unbury when rendering deck list
We were previously relying on the sched_timing_today() call in the backend, but v3 doesn't call it, leading to cards remaining buried.
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@ -307,7 +307,9 @@ impl Collection {
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if let Some(now) = now {
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if let Some(now) = now {
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let limit = top_deck_id
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let limit = top_deck_id
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.and_then(|did| decks_map.get(&did).map(|deck| deck.name.as_native_str()));
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.and_then(|did| decks_map.get(&did).map(|deck| deck.name.as_native_str()));
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let days_elapsed = self.timing_for_timestamp(now)?.days_elapsed;
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let timing = self.timing_for_timestamp(now)?;
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self.unbury_if_day_rolled_over(timing)?;
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let days_elapsed = timing.days_elapsed;
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let learn_cutoff = (now.0 as u32) + self.learn_ahead_secs();
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let learn_cutoff = (now.0 as u32) + self.learn_ahead_secs();
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let sched_ver = self.scheduler_version();
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let sched_ver = self.scheduler_version();
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let v3 = self.get_config_bool(BoolKey::Sched2021);
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let v3 = self.get_config_bool(BoolKey::Sched2021);
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