Commit Graph

116 Commits

Author SHA1 Message Date
Damien Elmes
1ae60a3bb0 Fix build failure when n2 installed but ninja not 2023-06-22 12:50:58 +10:00
Damien Elmes
823ca4c8a9 Split the Qt requirements into per-platform deps
Since more often than not, we can't use the same Qt version on all
platforms due to regressions.
2023-06-22 09:46:09 +10:00
Damien Elmes
dd95f6f749 Check for stale licenses.json in minilints
+ Add an anki_process library with some helpers for command running.
2023-06-17 14:01:27 +10:00
Damien Elmes
ffac5e0d14 Add support for order-only inputs
Now actions that trigger the archive tool to be rebuilt will not cause
existing downloads/extractions to be redone.
2023-06-15 22:10:13 +10:00
Damien Elmes
f70307a753 Avoid downloading files we already have 2023-06-15 21:59:11 +10:00
Damien Elmes
9701055eb5 Add support for using n2 instead of ninja
Provides better visibility into what the build is currently doing.
Motivated by slow node.js downloads making the build appear stuck.

You can test this out by running ./tools/install-n2 then building
normally. Please report any problems, and 'cargo uninstall n2' to get
back to the old behaviour. It works on Windows, but prints a new line
each second instead of redrawing the same area.

A couple of changes were required for compatibility:

- n2 doesn't resolve $variable names inside other variables, so the
resolution needs to be done by our build generator.
- Our inputs and outputs in build.ninja need to be listed in a deterministic
order to avoid unwanted rebuilds. I've made a few other tweaks so the
build file should now be fully-deterministic.
2023-06-15 17:17:56 +10:00
Damien Elmes
09c57369ad Migrate pylib/anki qt/aqt to group syntax (eg pylib:anki) 2023-06-15 17:17:55 +10:00
Damien Elmes
45f5709214
Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored

* Begin migration from protobuf.js -> protobuf-es

Motivation:

- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd

Approach/notes:

- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.

Other notable changes:

- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.

* Remove a couple of unused proto imports

* Migrate card info

* Migrate congrats, image occlusion, and tag editor

+ Fix imports for multi-word proto files.

* Migrate change-notetype

* Migrate deck options

* Bump target to es2020; simplify ts lib list

Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.

* Migrate import-csv

* Migrate i18n and fix missing output types in .js

* Migrate custom scheduling, and remove protobuf.js

To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.

One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.

With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.

This closes #2043.

* Allow tree-shaking on protobuf types

* Display backend error messages in our ts alert()

* Make sourcemap generation opt-in for ts-run

Considerably slows down build, and not used most of the time.
2023-06-14 22:47:37 +10:00
Damien Elmes
bac05039a7 Move protobuf generation into a separate crate; write .py interface in Rust
A couple of motivations for this:

- genbackend.py was somewhat messy, and difficult to change with the
lack of types. The mobile clients used it as a base for their generation,
so improving it will make life easier for them too, once they're ported.
- It will make it easier to write a .ts generator in the future
- We currently implement a bunch of helper methods on protobuf types
which don't allow us to compile the protobuf types until we compile
the Anki crate. If we change this in the future, we will be able to
do more of the compilation up-front.

We no longer need to record the services in the proto file, as we can
extract the service order from the compiled protos. Support for map types
has also been added.
2023-06-12 09:52:00 +10:00
Damien Elmes
7f6c410ca5
Various changes to I/O handling (#2513)
* Store coordinates as ratios of full size

* Use single definition for cappedCanvasSize()

* Move I/O review code into ts/image-occlusion

A bit simpler when it's all in one place.

* Reduce number precision, and round to whole pixels

>>> n=10000
>>> for i in range(1, int(n)): assert i == round(float("%0.4f" % (i/n))*n)

* Minor typing tweak

So, it turns out that typing is mostly broken in ts/image-occlusion.
We're importing from fabric which is a js file without types, so types
like fabric.Canvas are resolving to any.

I first tried switching to `@types/fabric`, which introduced a slew of
typing errors. Wasted a few hours trying to address them, before deciding
to give up on it, since the types were not complete. Then found fabric
has a 6.0 beta that introduces typing, and spent some time with that, but
ran into some new issues as it still seems to be a work in progress.
I think we're probably best off waiting until it's out and stabilized
before sinking more effort into this.

* Refactor (de)serialization of occlusions

To make the code easier to follow/maintain, cloze deletions are now decoded/
encoded into simple data classes, which can then be converted to Fabric objects
and back. The data objects handle converting from absolute/normal positions, and
producing values suitable for writing to text (eg truncated floats).

Various other changes:

- Polygon points are now stored as 'x,y x2,y2 ...' instead of JSON in cloze
divs, as that makes the handling consistent with reading from cloze deletion
text.
- Fixed the reviewer not showing updated placement when a polygon was moved.
- Disabled rotation controls in the editor, since we don't support rotation during
review.
- Renamed hideInactive to occludeInactive, as it wasn't clear whether the former
meant to hide the occlusions, or keep them (hiding the content). It's stored
as 'oi=1' in the cloze text.

* Increase canvas size limit, and double pixels when required.

* Size canvas based on container size

This results in sharper masks when the intrinsic image size is smaller
than the container, and more legible ones when the container is smaller than
the intrinsic image size.

By using the container instead of the viewport, we account for margins,
and when the pixel ratio is 1x, the canvas size and container size should
match.

* Disable zoom animation on editor load

* Default to rectangle when adding new occlusions

* Allow users to add/update notes directly from mask editing page

* The mask editor needs to work with css pixels, not actual pixels

The canvas and image were being scaled too large, which impacted
performance.
2023-05-31 13:45:12 +10:00
Damien Elmes
15dcb09036
Detect incorrect usage of triple slash in TypeScript (#2524)
* Migrate check_copyright to Rust

* Add a new lint to check accidental usages of /// in ts/svelte comments

* Fix a bunch of incorrect jdoc comments

* Move contributor check into minilints

Will allow users to detect the issue locally with './ninja check'
before pushing to CI.

* Make Cargo.toml consistent with other crates
2023-05-26 12:49:44 +10:00
Damien Elmes
7686cb8de8
Fix misaligned image occlusions (#2512)
* Cloze styling is not required in I/O notetype

* Use raw string for IO template

* Rename to notetype.css and use more specific ids

* Move internal i/o styling into runtime

Storing it in the notetype makes it difficult to make changes, and
makes it easier for the user to break.

* Fix misaligned occlusions

At larger screen sizes, the canvas was not increasing above its configured
size, so it ended up being placed top center instead of expanding to fit
the entire container area.

To resolve this, both the image and canvas are forced to the container
size, and the container is constrained to the size of the viewport,
with the same aspect ratio as the image.

Closes #2492
2023-05-23 11:59:50 +10:00
Damien Elmes
c49ea40ddf Automatically add NSIS plugins as part of the bundle process
Avoids the need to manually copy them into place
2023-05-20 10:49:00 +10:00
Hikaru Y
2fa63af9c2
Upgrade Svelte (#2506)
* Bump Svelte version

* Ignore Svelte a11y warnings
2023-05-18 17:04:58 +10:00
Damien Elmes
28021b76af Rerun eslint rules when tsconfig changes 2023-05-11 15:13:49 +10:00
Damien Elmes
87d416f1df Update fcitx plugin
Closes #2487
2023-05-02 15:57:24 +10:00
Damien Elmes
8abcb77d95 Revert Windows build to Qt 6.4; update to 6.4.3
Multiple users have reported that 6.5 is behaving sluggishly

https://forums.ankiweb.net/t/anki-2-1-62-beta/29302/9
2023-04-14 12:05:34 +10:00
Damien Elmes
7caa807f1d Upgrade to Qt 6.5 on Mac
This bumps the minimum required macOS version to 11 for Qt6.

Closes #2263
2023-04-12 16:12:41 +10:00
Damien Elmes
b1ed4ade9d Upgrade to Qt 6.5 on Windows/Linux 2023-04-11 16:57:34 +10:00
Damien Elmes
26c640805c Update Rust deps
axum-client-ip excluded, as it will need further work.
2023-03-31 14:38:24 +10:00
Damien Elmes
f497bd6a33 Bump Rust version 2023-03-31 14:11:33 +10:00
Mani
2bf134dc72
Feature image occlusion (#2367)
* add note types with occlusions and image fields

* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer

* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist

* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari

* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs

* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools

* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)

* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
     - for adding note using path to image
     - for editing note using note id

* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes

* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor

* implement generates notes and save notes
implemention to show toast components for messages

* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support

* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend

* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation

* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors

* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly

* add and get notetype else return errors

* fix: not showing occlusion

* Use a oneof for ImageClozeNoteResponse

Makes it clearer that only one of them can be returned

* Don't crash if image filename not provided

The second unwrap should be ok, as the input is utf8

* Refactor get_image_cloze_note

- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields

* Fix crash if image file unreadable

+ Use our read_file helper for better error context

* Add metadata() helper

* Fix crash if file metadata can't be read

* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes

* update color in reviewer and ftl strings

* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent

* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also

* fix border width and color in reviewer canvas
- rename variable

* refactor cloze div generate and remove angle

* fix origin when drawn outside of canvas from right

* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only

* fix lint errors & update image size in editor canvas based on height and width

* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges

* implemented undo redo with canvas state

- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo

* remove background image from canvas and used css to put image tag below canvas editor

- set image width and height after adding image

* fix for polygon points, add br in cloze strings, & toogle masks button

- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)

* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border

* fix undo after undo happen, use transparent color in draw mode
2023-03-29 12:33:19 +10:00
Kieran Black
c691c9bcf6
bump walkdir from 2.3.2 to 2.3.3 (#2460)
* bump walkdir from 2.3.2 to 2.3.3

Build was failing on windows due to walkdir matching . as any folder starting with . instead of as the cwd.

* change name in CONTRIBUTORS

* change name back in CONTRIBUTORS
2023-03-29 11:54:27 +10:00
Euan Kemp
19cf375152
Don't download nodejs if NODE_BINARY is set, add YARN_BINARY (#2446)
* Don't download nodejs if NODE_BINARY is set

Some build environments, such as nixpkgs, restrict network access and
thus would prefer to not download anything at all. Setting PROTOC_BINARY
and friends makes the build system not download stuff, and the same
should be true for nodejs

* Allow setting YARN_BINARY for the build system

* Add myself to CONTRIBUTORS

As required by CI
2023-03-18 13:44:46 +10:00
Damien Elmes
76d8807315 Ensure backend gets rebuilt after git changes 2023-02-22 15:58:39 +10:00
Damien Elmes
0a870f75a4 Anki version needs to be resolved at configure run time, not build time
Fixes incorrect info in wheels when version bumped
2023-02-22 15:58:38 +10:00
Matthias Metelka
e53f38a78e
Add missing Qt styles for disabled state (#2386)
* Add missing styles for disabled state

* Update aqt.rs
2023-02-20 18:27:12 +10:00
Damien Elmes
ad74a01491 Fix yarn install failing if node binary unavailable
The paths we were using were relative, and were breaking if cwd is
changed.
2023-02-10 15:11:36 +10:00
RumovZ
855dc9d75b
Add Rust bin to deprecate unused ftl entries (#2364)
* Add Rust bin to deprecate unused ftl entries

* Align function names with bin names

* Support passing in multiple ftl roots

* Use source instead of jsons for deprecating

* Fix CargoRun not working more than once (dae)

* Add ftl:deprecate (dae)

* Deprecate some strings (dae)

This is not all of the strings that are currently unused

* Check json files before deprecating; add allowlist (dae)

The scheduler messages we'll probably want to reuse for the v2->v3
transition, so I'd prefer to keep them undeprecated for now.

* Deprecate old bury options (dae)

* Support gathering usages from Kotlin files for AnkiDroid (dae)

* Update json scripts (dae)

* Remove old deprecation headers

* Parameterize JSON roots to keep

* Tweak deprecation message (dae)
2023-02-07 11:56:14 +10:00
Damien Elmes
b97d1ac074 Protobufjs fixed the relative path issue 2023-02-03 09:31:42 +10:00
Damien Elmes
de86d6b40f Update protobufjs to remove transitive dependency on taffydb
Fixes CVE-2019-10790

This required the addition of -p proto due to
https://github.com/protobufjs/protobuf.js/issues/1855
2023-02-02 17:43:25 +10:00
Damien Elmes
21cd4f2f17 Move Python setup into ninja_gen
This matches the node handling
2023-01-26 10:00:14 +10:00
Damien Elmes
17b33f8298
Use Rust nightly for formatting (#2348)
* Support specifying a working dir to a build command

* Use nightly for formatting

* Pass valid TERM in from environment

Rustfmt depends on a valid setting, and not just the var to be non-empty.

* Wrap comment
2023-01-25 23:35:53 +10:00
Mani
5bc75a7885
Use a ninja variable for node binary (#2346)
* Use a ninja variable for node binary

* Update docs (dae)
2023-01-25 21:05:11 +10:00
Damien Elmes
96a9dba67d Ensure svelte changes trigger dprint run 2023-01-23 20:45:55 +10:00
Mani
da7d4dd2fc
Use a ninja variable for Protoc binary (#2345)
* Use a ninja variable for Protoc binary

* fix whitespace
2023-01-23 20:44:47 +10:00
Damien Elmes
ff59b33c54 Use a ninja variable for Python binary
If we're going to allow for swapping out other dependencies with local
versions, we don't want to have to be passing them around everywhere
they are used.
2023-01-23 17:27:07 +10:00
Damien Elmes
943dddf28f
Update Rust deps (#2332)
* Temporarily disable hakari

* Upgrade compatible deps except Chrono

* Update semver-incompatible crates

* Re-enable hakari

* Update licenses & cargo-deny

* Fix new clippy lints

* Update to latest Rust
2023-01-18 22:24:29 +10:00
Damien Elmes
ded805b504
Switch Rust import style (#2330)
* Prepare to switch Rust import style

* Run nightly format

Closes #2320

* Clean up a few imports

* Enable comment wrapping

* Wrap comments
2023-01-18 21:39:55 +10:00
Damien Elmes
cf45cbf429
Rework syncing code, and replace local sync server (#2329)
This PR replaces the existing Python-driven sync server with a new one in Rust.
The new server supports both collection and media syncing, and is compatible
with both the new protocol mentioned below, and older clients. A setting has
been added to the preferences screen to point Anki to a local server, and a
similar setting is likely to come to AnkiMobile soon.

Documentation is available here: <https://docs.ankiweb.net/sync-server.html>

In addition to the new server and refactoring, this PR also makes changes to the
sync protocol. The existing sync protocol places payloads and metadata inside a
multipart POST body, which causes a few headaches:

- Legacy clients build the request in a non-deterministic order, meaning the
entire request needs to be scanned to extract the metadata.
- Reqwest's multipart API directly writes the multipart body, without exposing
the resulting stream to us, making it harder to track the progress of the
transfer. We've been relying on a patched version of reqwest for timeouts,
which is a pain to keep up to date.

To address these issues, the metadata is now sent in a HTTP header, with the
data payload sent directly in the body. Instead of the slower gzip, we now
use zstd. The old timeout handling code has been replaced with a new implementation
that wraps the request and response body streams to track progress, allowing us
to drop the git dependencies for reqwest, hyper-timeout and tokio-io-timeout.

The main other change to the protocol is that one-way syncs no longer need to
downgrade the collection to schema 11 prior to sending.
2023-01-18 12:43:46 +10:00
dependabot[bot]
4e92c29815
Bump tokio from 1.23.0 to 1.23.1 (#2303)
Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.23.0 to 1.23.1.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.23.0...tokio-1.23.1)

---
updated-dependencies:
- dependency-name: tokio
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-07 10:01:56 +10:00
Damien Elmes
30bf5f8b39 Fix 'git submodule' after git security update 2023-01-03 12:59:50 +10:00
Damien Elmes
766e28d64d Clean up build artifacts between runs 2022-12-30 15:22:11 +10:00
Damien Elmes
e33bed2a25 Fix incorrect packaging of fcitx libs
Transform was being applied to ./symlinks

Closes #2278
2022-12-21 19:31:13 +10:00
Damien Elmes
9cb54ad797 Ensure py.typed file added to _aqt folder in wheel
Closes #2276
2022-12-21 11:49:49 +10:00
Damien Elmes
f41a7a8125 Fix old graphs failing to appear
https://forums.ankiweb.net/t/2-1-55-old-statistics-window-broken/25491
2022-12-19 11:46:38 +10:00
Damien Elmes
fa625d7ad8
Minor Rust cleanups (#2272)
* Run cargo +nightly fmt

* Latest prost-build includes clippy workaround

* Tweak Rust protobuf imports

- Avoid use of stringify!(), as JetBrains editors get confused by it
- Stop merging all protobuf symbols into a single namespace

* Remove some unnecessary qualifications

Found via IntelliJ lint

* Migrate some asserts to assert_eq/ne

* Remove mention of node_modules exclusion

This no longer seems to be necessary after migrating away from Bazel,
and excluding it means TS/Svelte files can't be edited properly.
2022-12-16 21:40:27 +10:00
Damien Elmes
01caec2a72 Fix wrong Qt version in macOS bundle 2022-12-16 16:53:58 +10:00
Damien Elmes
e0c4ba4b60 Revert to Qt 6.3.1 on macOS
Due to flicker reported on #2263. 6.3.1 was used in the 2.1.54 and is
the more conservative choice; we can trial 6.3.2 after release.
2022-12-14 15:25:10 +10:00
Damien Elmes
09bfe104d8 Avoid setting path when invoking git
We don't need the amended path, and it seems to break things for
a user:

https://forums.ankiweb.net/t/anki-2-1-55-beta-5-6/24870/89
2022-12-08 12:44:39 +10:00
Damien Elmes
0ebe70fe23 Bump Mathjax version 2022-12-04 18:01:26 +10:00
Damien Elmes
7f5e3c8106 Add env var to enable sourcemaps
They slow down the build, so are not on by default.
2022-12-04 11:37:16 +10:00
Damien Elmes
df38bc627c Stop removing build file
Since we reconfigure automatically, this should no longer be necessary.
2022-12-03 19:32:07 +10:00
Damien Elmes
f623ab5317 Automatically regenerate build.ninja and re-run when build fails quickly 2022-12-01 19:40:49 +10:00
Damien Elmes
e3167c4e3c Update incompatible crates 2022-11-30 12:38:10 +10:00
Damien Elmes
b4f4df0030 Pin chrono; update compatible Rust crates
Also pin reqwest in our other crates
2022-11-30 12:38:10 +10:00
Damien Elmes
0ac7969e2a Use workspace package info in more crates; mark private for cargo-deny 2022-11-30 12:19:56 +10:00
Damien Elmes
3b8a7ab132 Fix clippy warning 2022-11-28 14:42:03 +10:00
Damien Elmes
29adf9eee0 Fix submodule sync when nested in another repo on Windows 2022-11-28 14:37:50 +10:00
Damien Elmes
e497a56f54 Re-enable formatting for .toml files 2022-11-28 09:16:28 +10:00
Damien Elmes
c45c1a354c Add missing qt dep to mypy/pylint 2022-11-27 16:45:58 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Damien Elmes
1c1fbde733 move top level scripts into makefile 2020-01-04 12:21:58 +10:00
Damien Elmes
2fe250bcd5 split out rename-with-buildhash 2020-01-04 07:53:20 +10:00
Damien Elmes
335430a9a6 add build hash to generated wheels
ensures devel builds always get reinstalled, since they don't match
the declared version in the wheel
2020-01-03 15:47:15 +10:00
Damien Elmes
e2ede3af0e output into dist/ 2020-01-03 14:32:26 +10:00