22bab988c6
6 Commits
Author | SHA1 | Message | Date | |
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Damien Elmes
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9122aab3ad | Fix a deprecation warning in Svelte | ||
Damien Elmes
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c8458fce16
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Update to Svelte 4, and update most other JS deps (#2565)
* eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has. |
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Damien Elmes
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45f5709214
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Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored
* Begin migration from protobuf.js -> protobuf-es
Motivation:
- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
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Damien Elmes
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7f5e3c8106 |
Add env var to enable sourcemaps
They slow down the build, so are not on by default. |
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Damien Elmes
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ecfa557043 | Skip minify in debug builds | ||
Damien Elmes
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |