Commit Graph

16 Commits

Author SHA1 Message Date
Damien Elmes
cb8007ce30 Move .py i18n method generation to Rust 2023-07-03 15:58:46 +10:00
Damien Elmes
4c76e3150b Move .ts i18n method generation to Rust
Based on a similar approach I used for AnkiDroid. The separate modules
file has been integrated into ftl.js.
2023-07-03 14:36:09 +10:00
Damien Elmes
40e1520acb Drop workspace-hack in favor of workspace deps
Workspace deps were introduced in Rust 1.64. They don't cover all the
cases that Hakari did unfortunately, but they are simpler to maintain,
and they avoid a couple of issues that Hakari had:

- It sometimes made updating dependencies harder due to the locked versions,
so you had to disable Hakari, do the updates, and then re-generate (
e.g. 943dddf28f)
- The current Hakari config was breaking AnkiDroid's build, as it was
stopping a cross-compile from functioning correctly.
2023-06-23 17:41:31 +10:00
Damien Elmes
9701055eb5 Add support for using n2 instead of ninja
Provides better visibility into what the build is currently doing.
Motivated by slow node.js downloads making the build appear stuck.

You can test this out by running ./tools/install-n2 then building
normally. Please report any problems, and 'cargo uninstall n2' to get
back to the old behaviour. It works on Windows, but prints a new line
each second instead of redrawing the same area.

A couple of changes were required for compatibility:

- n2 doesn't resolve $variable names inside other variables, so the
resolution needs to be done by our build generator.
- Our inputs and outputs in build.ninja need to be listed in a deterministic
order to avoid unwanted rebuilds. I've made a few other tweaks so the
build file should now be fully-deterministic.
2023-06-15 17:17:56 +10:00
Damien Elmes
26c640805c Update Rust deps
axum-client-ip excluded, as it will need further work.
2023-03-31 14:38:24 +10:00
Damien Elmes
943dddf28f
Update Rust deps (#2332)
* Temporarily disable hakari

* Upgrade compatible deps except Chrono

* Update semver-incompatible crates

* Re-enable hakari

* Update licenses & cargo-deny

* Fix new clippy lints

* Update to latest Rust
2023-01-18 22:24:29 +10:00
Damien Elmes
b4f4df0030 Pin chrono; update compatible Rust crates
Also pin reqwest in our other crates
2022-11-30 12:38:10 +10:00
Damien Elmes
0ac7969e2a Use workspace package info in more crates; mark private for cargo-deny 2022-11-30 12:19:56 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Damien Elmes
063623af3c Format .toml files with dprint 2022-11-09 20:03:49 +10:00
Damien Elmes
cfb309e6b3 Update Rust deps 2022-09-24 13:22:46 +10:00
Damien Elmes
26123ce229 update to edition 2021 2021-11-18 20:51:10 +10:00
Damien Elmes
944b064e54 update Rust deps 2021-10-02 20:42:03 +10:00
Damien Elmes
59e17950ad update most rust deps; skip rusqlite 2021-06-25 15:35:25 +10:00
Damien Elmes
e4002d7a5e update to latest Fluent 2021-03-27 13:24:11 +10:00
Damien Elmes
9aece2a7b8 rework translation handling
Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.

This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.

The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.

Other changes:

- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module
2021-03-26 09:41:32 +10:00