Commit Graph

80 Commits

Author SHA1 Message Date
Damien Elmes
9600f033f7 Add reviewer_extras.css
Will help with https://github.com/ankidroid/Anki-Android-Backend/issues/313
2023-10-27 03:07:31 +10:00
Damien Elmes
9740393d72 Enforce curly bracket usage for one-statement ifs 2023-10-23 09:19:49 +10:00
Aristotelis
c828a2eb6f
Add APIs for IO card rendering (#2739)
* Refactor: Add index to shapes package

* Add shape draw callback API to setupImageCloze

* Expose IO drawing API, switch away from image cloze naming

We currently use "image occlusion" in most places, but some references to "image cloze" still remain. For consistency's sake and to make it easier to quickly find IO-related code, this commit replaces all remaining references to "image cloze", only maintaining those required for backwards compatibility with existing note types.

* Add cloze ordinal to shapes

* Do not mutate original shapes during (de)normalization

Mutating shapes would be a recipe for trouble when combined with IO API use by external consumers.

(makeNormal(makeAbsolute(makeNormal())) is not idempotent,
and keeping track of the original state would introduce
additional complexity with no discernible performance benefit
or otherwise.)

* Tweak IO API, allowing modifications to ShapeProperties

* Tweak drawShape parameters

* Switch method order

For consistency with previous implementation

* Run Rust formatters

* Simplify position (de)normalization

---------

Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-20 09:36:46 +10:00
Abdo
98715e593a
Improve presentation of importing results (#2568)
* Implement import log screen in Svelte

* Show filename in import log screen title

* Remove unused NoteRow property

* Show number of imported notes

* Use a single nid expression

* Use 'count' as variable name for consistency

* Import from @tslib/backend instead

* Fix summary_template typing

* Fix clippy warning

* Apply suggestions from code review

* Fix imports

* Contents -> Fields

* Increase max length of browser search bar

https://github.com/ankitects/anki/pull/2568/files#r1255227035

* Fix race condition in Bootstrap tooltip destruction

https://github.com/twbs/bootstrap/issues/37474

* summary_template -> summaryTemplate

* Make show link a button

* Run import ops on Svelte side

* Fix geometry not being restored in CSV Import page

* Make VirtualTable fill available height

* Keep CSV dialog modal

* Reword importing-existing-notes-skipped

* Avoid mentioning matching based on first field

* Change tick and cross icons

* List skipped notes last

* Pure CSS spinner

* Move set_wants_abort() call to relevant dialogs

* Show number of imported cards

* Remove bold from first sentence and indent summaries

* Update UI after import operations

* Add close button to import log page

Also make virtual table react to resize event.

* Fix typing

* Make CSV dialog non-modal again

Otherwise user can't interact with browser window.

* Update window modality after import

* Commit DB and update undo actions after import op

* Split frontend proto into separate file, so backend can ignore it

Currently the automatically-generated frontend RPC methods get placed in
'backend.js' with all the backend methods; we could optionally split them
into a separate 'frontend.js' file in the future.

* Migrate import_done from a bridgecmd to a HTTP request

* Update plural form of importing-notes-added

* Move import response handling to mediasrv

* Move task callback to script section

* Avoid unnecessary :global()

* .log cannot be missing if result exists

* Move import log search handling to mediasrv

* Type common params of ImportLogDialog

* Use else if

* Remove console.log()

* Add way to test apkg imports in new log screen

* Remove unused import

* Get actual card count for CSV imports

* Use import type

* Fix typing error

* Ignore import log when checking for changes in Python layer

* Apply suggestions from code review

* Remove imported card count for now

* Avoid non-null assertion in assignment

* Change showInBrowser to take an array of notes

* Use dataclasses for import log args

* Simplify ResultWithChanges in TS

* Only abort import when window is modal

* Fix ResultWithChanges typing

* Fix Rust warnings

* Only log one duplicate per incoming note

* Update wording about note updates

* Remove caveat about found_notes

* Reduce font size

* Remove redundant map

* Give credit to loading.io

* Remove unused line

---------

Co-authored-by: RumovZ <gp5glkw78@relay.firefox.com>
2023-08-02 20:29:44 +10:00
shunlog
a2cd9ec34d
Align code blocks to left (#2575)
* Align code blocks to left

Fixes #2573

* Update CONTRIBUTORS
2023-07-14 13:50:01 +10:00
Damien Elmes
f3b6deefe9 Combine all backend methods into a single js/d.ts file, like in Python
Easier to import from, and allows us to declare the output of the build
action without having to iterate over all the proto filenames. Have
confirmed it doesn't break esbuild's tree shaking.
2023-07-03 13:46:38 +10:00
Damien Elmes
45f5709214
Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored

* Begin migration from protobuf.js -> protobuf-es

Motivation:

- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd

Approach/notes:

- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.

Other notable changes:

- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.

* Remove a couple of unused proto imports

* Migrate card info

* Migrate congrats, image occlusion, and tag editor

+ Fix imports for multi-word proto files.

* Migrate change-notetype

* Migrate deck options

* Bump target to es2020; simplify ts lib list

Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.

* Migrate import-csv

* Migrate i18n and fix missing output types in .js

* Migrate custom scheduling, and remove protobuf.js

To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.

One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.

With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.

This closes #2043.

* Allow tree-shaking on protobuf types

* Display backend error messages in our ts alert()

* Make sourcemap generation opt-in for ts-run

Considerably slows down build, and not used most of the time.
2023-06-14 22:47:37 +10:00
Damien Elmes
1e00b7d4c4 Expose onUpdateHook/onShownHook via package 2023-05-31 15:19:09 +10:00
Damien Elmes
7f6c410ca5
Various changes to I/O handling (#2513)
* Store coordinates as ratios of full size

* Use single definition for cappedCanvasSize()

* Move I/O review code into ts/image-occlusion

A bit simpler when it's all in one place.

* Reduce number precision, and round to whole pixels

>>> n=10000
>>> for i in range(1, int(n)): assert i == round(float("%0.4f" % (i/n))*n)

* Minor typing tweak

So, it turns out that typing is mostly broken in ts/image-occlusion.
We're importing from fabric which is a js file without types, so types
like fabric.Canvas are resolving to any.

I first tried switching to `@types/fabric`, which introduced a slew of
typing errors. Wasted a few hours trying to address them, before deciding
to give up on it, since the types were not complete. Then found fabric
has a 6.0 beta that introduces typing, and spent some time with that, but
ran into some new issues as it still seems to be a work in progress.
I think we're probably best off waiting until it's out and stabilized
before sinking more effort into this.

* Refactor (de)serialization of occlusions

To make the code easier to follow/maintain, cloze deletions are now decoded/
encoded into simple data classes, which can then be converted to Fabric objects
and back. The data objects handle converting from absolute/normal positions, and
producing values suitable for writing to text (eg truncated floats).

Various other changes:

- Polygon points are now stored as 'x,y x2,y2 ...' instead of JSON in cloze
divs, as that makes the handling consistent with reading from cloze deletion
text.
- Fixed the reviewer not showing updated placement when a polygon was moved.
- Disabled rotation controls in the editor, since we don't support rotation during
review.
- Renamed hideInactive to occludeInactive, as it wasn't clear whether the former
meant to hide the occlusions, or keep them (hiding the content). It's stored
as 'oi=1' in the cloze text.

* Increase canvas size limit, and double pixels when required.

* Size canvas based on container size

This results in sharper masks when the intrinsic image size is smaller
than the container, and more legible ones when the container is smaller than
the intrinsic image size.

By using the container instead of the viewport, we account for margins,
and when the pixel ratio is 1x, the canvas size and container size should
match.

* Disable zoom animation on editor load

* Default to rectangle when adding new occlusions

* Allow users to add/update notes directly from mask editing page

* The mask editor needs to work with css pixels, not actual pixels

The canvas and image were being scaled too large, which impacted
performance.
2023-05-31 13:45:12 +10:00
Damien Elmes
7686cb8de8
Fix misaligned image occlusions (#2512)
* Cloze styling is not required in I/O notetype

* Use raw string for IO template

* Rename to notetype.css and use more specific ids

* Move internal i/o styling into runtime

Storing it in the notetype makes it difficult to make changes, and
makes it easier for the user to break.

* Fix misaligned occlusions

At larger screen sizes, the canvas was not increasing above its configured
size, so it ended up being placed top center instead of expanding to fit
the entire container area.

To resolve this, both the image and canvas are forced to the container
size, and the container is constrained to the size of the viewport,
with the same aspect ratio as the image.

Closes #2492
2023-05-23 11:59:50 +10:00
Hikaru Y
d2176ff712
Fix page scrolling when input box loses focus (#2508)
… if page content exceeds viewport.

- Set 'opacity' to 0 instead of setting 'left' to a large negative
  value to create an invisible but focusable button.
- Prevent page from scrolling by setting 'left/top' to the values
  of 'scrollX/scrollY'.
2023-05-22 13:57:39 +10:00
Austin S
eebd143a9f
Fix null error on window resizing (#2501)
* Fix null error on window resizing

* Be more specific in type cast (dae)
2023-05-17 16:52:38 +10:00
Hikaru Y
5f02765bb1
Fix custom font preloading sometimes not working (#2493)
It didn't work if both a reference to an external style sheet and
a description of a custom font are present in a style element.
2023-05-11 14:10:29 +10:00
Hikaru Y
779ca57660
Refactor CSS/image preloading; implement custom font preloading (#2356)
* Refactor CSS preloading

- Rename css.ts to preload.ts
- Rename type/function names
- Automatically remove style/link element on load/error event

* Refactor image preloading

- Reuse template element
- Change timeout value from 100ms to 200ms, as it often takes more than
  100ms to load even a single small image on a low-spec machine
- Refactor preloadAnswerImages():
  - Use 'new Image()' instead of <link rel=preload>
  - Stop calculating images that only appear on the answer side as
    cached images are resolved immediately

* Update tsconfig.json

es2020.string -> String.matchAll()
es2018.regexp -> RegExprMatchArray.groups

* Implement custom font preloading

Font files for some languages such as Chinese and Japanese can be as
large as 20MB, so we set the timeout value to 800ms for font preloading.
2023-05-10 13:26:02 +10:00
Mani
47a9db8221
fix image height issues in iOS safari (#2480)
* use i18n message when not showing image

* fix height for iOS

* some ui styling

* fix polygon draw in panzoom

* more ui styling and fixes
2023-04-26 16:01:04 +10:00
Damien Elmes
f6486da233
Various tweaks to I/O code (#2478)
* Allow user to select I/O notetype instead of enforcing a specific name

* Display a clearer error when I/O note is missing an image

Opening the card layout screen from "manage notetypes" was showing an
error about the Anki version being too old.

Replacement error is not currently translatable.

* Preserve existing notetype when adding I/O notetype

* Add a 'from clipboard' string

The intention is to use this in the future to allow an image occlusion
to be created from an image on the clipboard.

* Tweak I/O init

- Use union type instead of multiple nullable values
- Pass the notetype id in to initialization

* Fix image insertion in I/O note

- The regex expected double quotes, and we were using single ones
- Image tags don't need to be closed

* Use more consistent naming in image_occlusion.proto

* Tweaks to default I/O notetype

- Show the header on the front side as well (I presume this is what
users expect; if not am happy to revert)
- Don't show comments on card (again, I presume users expect to use
this field to add notes that aren't displayed during review, as they
can use back extra for that)

* Fix sticky footer missing background

Caused by earlier CSS refactoring
2023-04-19 15:30:18 +10:00
Mani
2bf134dc72
Feature image occlusion (#2367)
* add note types with occlusions and image fields

* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer

* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist

* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari

* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs

* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools

* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)

* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
     - for adding note using path to image
     - for editing note using note id

* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes

* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor

* implement generates notes and save notes
implemention to show toast components for messages

* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support

* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend

* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation

* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors

* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly

* add and get notetype else return errors

* fix: not showing occlusion

* Use a oneof for ImageClozeNoteResponse

Makes it clearer that only one of them can be returned

* Don't crash if image filename not provided

The second unwrap should be ok, as the input is utf8

* Refactor get_image_cloze_note

- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields

* Fix crash if image file unreadable

+ Use our read_file helper for better error context

* Add metadata() helper

* Fix crash if file metadata can't be read

* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes

* update color in reviewer and ftl strings

* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent

* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also

* fix border width and color in reviewer canvas
- rename variable

* refactor cloze div generate and remove angle

* fix origin when drawn outside of canvas from right

* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only

* fix lint errors & update image size in editor canvas based on height and width

* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges

* implemented undo redo with canvas state

- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo

* remove background image from canvas and used css to put image tag below canvas editor

- set image width and height after adding image

* fix for polygon points, add br in cloze strings, & toogle masks button

- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)

* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border

* fix undo after undo happen, use transparent color in draw mode
2023-03-29 12:33:19 +10:00
RumovZ
bd88c6d352
Ensure state mutator runs after card is rendered (#2421)
* Ensure state mutator runs after card is rendered

* Ensure ease buttons only show when states are ready

* Pass context into states mutator

* Revert queuing of state mutator hook

Now that context data is exposed users shouldn't rely on the question
having been rendered anymore.

* Use callbacks instead of signals and timeout

... to track whether the states mutator ran or failed.

* Make mutator async

* Remove State enum

* Reduce requests and compute seed on backend
2023-03-16 16:31:00 +10:00
Hikaru Y
09a946574b
Fix type box losing focus when switching IMEs (#2390) 2023-02-22 11:32:16 +10:00
Matthias Metelka
f169ee0933
Revamp Preferences, implement Minimalist Mode and Qt widget gallery to test GUI changes (#2289)
* Create widget gallery dialog

* Add WidgetGallery to debug dialog

* Use enum for its intended purpose

* Rename "reduced-motion" to "reduce-motion"

* Add another border-radius value

and make former large radius a bit smaller.

* Revamp preferences, add minimalist mode

Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native

* Indent QTabBar style definitions

* Add missing styles for QPushButton states

* Fix QTableView background

* Remove unused layout from Preferences

* Fix QTabView focused tab style

* Highlight QCheckBox and QRadioButton when focused

* Fix toolbar styles

* Reorder preferences

* Add setting to hide bottom toolbar

* Move toolbar settings above minimalist modes

* Remove unused lines

* Implement proper full-screen mode

* Sort imports

* Tweak deck overview appearance in minimalist mode

* Undo TitledContainer changes

since nobody asked for that

* Remove dynamic toolbar background from minimalist mode

* Tweak buttons in minimalist mode

* Fix some issues

* Reduce theme check interval to 5s on Linux

* Increase hide timer interval to 2s

* Collapse toolbars with slight delay when moving to review state

This should ensure the bottom toolbar collapses too.

* Allow users to make hiding exclusive to full screen

* Rename full screen option

* Fix hide mode dropdown ignoring checkbox state on startup

* Fix typing issue

* Refine background image handling

Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.

To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.

* Fix top toolbar getting huge when switching modes

The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.

* Prevent scrollbar from appearing on bottom toolbar resize

* Cleanup

* Put review tab before editing; fix some tab orders

* Rename 'network' to 'syncing'

* Fix bottom toolbar disappearing on UI > 100

* Improve Preferences layout by adding vertical spacers to the bottom

also make the hiding of video_driver and its label more obvious in preferences.py.

* Fix bottom toolbar animating on startup

Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.

* Hide/Show menubar in fullscreen mode along with toolbar

* Attempt to fix broken native theme on macOS

* Format

* Improve native theme on other systems by not forcing palette

with the caveat that theme switching can get weird.

* Fix theme switching in native style

* Remove redundant condition

* Add back check for Qt5 to prevent theme issues

* Add check for macOS before setting fusion theme

* Do not force scrollbar styles on macOS

* Remove all of that crazy theme logic

* Use canvas instead of button-bg for ColorRole.Button

* Make sure Anki style is always based on Fusion

otherwise we can't guarantee the same look on all systems.

* Explicitly apply default style when Anki style is not selected

This should fix the style not switching back after it was selected.

* Remove reduncant default_palette

* Revert 8af4c1cc2

On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.

* Rename AnkiStyles enum to WidgetStyle

* Fix theme switching shades on same theme

* Format

* Remove unused placeholderText

that caused an error when opening the widget gallery on Qt5.

* Check for full screen windowState using bitwise operator

to prevent error in Qt5.

Credit: https://stackoverflow.com/a/65425151

* Hide style option on Windows

also exclude native option from dropdown just in case.

* Format

* Minor naming tweak
2023-01-18 21:24:16 +10:00
Matthias Metelka
9f8667fb47
Auto-hide toolbar in Reviewer (#2262)
* Give webviews a slide-in animation

if reduced motion isn't set.

* Auto-hide toolbar in review mode

moving the mouse above the main webview expands the toolbar. When the mouse leaves the toolbar, it will collapse after a delay of 2s.

* Save some space on bottom toolbars

* Use props for all hard-coded transition durations

and decrease most commonly used duration (200ms) to 150ms.

* Move auto-hide logic into ToolbarWebView

and handle auto-hide specific events in the respective webview subclasses.

* Fix typing issues

* Fix flickering issue

* Add auto_hide_toolbar opt-in to preferences

* Rename hide_toolbar to collapse_toolbar

to better describe the dock-like behaviour.

* Rename setting to minimize_distractions

* Reduce calls to pm in eventFilter

* Run formatter

* Revert setting title to something more specific

* Increase default animation time to 180ms

* Inset toolbar in review mode

when auto-hide is not enabled.

* Use card background on toolbar and add glass effect

* Use flatten/elevate over inset/outset

* Use flatten/elevate over inset/outset

* Update toolbar.py

* Fix toolbar background delay

* Tweak styles

* Use "collapse" instead of "auto-hide"

* Fix background misalignment in collapse mode

* Do not collapse toolbar when pointer is outside MainWebView

* Reduce hide_timer interval to 1000ms

* Use CSS to hide toolbar instead of setting webview height

* Add guard to prevent backdrop-filter: blur on Qt 5.14

* Apply transition to body instead of toolbar

to not complicate things for #2301.

* Fix Qt 5.14 and apply guard globally

* Fix background image scaling difference

* Tweak preference wording (dae)
2023-01-09 14:39:31 +10:00
Matthias Metelka
6481899454
Fix some more RTL issues (#2244)
* Swap flag and mark indicator position in RTL mode

* Make buttons of bottom toolbar align to edge of screen in RTL mode

* Use start instead of left and end instead of right
2022-12-08 22:29:56 +10:00
Damien Elmes
b2049209ff Re-enable formatting for .ts files
There are some style differences compared to prettier, and not all are
necessarily an improvement, but it's much faster now.
2022-11-28 09:33:04 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
kelciour
3973f27ee4
Maybe preload images (#2165) 2022-11-04 10:07:51 +10:00
Matthias Metelka
8025936480
Add margin to buttons in reviewer (#2161) 2022-11-02 18:27:37 +10:00
Hikaru Y
76065e843b
Fix scrolling with keys / keyboard event listeners not working on answer side (#2099)
* Revert "Fix reviewer shortcuts being inaccessible due to IME"

This reverts commit 5bf031f1e3.

* Work around WebEngine/IME bug in Qt6
2022-10-03 12:53:09 +10:00
Matthias Metelka
8142176f84
Introduce new color palette using Sass maps (#2016)
* Remove --medium-border variable

* Implement color palette using Sass maps

I hand-picked the gray tones, the other colors are from the Tailwind CSS v3 palette.

Significant changes:
- light theme is brighter
- dark theme is darker
- borders are softer

I also deleted some platform- and night-mode-specific code.

* Use custom colors for note view switch

* Use same placeholder color for all inputs

* Skew color palette for more dark values

by removing gray[3], which wasn't used anywhere. Slight adjustments were made to the darker tones.

* Adjust frame- window- and border colors

* Give deck browser entries --frame-bg as background color

* Define styling for QComboBox and QLineEdit globally

* Experiment with CSS filter for inline-colors

Inside darker inputs, some colors like dark blue will be hard to read, so we could try to improve text-color contrast with global adjustments depending on the theme.

* Use different map structure for _vars.scss

after @hgiesel's idea: https://github.com/ankitects/anki/pull/2016#discussion_r947087871

* Move custom QLineEdit styles out of searchbar.py

* Merge branch 'main' into color-palette

* Revert QComboBox stylesheet override

* Align gray color palette more with macOS

* Adjust light theme

* Use --slightly-grey-text for options tab color

* Replace gray tones with more neutral values

* Improve categorization of global colors

by renaming almost all of them and sorting them into separate maps.

* Saturate highlight-bg in light theme

* Tweak gray tones

* Adjust box-shadow of EditingArea to make fields look inset

* Add Sass functions to access color palette and semantic variables

in response to https://github.com/ankitects/anki/pull/2016#issuecomment-1220571076

* Showcase use of access functions in several locations

@hgiesel in buttons.scss I access the color palette directly. Is this what you meant by "... keep it local to the component, and possibly make it global at a later time ..."?

* Fix focus box shadow transition and remove default shadow for a cleaner look

I couldn't quite get the inset look the way I wanted, because inset box-shadows do not respect the border radius, therefore causing aliasing.

* Tweak light theme border and shadow colors

* Add functions and colors to base_lib

* Add vars_lib as dependency to base_lib and button_mixins_lib

* Improve uses of default-themed variables

* Use old --frame-bg color and use darker tone for canvas-default

* Return CSS var by default and add palette-of function for raw value

* Showcase use of palette-of function

The #{...} syntax is required only because the use cases are CSS var definitions. In other cases a simple palette-of(keyword, theme) would suffice.

* Light theme: decrease brightness of canvas-default and adjust fg-default

* Use canvas-inset variable for switch knob

* Adjust light theme

* Add back box-shadow to EditingArea

* Light theme: darken background and flatten transition

also set hue and saturation of gray-8 to 0 (like all the other grays).

* Reduce flag colors to single default value

* Tweak card/note accent colors

* Experiment with inset look for fields again

Is this too dark in night mode? It's the same color used for all other text inputs.

* Dark theme: make border-default one shade darker

* Tweak inset shadow color

* Dark theme: make border-faint darker than canvas-default

meaning two shades darker than it currently was.

* Fix PlainTextInput not expanding

* Dark theme: use less saturated flag colors

* Adjust gray tones

* Fix nested variables not getting extracted correctly

* Rename canvas-outset to canvas-elevated

* Light theme: darken canvas-default

* Make canvas-elevated a bit darker

* Rename variables and use them in various components

* Refactor button mixins

* Remove fusion vars from Anki

* Adjust button gradients

* Refactor button mixins

* Fix deck browser table td background color

* Use color function in buttons.scss

* Rework QTabWidget stylesheet

* Fix crash on browser open

* Perfect QTableView header

* Fix bottom toolbar button gradient

* Fix focus outline of bottom toolbar buttons

* Fix custom webview scrollbar

* Fix uses of vars in various webviews

The command @use vars as * lead to repeated inclusion of the CSS vars.

* Enable primary button color with mixin

* Run prettier

* Fix Python code style issues

* Tweak colors

* Lighten scrollbar shades in light theme

* Fix code style issues caused by merge

* Fix harsh border color in editor

caused by leftover --medium-border variables, probably introduced with a merge commit.

* Compile Sass before extracting Python colors/props

This means the Python side doesn't need to worry about the map structure and Sass functions, just copy the output CSS values.

* Desaturate primary button colors by 10%

* Convert accidentally capitalized variable names to lowercase

* Simplify color definitions with qcolor function

* Remove default border-focus variable

* Remove redundant colon

* Apply custom scrollbar CSS only on Windows and Linux

* Make border-subtle color brighter than background in dark theme

* Make border-subtle color a shade brighter in light theme

* Use border-subtle for NoteEditor and EditorToolbar border

* Small patches
2022-09-16 14:11:18 +10:00
RumovZ
e39fb74e82
Enable state-dependent custom scheduling data (#2049)
* Enable state-dependent custom scheduling data

* Next(Card)States -> SchedulingStates

The fact that `current` was included in `next` always bothered me,
and custom data is part of the card state, so that was a bit confusing
too.

* Store custom_data in SchedulingState

* Make custom_data optional when answering

Avoids having to send it 4 extra times to the frontend, and avoids the
legacy answerCard() API clobbering the stored data.

Co-authored-by: Damien Elmes <gpg@ankiweb.net>
2022-09-05 16:48:01 +10:00
RumovZ
31b7464c67
Add card meta for persisting custom scheduling state (#2040)
* Add card meta for persisting custom scheduling state

* Rename meta -> custom_data

* Enforce limits on size of custom data

Large values will slow down table scans of the cards table, and it's
easier to be strict now and possibly relax things in the future than
the opposite.

* Pack card states and customData into a single message

+ default customData to empty if it can't be parsed

Co-authored-by: Damien Elmes <gpg@ankiweb.net>
2022-09-02 11:22:49 +10:00
Damien Elmes
340da23104 Wrap type answer output in code tag; remove extra div
This would make more sense as a class on the outer div, but existing
templates reference code#typeans, so avoid breaking things for now.
2022-07-22 20:37:56 +10:00
Abdo
1bab947c9c
Fix JS drop event not firing in the reviewer (#1906)
* Allow webviews to opt in to default D&D handling

* Remove redundant webview.js include

* Block default drag & drop behavior in reviewing screens

* Fix mypy error
2022-06-10 23:33:53 +10:00
Matthias Metelka
2b739d76b2
Align list items to start (#1816) 2022-04-22 14:18:11 +10:00
Matthias Metelka
770fabd51b
Remove unnecessary night mode rule for typeans (#1815)
which caused https://forums.ankiweb.net/t/shaddow-below-cloze-type-area-in-night-mode/19287/2
2022-04-22 14:17:43 +10:00
Damien Elmes
c41e455554 fix reviewer_extras 2022-02-14 18:46:50 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Damien Elmes
a6c65efd36 another attempt at enforcing script load order
See discussion on 36e20fd110 (commitcomment-62861929)
2022-01-07 14:23:55 +10:00
Damien Elmes
349d5d0862 Revert "Guarantee execution order of <script> elements (#1574)"
This reverts commit 36e20fd110.

Reverting until this can be investigated:

36e20fd110 (commitcomment-62861929)
2022-01-04 10:43:56 +10:00
Hikaru Y
36e20fd110
Guarantee execution order of <script> elements (#1574) 2022-01-04 08:58:09 +10:00
Hikaru Y
e92d7f13e3
Preload external css files to prevent flash of unstyled content (#1558)
* Preload external css files to prevent flash of unstyled content

This is an implementation of the approach mentioned in the commit
message of 46b85d5.

* Tweak max_age value for css files

Ensure that css preloading works even on a slow PC.
2021-12-16 21:47:10 +10:00
Henrik Giesel
c87ba7d426
Set "no-non-null-assertion: off" by default (#1475) 2021-11-04 11:42:51 +10:00
Damien Elmes
c988116da5 add lint checks for unsupported browser API calls 2021-11-02 13:44:41 +10:00
Damien Elmes
52ea7c2a05 avoid Object.fromEntries() and some instances of globalThis
Not supported on early iOS 12. This can be reverted after iOS 12
support is dropped, which should be soon.
2021-11-02 12:54:06 +10:00
Henrik Giesel
0dff5ea3a3
Use trailingComma: all setting in .prettierrc (#1435) 2021-10-19 09:06:00 +10:00
Damien Elmes
bb5053990b pass ts deps into most Svelte packages; remove redundant deps
Henrik, I've left editable/editor alone to avoid causing a conflict;
please add them in your PR instead when you get a chance.
2021-10-18 12:44:31 +10:00
Damien Elmes
046c6c55d3 use extra rootDir in tsconfig instead of symlinks
The nice thing about the symlink approach is that it allowed tsc -b
to function without any changes to the tsconfig.json file, but it meant
there were extra links we had to maintain. So instead, we just add an
extra rootDirs entry, and add two commented-out lines that can be
uncommented when wanting to build with tsc directly.
2021-10-01 18:36:52 +10:00
Damien Elmes
e9d71bfbe4 yarn upgrade --latest
bootstrap still held back
2021-10-01 12:52:53 +10:00
Damien Elmes
a3d9f90af5 update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().

There are some downsides:

- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again.  Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.

Upsides:

- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.

Other changes:

- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.

Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
2021-10-01 12:52:53 +10:00
Damien Elmes
82f1cda09a fixes for TypeScript 4.4.x
closes #1386
2021-09-23 09:52:21 +10:00
Henrik Giesel
a8ffdc2d7f Set max-width of images in the reviewer to 100% 2021-09-06 21:15:37 +10:00