Commit Graph

22 Commits

Author SHA1 Message Date
Damien Elmes
f3b6deefe9 Combine all backend methods into a single js/d.ts file, like in Python
Easier to import from, and allows us to declare the output of the build
action without having to iterate over all the proto filenames. Have
confirmed it doesn't break esbuild's tree shaking.
2023-07-03 13:46:38 +10:00
Damien Elmes
45f5709214
Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored

* Begin migration from protobuf.js -> protobuf-es

Motivation:

- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd

Approach/notes:

- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.

Other notable changes:

- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.

* Remove a couple of unused proto imports

* Migrate card info

* Migrate congrats, image occlusion, and tag editor

+ Fix imports for multi-word proto files.

* Migrate change-notetype

* Migrate deck options

* Bump target to es2020; simplify ts lib list

Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.

* Migrate import-csv

* Migrate i18n and fix missing output types in .js

* Migrate custom scheduling, and remove protobuf.js

To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.

One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.

With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.

This closes #2043.

* Allow tree-shaking on protobuf types

* Display backend error messages in our ts alert()

* Make sourcemap generation opt-in for ts-run

Considerably slows down build, and not used most of the time.
2023-06-14 22:47:37 +10:00
Damien Elmes
ea5153e7a4 Re-enable formatting for .svelte files 2022-11-28 09:17:39 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
RumovZ
cff04a288a
Fix card info not updating (#1957)
Update was not triggered if card id didn't change.
2022-07-12 10:34:48 +10:00
Henrik Giesel
5963791d85
Consider using --force-message for ts/protobuf.bzl (#1694)
* Use --force-message in ts/protobuf

* Remove some now unnecessary type assertions in deck-options/lib

* Satisfy formatter
2022-02-27 17:35:07 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Henrik Giesel
a8d4774cdb
Add _raw methods for all methods in the backend (#1594)
* Add _bytes methods for all methods in the backend

Expose get_note in qt/aqt/mediasrv.py

* Satisfy formatter

* Rename _bytes function to _raw and have them bytes as input

* Fix backend generation

* Use lib/proto/deckOptions in deck-options

* Add exposed_backend to qt/aqt/mediasrv.py

* Move some more backend methods to exposed_backend_list

* Use protobufjs for congrats and i18n

* Use protobufjs for completeTag

* Use protobufjs services in change-notetype

* Reorder post handlers in alphabetical manner

* Satisfy tests

* Remove unused collection methods

* Rename access_backend to raw_backend_request

* Use _vendor.stringcase instead of creating a new function

* Remove SKIP_UNROLL_OUTPUT

* Directly call _run_command in non _raw methods

* Remove TranslateString, ChangeNotetype and CompleteTag from SKIP_UNROLL_INPUT

* Remove UpdateDeckConfigs from SKIP_UNROLL_INPUT

* Remove ChangeNotetype from SKIP_UNROLL_INPUT

* Remove SKIP_UNROLL_INPUT

* Fix typing issue with translate_string

- Adds typing support for Protobuf maps in genbackend.py

* Do not emit convenience method for protobuf TranslateString
2022-01-21 21:32:39 +10:00
RumovZ
0e06a1c679
Webview margins (#1583)
* Improve side margins in card info screen

* Improve top margin in deck options screen

* Hide revlog time of day on narrow screens

* Remove monospace for now (dae)
2022-01-17 15:04:25 +10:00
Henrik Giesel
ab6a68ec49
Introduce our own Container, Row, and Col components (#1495)
* Refactor out Placeholder from CardInfo.svelte

* Add breakpoint parameter for Container

- Use `Container` component inside `TitledContainer`

* Build Item into Row

- Use Row in DeckOptionsPage instead of just Item

* Reengineer Container/Row/Col CSS

* Inline Badges next to Labels when Lable spans multiple rows

* Adjust margins for mobile

* Implement Col component breakpoints

* Move card-info to use new Container and Row components

* Join StickyHeader and StickyFooter to StickyContainer

* Remove default middle vertical-alignment for Badges again

* Satisfy tests

* Restore inline gutters in change-notetype Mapper

* Add some comment to Col and Container

* Fix breaking behavior in DeckOptionsPage when multi-column

* Add back toolbar left padding to counter-act buttongroup right margins

* Make Label in SwitchRow take more of available space
2021-11-17 13:49:52 +10:00
RumovZ
9b1d53e359 Use null for missing stats 2021-10-18 09:36:31 +02:00
RumovZ
0b3b3a5f33 sentCardId -> requestedCardId 2021-10-18 09:12:10 +02:00
RumovZ
8eed005db6 Use null for unset cardId 2021-10-18 09:11:00 +02:00
RumovZ
dc4f5adc44 Default to includeRevlog = true 2021-10-18 09:04:49 +02:00
RumovZ
2a93868922 Center placeholder 2021-10-18 09:01:25 +02:00
RumovZ
bbba21126f Improve clarity in card info code a tiny little bit 2021-10-18 09:01:25 +02:00
RumovZ
3c5e149176 Move update logic into CardInfo.svelte
Also use a simpler and faster way to avoid race conditions.
2021-10-18 09:01:24 +02:00
RumovZ
5062024974 Move update logic into CardInfo.svelte 2021-10-18 09:01:24 +02:00
RumovZ
4b5ea6c110 Make CardStats a separate component 2021-10-18 09:01:23 +02:00
RumovZ
a47453d5f3 Implement reactively updating Card Info 2021-10-18 09:01:22 +02:00
Damien Elmes
abad6c3844 layout tweaks to card info
- negative margins result in truncated text when the window size
is reduced, so avoid them
- having a 100% table inside a flexbox is not responsive - the table
does not adjust its size as the width is increased or decreased
- in order to look decent on narrow screens (eg phones), we allow
margin collapsing
- in order to look decent on wide screens, we limit the maximum
width to something that is readable
- hide some columns in portrait mode on narrow screens

I tried preserving the centering with margin-left/right: auto, but
could not get it looking right, so have had to move things back to
left alignment.
2021-10-14 19:28:33 +10:00
RumovZ
3672b0fe73
Switch CardInfoDialog to ts page (#1414)
* Only collect card stats on the backend ...

... instead of rendering an HTML string using askama.

* Add ts page Card Info

* Update test for new `col.card_stats()`

* Remove obsolete CardStats code

* Use new ts page in `CardInfoDialog`

* Align start and end instead of left and right

Curiously, `text-align: start` does not work for `th` tags if assigned
via classes.

* Adopt ts refactorings after rebase

#1405 and #1409

* Clean up `ts/card-info/BUILD.bazel`

* Port card info logic from Rust to TS

* Move repeated field to the top

https://github.com/ankitects/anki/pull/1414#discussion_r725402730

* Convert pseudo classes to interfaces

* CardInfoPage -> CardInfo

* Make revlog in card info optional

* Add legacy support for old card stats

* Check for undefined instead of falsy

* Make Revlog separate component

* drop askama dependency (dae)

* Fix nightmode for legacy card stats
2021-10-14 19:22:47 +10:00