move routines not related to building/answering to bottom of file

This commit is contained in:
Damien Elmes 2021-02-22 11:07:56 +10:00
parent e7bcc22d6f
commit 4c5d4befbf

View File

@ -231,14 +231,6 @@ order by due"""
did = self.col.decks.current()["id"]
self.col._backend.extend_limits(deck_id=did, new_delta=new, review_delta=rev)
# Deck list
##########################################################################
def deck_due_tree(self, top_deck_id: int = 0) -> DeckTreeNode:
"""Returns a tree of decks with counts.
If top_deck_id provided, counts are limited to that node."""
return self.col._backend.deck_tree(top_deck_id=top_deck_id, now=intTime())
# Getting the next card
##########################################################################
@ -1041,12 +1033,6 @@ select id from cards where did in %s and queue = {QUEUE_TYPE_REV} and due <= ? l
# Filtered deck handling
##########################################################################
def rebuild_filtered_deck(self, deck_id: int) -> int:
return self.col._backend.rebuild_filtered_deck(deck_id)
def empty_filtered_deck(self, deck_id: int) -> None:
self.col._backend.empty_filtered_deck(deck_id)
def _removeFromFiltered(self, card: Card) -> None:
if card.odid:
card.did = card.odid
@ -1167,23 +1153,7 @@ select id from cards where did in %s and queue = {QUEUE_TYPE_REV} and due <= ? l
def _timing_today(self) -> SchedTimingToday:
return self.col._backend.sched_timing_today()
# Deck finished state
##########################################################################
def congratulations_info(self) -> CongratsInfo:
return self.col._backend.congrats_info()
def haveBuriedSiblings(self) -> bool:
return self.congratulations_info().have_sched_buried
def haveManuallyBuried(self) -> bool:
return self.congratulations_info().have_user_buried
def haveBuried(self) -> bool:
info = self.congratulations_info()
return info.have_sched_buried or info.have_user_buried
# Next time reports
# Next times
##########################################################################
def nextIvlStr(self, card: Card, ease: int, short: bool = False) -> str:
@ -1241,36 +1211,6 @@ select id from cards where did in %s and queue = {QUEUE_TYPE_REV} and due <= ? l
else:
return self._delayForGrade(conf, left)
# Suspending & burying
##########################################################################
def unsuspend_cards(self, ids: List[int]) -> None:
self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards(self, ids: List[int]) -> None:
self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards_in_current_deck(
self,
mode: UnburyCurrentDeck.Mode.V = UnburyCurrentDeck.ALL,
) -> None:
self.col._backend.unbury_cards_in_current_deck(mode)
def suspend_cards(self, ids: Sequence[int]) -> None:
self.col._backend.bury_or_suspend_cards(
card_ids=ids, mode=BuryOrSuspend.SUSPEND
)
def bury_cards(self, ids: Sequence[int], manual: bool = True) -> None:
if manual:
mode = BuryOrSuspend.BURY_USER
else:
mode = BuryOrSuspend.BURY_SCHED
self.col._backend.bury_or_suspend_cards(card_ids=ids, mode=mode)
def bury_note(self, note: Note) -> None:
self.bury_cards(note.card_ids())
# Sibling spacing
##########################################################################
@ -1307,6 +1247,69 @@ and (queue={QUEUE_TYPE_NEW} or (queue={QUEUE_TYPE_REV} and due<=?))""",
if toBury:
self.bury_cards(toBury, manual=False)
# Deck list
##########################################################################
def deck_due_tree(self, top_deck_id: int = 0) -> DeckTreeNode:
"""Returns a tree of decks with counts.
If top_deck_id provided, counts are limited to that node."""
return self.col._backend.deck_tree(top_deck_id=top_deck_id, now=intTime())
# Deck finished state
##########################################################################
def congratulations_info(self) -> CongratsInfo:
return self.col._backend.congrats_info()
def haveBuriedSiblings(self) -> bool:
return self.congratulations_info().have_sched_buried
def haveManuallyBuried(self) -> bool:
return self.congratulations_info().have_user_buried
def haveBuried(self) -> bool:
info = self.congratulations_info()
return info.have_sched_buried or info.have_user_buried
# Filtered deck handling
##########################################################################
def rebuild_filtered_deck(self, deck_id: int) -> int:
return self.col._backend.rebuild_filtered_deck(deck_id)
def empty_filtered_deck(self, deck_id: int) -> None:
self.col._backend.empty_filtered_deck(deck_id)
# Suspending & burying
##########################################################################
def unsuspend_cards(self, ids: List[int]) -> None:
self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards(self, ids: List[int]) -> None:
self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards_in_current_deck(
self,
mode: UnburyCurrentDeck.Mode.V = UnburyCurrentDeck.ALL,
) -> None:
self.col._backend.unbury_cards_in_current_deck(mode)
def suspend_cards(self, ids: Sequence[int]) -> None:
self.col._backend.bury_or_suspend_cards(
card_ids=ids, mode=BuryOrSuspend.SUSPEND
)
def bury_cards(self, ids: Sequence[int], manual: bool = True) -> None:
if manual:
mode = BuryOrSuspend.BURY_USER
else:
mode = BuryOrSuspend.BURY_SCHED
self.col._backend.bury_or_suspend_cards(card_ids=ids, mode=mode)
def bury_note(self, note: Note) -> None:
self.bury_cards(note.card_ids())
# Resetting/rescheduling
##########################################################################