30bbbaf00b
4 Commits
Author | SHA1 | Message | Date | |
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Henrik Giesel
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64d46ca638
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Reverse-engineer surrounding with execCommand (#1377)
* Add utility functions for saving and restoring the caret location Implement surroundNoSplitting Clarify surroundNoSplitting comments Start implementing surroundSplitting and triggerIfSimpleInput Fix after rebase Implement findBefore / findAfter in lib/surround * to merge adjacent nodes into the surrounding nodes Use new prettier settings with lib/{location,surround} Fix imports that I missed to rename Add some tests for find-adjacent Split find-within from find-adjacent Normalize nodes after insertion in surroundNoSplitting Do not deep clone surroundNode -> no intention of supporting deep nodes, as normalization would be impossible Add some tests concerning nested surrounding nested nodes Select surroundedRange after surrounding Fix ascendWhileSingleInline A flawed first surround/trigger implementation Move trigger out of lib/surround Implement Input Manager as a way to handle bold on empty selection Switch bold button away from execCommand Pass in Matcher instead of selector to find-adjacent and surroundNoSplitting * Also adds a failing test for no-splitting Refactor find-adjacent * add failing test when findBefore's nodes have different amounts of child nodes Change type signature of find-adjacent methods to more single-concern Add test for surrounding where adjacent block becomes three Text elements Make nodes found within surrounded range extend the ranges endOffset Add base parameter to surroundNoSplitting to stop ascending beyond container Stop surrounding from bubbling beyond base in merge-match Make all tests pass Add some failing tests to point to future development Add empty elements as constant Implement a broken version of unsurround Even split text if it creates zero-length texts -> they are still valid, despite what Chromium says Rename {start,end} to {start,end}Container Add more unit tests with surround after a nested element Set endOffset after split-off possibly zero length text nodes Deal with empty elements when surrounding Only include split off end text if zero length Use range anchors instead off calcluating surroundedRange from offsets * this approach allows for removal of base elements when unsurrounding Comment out test which fail because of jsdom bugs We'll be able to enable them again after Jest 28 Make the first unsurround tests pass Add new failing test for unsurround text within tag Fix unsurround Test is deactivated until Jest 28 Rewrite input-manager and trigger callback after insertion Avoid creating zero length text nodes by using insertBefore when appropriate Implement matches vs keepMatches Make shadow root and editable element available on component tree Make WithState work with asynchronous updater functions Add new Bold/Italic/UnderlineButton using our logic Add failing test for unsurrounding * Move surround/ to domlib * Add jest dependency * Make find-within return a sum type array rather than two arrays * Use FoundMatch sum-type for find-above (and find-within) * Fix issue where elements could be cleared twice * if they are IN the range.endContainer * Pass remaining test * Add another failing test * Fix empty text nodes being considered for surrounding * Satisfy svelte check * Make on more type correct * Satisfy remaining tests * Add missing copyright header |
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Henrik Giesel
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dec0fbe845
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Refactor i18n (#1405)
Merging note: the typing changes were fixed in a separate PR. * Put rootDirs into subprojects - typings do not work for any ts or svelte files - if we set the 'rootDirs' in ts/tsconfig.json to '../bazel-bin/ts' and then inherit them from e.g. editor, the root will be changed to '../../bazel-bin/ts', however editor needs look in '../../bazel-bin/ts/editor' instead. * Rename i18n and i18n_helpers to i18n-generated and i18n - This way, we can restrict the awkwardness of importing files outside the ts directory within lib * Fix missing typing of i18n and backend_proto by adding back symlinks * Split up i18n-generated into i18n-{translate,modules} * Change i18n from singleton to functions * Revert "Put rootDirs into subprojects" This partially reverts commit e1d4292ce3979e7b7ee21bf3951b8a462d45c29c. It seems like this might not be necessary after all. However some other change made on this branch seems to have fixed the .svelte.d.ts imports * Introduce i18n-bundles to remove circular import There was a circular import i18n.ts <-> i18n-translate.ts * Create own directory for i18n * Move lib/i18n/translate to lib/translate * This restores tree shaking * Update tsconfig libs and module * es2018-2020 have wide support on all modern browsers including * Switch bundles and langs inside i18n to variables again * Add missing copyright header * Rename translate.ts to ftl.ts * Remove the symlinks again I added them to fix to have completion for tr, however this would have also have meant to abandon the tree shaking. As we want to have tree shaking, it's also not necessary to have the symlinks anymore * Revert "Update tsconfig libs and module" This reverts commit 0a96776a475e9901c1f9f3407c726d1d002fb9ef. * move withCollapsedWhitespace back to i18n/utils * Add back /ts as in rootDirs |
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Damien Elmes
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046c6c55d3 |
use extra rootDir in tsconfig instead of symlinks
The nice thing about the symlink approach is that it allowed tsc -b to function without any changes to the tsconfig.json file, but it meant there were extra links we had to maintain. So instead, we just add an extra rootDirs entry, and add two commented-out lines that can be uncommented when wanting to build with tsc directly. |
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Damien Elmes
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a3d9f90af5 |
update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder. |