makes changes.
Thoughts?
- moved 'default to current deck when adding' into prefs
- move some profile options into the collection config, so they're
undoable and will sync. There is (currently) no automatic migration
from the old profile settings, meaning users will need to set the
options again if they've customized them.
- tidy up preferences.py
- drop the deleteMedia option that was not exposed in the UI
The existing code was really difficult to reason about:
- The default notetype depended on the selected deck, and vice versa,
and this logic was buried in the deck and notetype choosing screens,
and models.py.
- Changes to the notetype were not passed back directly, but were fired
via a hook, which changed any screen in the app that had a notetype
selector.
It also wasn't great for performance, as the most recent deck and tags
were embedded in the notetype, which can be expensive to save and sync
for large notetypes.
To address these points:
- The current deck for a notetype, and notetype for a deck, are now
stored in separate config variables, instead of directly in the deck
or notetype. These are cheap to read and write, and we'll be able to
sync them individually in the future once config syncing is updated in
the future. I seem to recall some users not wanting the tag saving
behaviour, so I've dropped that for now, but if people end up missing
it, it would be simple to add as an extra auxiliary config variable.
- The logic for getting the starting deck and notetype has been moved
into the backend. It should be the same as the older Python code, with
one exception: when "change deck depending on notetype" is enabled in
the preferences, it will start with the current notetype ("curModel"),
instead of first trying to get a deck-specific notetype.
- ModelChooser has been duplicated into notetypechooser.py, and it
has been updated to solely be concerned with keeping track of a selected
notetype - it no longer alters global state.
- note.flush() behaves like before, as otherwise actions or add-ons
that perform bulk flushing would end up creating an undo entry for
each note
- added col.update_note() to opt in to the new behaviour
- tidy up the names of some related routines
- transact() now automatically clears card queues unless an op
opts-out (and currently only AnswerCard does). This means there's no
risk of forgetting to clear the queues in an operation, or when undoing/
redoing
- CollectionOp->UndoableOp
- clear queues when redoing "answer card", instead of clearing redo
when clearing queues
Reviews and operations on the backend that support undoing can now be
committed immediately, so they will not be lost in the event of a crash.
This required tweaks to a few places:
- don't set collection mtime on save() unless changes were made in
Python, as otherwise we end up accidentally clearing the backend undo
queue
- autosave() is now run on every reset()
- garbage collection now runs in a timer, instead of relying on
autosave() to be run periodically
- use dataclasses for the review/checkpoint undo cases, instead of the
nasty ad-hoc list structure
- expose backend review undo to Python, and hook it into GUI
- redo is not currently exposed on the GUI, and the backend can only
cope with reviews done by the new scheduler at the moment
- the initial undo prototype code was bumping mtime/usn on undo, but
that was not ideal, as it was breaking the queue handling which expected
the mtime to match. The original rationale for bumping mtime/usn was
to avoid problems with syncing, but various operations like removing
a revlog can't be synced anyway - so we just need to ensure we clear the
undo queue prior to syncing
That way, the caller doesn't have to hold a reference to the browser and
explicitly call it again, if it wants to search for something specific.
Also, if the browser was closed and opened for a single-card-search, it
now won't perform a redundant current-deck-search first.
When opening a dialogue accepting multiple optional arguments, relying
on position is error-prone and requires passing Nones to fill unused
parameter slots.
- Handle deck building inside class. New deck is built unless caller
passes filtered deck.
- If no deck is passed and current deck is filtered, copy settings.
- Remove exec_().
- anki._backend stores the protobuf files and rsbackend.py code
- pylib modules import protobuf messages directly from the
_pb2 files, and explicitly export any will be returned or consumed
by public pylib functions, so that calling code can import from pylib
- the "rsbackend" no longer imports and re-exports protobuf messages
- pylib can just consume them directly.
- move errors to errors.py
Still todo:
- rsbridge
- finishing the work on rsbackend, and check what we need to add
back to the original file location to avoid breaking add-ons
- Remove _searchPrompt.
- Add placeholder prompt.
- Move search for current card from browser to caller. (Thus, support
current card search even with opened browser.)