Commit Graph

9 Commits

Author SHA1 Message Date
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Henrik Giesel
3642dc6245
Use WithFloating for MathjaxOverlay (#2011)
* Allow passing in reference into WithFloating as prop

* Fix WithAutocomplete

* Fix WithFloating for MathjaxOverlay

* Add resize-store

* Allow passing debug=True to jest_test for debugger support (#2013)

* Disable auto-closing of HTML tags

https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3

Closes #1963

* Add slight margin to MathjaxEditor

* Enable passing offset and shift to WithFloating

* Hide overflow of mathjax editor

* Add automatic hide functionality to sveltelib/position

* Last polishes for Surrounder class (#2017)

* Make private properties in Surrounder truly private

* Fix remove logic of Surrounder

* No reason for toggleTriggerRemove to be async

* Allow using alt-shift to set all remove formats but this one

* modifyFormat => updateFormat

* Fix formatting

* Fix field descriptions blocking cursor from being set (#2018)

- happens when focus is in HTML editor

* Remove hiding functionality again until it's really useful

* Add support for autoPlacement

* Implement new WithFloating that supports manually calling position()

* Implement hide mechanisms

* Add option in math dropdown to toggle MathJax rendering (#2014)

* Add option in math dropdown to toggle MathJax rendering

Closes #1942

* Hackily redraw the page when toggling MathJax

* Add Fluent string

* Default input setting in fields dialog (#1987) (kleinerpirat)

* Introduce field setting to use plain text editor by default (kleinerpirat)

* Remove leftover function from #1476

* Use boolean instead of string

* Simplify clear_other_field_duplicates

* Convert plain text key to camelCase

* Move HTML item below the existing checkbox, instead of to the right (dae)

Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.

* Fix not being able to scroll when mouse hovers PlainTextInput (#2019)

* Remove overscroll-behavior: none for * (all elements)

* Revert "Remove overscroll-behavior: none for * (all elements)"

This reverts commit 189358908cecd03027e19d8fe47822735319ec17.

* Use body instead of *, but keep CSS rule

* Unify two CSS rules

* Remove console.logs

* Reposition mathjax menu on switching between inline/block

* Implement WithOverlay

* Implement FloatingArrow

* Display overlay with padding and brighter background

* Rename to MathjaxOverlay

* Simplify MathjaxOverlay component overall

* Rename ImageHandle to image overlay

* Generally fix ImageOverlay again

* Increase z-index of StickyContainer

* Fix setting block or inline on mathjax

* Add reasons in closing-{click,keyup}

* Have both WithFloating and WithOverlay use a simple show flag instead of a store

* Remove subscribe-trigger

* Fix clicking from one mathjax element to another

* Check before executing cleanup

* Do not wait for elements to mount before slotting in With{Floating,Overlay}

* Allow using reference slot for WithFloating and WithOveray

* Add inline argument to options

* Add support for inline slot in WithOvelay

* Use WithFloating for RemoveFormatButton

* Remove last uses of DropdownMenu and WithDropdown

* Remove all of the bootstrap dropdown components

* Fix closing behavior of several buttons and ImageOverlay

* Increase popover padding to 6px

* Find a different way to create some padding at the bottom of the fields

...before the tag editor

@kleinerpirat I think is what this css what trying to achieve?

* Satisfy tests

* Use removeStyleProperties in ImageOverlay

* Use notify function in WithOverlay and WithFloating

* Do not use portal for WithFloating and WithOverlay

Allows for scrolling

* Set hidden to default false in Rich/Plain TextInput

* Reset handle when changing mathjax elements via click

* Restrict size of empty mathjax image

* Prevent sticky labels from obscuring menus

* Remove several overflow-hidden

* Fix empty string being falsy bug when editing mathjax

* Do not import portal anymore

* Use { reason, originalEvent } instead of symbol as update to modified event store

* Fix closing behavior of image overlay (do not close after resize)

* Simplify Collapsible

* Use removeStyleProperties in Collapsible

* Satisfy eslint

* Fix latex shortcuts being mounted

* Fix mathjax overlay not focusable in first field

* Neither hide image overlay on escaped

* Fix Block ButtonDropdown wrapping

* Bring back portal to fix tag editor
2022-09-05 17:20:00 +10:00
Henrik Giesel
de2cc20c59
Change how resizable images work (#1859)
* Add ResizableImage.svelte in ts/editable

* Set image constrained via attributes instead of managed style sheet

* Implement new constrained size method

* Turn WithImageConstrained.svelte into normal ts file

* Introduce removeStyleProperties

Removes "style" attribute if all style properties were cleared

* Avoid --editor-width and use one variable set on container

* Disable shrinking if already smaller than shrunken size

* Add button to restore image to original size

* Don't allow restoring original size if no custom width set

* Bottom-center HandleLabel

* Satisfy svelte-check
2022-05-13 12:57:07 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Henrik Giesel
c2768e2188
Translate Editor entirely to Svelte (#1403)
* Translate editor to Svelte

Make editor fields grid rather than flexbox

Refactor ButtonToolbar margins

Remove remaining svelte.d.ts symlinks

Implement saveNow

Fix text surrounding

Remove HTML editor button

Clean up some empty files

Add visual for new field state badges

* Adds new IconConstrain.svelte to generalize the icon handling for
IconButton and Badge

Implement sticky functionality again

Enable Editable and Codable field state badges

Add shortcuts to FieldState badges

Add Shift+F9 shortcut back

Add inline padding back to editor fields, tag editor and toolbar

Make Editable and Codable only "visually hidden"

This way they are still updated in the background
Otherwise reshowing them will always start them up empty

Make empty editing area focusable

Start with moving fieldsKey and currentFieldKey to context.ts

Fix Codable being wrong size when opening for first time

Add back drag'n'drop

Make ButtonItem display: contents again

* This will break the gap between ButtonGroup items, however once we
  have a newer Chromium version we should use CSS gap property anyway

Fix most of typing issues

Use --label-color background color LabelContainer

Add back red color for dupes

Generalize the editor toolbar in the multiroot editor to widgets

Implement Notification.svelte for showing cloze hints

Add colorful icon to notification

Hook up Editable to EditingArea

Move EditingArea into EditorField

Include editorField in editor/context

Fix rebasing issues

Uniformly use SvelteComponentTyped

Take LabelContainer out of EditingArea

Use mirror-dom and node-store to export editable content

Fix editable update mechanism

Prepare passing the editing inputs as slots

Pass in editing inputs as slots

Use codable options again in codemirror

Delete editor/lib.ts

Remove CodableAdapter, Use more generic CodeMirror component

Fix clicking LabelContainer to focus

Use prettier

Rename Editable to ContentEditable

Fix writing Mathjax from Codable to Editable

Correctly adjust output HTML from editable

Refactor EditableStyles out of EditableContainer

Pass Image and Mathjax Handle via slots to Editable

Make Editable add its editingInputApi

Make Editable hideable

Fix font size not being set correctly

Refactor both fieldFocused and focusInCodable to focusInEditable

Fix focusIfField

Bring back $activeInput

Fix ClozeButton

Remove signifyCustomInput

Refactor MathjaxHandle

Refactor out some logic into store-subscribe

Fix Mathjax editor

Use focusTrap instead of focusing div

Delegate focus back to editingInput when refocusing focusTrap

Elegantly move focus between editing inputs when closing/opening

Make Codable tabbable

Automatically move caret to end on editable and codable

+ remove from editingInput api

Fix ButtonDropdown having two rows and missing button margins

Make svelte_check and eslint pass

Satisfy editor svelte_check

Save field updates to db again

Await editable styles before mounting content editable

Remove unused import from OldEditorAdapter

Add copyright header to OldEditorAdapter

Update button active state from contenteditable

* Use activateStickyShortcuts after waiting for noteEditorPromise

* Set fields via stores, make tags correctly set

* Add explaining comment to setFields

* Fix ClozeButton

* Send focus and blur events again

* Fix Codable not correctly updating on blur with invalid HTML

* Remove old code for special Enter behavior in tags

* Do not use logical properties for ButtonToolbar margins

* Remove getCurrentField

Instead use noteEditor->currentField or noteEditor->activeInput

* Remove Extensible type

* Use context-property for NoteEditor, EditorField and EditingArea

* Rename parameter in mirror-dom.allowResubscription

* Fix cutOrCopy

* Refactor context.ts into the individual components

* Move focusing of editingArea up to editorField

* Rename promiseResolve -> promiseWithResolver

* Rename Editable->RichTextInput and Codable->PlainTextInput

* Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea`

* Refocus field after adding, so subscription to editing area is refreshed
2021-10-18 22:01:15 +10:00
Henrik Giesel
ec9b43d3ab Use editorfield instead of editor-field 2021-09-15 13:45:20 +02:00
Henrik Giesel
2d342ddfe3 Have a uniform border-radius for buttons and fields 2021-09-06 21:15:37 +10:00
Henrik Giesel
18f63ef17e Prevent overflow of sizeDimensions or image handle buttons 2021-09-06 21:15:37 +10:00
Henrik Giesel
24b4f5e6e9 Implement HandleLabel 2021-09-06 21:15:37 +10:00