anki/ts/deck-options/BUILD.bazel

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load("//ts:prettier.bzl", "prettier_test")
load("//ts:eslint.bzl", "eslint_test")
load("//ts/svelte:svelte.bzl", "compile_svelte", "svelte_check")
load("//ts:esbuild.bzl", "esbuild")
load("//ts:generate_page.bzl", "generate_page")
load("//ts:compile_sass.bzl", "compile_sass")
2021-04-16 15:46:31 +02:00
load("//ts:jest.bzl", "jest_test")
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
load("//ts:typescript.bzl", "typescript")
generate_page(page = "deck-options")
compile_sass(
srcs = ["deck-options-base.scss"],
group = "base_css",
visibility = ["//visibility:public"],
deps = [
"//sass:base_lib",
"//sass:breakpoints_lib",
"//sass:scrollbar_lib",
Improved add-on extension API (#1626) * Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings
2022-02-03 05:52:11 +01:00
"//sass:night_mode_lib",
"//sass/bootstrap",
],
)
_ts_deps = [
"//ts/components",
"//ts/lib",
"//ts/sveltelib",
"@npm//@fluent",
"@npm//@popperjs",
"@npm//@types/jest",
Use WithFloating for MathjaxOverlay (#2011) * Allow passing in reference into WithFloating as prop * Fix WithAutocomplete * Fix WithFloating for MathjaxOverlay * Add resize-store * Allow passing debug=True to jest_test for debugger support (#2013) * Disable auto-closing of HTML tags https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3 Closes #1963 * Add slight margin to MathjaxEditor * Enable passing offset and shift to WithFloating * Hide overflow of mathjax editor * Add automatic hide functionality to sveltelib/position * Last polishes for Surrounder class (#2017) * Make private properties in Surrounder truly private * Fix remove logic of Surrounder * No reason for toggleTriggerRemove to be async * Allow using alt-shift to set all remove formats but this one * modifyFormat => updateFormat * Fix formatting * Fix field descriptions blocking cursor from being set (#2018) - happens when focus is in HTML editor * Remove hiding functionality again until it's really useful * Add support for autoPlacement * Implement new WithFloating that supports manually calling position() * Implement hide mechanisms * Add option in math dropdown to toggle MathJax rendering (#2014) * Add option in math dropdown to toggle MathJax rendering Closes #1942 * Hackily redraw the page when toggling MathJax * Add Fluent string * Default input setting in fields dialog (#1987) (kleinerpirat) * Introduce field setting to use plain text editor by default (kleinerpirat) * Remove leftover function from #1476 * Use boolean instead of string * Simplify clear_other_field_duplicates * Convert plain text key to camelCase * Move HTML item below the existing checkbox, instead of to the right (dae) Showing it on the right is more space efficient, but feels a bit cluttered IMHO. * Fix not being able to scroll when mouse hovers PlainTextInput (#2019) * Remove overscroll-behavior: none for * (all elements) * Revert "Remove overscroll-behavior: none for * (all elements)" This reverts commit 189358908cecd03027e19d8fe47822735319ec17. * Use body instead of *, but keep CSS rule * Unify two CSS rules * Remove console.logs * Reposition mathjax menu on switching between inline/block * Implement WithOverlay * Implement FloatingArrow * Display overlay with padding and brighter background * Rename to MathjaxOverlay * Simplify MathjaxOverlay component overall * Rename ImageHandle to image overlay * Generally fix ImageOverlay again * Increase z-index of StickyContainer * Fix setting block or inline on mathjax * Add reasons in closing-{click,keyup} * Have both WithFloating and WithOverlay use a simple show flag instead of a store * Remove subscribe-trigger * Fix clicking from one mathjax element to another * Check before executing cleanup * Do not wait for elements to mount before slotting in With{Floating,Overlay} * Allow using reference slot for WithFloating and WithOveray * Add inline argument to options * Add support for inline slot in WithOvelay * Use WithFloating for RemoveFormatButton * Remove last uses of DropdownMenu and WithDropdown * Remove all of the bootstrap dropdown components * Fix closing behavior of several buttons and ImageOverlay * Increase popover padding to 6px * Find a different way to create some padding at the bottom of the fields ...before the tag editor @kleinerpirat I think is what this css what trying to achieve? * Satisfy tests * Use removeStyleProperties in ImageOverlay * Use notify function in WithOverlay and WithFloating * Do not use portal for WithFloating and WithOverlay Allows for scrolling * Set hidden to default false in Rich/Plain TextInput * Reset handle when changing mathjax elements via click * Restrict size of empty mathjax image * Prevent sticky labels from obscuring menus * Remove several overflow-hidden * Fix empty string being falsy bug when editing mathjax * Do not import portal anymore * Use { reason, originalEvent } instead of symbol as update to modified event store * Fix closing behavior of image overlay (do not close after resize) * Simplify Collapsible * Use removeStyleProperties in Collapsible * Satisfy eslint * Fix latex shortcuts being mounted * Fix mathjax overlay not focusable in first field * Neither hide image overlay on escaped * Fix Block ButtonDropdown wrapping * Bring back portal to fix tag editor
2022-09-05 09:20:00 +02:00
"@npm//@mdi",
"@npm//bootstrap-icons",
"@npm//bootstrap",
"@npm//lodash-es",
"@npm//svelte",
"@npm//marked",
]
compile_svelte(
deps = _ts_deps + [
Improved add-on extension API (#1626) * Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings
2022-02-03 05:52:11 +01:00
"//sass:base_lib",
"//sass:breakpoints_lib",
"//sass:scrollbar_lib",
"//sass:night_mode_lib",
"//sass/bootstrap",
],
)
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
typescript(
name = "index",
deps = _ts_deps + [
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
":svelte",
],
)
esbuild(
name = "deck-options",
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
args = {
"globalName": "anki",
"loader": {".svg": "text"},
},
entry_point = "index.ts",
output_css = "deck-options.css",
visibility = ["//visibility:public"],
deps = [
":base_css",
":index",
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
":svelte",
],
)
# Tests
################
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
prettier_test()
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
eslint_test()
svelte_check(
name = "svelte_check",
srcs = glob([
"*.ts",
"*.svelte",
]) + [
Improved add-on extension API (#1626) * Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings
2022-02-03 05:52:11 +01:00
"//sass:base_lib",
"//sass:button_mixins_lib",
Improved add-on extension API (#1626) * Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings
2022-02-03 05:52:11 +01:00
"//sass:scrollbar_lib",
"//sass:breakpoints_lib",
Improved add-on extension API (#1626) * Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings
2022-02-03 05:52:11 +01:00
"//sass:night_mode_lib",
"//sass/bootstrap",
"//ts/components",
"//ts/sveltelib:sveltelib_pkg",
"@npm//@types/bootstrap",
"@npm//@types/lodash-es",
"@npm//@types/marked",
],
)
jest_test(
protobuf = True,
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deps = [
update to latest rules_nodejs & switch to ts_project ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder.
2021-09-30 14:16:29 +02:00
":index",
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],
)