37151213cd
10 Commits
Author | SHA1 | Message | Date | |
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Matthias Metelka
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43ce4cacc6
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Give containers brighter color than canvas (#2220)
* Give deck browser table an elevated container look * Tweak colors of elevated containers (e.g. in deck options) * Prepare editor fields for custom backgrounds * Tweak field margin and add explanatory comment |
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Damien Elmes
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ea5153e7a4 | Re-enable formatting for .svelte files | ||
Damien Elmes
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |
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Matthias Metelka
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68fa661b53
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Finish #2070: Single overlay instead of per field (#2144)
* Move up MathjaxOverlay to be initialized only once * Move ImageOverlay to NoteEditor root * Move Symbols Overlay to NoteEditor root * Refactor image overlay to not require second mutation observer * Use elevation + overflow:hidden in Editorfield * Make it possible to show input next to each other again * Set handle background color to code bg * Make Collapsible unmount the component * Simplify how decorated elements are mounted * Set RichTextInput background to frame-bg again * Strip out FocusTrap code * Revert "Make Collapsible unmount the component" This reverts commit 52722065ea199fa57ae750fa34bf47ee1c5aab3c. * Allow clicking on label container to unfocus field * Fix mathjax overlay resetting too its api too soon * Allow scrolling on overlays * Set focus-border border-color in focused field * Fix background color of fields * Add back grid-gap removed it during merge to see if margin-top would behave any differently - which is not the case. * Fix double border issue within Collapsible.svelte * Format * Edit appearance of focused fields a bit * Remove unused properties * Include elevation in button_mixins_lib * Give label-container a background color Co-authored-by: Henrik Giesel <hengiesel@gmail.com> |
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Matthias Metelka
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62266aece4
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Fix duplicate highlight and improve aesthetic (#2102) | ||
Henrik Giesel
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1a87937973
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Fix sticky field labels - Make editor toolbar+tag editor non sticky in editor (#2058)
* Add back overflow:hidden to field descriptions * Add explaining comment * Put back overflow:hidden in FieldsEditor * Move inline padding from Fields component but EditorField+LabelContainer * Simplify editor design by making editor toolbar not sticky * Make tag editor in note editor non-sticky as well * Fix merge mess * The floating elements were portaled because I passed in undefined and they have a default argument - Fix unrelated to PR |
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Henrik Giesel
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3642dc6245
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Use WithFloating for MathjaxOverlay (#2011)
* Allow passing in reference into WithFloating as prop * Fix WithAutocomplete * Fix WithFloating for MathjaxOverlay * Add resize-store * Allow passing debug=True to jest_test for debugger support (#2013) * Disable auto-closing of HTML tags https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3 Closes #1963 * Add slight margin to MathjaxEditor * Enable passing offset and shift to WithFloating * Hide overflow of mathjax editor * Add automatic hide functionality to sveltelib/position * Last polishes for Surrounder class (#2017) * Make private properties in Surrounder truly private * Fix remove logic of Surrounder * No reason for toggleTriggerRemove to be async * Allow using alt-shift to set all remove formats but this one * modifyFormat => updateFormat * Fix formatting * Fix field descriptions blocking cursor from being set (#2018) - happens when focus is in HTML editor * Remove hiding functionality again until it's really useful * Add support for autoPlacement * Implement new WithFloating that supports manually calling position() * Implement hide mechanisms * Add option in math dropdown to toggle MathJax rendering (#2014) * Add option in math dropdown to toggle MathJax rendering Closes #1942 * Hackily redraw the page when toggling MathJax * Add Fluent string * Default input setting in fields dialog (#1987) (kleinerpirat) * Introduce field setting to use plain text editor by default (kleinerpirat) * Remove leftover function from #1476 * Use boolean instead of string * Simplify clear_other_field_duplicates * Convert plain text key to camelCase * Move HTML item below the existing checkbox, instead of to the right (dae) Showing it on the right is more space efficient, but feels a bit cluttered IMHO. * Fix not being able to scroll when mouse hovers PlainTextInput (#2019) * Remove overscroll-behavior: none for * (all elements) * Revert "Remove overscroll-behavior: none for * (all elements)" This reverts commit 189358908cecd03027e19d8fe47822735319ec17. * Use body instead of *, but keep CSS rule * Unify two CSS rules * Remove console.logs * Reposition mathjax menu on switching between inline/block * Implement WithOverlay * Implement FloatingArrow * Display overlay with padding and brighter background * Rename to MathjaxOverlay * Simplify MathjaxOverlay component overall * Rename ImageHandle to image overlay * Generally fix ImageOverlay again * Increase z-index of StickyContainer * Fix setting block or inline on mathjax * Add reasons in closing-{click,keyup} * Have both WithFloating and WithOverlay use a simple show flag instead of a store * Remove subscribe-trigger * Fix clicking from one mathjax element to another * Check before executing cleanup * Do not wait for elements to mount before slotting in With{Floating,Overlay} * Allow using reference slot for WithFloating and WithOveray * Add inline argument to options * Add support for inline slot in WithOvelay * Use WithFloating for RemoveFormatButton * Remove last uses of DropdownMenu and WithDropdown * Remove all of the bootstrap dropdown components * Fix closing behavior of several buttons and ImageOverlay * Increase popover padding to 6px * Find a different way to create some padding at the bottom of the fields ...before the tag editor @kleinerpirat I think is what this css what trying to achieve? * Satisfy tests * Use removeStyleProperties in ImageOverlay * Use notify function in WithOverlay and WithFloating * Do not use portal for WithFloating and WithOverlay Allows for scrolling * Set hidden to default false in Rich/Plain TextInput * Reset handle when changing mathjax elements via click * Restrict size of empty mathjax image * Prevent sticky labels from obscuring menus * Remove several overflow-hidden * Fix empty string being falsy bug when editing mathjax * Do not import portal anymore * Use { reason, originalEvent } instead of symbol as update to modified event store * Fix closing behavior of image overlay (do not close after resize) * Simplify Collapsible * Use removeStyleProperties in Collapsible * Satisfy eslint * Fix latex shortcuts being mounted * Fix mathjax overlay not focusable in first field * Neither hide image overlay on escaped * Fix Block ButtonDropdown wrapping * Bring back portal to fix tag editor |
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Matthias Metelka
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5f6ac1a916
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Field redesign (#2002)
* Adjust size of legacy buttons * Revert "Adjust size of legacy buttons" This reverts commit fb888fe1db9050c34b1a7b0820e6da5ac91ccee6. * Remove unused function from #1476 * Use outline version for tag icon * Add chevron icons * Remove code icons, keep one pin icon version * Add code-bg color * Redesign fields * Remove unused import * Fix imports * Move PlainTextBadge between editing inputs where it belongs :) * Make whole separator line clickable * Fix transition and format * Don't show toggle when field is collapsed * Show toggle only on hover for mobile I'd like to implement a swipe mechanism. * Use tweened SVG for triangle instead of CSS hack * Implement more obvious HTML toggle on bottom right * Reduce field height by a few pixels * Reduce field height by two pixels * Show HTML toggle when PlainTextInput is active, regardless of hover/focus * Remove RichTextBadge.svelte * Create separate collapsed field state this means users can collapse fields with the HTML editor open and it will stay open when the field is expanded again. * Add slide out animation to EditingArea, RichTextInput and PlainTextInput only for collapsing, because it is choppy on expansion (common issue with Svelte transitions). * Fix aliasing issue on focused field corners * Make StickyBadge feel more responsive * Move StickyBadge closer to field border * Adjust field gutter/margins * Make LabelContainer sticky to make field operations accessible on fields with a lot of content. * Add back html icons, remove visual editor icons * Revert "Add code-bg color" This reverts commit 4200f354193710b3acd9bcf84b67958e200ddcdb. * Add rich text icon, remove strikethrough code icon * Revert PlainTextBadge to original position * Adjust margins in FieldState * Rename PlainTextBadge to SecondaryInputBadge in preparation for #1987 * Run eslint and prettier * Make whole LabelContainer clickable area for collapse/expand * Revert "Add slide out animation to EditingArea, RichTextInput and PlainTextInput" This reverts commit 9a2b3410d0ead37ae1da408d68e14507a058a613. * Fix error on collapse/expansion this was caused by the {#if} blocks, which resulted in the deletion of original EditingAreas. * Refocus when toggling chevron and secondary input badge * Revert "Revert "Add code-bg color"" This reverts commit 1cfd3bda65354ab90c1ab4cbbef47596a1be8754. * Use single rotating chevron icon and make it RTL-compatible * Remove redundant CSS transition rule * Introduce animated Collapsible component and fix refocus on toggle * Do not try to force repaint, as it is not required * Remove RTL store from LabelContainer the direction is already applied globally. * Collapse secondary input with field * Add focusedField to NoteEditorAPI * Replace :global CSS selector with class .visible thus removing the assumption that the component is used inside an EditorField. https://github.com/ankitects/anki/pull/2002#discussion_r944876448 * Use named function syntax instead of function expressions * Add explanation comment * Remove unnecessary :bind directive * Create CollapseBadge component * Move :global selector into .plain-text-input * Add comment explaining box-shadow pseudo-element * Move Collapsible from EditingArea, PlainTextInput and RichTextInput into user components * Rename SecondaryInputBadge to PlainTextBadge and remove generalization logic I kept the rich text icon inside icons.ts for future use. * Sort imports * Fix background-color for duplicates not showing with yet another pseudo-element :) The pseudo-element that covers up field borders on scroll caused this issue. Fighting fire with fire here. * Increase size of plain text toggle to original value again This makes the clickable area a bit bigger and looks slightly more consistent with StickyBadge. * Scrap pseudo-element mess in LabelContainer and tackle the actual issue * Add class .visible to StickyBadge too This introduces a peculiar bug: The active prop of StickyBadge resets to false when the mouse leaves the field - regardless of the actual back-end value. * Fix sticky badge resetting on mouseleave/blur * Apply overflow: hidden only during transition fixes MathJax handle getting cut off by fields * Remove unused variable * Fix visual bug caused by overflow:hidden not applying in time I tried several asynchronous approaches, but they all caused issues: either they prevented the CSS transition or they made field inputs lose focus. In the end I resorted to direct, synchronous DOM-manipulation and added an explanatory comment. * Decrease Collapsible load time by blocking first transition I noticed the sliding animation has a hefty performance impact when a large number of fields is loaded simultaneously. Blocking the first transition (which isn't even visible) results in a big boost in load time. * Replace usages of gap with margins for children * Revert unnecessary removal of grid-gap definition * Correct comments about flex-gap property mistook that for grid-gap. * Resolve style issues * Add minimum targets to gap comment Co-authored-by: Henrik Giesel <hengiesel@gmail.com> |
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Henrik Giesel
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30bbbaf00b
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Use eslint for sorting our imports (#1637)
* Make eslint sort our imports * fix missing deps in eslint rule (dae) Caught on Linux due to the stricter sandboxing * Remove exports-last eslint rule (for now?) * Adjust browserslist settings - We use ResizeObserver which is not supported in browsers like KaiOS, Baidu or Android UC * Raise minimum iOS version 13.4 - It's the first version that supports ResizeObserver * Apply new eslint rules to sort imports |
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Henrik Giesel
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c2768e2188
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Translate Editor entirely to Svelte (#1403)
* Translate editor to Svelte Make editor fields grid rather than flexbox Refactor ButtonToolbar margins Remove remaining svelte.d.ts symlinks Implement saveNow Fix text surrounding Remove HTML editor button Clean up some empty files Add visual for new field state badges * Adds new IconConstrain.svelte to generalize the icon handling for IconButton and Badge Implement sticky functionality again Enable Editable and Codable field state badges Add shortcuts to FieldState badges Add Shift+F9 shortcut back Add inline padding back to editor fields, tag editor and toolbar Make Editable and Codable only "visually hidden" This way they are still updated in the background Otherwise reshowing them will always start them up empty Make empty editing area focusable Start with moving fieldsKey and currentFieldKey to context.ts Fix Codable being wrong size when opening for first time Add back drag'n'drop Make ButtonItem display: contents again * This will break the gap between ButtonGroup items, however once we have a newer Chromium version we should use CSS gap property anyway Fix most of typing issues Use --label-color background color LabelContainer Add back red color for dupes Generalize the editor toolbar in the multiroot editor to widgets Implement Notification.svelte for showing cloze hints Add colorful icon to notification Hook up Editable to EditingArea Move EditingArea into EditorField Include editorField in editor/context Fix rebasing issues Uniformly use SvelteComponentTyped Take LabelContainer out of EditingArea Use mirror-dom and node-store to export editable content Fix editable update mechanism Prepare passing the editing inputs as slots Pass in editing inputs as slots Use codable options again in codemirror Delete editor/lib.ts Remove CodableAdapter, Use more generic CodeMirror component Fix clicking LabelContainer to focus Use prettier Rename Editable to ContentEditable Fix writing Mathjax from Codable to Editable Correctly adjust output HTML from editable Refactor EditableStyles out of EditableContainer Pass Image and Mathjax Handle via slots to Editable Make Editable add its editingInputApi Make Editable hideable Fix font size not being set correctly Refactor both fieldFocused and focusInCodable to focusInEditable Fix focusIfField Bring back $activeInput Fix ClozeButton Remove signifyCustomInput Refactor MathjaxHandle Refactor out some logic into store-subscribe Fix Mathjax editor Use focusTrap instead of focusing div Delegate focus back to editingInput when refocusing focusTrap Elegantly move focus between editing inputs when closing/opening Make Codable tabbable Automatically move caret to end on editable and codable + remove from editingInput api Fix ButtonDropdown having two rows and missing button margins Make svelte_check and eslint pass Satisfy editor svelte_check Save field updates to db again Await editable styles before mounting content editable Remove unused import from OldEditorAdapter Add copyright header to OldEditorAdapter Update button active state from contenteditable * Use activateStickyShortcuts after waiting for noteEditorPromise * Set fields via stores, make tags correctly set * Add explaining comment to setFields * Fix ClozeButton * Send focus and blur events again * Fix Codable not correctly updating on blur with invalid HTML * Remove old code for special Enter behavior in tags * Do not use logical properties for ButtonToolbar margins * Remove getCurrentField Instead use noteEditor->currentField or noteEditor->activeInput * Remove Extensible type * Use context-property for NoteEditor, EditorField and EditingArea * Rename parameter in mirror-dom.allowResubscription * Fix cutOrCopy * Refactor context.ts into the individual components * Move focusing of editingArea up to editorField * Rename promiseResolve -> promiseWithResolver * Rename Editable->RichTextInput and Codable->PlainTextInput * Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea` * Refocus field after adding, so subscription to editing area is refreshed |