Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.
This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.
The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.
Other changes:
- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module
- The previous commits moved the majority of the remaining global css
into components; move the remaining @emotion/css references into
ticks.scss and the styling of the Graph.svelte. This is not as elegant
as the emotion solution, but builds a whole lot faster, and most of
our styling can be scoped to a component anyway.
- Leave the .html files in ts/ for now. AnkiMobile uses them, and
AnkiDroid likely will in the future too. In the long run we'll likely
move to loading the JS into an existing page instead of loading a
separate page, but at that point we can just exclude the .html file from
copy_files_into_group() without affecting other clients.
Closes#1074
- svelte compilation outputs a separate .css file for each component
- compilation also adds an "import foo.css" to the top of each generated
.mjs file
- when the .mjs files are bundled into app.js, esbuild creates an app.css
as well
- graphs.scss was renamed to graphs_shared.scss and imported in the
top level GraphsPage. Henrik's style refactoring would be a better path
forward, but I needed to make this change for now, as the filenames were
conflicting.
- enable resolver patch on worker binary to ensure js imports work
on subsequent worker requests
- cache ts library content, and use unified interface for cache
- prepare for separate css outputs
Just a quick hack for now to store it in memory, as the temp file
conflicts on Windows due to the lack of a sandbox, and we don't really
have a need to write it to the filesystem anyway.
based on changes from upstream rules_svelte
Their code was using run_node() instead of ctx.actions.run(), which
seems to create a new worker for every CPU core, instead of respecting
the standard limit of 4.
Svelte 3.25.0 and onwards bundle compiler.mjs, which seems to be
preferentially used over the .js file. Presumably this is only breaking
on Windows due to the lack of a sandbox. Resolve by explicitly requesting
the .js file.
Issues that need fixing:
- when the editor saves the note with perform_op(), if it isn't modified,
no new undo entry is created, and perform_op then returns the changes
made by the previous operation instead
- the approach of fetching the last action in a subsequent backend
method is unsound, as another queued operation may sneak in first before
we have a chance to query the result - it would be better if it were
returned in a single atomic action
- redrawing the current card while editing is likely to make sound
autoplay annoyingly, and it has an unpleasant redraw. We may be better off
fading it out instead
Side note: the editor cursor moves to the start of the field when the
note is updated in another window - it might be nicer to have it move
the cursor to the end instead.