including the following changes:
- rename "_getWindowColor" to "get_window_bg_color" to follow PEP8
- add "night_mode" argument to "get_window_bg_color"
- make it possible to get the correct colors regardless of the current theme
Currently there's a nasty blink when revealing the answer if the answer
has images on it, as the entire card is hidden, and not shown again until
the images have loaded. This patch removes the wait, so text should appear
more quickly, but it will mean the images may pop in.
We still wait for images before scrolling, to avoid a scroll to the wrong
location.
There's plenty of scope to improve this further - preloading images,
rendering MathJax in advance, etc, but those changes will need to wait
for now. #1120 has some related discussion.
mypy's move to external types-* packages is a PITA, as it requires them
to be installed in site-packages, and provides no way to specify a custom
site-packages folder, necessitating extra scripts to mock the
site-packages path, and copy+rename the stub packages into a separate
folder.
- changes can now be undone
- the same field can now be mapped to multiple target fields, allowing
fields to be cloned
- the old Qt dialog has been removed
- the old col.models.change() API calls the new code, to avoid
breaking existing consumers. It requires the field map to always
be passed in, but that appears to have been the common case.
- closes#1175
The hard limit from sqlite may be larger, but things slow down as more
tags are selected.
https://forums.ankiweb.net/t/unable-to-create-custom-test/10467
There are a number of things that could be improved here:
- we should show a live count so users are aware of the limit
- we should be filling in the parent tags when they're not explicitly
listed on a card
- we should reconsider disabling the 'tags to include' by default
It may make sense to defer these changes until we can move this screen
into Svelte/handle the processing in the backend.
Once the mutex has been poisoned the app is unusable, and users were
struggling to close it. This also ensures we'll receive the original
error report, instead of the follow-up poison errors that don't tell us
what caused the issue.
https://forums.ankiweb.net/t/error-message-keeps-popping-up/10494
When a modal was created with another window as its parent, the other
window was being returned, when it was the current window that we
actually wanted. This caused nextCard() to be called again when it
presented the timebox modal, leading to a stack overflow.
https://forums.ankiweb.net/t/anki-2-1-45-alpha/10061/71
Like the previous change, avoid exposing the protobuf as a public API
for now. It requires more thought, and is probably better done with
either extra helper accessors like decks.name(), or via a native class.
If there is little space, Qt replaces some tools of the toolbar with an
expandable menu indicated by an arrow. But this arrow is invisible in
night mode.
- prettier's formatting has changed, so files needed to be reformatted
- dart is spitting out deprecation warnings like:
254 │ 2: $spacer / 2,
│ ^^^^^^^^^^^
╵
bazel-out/darwin-fastbuild/bin/ts/sass/bootstrap/_variables.scss 254:6 @import
ts/sass/button_mixins.scss 2:9 @use
ts/components/ColorPicker.svelte 2:5 root stylesheet
DEPRECATION WARNING: Using / for division is deprecated and will be removed in Dart Sass 2.0.0.
Recommendation: math.div($grid-gutter-width, 2)
- enable default_css on editor again, so that the html element
is set to the system font size. If this is bringing in unwanted styling,
maybe we can come up with a different solution that just adjusts the
fonts
- make toolbar size relative to html font size, instead of hard-coding
it
The default 1 rem is fine, but we need to apply the default font size
to the html element instead of the body for the definition of rem to
update.
Fixes#1174
Also:
- fix issues where the Undo action in the Browse screen was not
consistent with the main window. The existing hook signature has been
changed; from a snapshot of the add-on code from a few months ago, it
was not a hook that was being used by anyone.
- change the undo shortcut in the Browse window to match the main
window. It was different because undoing a change in the editing area
could accidentally trigger an undo of an operation, but the damage is
limited now that (most) operations can be redone. If it still proves to
be a problem, perhaps we should just always swallow ctrl+z when an
editing field is focused.
The previous behaviour when a non-sortable column was clicked was to
trigger the sorting routine, which was usually a no-op, but would
reorder rows if the configured sort column was hidden.
Instead of using a separate undo queue, the code now defers checking for
newly-due learning cards until the answering stage, and logs the updated
cutoff time as an undoable change, so that any newly-due learning cards
won't appear instead of a new/review card that was just undone.
Queue redo now uses a similar approach to undo, instead of rebuilding the
queues.
Avoids duplicate work, and is a step towards allowing the next
states to be modified by third-party code.
Also:
- fixed incorrect underlined count, due to reviews being labeled as
learning cards
- fixed reviewer not refreshing when undoing a test review, by splitting
up backend queue rebuilding from frontend reviewer refresh
- moved answering into a CollectionOp
- backend now updates current notetype as part of addition
- frontend no longer implicitly adds, so we can assign a new name and
add in a single operation
- The old options are still available with a shift+click
- Translations still need updating
- See b7747b6a38 for some examples
of extending the screen in an add-on
This was handled inconsistently before:
* Select Notes would throw a search error.
* Set Due Date would throw an exception.
* Dialogs with no effect would open.
* No-ops would be pushed to the undo queue.
- expose the data as a writable store
- currently only supports raw HTML; example to come
- fix changes not marking a deck config as modified
- the data is currently packed into the deckconfig object, but we
may move these to a separate store in the collection config in the
future, like is done with decks/notetypes
Switching to notes mode was throwing:
File "/Users/dae/Work/code/dtop/bazel-copy/runanki.runfiles/net_ankiweb_anki/qt/aqt/browser.py", line 449, in on_table_state_changed
self.table.toggle_state(checked, self._lastSearchTxt)
File "/Users/dae/Work/code/dtop/bazel-copy/runanki.runfiles/net_ankiweb_anki/qt/aqt/table.py", line 206, in toggle_state
self._state = self._model.toggle_state(
File "/Users/dae/Work/code/dtop/bazel-copy/runanki.runfiles/net_ankiweb_anki/qt/aqt/table.py", line 996, in toggle_state
self.search(context)
File "/Users/dae/Work/code/dtop/bazel-copy/runanki.runfiles/net_ankiweb_anki/qt/aqt/table.py", line 1005, in search
context.order = self.columns[self._state.sort_column]
* Remove duplicate backend columns
* Remove duplicate column routines
* Move columns on frontend from state to model
* Generate available columns from Colum enum
* Add second column label for notes mode
- make sure we set flag in changes when config var changed
- move current deck get/set into backend
- set_config() now returns a bool indicating whether a change was
made, so other operations can be gated off it
- active decks generation is deferred until sched.reset()
remove_note() now returns the count of removed cards, allowing us
to unify the tooltip between browser and review screen
I've left the old translation in - we'll need to write a script at
one point that gathers all references to translations in the code,
and shows ones that are unused.
By passing back the builder to the calling code to run, we don't need
to plumb extra arguments like success= and handler= through each
operation, and the ability to override the default tooltip behaviour
comes free on all operations
By calling refresh() manually after performing an op, we were refreshing
twice, and the selection was being lost when changes were made outside
of the sidebar.
Also drop the after_hooks arg to perform_op(), since nothing is using
it now.
- pass the handler directly
- reviewer special-cases for flags and notes are now applied at
call site
- drop the kind attribute on OpChanges which is not needed
I think this may have accidentally been changed in the refactoring.
If we discard self._rows, it will result in the entire table flashing
"..." until the new data is available. Instead, we leave the cached
rows alone, and just update the cutoff point, so we can serve stale
content (avoiding any visible redraw) until the new data is available.
I've updated search() to reset the rows there, so we free up memory
on a new search.
The backend knows exactly which op has executed, and it saves us having
to re-implement this logic on each client.
Fixes the browser table refreshing when toggling decks.
Instances can pass handled_by=self to more easily ignore events they
initiate.
Fixes ugly refresh when expanding/collapsing decks, but we're still
refreshing the card/notes area unnecessarily in that case.
Updating a deck via protobuf is now exposed on the backend, but not
currently on the frontend - I suspect we'll be better off writing
separate routines for the actions we need instead, and we get a better
undo description for free.
This is currently causing an ugly redraw in the browse screen, which
will need fixing.
- use strum to generate an iterator for the protobuf enum so we don't
forget to add new labels if extending in the future
- no add-ons appear to be using dynOrderLabels(), so it has been removed
@RumovZ perhaps a similar approach might work for listing the available
browser columns as well?
If the switch triggers heavy GUI action, like a lot of paint()s, the
concurrently running switch animation may look choppy.
A small timer makes these events execute first and the animation will
run smoothly afterwards when the event queue has been drained.
1) Check whether full row height is in viewport instead of just the
top left corner.
2) Add timer before scrolling to current row so editor will already
be set up.
subprocess.Popen emits ResourceWarning in the destructor if the status of the process was not read.
Fix by using subprocess.run() instead, which takes care of that.
Using run() is also recommended for simple cases like this in the docs.
I18n is not set up at init time, so the strings can't be generated
at import.
@kelciour you have a few importing add-ons, so wanted to give you a
heads-up. The importing code is likely to change more in
future months, but for now this should be the only change
Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.
This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.
The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.
Other changes:
- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.
TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
- QueueConfig is only used by the scheduler
- DeckConfig was being used in places that Config should have been used
- Add "Dict" to the name so that the bare name is free for use with a
stronger type.
If it's some other error like the DB suddenly becoming accessible,
we don't want to scare the user into thinking their data was deleted,
and we want to know what the error was without popping up tens of
message boxes for each row.
- The previous commits moved the majority of the remaining global css
into components; move the remaining @emotion/css references into
ticks.scss and the styling of the Graph.svelte. This is not as elegant
as the emotion solution, but builds a whole lot faster, and most of
our styling can be scoped to a component anyway.
- Leave the .html files in ts/ for now. AnkiMobile uses them, and
AnkiDroid likely will in the future too. In the long run we'll likely
move to loading the JS into an existing page instead of loading a
separate page, but at that point we can just exclude the .html file from
copy_files_into_group() without affecting other clients.
Closes#1074
Now behaves the same way as standard find&replace:
- Will match substrings
- Regexs can be used to match multiple items; we no longer split
input on spaces.
- The find&replace dialog has been updated to add tags to the field
list.
We were (ab)using the bulk update routine to do deletions, but that
code was really intended to be used for finding&replacing, where an
exact match is not a requirement.
Qt is pretty enthusiastic about redrawing the card list when any sort
of activity occurs, and by serving blank cells while the DB was busy,
we were getting ugly flashes, and cells getting stuck blank.
Resolve the issue by calculating a row up front and caching it, then
serving stale content when updates are blocked.
- clear_unused_tags() is now undoable, and returns the number of removed
notes
- add a new mw.query_op() helper for immutable queries
- decouple "freeze/unfreeze ui state" hooks from the "interface update
required" hook, so that the former is fired even on error, and can be
made re-entrant
- use a 'block_updates' flag in Python, instead of setUpdatesEnabled(),
as the latter has the side-effect of preventing child windows like
tooltips from appearing, and forces a full redrawn when updates are
enabled again. The new behaviour leads to the card list blanking out
when a long-running op is running, but in the future if we cache the
cell values we can just display them from the cache instead.
- we were indiscriminately saving the note with saveNow(), due to the
call to saveTags(). Changed so that it only saves when the tags field
is focused.
- drain the "on_done" queue on main before launching a new background
task, to lower the chances of something in on_done making a small query
to the DB and hanging until a long op finishes
- the duplicate check in the editor was executed after the webview loads,
leading to it hanging until the sidebar finishes loading. Run it at
set_note() time instead, so that the editor loads first.
- don't throw an error when a long-running op started with with_progress()
finishes after the window it was launched from has closed
- don't throw an error when the browser is closed before the sidebar
has finished loading