Commit Graph

27 Commits

Author SHA1 Message Date
Hikaru Y
01d5a9a3d2
Fix HTML editor not displaying properly when expanding field (#2792) 2023-11-01 07:48:13 +10:00
Hikaru Y
9123821131
Refactor plain/rich text input toggling code; fix focus loss (#2479)
* Refactor plain/rich text input toggling code; fix focus loss

Fix:
- Issue where field loses focus when plain/rich text input is closed

Refactoring:
- Call refocus() inside the reactive statement in
  Plain/RichTextInput.svelte to eliminate the need for polling
  with requestAnimationFrame
- Introduce 'Flag' class
- Move 'on:toggle' handlers from inline to functions defined in
  the <script> section for better readability

* Improve code clarity based on feedback from code review

- Rename method and add comment to it
- Add 'private' access modifier to property
2023-04-22 16:08:25 +10:00
Damien Elmes
ea5153e7a4 Re-enable formatting for .svelte files 2022-11-28 09:17:39 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Matthias Metelka
03fe2385ef
Fix HTML editor not showing content initially (#2181)
* Fix HTML editor not showing initially

* Remove line numbers from PlainTextInput
2022-11-05 10:58:04 +10:00
Matthias Metelka
68fa661b53
Finish #2070: Single overlay instead of per field (#2144)
* Move up MathjaxOverlay to be initialized only once

* Move ImageOverlay to NoteEditor root

* Move Symbols Overlay to NoteEditor root

* Refactor image overlay to not require second mutation observer

* Use elevation + overflow:hidden  in Editorfield

* Make it possible to show input next to each other again

* Set handle background color to code bg

* Make Collapsible unmount the component

* Simplify how decorated elements are mounted

* Set RichTextInput background to frame-bg again

* Strip out FocusTrap code

* Revert "Make Collapsible unmount the component"

This reverts commit 52722065ea199fa57ae750fa34bf47ee1c5aab3c.

* Allow clicking on label container to unfocus field

* Fix mathjax overlay resetting too its api too soon

* Allow scrolling on overlays

* Set focus-border border-color in focused field

* Fix background color of fields

* Add back grid-gap

removed it during merge to see if margin-top would behave any differently - which is not the case.

* Fix double border issue within Collapsible.svelte

* Format

* Edit appearance of focused fields a bit

* Remove unused properties

* Include elevation in button_mixins_lib

* Give label-container a background color

Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
2022-10-27 09:11:36 +10:00
Matthias Metelka
9b878a2229
Make auto-closing of HTML tags default but optional (#2101) 2022-10-03 13:14:57 +10:00
Matthias Metelka
8142176f84
Introduce new color palette using Sass maps (#2016)
* Remove --medium-border variable

* Implement color palette using Sass maps

I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.

Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer

I also deleted some platform- and night-mode-specific code.

* Use custom colors for note view switch

* Use same placeholder color for all inputs

* Skew color palette for more dark values

by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.

* Adjust frame- window- and border colors

* Give deck browser entries --frame-bg as background color

* Define styling for QComboBox and QLineEdit globally

* Experiment with CSS filter for inline-colors

Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.

* Use different map structure for _vars.scss

after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871

* Move custom QLineEdit styles out of searchbar.py

* Merge branch 'main' into color-palette

* Revert QComboBox stylesheet override

* Align gray color palette more with macOS

* Adjust light theme

* Use --slightly-grey-text for options tab color

* Replace gray tones with more neutral values

* Improve categorization of global colors

by renaming almost all of them and sorting them into separate maps.

* Saturate highlight-bg in light theme

* Tweak gray tones

* Adjust box-shadow of EditingArea to make fields look inset

* Add Sass functions to access color palette and semantic variables

in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076

* Showcase use of access functions in several locations

@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?

* Fix focus box shadow transition and remove default shadow for a cleaner look

I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.

* Tweak light theme border and shadow colors

* Add functions and colors to base_lib

* Add vars_lib as dependency to base_lib and button_mixins_lib

* Improve uses of default-themed variables

* Use old --frame-bg color and use darker tone for canvas-default

* Return CSS var by default and add palette-of function for raw value

* Showcase use of palette-of function

The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.

* Light theme: decrease brightness of canvas-default and adjust fg-default

* Use canvas-inset variable for switch knob

* Adjust light theme

* Add back box-shadow to EditingArea

* Light theme: darken background and flatten transition

also set hue and saturation of gray-8 to 0 (like all the other grays).

* Reduce flag colors to single default value

* Tweak card/note accent colors

* Experiment with inset look for fields again

Is this too dark in night mode? It's the same color used for all other text inputs.

* Dark theme: make border-default one shade darker

* Tweak inset shadow color

* Dark theme: make border-faint darker than canvas-default

meaning two shades darker than it currently was.

* Fix PlainTextInput not expanding

* Dark theme: use less saturated flag colors

* Adjust gray tones

* Fix nested variables not getting extracted correctly

* Rename canvas-outset to canvas-elevated

* Light theme: darken canvas-default

* Make canvas-elevated a bit darker

* Rename variables and use them in various components

* Refactor button mixins

* Remove fusion vars from Anki

* Adjust button gradients

* Refactor button mixins

* Fix deck browser table td background color

* Use color function in buttons.scss

* Rework QTabWidget stylesheet

* Fix crash on browser open

* Perfect QTableView header

* Fix bottom toolbar button gradient

* Fix focus outline of bottom toolbar buttons

* Fix custom webview scrollbar

* Fix uses of vars in various webviews

The command @use vars as * lead to repeated inclusion of the CSS vars.

* Enable primary button color with mixin

* Run prettier

* Fix Python code style issues

* Tweak colors

* Lighten scrollbar shades in light theme

* Fix code style issues caused by merge

* Fix harsh border color in editor

caused by leftover --medium-border variables, probably introduced with a merge commit.

* Compile Sass before extracting Python colors/props

This means the Python side doesn't need to worry about the map structure and Sass functions, just copy the output CSS values.

* Desaturate primary button colors by 10%

* Convert accidentally capitalized variable names to lowercase

* Simplify color definitions with qcolor function

* Remove default border-focus variable

* Remove redundant colon

* Apply custom scrollbar CSS only on Windows and Linux

* Make border-subtle color brighter than background in dark theme

* Make border-subtle color a shade brighter in light theme

* Use border-subtle for NoteEditor and EditorToolbar border

* Small patches
2022-09-16 14:11:18 +10:00
Henrik Giesel
9d9d4a97c7
Apply border radius of plain text input to code mirror as well (#2067) 2022-09-13 14:20:26 +10:00
Henrik Giesel
3642dc6245
Use WithFloating for MathjaxOverlay (#2011)
* Allow passing in reference into WithFloating as prop

* Fix WithAutocomplete

* Fix WithFloating for MathjaxOverlay

* Add resize-store

* Allow passing debug=True to jest_test for debugger support (#2013)

* Disable auto-closing of HTML tags

https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3

Closes #1963

* Add slight margin to MathjaxEditor

* Enable passing offset and shift to WithFloating

* Hide overflow of mathjax editor

* Add automatic hide functionality to sveltelib/position

* Last polishes for Surrounder class (#2017)

* Make private properties in Surrounder truly private

* Fix remove logic of Surrounder

* No reason for toggleTriggerRemove to be async

* Allow using alt-shift to set all remove formats but this one

* modifyFormat => updateFormat

* Fix formatting

* Fix field descriptions blocking cursor from being set (#2018)

- happens when focus is in HTML editor

* Remove hiding functionality again until it's really useful

* Add support for autoPlacement

* Implement new WithFloating that supports manually calling position()

* Implement hide mechanisms

* Add option in math dropdown to toggle MathJax rendering (#2014)

* Add option in math dropdown to toggle MathJax rendering

Closes #1942

* Hackily redraw the page when toggling MathJax

* Add Fluent string

* Default input setting in fields dialog (#1987) (kleinerpirat)

* Introduce field setting to use plain text editor by default (kleinerpirat)

* Remove leftover function from #1476

* Use boolean instead of string

* Simplify clear_other_field_duplicates

* Convert plain text key to camelCase

* Move HTML item below the existing checkbox, instead of to the right (dae)

Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.

* Fix not being able to scroll when mouse hovers PlainTextInput (#2019)

* Remove overscroll-behavior: none for * (all elements)

* Revert "Remove overscroll-behavior: none for * (all elements)"

This reverts commit 189358908cecd03027e19d8fe47822735319ec17.

* Use body instead of *, but keep CSS rule

* Unify two CSS rules

* Remove console.logs

* Reposition mathjax menu on switching between inline/block

* Implement WithOverlay

* Implement FloatingArrow

* Display overlay with padding and brighter background

* Rename to MathjaxOverlay

* Simplify MathjaxOverlay component overall

* Rename ImageHandle to image overlay

* Generally fix ImageOverlay again

* Increase z-index of StickyContainer

* Fix setting block or inline on mathjax

* Add reasons in closing-{click,keyup}

* Have both WithFloating and WithOverlay use a simple show flag instead of a store

* Remove subscribe-trigger

* Fix clicking from one mathjax element to another

* Check before executing cleanup

* Do not wait for elements to mount before slotting in With{Floating,Overlay}

* Allow using reference slot for WithFloating and WithOveray

* Add inline argument to options

* Add support for inline slot in WithOvelay

* Use WithFloating for RemoveFormatButton

* Remove last uses of DropdownMenu and WithDropdown

* Remove all of the bootstrap dropdown components

* Fix closing behavior of several buttons and ImageOverlay

* Increase popover padding to 6px

* Find a different way to create some padding at the bottom of the fields

...before the tag editor

@kleinerpirat I think is what this css what trying to achieve?

* Satisfy tests

* Use removeStyleProperties in ImageOverlay

* Use notify function in WithOverlay and WithFloating

* Do not use portal for WithFloating and WithOverlay

Allows for scrolling

* Set hidden to default false in Rich/Plain TextInput

* Reset handle when changing mathjax elements via click

* Restrict size of empty mathjax image

* Prevent sticky labels from obscuring menus

* Remove several overflow-hidden

* Fix empty string being falsy bug when editing mathjax

* Do not import portal anymore

* Use { reason, originalEvent } instead of symbol as update to modified event store

* Fix closing behavior of image overlay (do not close after resize)

* Simplify Collapsible

* Use removeStyleProperties in Collapsible

* Satisfy eslint

* Fix latex shortcuts being mounted

* Fix mathjax overlay not focusable in first field

* Neither hide image overlay on escaped

* Fix Block ButtonDropdown wrapping

* Bring back portal to fix tag editor
2022-09-05 17:20:00 +10:00
Matthias Metelka
53293284c9
Break long words in CodeMirror (#2044)
* Break long words in CodeMirror

Credit to Marko Letic: https://stackoverflow.com/a/57377527

* Move rule to more general CodeMirror component
2022-09-01 23:30:17 +10:00
Matthias Metelka
d110c4916c
Introduce setting to collapse field by default (#1990)
* Introduce setting to collapse field by default

* Fix schema order

* Change wording from adjective to imperative

sounds a bit less clunky

* Update rslib/src/notetype/schema11.rs (dae)

* Keep settings in single column

* Add back Toggle Visual Editor string

* Add RichTextBadge component and show it conditionally

* Reverse input order depending on default setting

* Make PlainTextInput border-radius responsive to toggle states

* Prevent first Collapsible transition differently

* Focus inputs after Collapsible transition

The double tick calls are just a temporary solution until I find the exact moment an input is focusable again.

* Use requestAnimationFrame to await focusable state

Note: Svelte tick doesn't seem to work in this scenario.
2022-08-31 23:34:39 +10:00
Matthias Metelka
5f6ac1a916
Field redesign (#2002)
* Adjust size of legacy buttons

* Revert "Adjust size of legacy buttons"

This reverts commit fb888fe1db9050c34b1a7b0820e6da5ac91ccee6.

* Remove unused function from #1476

* Use outline version for tag icon

* Add chevron icons

* Remove code icons, keep one pin icon version

* Add code-bg color

* Redesign fields

* Remove unused import

* Fix imports

* Move PlainTextBadge between editing inputs

where it belongs :)

* Make whole separator line clickable

* Fix transition

and format

* Don't show toggle when field is collapsed

* Show toggle only on hover

for mobile I'd like to implement a swipe mechanism.

* Use tweened SVG for triangle instead of CSS hack

* Implement more obvious HTML toggle on bottom right

* Reduce field height by a few pixels

* Reduce field height by two pixels

* Show HTML toggle when PlainTextInput is active, regardless of hover/focus

* Remove RichTextBadge.svelte

* Create separate collapsed field state

this means users can collapse fields with the HTML editor open and it will stay open when the field is expanded again.

* Add slide out animation to EditingArea, RichTextInput and PlainTextInput

only for collapsing, because it is choppy on expansion (common issue with Svelte transitions).

* Fix aliasing issue on focused field corners

* Make StickyBadge feel more responsive

* Move StickyBadge closer to field border

* Adjust field gutter/margins

* Make LabelContainer sticky

to make field operations accessible on fields with a lot of content.

* Add back html icons, remove visual editor icons

* Revert "Add code-bg color"

This reverts commit 4200f354193710b3acd9bcf84b67958e200ddcdb.

* Add rich text icon, remove strikethrough code icon

* Revert PlainTextBadge to original position

* Adjust margins in FieldState

* Rename PlainTextBadge to SecondaryInputBadge

in preparation for #1987

* Run eslint and prettier

* Make whole LabelContainer clickable area for collapse/expand

* Revert "Add slide out animation to EditingArea, RichTextInput and PlainTextInput"

This reverts commit 9a2b3410d0ead37ae1da408d68e14507a058a613.

* Fix error on collapse/expansion

this was caused by the {#if} blocks, which resulted in the deletion of original EditingAreas.

* Refocus when toggling chevron and secondary input badge

* Revert "Revert "Add code-bg color""

This reverts commit 1cfd3bda65354ab90c1ab4cbbef47596a1be8754.

* Use single rotating chevron icon and make it RTL-compatible

* Remove redundant CSS transition rule

* Introduce animated Collapsible component and fix refocus on toggle

* Do not try to force repaint, as it is not required

* Remove RTL store from LabelContainer

the direction is already applied globally.

* Collapse secondary input with field

* Add focusedField to NoteEditorAPI

* Replace :global CSS selector with class .visible

thus removing the assumption that the component is used inside an EditorField.

https://github.com/ankitects/anki/pull/2002#discussion_r944876448

* Use named function syntax instead of function expressions

* Add explanation comment

* Remove unnecessary :bind directive

* Create CollapseBadge component

* Move :global selector into .plain-text-input

* Add comment explaining box-shadow pseudo-element

* Move Collapsible from EditingArea, PlainTextInput and RichTextInput into user components

* Rename SecondaryInputBadge to PlainTextBadge and remove generalization logic

I kept the rich text icon inside icons.ts for future use.

* Sort imports

* Fix background-color for duplicates not showing

with yet another pseudo-element :)

The pseudo-element that covers up field borders on scroll caused this issue. Fighting fire with fire here.

* Increase size of plain text toggle to original value again

This makes the clickable area a bit bigger and looks slightly more consistent with StickyBadge.

* Scrap pseudo-element mess in LabelContainer and tackle the actual issue

* Add class .visible to StickyBadge too

This introduces a peculiar bug: The active prop of StickyBadge resets to false when the mouse leaves the field - regardless of the actual back-end value.

* Fix sticky badge resetting on mouseleave/blur

* Apply overflow: hidden only during transition

fixes MathJax handle getting cut off by fields

* Remove unused variable

* Fix visual bug caused by overflow:hidden not applying in time

I tried several asynchronous approaches, but they all caused issues: either they prevented the CSS transition or they made field inputs lose focus.

In the end I resorted to direct, synchronous DOM-manipulation and added an explanatory comment.

* Decrease Collapsible load time by blocking first transition

I noticed the sliding animation has a hefty performance impact when a large number of fields is loaded simultaneously.

Blocking the first transition (which isn't even visible) results in a big boost in load time.

* Replace usages of gap with margins for children

* Revert unnecessary removal of grid-gap definition

* Correct comments about flex-gap property

mistook that for grid-gap.

* Resolve style issues

* Add minimum targets to gap comment

Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
2022-08-19 10:02:28 +10:00
Henrik Giesel
9ca13ca3bc
Refactor how toolbar buttons get to surround within editor fields (#1931)
* Export surrounder directly from RichTextInput

* Change wording in editor/surround

* Remove empty line

* Change wording

* Fix interfaces

* Add field description directly in NoteEditor

* Strip description logic from ContentEditable

* Make RichTextInput position: relative

* Make attachToShadow an async function

* Apply field styling to field description

* Show FieldDescription only if content empty

* Remove descriptionStore and descriptionKey

* Revert "Make attachToShadow an async function"

This reverts commit b62705eadf7335c7ee0c6c8797047e1f1ccdbf44.

SvelteActionReturnType does not accept Promise<void>

* Fix mess after merge commit

* Require registering surround formats
2022-08-15 13:34:16 +10:00
Henrik Giesel
dba12e8cb3
Allow style tags in HTML editor (#1870) 2022-05-17 16:37:20 +10:00
Henrik Giesel
52438fe4c9
Move focus into HTML editor when shown (#1861)
* Move focus into input field, when input is shown

* Change trapFocusOut to move focus into available inputs

- This means that e.g. closing the HTML editor with focus in it will
  focus the visual editor in turn

* Prevent Control+A unselecting tag editor when no tags exist
2022-05-13 13:02:03 +10:00
Henrik Giesel
f3f5a42218
Speed up editor by lazily loading CodeMirror - Second try (#1776)
* Revert "Revert "Speed up editor by lazily loading CodeMirror (#1766)""

This reverts commit b0a2884f19.

* Pass in options via action update + Make access to editor optional
2022-04-09 13:25:54 +10:00
Damien Elmes
b0a2884f19 Revert "Speed up editor by lazily loading CodeMirror (#1766)"
This reverts commit 0db921dd39.

This caused a regression that needs looking into:
https://github.com/ankitects/anki/issues/1775
2022-04-06 11:08:32 +10:00
Henrik Giesel
0db921dd39
Speed up editor by lazily loading CodeMirror (#1766) 2022-04-03 19:00:20 +10:00
Henrik Giesel
7f737b60c6
Fix infinite update loop in editor with invalid input HTML (#1761)
* Use async function in PlainTextInput

* Clean up PlainTextInput

* Refactor logic from {Rich,Plain}TextInput into own files

* Remove prohibited tags on content.subscribe which also parses the html
2022-03-31 11:17:13 +10:00
Henrik Giesel
50e36bc312
Fix plain text (#1689)
* Move remove-prohibited-tags logic from PlainTextInput

* Make CodeMirror export a promise

* Offer lifecycle hooks for PlainTextInput for easily accessing code mirror instance

* Fix </> breaking Mathjax

* remove debug statement (dae)
2022-02-25 11:14:26 +10:00
Henrik Giesel
0d83581ab0
Fix insert media always insert at the start (on Windows) (#1684)
* Move Trigger into its own file

* Try implement HandlerList

* Implement new input handler and handler-list

* Use new refocus HandlerList in TextColorButton

* Fix TextColorButton on windows

* Move ColorPicker to editor-toolbar

* Change trigger behavior of overwriteSurround

* Fix mathjax-overlay flushCaret

* Insert image via bridgeCommand return value

* Fix invoking color picker with F8

* Have remove format work even when collapsed

* Satisfy formatter

* Insert media via callback resolved from python

* Replace print with web.eval

* Fix python formatting

* remove unused function (dae)
2022-02-25 10:59:06 +10:00
Henrik Giesel
16e9e56ad8
Make sure initial comments are preserved in HTML editor (#1647) 2022-02-08 14:07:09 +10:00
Henrik Giesel
0c81bbce04
Fix field not restored if active (#1639)
* Fix field not being restored after Undo, if field also has focus

* Execute moveCaretToEnd after undoing a change

- Otherwise the caret might be placed in seemingly random positions

* Fix wording of comments

* Remove autofocus functionality of EditingArea

- instead await a tick in focusField
- We used the autofocus prop for the initial focus setting when opening the
  editor. However it seems that awaiting tick in focusField also does the trick.
2022-02-05 15:58:31 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Henrik Giesel
a981e56008
Improved add-on extension API (#1626)
* Add componentHook functionality

* Register package NoteEditor

* Rename OldEditorAdapter to NoteEditor

* Expose instances in component-hook as well

* Rename NoteTypeButtons to NotetypeButtons

* Move PreviewButton initialization to BrowserEditor.svelte

* Remove focusInRichText

- Same thing can be done by inspecting activeInput

* Satisfy formatter

* Fix remaining rebase issues

* Add .bazel to .prettierignore

* Rename currentField and activeInput to focused{Field,Input}

* Move identifier to lib and registration to sveltelib

* Fix Dynamic component insertion

* Simplify editingInputIsRichText

* Give extra warning in svelte/svelte.ts

- This was caused by doing a rename of a files, that only differed in
  case: NoteTypeButtons.svelte to NotetypeButtons.svelte
- It was quite tough to figure out, and this console.log might make it
  easier if it ever happens again

* Change signature of contextProperty

* Add ts/typings for add-on definition files

* Add Anki types in typings/common/index.d.ts

* Export without .svelte suffix

It conflicts with how Svelte types its packages

* Fix left over .svelte import from editor.py

* Rename NoteTypeButtons to unrelated to ensure case-only rename

* Rename back to NotetypeButtons.svelte

* Remove unused component-hook.ts, Fix typing in lifecycle-hooks

* Merge runtime-require and register-package into one file

+ Give some preliminary types to require

* Rename uiDidLoad to loaded

* Fix eslint / svelte-check

* Rename context imports to noteEditorContext

* Fix import name mismatch

- I wonder why these issues are not caught by svelte-check?

* Rename two missed usages of uiDidLoad

* Fix ButtonDropdown from having wrong border-radius

* Uniformly rename libraries to packages

- I don't have a strong opinion on whether to name them libraries or
  packages, I just think we should have a uniform name.
- JS/TS only uses the terms "module" and "namespace", however `package`
  is a reserved keyword for future use, whereas `library` is not.

* Refactor registration.ts into dynamic-slotting

- This is part of an effort to refactor the dynamic slotting (extending
  buttons) functionality out of components like ButtonGroup.

* Remove dynamically-slottable logic from ButtonToolbar

* Use DynamicallySlottable in editor-toolbar

* Fix no border radius on indentation button dropdown

* Fix AddonButtons

* Remove Item/ButtonGroupItem in deck-options, where it's not necessary

* Remove unnecessary uses of Item and ButtonGroupItem

* Fix remaining tests

* Fix relative imports

* Revert change return value of remapBinToSrcDir to ./bazel/out...

* Remove typings directory

* Adjust comments for dynamic-slottings
2022-02-03 14:52:11 +10:00
Henrik Giesel
f534dbb8e5
Separate input components into their own directories / Remove WithShortcut (#1613)
* Put PlainTextInput into its own directory

* Create a directory for RichTextInput

* Create editor-toolbar directory

* Move PreviewButton into editor-toolbar

* The time to refactor this is not quite yet here

* Create tag-editor directory

* Remove some of the uses of WithShortcut

* Remove all uses of WithShortcut from editor package

* Remove last uses of WithShortcut

* Fix typo
2022-01-24 11:43:09 +10:00