- This avoids the need for a separate screen, though we may want to
slightly fade out the display when information is stale.
- Means the browser can delay updates just like the main window does.
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
Work in progress - still to do:
- renames appear as 'Update Deck' - easiest way to solve it would
be to have a separate backend method for renames
- drag&drop of decks not yet undoable
- since the undo status is updated after the backend method ends,
the older checkpoint() calls need to be replaced with an
update_undo_status() at the end of the call - if we just remove the
checkpoint, then the menu doesn't get updated
- Since we need to show this to new users until AnkiDroid is updated,
use a wording that doesn't seem so out of place to new users.
- Avoid mentioning syncing, since the user may not sync, and the
modSchema() call will allow the user to confirm anyway.
- Let the user know they can change their mind about AnkiDroid by
visiting the preferences.
- Rework V2 upgrade so that it no longer resets cards in learning,
or empties filtered decks.
- V1 users will receive a message at the top of the deck list
encouraging them to upgrade, and they can upgrade directly from that
screen.
- The setting in the preferences screen has been removed, so users
will need to use an older Anki version if they wish to switch back to
V1.
- Prevent V2 exports with scheduling from being importable into a V1
collection - the code was previously allowing this when it shouldn't
have been.
- New collections still default to v1 at the moment.
Also add helper to get map of decks and deck configs, as there were
a few places in the codebase where that was required.
- anki._backend stores the protobuf files and rsbackend.py code
- pylib modules import protobuf messages directly from the
_pb2 files, and explicitly export any will be returned or consumed
by public pylib functions, so that calling code can import from pylib
- the "rsbackend" no longer imports and re-exports protobuf messages
- pylib can just consume them directly.
- move errors to errors.py
Still todo:
- rsbridge
- finishing the work on rsbackend, and check what we need to add
back to the original file location to avoid breaking add-ons
Running and testing should be working on the three platforms, but
there's still a fair bit that needs to be done:
- Wheel building + testing in a venv still needs to be implemented.
- Python requirements still need to be compiled with piptool and pinned;
need to compile on all platforms then merge
- Cargo deps in cargo/ and rslib/ need to be cleaned up, and ideally
unified into one place
- Currently using rustls to work around openssl compilation issues
on Linux, but this will break corporate proxies with custom SSL
authorities; need to conditionally use openssl or use
https://github.com/seanmonstar/reqwest/pull/1058
- Makefiles and docs still need cleaning up
- It may make sense to reparent ts/* to the top level, as we don't
nest the other modules under a specific language.
- rspy and pylib must always be updated in lock-step, so merging
rspy into pylib as a private module would simplify things.
- Merging desktop-ftl and mobile-ftl into the core ftl would make
managing and updating translations easier.
- Obsolete scripts need removing.
- And probably more.
- blue for normal sync, red for full sync required
- refactor status fetching code so we don't hold a collection lock
during the network request, which slows things down
- fix sync spinner restarting when returning to deck list