anki/qt/aqt/deckbrowser.py

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2019-02-05 04:59:03 +01:00
# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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from copy import deepcopy
from dataclasses import dataclass
from typing import Any
import aqt
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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from anki.collection import OpChanges
from anki.decks import DeckId, DeckTreeNode
from anki.utils import intTime
from aqt import AnkiQt, gui_hooks
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from aqt.operations.deck import (
add_deck_dialog,
remove_decks,
rename_deck,
reparent_decks,
)
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from aqt.qt import *
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from aqt.sound import av_player
from aqt.toolbar import BottomBar
from aqt.utils import askUser, getOnlyText, openLink, shortcut, showInfo, tr
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class DeckBrowserBottomBar:
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def __init__(self, deck_browser: DeckBrowser) -> None:
self.deck_browser = deck_browser
@dataclass
class DeckBrowserContent:
"""Stores sections of HTML content that the deck browser will be
populated with.
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Attributes:
tree {str} -- HTML of the deck tree section
stats {str} -- HTML of the stats section
"""
tree: str
stats: str
@dataclass
class RenderDeckNodeContext:
current_deck_id: DeckId
class DeckBrowser:
_dueTree: DeckTreeNode
def __init__(self, mw: AnkiQt) -> None:
self.mw = mw
self.web = mw.web
self.bottom = BottomBar(mw, mw.bottomWeb)
self.scrollPos = QPoint(0, 0)
self._v1_message_dismissed_at = 0
self._refresh_needed = False
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def show(self) -> None:
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av_player.stop_and_clear_queue()
self.web.set_bridge_command(self._linkHandler, self)
self._renderPage()
# redraw top bar for theme change
self.mw.toolbar.redraw()
self.refresh()
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def refresh(self) -> None:
self._renderPage()
self._refresh_needed = False
def refresh_if_needed(self) -> None:
if self._refresh_needed:
self.refresh()
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undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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def op_executed(self, changes: OpChanges, focused: bool) -> bool:
if self.mw.col.op_affects_study_queue(changes):
self._refresh_needed = True
if focused:
self.refresh_if_needed()
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return self._refresh_needed
# Event handlers
##########################################################################
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def _linkHandler(self, url: str) -> Any:
if ":" in url:
(cmd, arg) = url.split(":", 1)
else:
cmd = url
if cmd == "open":
self._selDeck(arg)
elif cmd == "opts":
self._showOptions(arg)
elif cmd == "shared":
self._onShared()
elif cmd == "import":
self.mw.onImport()
elif cmd == "create":
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self._on_create()
elif cmd == "drag":
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source, target = arg.split(",")
self._handle_drag_and_drop(DeckId(int(source)), DeckId(int(target or 0)))
elif cmd == "collapse":
self._collapse(DeckId(int(arg)))
elif cmd == "v2upgrade":
self._confirm_upgrade()
elif cmd == "v2upgradeinfo":
openLink("https://faqs.ankiweb.net/the-anki-2.1-scheduler.html")
elif cmd == "v2upgradelater":
self._v1_message_dismissed_at = intTime()
self.refresh()
return False
def _selDeck(self, did: str) -> None:
self.mw.col.decks.select(DeckId(int(did)))
self.mw.onOverview()
# HTML generation
##########################################################################
_body = """
<center>
<table cellspacing=0 cellpading=3>
%(tree)s
</table>
<br>
%(stats)s
</center>
"""
def _renderPage(self, reuse: bool = False) -> None:
if not reuse:
self._dueTree = self.mw.col.sched.deck_due_tree()
self.__renderPage(None)
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return
self.web.evalWithCallback("window.pageYOffset", self.__renderPage)
def __renderPage(self, offset: int) -> None:
content = DeckBrowserContent(
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tree=self._renderDeckTree(self._dueTree),
stats=self._renderStats(),
)
gui_hooks.deck_browser_will_render_content(self, content)
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self.web.stdHtml(
self._v1_upgrade_message() + self._body % content.__dict__,
css=["css/deckbrowser.css"],
js=[
"js/vendor/jquery.min.js",
"js/vendor/jquery-ui.min.js",
"js/deckbrowser.js",
],
context=self,
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)
self._drawButtons()
if offset is not None:
self._scrollToOffset(offset)
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gui_hooks.deck_browser_did_render(self)
def _scrollToOffset(self, offset: int) -> None:
self.web.eval("$(function() { window.scrollTo(0, %d, 'instant'); });" % offset)
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def _renderStats(self) -> str:
return '<div id="studiedToday"><span>{}</span></div>'.format(
self.mw.col.studied_today(),
)
def _renderDeckTree(self, top: DeckTreeNode) -> str:
buf = """
<tr><th colspan=5 align=start>%s</th><th class=count>%s</th>
<th class=count>%s</th><th class=optscol></th></tr>""" % (
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tr.decks_deck(),
tr.statistics_due_count(),
tr.actions_new(),
)
buf += self._topLevelDragRow()
ctx = RenderDeckNodeContext(current_deck_id=self.mw.col.conf["curDeck"])
for child in top.children:
buf += self._render_deck_node(child, ctx)
return buf
def _render_deck_node(self, node: DeckTreeNode, ctx: RenderDeckNodeContext) -> str:
if node.collapsed:
prefix = "+"
else:
prefix = "-"
due = node.review_count + node.learn_count
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def indent() -> str:
return "&nbsp;" * 6 * (node.level - 1)
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if node.deck_id == ctx.current_deck_id:
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klass = "deck current"
else:
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klass = "deck"
buf = "<tr class='%s' id='%d'>" % (klass, node.deck_id)
# deck link
if node.children:
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collapse = (
"<a class=collapse href=# onclick='return pycmd(\"collapse:%d\")'>%s</a>"
% (node.deck_id, prefix)
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)
else:
collapse = "<span class=collapse></span>"
if node.filtered:
extraclass = "filtered"
else:
extraclass = ""
buf += """
<td class=decktd colspan=5>%s%s<a class="deck %s"
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href=# onclick="return pycmd('open:%d')">%s</a></td>""" % (
indent(),
collapse,
extraclass,
node.deck_id,
node.name,
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)
# due counts
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def nonzeroColour(cnt: int, klass: str) -> str:
if not cnt:
klass = "zero-count"
return f'<span class="{klass}">{cnt}</span>'
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buf += "<td align=right>%s</td><td align=right>%s</td>" % (
nonzeroColour(due, "review-count"),
nonzeroColour(node.new_count, "new-count"),
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)
# options
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buf += (
"<td align=center class=opts><a onclick='return pycmd(\"opts:%d\");'>"
"<img src='/_anki/imgs/gears.svg' class=gears></a></td></tr>" % node.deck_id
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)
# children
if not node.collapsed:
for child in node.children:
buf += self._render_deck_node(child, ctx)
return buf
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def _topLevelDragRow(self) -> str:
return "<tr class='top-level-drag-row'><td colspan='6'>&nbsp;</td></tr>"
# Options
##########################################################################
def _showOptions(self, did: str) -> None:
m = QMenu(self.mw)
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a = m.addAction(tr.actions_rename())
qconnect(a.triggered, lambda b, did=did: self._rename(DeckId(int(did))))
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a = m.addAction(tr.actions_options())
qconnect(a.triggered, lambda b, did=did: self._options(DeckId(int(did))))
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a = m.addAction(tr.actions_export())
qconnect(a.triggered, lambda b, did=did: self._export(DeckId(int(did))))
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a = m.addAction(tr.actions_delete())
qconnect(a.triggered, lambda b, did=did: self._delete(DeckId(int(did))))
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gui_hooks.deck_browser_will_show_options_menu(m, int(did))
m.exec_(QCursor.pos())
def _export(self, did: DeckId) -> None:
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self.mw.onExport(did=did)
def _rename(self, did: DeckId) -> None:
deck = self.mw.col.decks.get(did)
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current_name = deck["name"]
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new_name = getOnlyText(tr.decks_new_deck_name(), default=current_name)
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if not new_name or new_name == current_name:
return
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rename_deck(mw=self.mw, deck_id=did, new_name=new_name)
def _options(self, did: DeckId) -> None:
# select the deck first, because the dyn deck conf assumes the deck
# we're editing is the current one
self.mw.col.decks.select(did)
self.mw.onDeckConf()
def _collapse(self, did: DeckId) -> None:
self.mw.col.decks.collapse(did)
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node = self.mw.col.decks.find_deck_in_tree(self._dueTree, did)
if node:
node.collapsed = not node.collapsed
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self._renderPage(reuse=True)
def _handle_drag_and_drop(self, source: DeckId, target: DeckId) -> None:
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reparent_decks(mw=self.mw, parent=self.mw, deck_ids=[source], new_parent=target)
def _delete(self, did: DeckId) -> None:
undoable ops now return changes directly; add new *_ops.py files - Introduced a new transact() method that wraps the return value in a separate struct that describes the changes that were made. - Changes are now gathered from the undo log, so we don't need to guess at what was changed - eg if update_note() is called with identical note contents, no changes are returned. Card changes will only be set if cards were actually generated by the update_note() call, and tag will only be set if a new tag was added. - mw.perform_op() has been updated to expect the op to return the changes, or a structure with the changes in it, and it will use them to fire the change hook, instead of fetching the changes from undo_status(), so there is no risk of race conditions. - the various calls to mw.perform_op() have been split into separate files like card_ops.py. Aside from making the code cleaner, this works around a rather annoying issue with mypy. Because we run it with no_strict_optional, mypy is happy to accept an operation that returns None, despite the type signature saying it requires changes to be returned. Turning no_strict_optional on for the whole codebase is not practical at the moment, but we can enable it for individual files. Still todo: - The cursor keeps moving back to the start of a field when typing - we need to ignore the refresh hook when we are the initiator. - The busy cursor icon should probably be delayed a few hundreds ms. - Still need to think about a nicer way of handling saveNow() - op_made_changes(), op_affects_study_queue() might be better embedded as properties in the object instead
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remove_decks(mw=self.mw, parent=self.mw, deck_ids=[did])
# Top buttons
######################################################################
drawLinks = [
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["", "shared", tr.decks_get_shared()],
["", "create", tr.decks_create_deck()],
["Ctrl+Shift+I", "import", tr.decks_import_file()],
]
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def _drawButtons(self) -> None:
buf = ""
drawLinks = deepcopy(self.drawLinks)
for b in drawLinks:
if b[0]:
b[0] = tr.actions_shortcut_key(val=shortcut(b[0]))
buf += """
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<button title='%s' onclick='pycmd(\"%s\");'>%s</button>""" % tuple(
b
)
self.bottom.draw(
buf=buf,
link_handler=self._linkHandler,
web_context=DeckBrowserBottomBar(self),
)
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def _onShared(self) -> None:
openLink(f"{aqt.appShared}decks/")
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def _on_create(self) -> None:
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add_deck_dialog(mw=self.mw, parent=self.mw)
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######################################################################
def _v1_upgrade_message(self) -> str:
if self.mw.col.schedVer() == 2:
return ""
if (intTime() - self._v1_message_dismissed_at) < 86_400:
return ""
return f"""
<center>
<div class=callout>
<div>
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{tr.scheduling_update_soon()}
</div>
<div>
<button onclick='pycmd("v2upgrade")'>
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{tr.scheduling_update_button()}
</button>
<button onclick='pycmd("v2upgradeinfo")'>
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{tr.scheduling_update_more_info_button()}
</button>
<button onclick='pycmd("v2upgradelater")'>
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{tr.scheduling_update_later_button()}
</button>
</div>
</div>
</center>
"""
def _confirm_upgrade(self) -> None:
self.mw.col.modSchema(check=True)
self.mw.col.upgrade_to_v2_scheduler()
# not translated, as 2.15 should not be too far off
if askUser(
"Do you use AnkiDroid <= 2.14, or plan to use it in the near future? If unsure, choose No. You can adjust the setting later in the preferences screen.",
defaultno=True,
):
prefs = self.mw.col.get_preferences()
prefs.scheduling.new_timezone = False
self.mw.col.set_preferences(prefs)
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showInfo(tr.scheduling_update_done())
self.refresh()