4ccb814fb3
2 Commits
Author | SHA1 | Message | Date | |
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Damien Elmes
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |
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Henrik Giesel
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739e286b0b
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Fix some Mathjax issues (#1547)
* Move move-nodes logic into domlib Refactor input-manager Refactor out FocusTrap from EditingArea Remove unnecessary selecting of node from surround Add onInput interface to input-manager Create MathjaxElement.svelte - This should contain all the setup necessary for displaying <anki-mathjax> elements in the rich text input - Does not contain setup necessary for Mathjax Overlay Deal with backwards deletion, when caret inside anki-mathjax Set mathjax elements contenteditable=false Do not undecorate mathjaxx element on disconnect - Fixes issues, where Mathjax might undecorate when it is moved into a different div Add framed element custom element Introduce iterateActions to allow global hooks for RichTextInput Remove some old code Deal with deletion of frame handles Make Anki frame and frame handles restore each other Make FrameElement restore its structure upon modification Frame and strip off framing from MathjaxElement automatically Move FrameHandle to separate FrameStart/FrameEnd Refactor FrameHandle Set data-frames on FrameElement Fix logic error connected to FrameElement Communicate frameHandle move{in,out} to anki-mathjax Clear selection when blurring ContentEditable Make sure frame is destroyed when undecorating Mathjax Use Hairline space instead of zeroWidth - it has better behavior in the contenteditable when placing the caret via clicking Allow detection of block elements with `block` attribute - This way, anki-mathjax block="true" will make field a field be recognized to have block content Make block frame element operater without handles - Clicking on the left/right side of a block mathjax will insert a br element to that side When deleting, remove mathajax-element not just image Update MathjaxButtons to correctly show block state SelectAll when moving into inline anki mathjax Remove CodeMirror autofocus functionality Move it to Mathjaxeditor directly Fix getRangeAt throwing error Update older code to use cross-browser Fix issue with FrameHandles not being properyly removed Satisfy formatting Use === instead of node.isSameNode() Fix issue of focusTrap not initialized * Fix after rebasing * Fix focus not being moved to first field * Add documentation for input-manager and iterate-actions * Export logic of ContentEditable to content-editable * Fix issue with inserting newline right next to inline Mathjax * Fix reframing issue of Mathjax Svelte component * Allow for deletion of Inline Mathjax again * Rename iterate-actions to action-list * Add copyright header * Split off frame-handle from frame-element * Add some comments for framing process * Add mising return types |