anki/qt/aqt/reviewer.py

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2019-02-05 04:59:03 +01:00
# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
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import difflib
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import html
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import json
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import re
import unicodedata as ucd
from enum import Enum, auto
from typing import Any, Callable, List, Match, Optional, Sequence, Tuple, Union
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from PyQt5.QtCore import Qt
from anki import hooks
from anki.cards import Card, CardId
from anki.collection import Config, OpChanges, OpChangesWithCount
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from anki.tags import MARKED_TAG
from anki.utils import stripHTML
from aqt import AnkiQt, gui_hooks
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from aqt.operations.card import set_card_flag
from aqt.operations.note import remove_notes
from aqt.operations.scheduling import (
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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bury_cards,
bury_note,
set_due_date_dialog,
suspend_cards,
suspend_note,
)
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from aqt.operations.tag import add_tags_to_notes, remove_tags_from_notes
from aqt.profiles import VideoDriver
from aqt.qt import *
from aqt.sound import av_player, play_clicked_audio, record_audio
from aqt.theme import theme_manager
from aqt.toolbar import BottomBar
from aqt.utils import askUserDialog, downArrow, qtMenuShortcutWorkaround, tooltip, tr
from aqt.webview import AnkiWebView
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class RefreshNeeded(Enum):
NOTE_TEXT = auto()
QUEUES = auto()
class ReviewerBottomBar:
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def __init__(self, reviewer: Reviewer) -> None:
self.reviewer = reviewer
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def replay_audio(card: Card, question_side: bool) -> None:
if question_side:
av_player.play_tags(card.question_av_tags())
else:
tags = card.answer_av_tags()
if card.replay_question_audio_on_answer_side():
tags = card.question_av_tags() + tags
av_player.play_tags(tags)
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class Reviewer:
"Manage reviews. Maintains a separate state."
def __init__(self, mw: AnkiQt) -> None:
self.mw = mw
self.web = mw.web
self.card: Optional[Card] = None
self.cardQueue: List[Card] = []
self.hadCardQueue = False
self._answeredIds: List[CardId] = []
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self._recordedAudio: Optional[str] = None
self.typeCorrect: str = None # web init happens before this is set
self.state: Optional[str] = None
self._refresh_needed: Optional[RefreshNeeded] = None
self.bottom = BottomBar(mw, mw.bottomWeb)
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hooks.card_did_leech.append(self.onLeech)
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def show(self) -> None:
self.mw.setStateShortcuts(self._shortcutKeys()) # type: ignore
self.web.set_bridge_command(self._linkHandler, self)
self.bottom.web.set_bridge_command(self._linkHandler, ReviewerBottomBar(self))
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self._reps: int = None
self._refresh_needed = RefreshNeeded.QUEUES
self.refresh_if_needed()
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def lastCard(self) -> Optional[Card]:
if self._answeredIds:
if not self.card or self._answeredIds[-1] != self.card.id:
try:
return self.mw.col.getCard(self._answeredIds[-1])
except TypeError:
# id was deleted
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return None
return None
def cleanup(self) -> None:
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gui_hooks.reviewer_will_end()
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self.card = None
def refresh_if_needed(self) -> None:
if self._refresh_needed is RefreshNeeded.QUEUES:
self.mw.col.reset()
self.nextCard()
self.mw.fade_in_webview()
self._refresh_needed = None
elif self._refresh_needed is RefreshNeeded.NOTE_TEXT:
self._redraw_current_card()
self.mw.fade_in_webview()
self._refresh_needed = None
def op_executed(
self, changes: OpChanges, handler: Optional[object], focused: bool
) -> bool:
if handler is not self:
if changes.study_queues:
self._refresh_needed = RefreshNeeded.QUEUES
elif changes.editor:
self._refresh_needed = RefreshNeeded.NOTE_TEXT
if focused and self._refresh_needed:
self.refresh_if_needed()
return bool(self._refresh_needed)
def _redraw_current_card(self) -> None:
self.card.load()
if self.state == "answer":
self._showAnswer()
else:
self._showQuestion()
# Fetching a card
##########################################################################
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def nextCard(self) -> None:
elapsed = self.mw.col.timeboxReached()
if elapsed:
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assert not isinstance(elapsed, bool)
part1 = tr.studying_card_studied_in(count=elapsed[1])
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mins = int(round(elapsed[0] / 60))
part2 = tr.studying_minute(count=mins)
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fin = tr.studying_finish()
diag = askUserDialog(f"{part1} {part2}", [tr.studying_continue(), fin])
diag.setIcon(QMessageBox.Information)
if diag.run() == fin:
return self.mw.moveToState("deckBrowser")
self.mw.col.startTimebox()
if self.cardQueue:
# undone/edited cards to show
c = self.cardQueue.pop()
c.startTimer()
self.hadCardQueue = True
else:
if self.hadCardQueue:
# the undone/edited cards may be sitting in the regular queue;
# need to reset
self.mw.col.reset()
self.hadCardQueue = False
c = self.mw.col.sched.getCard()
self.card = c
if not c:
self.mw.moveToState("overview")
return
if self._reps is None or self._reps % 100 == 0:
# we recycle the webview periodically so webkit can free memory
self._initWeb()
self._showQuestion()
# Audio
##########################################################################
def replayAudio(self) -> None:
if self.state == "question":
replay_audio(self.card, True)
elif self.state == "answer":
replay_audio(self.card, False)
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# Initializing the webview
##########################################################################
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def revHtml(self) -> str:
extra = self.mw.col.conf.get("reviewExtra", "")
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fade = ""
if self.mw.pm.video_driver() == VideoDriver.Software:
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fade = "<script>qFade=0;</script>"
return f"""
<div id=_mark>&#x2605;</div>
<div id=_flag>&#x2691;</div>
{fade}
<div id=qa></div>
{extra}
"""
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def _initWeb(self) -> None:
self._reps = 0
# main window
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self.web.stdHtml(
self.revHtml(),
css=["css/reviewer.css"],
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js=[
"js/vendor/jquery.min.js",
"js/vendor/css_browser_selector.min.js",
"js/mathjax.js",
"js/vendor/mathjax/tex-chtml.js",
"js/reviewer.js",
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],
context=self,
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)
# show answer / ease buttons
self.bottom.web.show()
self.bottom.web.stdHtml(
self._bottomHTML(),
css=["css/toolbar-bottom.css", "css/reviewer-bottom.css"],
js=["js/vendor/jquery.min.js", "js/reviewer-bottom.js"],
context=ReviewerBottomBar(self),
)
# Showing the question
##########################################################################
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def _mungeQA(self, buf: str) -> str:
return self.typeAnsFilter(self.mw.prepare_card_text_for_display(buf))
def _showQuestion(self) -> None:
self._reps += 1
self.state = "question"
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self.typedAnswer: str = None
c = self.card
# grab the question and play audio
q = c.q()
# play audio?
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if c.autoplay():
AnkiWebView.setPlaybackRequiresGesture(False)
sounds = c.question_av_tags()
gui_hooks.reviewer_will_play_question_sounds(c, sounds)
av_player.play_tags(sounds)
else:
AnkiWebView.setPlaybackRequiresGesture(True)
av_player.clear_queue_and_maybe_interrupt()
sounds = []
gui_hooks.reviewer_will_play_question_sounds(c, sounds)
av_player.play_tags(sounds)
# render & update bottom
q = self._mungeQA(q)
q = gui_hooks.card_will_show(q, c, "reviewQuestion")
bodyclass = theme_manager.body_classes_for_card_ord(c.ord)
self.web.eval(f"_showQuestion({json.dumps(q)},'{bodyclass}');")
self._update_flag_icon()
self._update_mark_icon()
self._showAnswerButton()
self.mw.web.setFocus()
# user hook
gui_hooks.reviewer_did_show_question(c)
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def autoplay(self, card: Card) -> bool:
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print("use card.autoplay() instead of reviewer.autoplay(card)")
return card.autoplay()
def _update_flag_icon(self) -> None:
self.web.eval(f"_drawFlag({self.card.user_flag()});")
def _update_mark_icon(self) -> None:
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self.web.eval(f"_drawMark({json.dumps(self.card.note().has_tag(MARKED_TAG))});")
_drawMark = _update_mark_icon
_drawFlag = _update_flag_icon
# Showing the answer
##########################################################################
def _showAnswer(self) -> None:
if self.mw.state != "review":
# showing resetRequired screen; ignore space
return
self.state = "answer"
c = self.card
a = c.a()
# play audio?
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if c.autoplay():
sounds = c.answer_av_tags()
gui_hooks.reviewer_will_play_answer_sounds(c, sounds)
av_player.play_tags(sounds)
else:
av_player.clear_queue_and_maybe_interrupt()
sounds = []
gui_hooks.reviewer_will_play_answer_sounds(c, sounds)
av_player.play_tags(sounds)
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a = self._mungeQA(a)
a = gui_hooks.card_will_show(a, c, "reviewAnswer")
# render and update bottom
self.web.eval(f"_showAnswer({json.dumps(a)});")
self._showEaseButtons()
self.mw.web.setFocus()
# user hook
gui_hooks.reviewer_did_show_answer(c)
# Answering a card
############################################################
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def _answerCard(self, ease: int) -> None:
"Reschedule card and show next."
if self.mw.state != "review":
# showing resetRequired screen; ignore key
return
if self.state != "answer":
return
if self.mw.col.sched.answerButtons(self.card) < ease:
return
proceed, ease = gui_hooks.reviewer_will_answer_card(
(True, ease), self, self.card
)
if not proceed:
return
self.mw.col.sched.answerCard(self.card, ease)
gui_hooks.reviewer_did_answer_card(self, self.card, ease)
self._answeredIds.append(self.card.id)
self.mw.autosave()
self.nextCard()
# Handlers
############################################################
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def _shortcutKeys(
self,
) -> List[Union[Tuple[str, Callable], Tuple[Qt.Key, Callable]]]:
return [
("e", self.mw.onEditCurrent),
(" ", self.onEnterKey),
(Qt.Key_Return, self.onEnterKey),
(Qt.Key_Enter, self.onEnterKey),
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("m", self.showContextMenu),
("r", self.replayAudio),
(Qt.Key_F5, self.replayAudio),
("Ctrl+1", lambda: self.set_flag_on_current_card(1)),
("Ctrl+2", lambda: self.set_flag_on_current_card(2)),
("Ctrl+3", lambda: self.set_flag_on_current_card(3)),
("Ctrl+4", lambda: self.set_flag_on_current_card(4)),
("*", self.toggle_mark_on_current_note),
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("=", self.bury_current_note),
("-", self.bury_current_card),
("!", self.suspend_current_note),
("@", self.suspend_current_card),
("Ctrl+Delete", self.delete_current_note),
("Ctrl+Shift+D", self.on_set_due),
("v", self.onReplayRecorded),
("Shift+v", self.onRecordVoice),
("o", self.onOptions),
("1", lambda: self._answerCard(1)),
("2", lambda: self._answerCard(2)),
("3", lambda: self._answerCard(3)),
("4", lambda: self._answerCard(4)),
("5", self.on_pause_audio),
("6", self.on_seek_backward),
("7", self.on_seek_forward),
]
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def on_pause_audio(self) -> None:
av_player.toggle_pause()
seek_secs = 5
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def on_seek_backward(self) -> None:
av_player.seek_relative(-self.seek_secs)
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def on_seek_forward(self) -> None:
av_player.seek_relative(self.seek_secs)
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def onEnterKey(self) -> None:
if self.state == "question":
self._getTypedAnswer()
elif self.state == "answer":
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self.bottom.web.evalWithCallback(
"selectedAnswerButton()", self._onAnswerButton
)
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def _onAnswerButton(self, val: str) -> None:
# button selected?
if val and val in "1234":
self._answerCard(int(val))
else:
self._answerCard(self._defaultEase())
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def _linkHandler(self, url: str) -> None:
if url == "ans":
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self._getTypedAnswer()
elif url.startswith("ease"):
self._answerCard(int(url[4:]))
elif url == "edit":
self.mw.onEditCurrent()
elif url == "more":
self.showContextMenu()
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elif url.startswith("play:"):
play_clicked_audio(url, self.card)
else:
print("unrecognized anki link:", url)
# Type in the answer
##########################################################################
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typeAnsPat = r"\[\[type:(.+?)\]\]"
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def typeAnsFilter(self, buf: str) -> str:
if self.state == "question":
return self.typeAnsQuestionFilter(buf)
else:
return self.typeAnsAnswerFilter(buf)
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def typeAnsQuestionFilter(self, buf: str) -> str:
self.typeCorrect = None
clozeIdx = None
m = re.search(self.typeAnsPat, buf)
if not m:
return buf
fld = m.group(1)
# if it's a cloze, extract data
if fld.startswith("cloze:"):
# get field and cloze position
clozeIdx = self.card.ord + 1
fld = fld.split(":")[1]
# loop through fields for a match
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for f in self.card.model()["flds"]:
if f["name"] == fld:
self.typeCorrect = self.card.note()[f["name"]]
if clozeIdx:
# narrow to cloze
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self.typeCorrect = self._contentForCloze(self.typeCorrect, clozeIdx)
self.typeFont = f["font"]
self.typeSize = f["size"]
break
if not self.typeCorrect:
if self.typeCorrect is None:
if clozeIdx:
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warn = tr.studying_please_run_toolsempty_cards()
else:
warn = tr.studying_type_answer_unknown_field(val=fld)
return re.sub(self.typeAnsPat, warn, buf)
else:
# empty field, remove type answer pattern
return re.sub(self.typeAnsPat, "", buf)
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return re.sub(
self.typeAnsPat,
f"""
<center>
<input type=text id=typeans onkeypress="_typeAnsPress();"
style="font-family: '{self.typeFont}'; font-size: {self.typeSize}px;">
</center>
""",
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buf,
)
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def typeAnsAnswerFilter(self, buf: str) -> str:
if not self.typeCorrect:
return re.sub(self.typeAnsPat, "", buf)
origSize = len(buf)
buf = buf.replace("<hr id=answer>", "")
hadHR = len(buf) != origSize
# munge correct value
cor = self.mw.col.media.strip(self.typeCorrect)
cor = re.sub("(\n|<br ?/?>|</?div>)+", " ", cor)
cor = stripHTML(cor)
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# ensure we don't chomp multiple whitespace
cor = cor.replace(" ", "&nbsp;")
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cor = html.unescape(cor)
cor = cor.replace("\xa0", " ")
cor = cor.strip()
given = self.typedAnswer
# compare with typed answer
res = self.correct(given, cor, showBad=False)
# and update the type answer area
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def repl(match: Match) -> str:
# can't pass a string in directly, and can't use re.escape as it
# escapes too much
s = """
<span style="font-family: '%s'; font-size: %spx">%s</span>""" % (
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self.typeFont,
self.typeSize,
res,
)
if hadHR:
# a hack to ensure the q/a separator falls before the answer
# comparison when user is using {{FrontSide}}
s = f"<hr id=answer>{s}"
return s
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return re.sub(self.typeAnsPat, repl, buf)
def _contentForCloze(self, txt: str, idx: int) -> str:
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matches = re.findall(r"\{\{c%s::(.+?)\}\}" % idx, txt, re.DOTALL)
if not matches:
return None
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def noHint(txt: str) -> str:
if "::" in txt:
return txt.split("::")[0]
return txt
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matches = [noHint(txt) for txt in matches]
uniqMatches = set(matches)
if len(uniqMatches) == 1:
txt = matches[0]
else:
txt = ", ".join(matches)
return txt
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def tokenizeComparison(
self, given: str, correct: str
) -> Tuple[List[Tuple[bool, str]], List[Tuple[bool, str]]]:
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# compare in NFC form so accents appear correct
given = ucd.normalize("NFC", given)
correct = ucd.normalize("NFC", correct)
s = difflib.SequenceMatcher(None, given, correct, autojunk=False)
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givenElems: List[Tuple[bool, str]] = []
correctElems: List[Tuple[bool, str]] = []
givenPoint = 0
correctPoint = 0
offby = 0
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def logBad(old: int, new: int, s: str, array: List[Tuple[bool, str]]) -> None:
if old != new:
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array.append((False, s[old:new]))
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def logGood(
start: int, cnt: int, s: str, array: List[Tuple[bool, str]]
) -> None:
if cnt:
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array.append((True, s[start : start + cnt]))
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for x, y, cnt in s.get_matching_blocks():
# if anything was missed in correct, pad given
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if cnt and y - offby > x:
givenElems.append((False, "-" * (y - x - offby)))
offby = y - x
# log any proceeding bad elems
logBad(givenPoint, x, given, givenElems)
logBad(correctPoint, y, correct, correctElems)
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givenPoint = x + cnt
correctPoint = y + cnt
# log the match
logGood(x, cnt, given, givenElems)
logGood(y, cnt, correct, correctElems)
return givenElems, correctElems
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def correct(self, given: str, correct: str, showBad: bool = True) -> str:
"Diff-corrects the typed-in answer."
givenElems, correctElems = self.tokenizeComparison(given, correct)
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def good(s: str) -> str:
return f"<span class=typeGood>{html.escape(s)}</span>"
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def bad(s: str) -> str:
return f"<span class=typeBad>{html.escape(s)}</span>"
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def missed(s: str) -> str:
return f"<span class=typeMissed>{html.escape(s)}</span>"
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if given == correct:
res = good(given)
else:
res = ""
for ok, txt in givenElems:
txt = self._noLoneMarks(txt)
if ok:
res += good(txt)
else:
res += bad(txt)
res += "<br><span id=typearrow>&darr;</span><br>"
for ok, txt in correctElems:
txt = self._noLoneMarks(txt)
if ok:
res += good(txt)
else:
res += missed(txt)
res = f"<div><code id=typeans>{res}</code></div>"
return res
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def _noLoneMarks(self, s: str) -> str:
# ensure a combining character at the start does not join to
# previous text
if s and ucd.category(s[0]).startswith("M"):
return f"\xa0{s}"
return s
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def _getTypedAnswer(self) -> None:
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self.web.evalWithCallback("typeans ? typeans.value : null", self._onTypedAnswer)
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def _onTypedAnswer(self, val: None) -> None:
self.typedAnswer = val or ""
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self._showAnswer()
# Bottom bar
##########################################################################
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def _bottomHTML(self) -> str:
return """
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<center id=outer>
<table id=innertable width=100%% cellspacing=0 cellpadding=0>
<tr>
<td align=left width=50 valign=top class=stat>
<br>
<button title="%(editkey)s" onclick="pycmd('edit');">%(edit)s</button></td>
<td align=center valign=top id=middle>
</td>
<td width=50 align=right valign=top class=stat><span id=time class=stattxt>
</span><br>
<button onclick="pycmd('more');">%(more)s %(downArrow)s</button>
</td>
</tr>
</table>
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</center>
<script>
time = %(time)d;
</script>
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""" % dict(
rem=self._remaining(),
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edit=tr.studying_edit(),
editkey=tr.actions_shortcut_key(val="E"),
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more=tr.studying_more(),
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downArrow=downArrow(),
time=self.card.timeTaken() // 1000,
)
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def _showAnswerButton(self) -> None:
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middle = """
<span class=stattxt>%s</span><br>
<button title="%s" id="ansbut" class="focus" onclick='pycmd("ans");'>%s</button>""" % (
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self._remaining(),
tr.actions_shortcut_key(val=tr.studying_space()),
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tr.studying_show_answer(),
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)
# wrap it in a table so it has the same top margin as the ease buttons
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middle = (
"<table cellpadding=0><tr><td class=stat2 align=center>%s</td></tr></table>"
% middle
)
if self.card.shouldShowTimer():
maxTime = self.card.timeLimit() / 1000
else:
maxTime = 0
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self.bottom.web.eval("showQuestion(%s,%d);" % (json.dumps(middle), maxTime))
self.bottom.web.adjustHeightToFit()
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def _showEaseButtons(self) -> None:
middle = self._answerButtons()
self.bottom.web.eval(f"showAnswer({json.dumps(middle)});")
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def _remaining(self) -> str:
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if not self.mw.col.conf["dueCounts"]:
return ""
if self.hadCardQueue:
# if it's come from the undo queue, don't count it separately
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counts: List[Union[int, str]] = list(self.mw.col.sched.counts())
else:
counts = list(self.mw.col.sched.counts(self.card))
idx = self.mw.col.sched.countIdx(self.card)
counts[idx] = f"<u>{counts[idx]}</u>"
space = " + "
ctxt = f"<span class=new-count>{counts[0]}</span>"
ctxt += f"{space}<span class=learn-count>{counts[1]}</span>"
ctxt += f"{space}<span class=review-count>{counts[2]}</span>"
return ctxt
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def _defaultEase(self) -> int:
if self.mw.col.sched.answerButtons(self.card) == 4:
return 3
else:
return 2
def _answerButtonList(self) -> Tuple[Tuple[int, str], ...]:
button_count = self.mw.col.sched.answerButtons(self.card)
if button_count == 2:
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buttons_tuple: Tuple[Tuple[int, str], ...] = (
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(1, tr.studying_again()),
(2, tr.studying_good()),
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)
elif button_count == 3:
buttons_tuple = (
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(1, tr.studying_again()),
(2, tr.studying_good()),
(3, tr.studying_easy()),
)
else:
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buttons_tuple = (
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(1, tr.studying_again()),
(2, tr.studying_hard()),
(3, tr.studying_good()),
(4, tr.studying_easy()),
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)
buttons_tuple = gui_hooks.reviewer_will_init_answer_buttons(
buttons_tuple, self, self.card
)
return buttons_tuple
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def _answerButtons(self) -> str:
default = self._defaultEase()
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def but(i: int, label: str) -> str:
if i == default:
extra = """id="defease" class="focus" """
else:
extra = ""
due = self._buttonTime(i)
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return """
<td align=center>%s<button %s title="%s" data-ease="%s" onclick='pycmd("ease%d");'>\
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%s</button></td>""" % (
due,
extra,
tr.actions_shortcut_key(val=i),
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i,
i,
label,
)
buf = "<center><table cellpading=0 cellspacing=0><tr>"
for ease, label in self._answerButtonList():
buf += but(ease, label)
buf += "</tr></table>"
script = """
<script>$(function () { $("#defease").focus(); });</script>"""
return buf + script
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def _buttonTime(self, i: int) -> str:
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if not self.mw.col.conf["estTimes"]:
return "<div class=spacer></div>"
txt = self.mw.col.sched.nextIvlStr(self.card, i, True) or "&nbsp;"
return f"<span class=nobold>{txt}</span><br>"
# Leeches
##########################################################################
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def onLeech(self, card: Card) -> None:
# for now
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s = tr.studying_card_was_a_leech()
if card.queue < 0:
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s += f" {tr.studying_it_has_been_suspended()}"
tooltip(s)
# Context menu
##########################################################################
# note the shortcuts listed here also need to be defined above
def _contextMenu(self) -> List[Any]:
currentFlag = self.card and self.card.user_flag()
opts = [
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[
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tr.studying_flag_card(),
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[
[
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tr.actions_red_flag(),
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"Ctrl+1",
lambda: self.set_flag_on_current_card(1),
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dict(checked=currentFlag == 1),
],
[
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tr.actions_orange_flag(),
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"Ctrl+2",
lambda: self.set_flag_on_current_card(2),
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dict(checked=currentFlag == 2),
],
[
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tr.actions_green_flag(),
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"Ctrl+3",
lambda: self.set_flag_on_current_card(3),
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dict(checked=currentFlag == 3),
],
[
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tr.actions_blue_flag(),
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"Ctrl+4",
lambda: self.set_flag_on_current_card(4),
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dict(checked=currentFlag == 4),
],
],
],
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[tr.studying_mark_note(), "*", self.toggle_mark_on_current_note],
[tr.studying_bury_card(), "-", self.bury_current_card],
[tr.studying_bury_note(), "=", self.bury_current_note],
[tr.actions_set_due_date(), "Ctrl+Shift+D", self.on_set_due],
[tr.actions_suspend_card(), "@", self.suspend_current_card],
[tr.studying_suspend_note(), "!", self.suspend_current_note],
[tr.studying_delete_note(), "Ctrl+Delete", self.delete_current_note],
[tr.actions_options(), "O", self.onOptions],
None,
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[tr.actions_replay_audio(), "R", self.replayAudio],
[tr.studying_pause_audio(), "5", self.on_pause_audio],
[tr.studying_audio_5s(), "6", self.on_seek_backward],
[tr.studying_audio_and5s(), "7", self.on_seek_forward],
[tr.studying_record_own_voice(), "Shift+V", self.onRecordVoice],
[tr.studying_replay_own_voice(), "V", self.onReplayRecorded],
]
return opts
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def showContextMenu(self) -> None:
opts = self._contextMenu()
m = QMenu(self.mw)
self._addMenuItems(m, opts)
gui_hooks.reviewer_will_show_context_menu(self, m)
qtMenuShortcutWorkaround(m)
m.exec_(QCursor.pos())
def _addMenuItems(self, m: QMenu, rows: Sequence) -> None:
for row in rows:
if not row:
m.addSeparator()
continue
if len(row) == 2:
subm = m.addMenu(row[0])
self._addMenuItems(subm, row[1])
qtMenuShortcutWorkaround(subm)
continue
if len(row) == 4:
label, scut, func, opts = row
else:
label, scut, func = row
opts = {}
a = m.addAction(label)
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if scut:
a.setShortcut(QKeySequence(scut))
if opts.get("checked"):
a.setCheckable(True)
a.setChecked(True)
qconnect(a.triggered, func)
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def onOptions(self) -> None:
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self.mw.onDeckConf(self.mw.col.decks.get(self.card.current_deck_id()))
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def set_flag_on_current_card(self, desired_flag: int) -> None:
def redraw_flag(out: OpChanges) -> None:
self.card.load()
self._update_flag_icon()
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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# need to toggle off?
if self.card.user_flag() == desired_flag:
flag = 0
else:
flag = desired_flag
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set_card_flag(parent=self.mw, card_ids=[self.card.id], flag=flag).success(
redraw_flag
).run_in_background(initiator=self)
def toggle_mark_on_current_note(self) -> None:
def redraw_mark(out: OpChangesWithCount) -> None:
self.card.load()
self._update_mark_icon()
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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note = self.card.note()
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if note.has_tag(MARKED_TAG):
remove_tags_from_notes(
parent=self.mw, note_ids=[note.id], space_separated_tags=MARKED_TAG
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).success(redraw_mark).run_in_background(initiator=self)
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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else:
add_tags_to_notes(
parent=self.mw,
note_ids=[note.id],
space_separated_tags=MARKED_TAG,
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).success(redraw_mark).run_in_background(initiator=self)
def on_set_due(self) -> None:
if self.mw.state != "review" or not self.card:
return
set_due_date_dialog(
mw=self.mw,
parent=self.mw,
card_ids=[self.card.id],
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config_key=Config.String.SET_DUE_REVIEWER,
)
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def suspend_current_note(self) -> None:
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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suspend_note(
mw=self.mw,
note_id=self.card.nid,
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success=lambda _: tooltip(tr.studying_note_suspended()),
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)
2013-01-29 01:46:17 +01:00
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def suspend_current_card(self) -> None:
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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suspend_cards(
mw=self.mw,
card_ids=[self.card.id],
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success=lambda _: tooltip(tr.studying_card_suspended()),
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)
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def bury_current_note(self) -> None:
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
2021-03-16 05:26:42 +01:00
bury_note(
mw=self.mw,
note_id=self.card.nid,
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success=lambda _: tooltip(tr.studying_note_buried()),
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)
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
2021-03-16 05:26:42 +01:00
def bury_current_card(self) -> None:
bury_cards(
mw=self.mw,
card_ids=[self.card.id],
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success=lambda _: tooltip(tr.studying_card_buried()),
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
2021-03-16 05:26:42 +01:00
)
def delete_current_note(self) -> None:
# need to check state because the shortcut is global to the main
# window
if self.mw.state != "review" or not self.card:
return
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
2021-03-16 05:26:42 +01:00
# fixme: pass this back from the backend method instead
cnt = len(self.card.note().cards())
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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remove_notes(
mw=self.mw,
note_ids=[self.card.nid],
success=lambda _: tooltip(tr.studying_note_and_its_card_deleted(count=cnt)),
)
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def onRecordVoice(self) -> None:
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def after_record(path: str) -> None:
self._recordedAudio = path
self.onReplayRecorded()
record_audio(self.mw, self.mw, False, after_record)
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def onReplayRecorded(self) -> None:
if not self._recordedAudio:
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tooltip(tr.studying_you_havent_recorded_your_voice_yet())
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return
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av_player.play_file(self._recordedAudio)
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# legacy
onBuryCard = bury_current_card
onBuryNote = bury_current_note
onSuspend = suspend_current_note
onSuspendCard = suspend_current_card
onDelete = delete_current_note
onMark = toggle_mark_on_current_note
setFlag = set_flag_on_current_card