anki/qt/aqt/progress.py

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# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
import time
from typing import Callable, Optional
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import aqt.forms
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from aqt.qt import *
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from aqt.utils import disable_help_button, tr
# Progress info
##########################################################################
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class ProgressManager:
def __init__(self, mw: aqt.AnkiQt) -> None:
self.mw = mw
self.app = mw.app
self.inDB = False
self.blockUpdates = False
self._show_timer: Optional[QTimer] = None
self._busy_cursor_timer: Optional[QTimer] = None
self._win: Optional[ProgressDialog] = None
self._levels = 0
# Safer timers
##########################################################################
# A custom timer which avoids firing while a progress dialog is active
# (likely due to some long-running DB operation)
def timer(
self, ms: int, func: Callable, repeat: bool, requiresCollection: bool = True
) -> QTimer:
"""Create and start a standard Anki timer.
If the timer fires while a progress window is shown:
- if it is a repeating timer, it will wait the same delay again
- if it is non-repeating, it will try again in 100ms
If requiresCollection is True, the timer will not fire if the
collection has been unloaded. Setting it to False will allow the
timer to fire even when there is no collection, but will still
only fire when there is no current progress dialog."""
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def handler() -> None:
if requiresCollection and not self.mw.col:
# no current collection; timer is no longer valid
print(f"Ignored progress func as collection unloaded: {repr(func)}")
return
if not self._levels:
# no current progress; safe to fire
func()
else:
if repeat:
# skip this time; we'll fire again
pass
else:
# retry in 100ms
self.timer(100, func, False, requiresCollection)
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t = QTimer(self.mw)
if not repeat:
t.setSingleShot(True)
qconnect(t.timeout, handler)
t.start(ms)
return t
# Creating progress dialogs
##########################################################################
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def start(
self,
max: int = 0,
min: int = 0,
label: Optional[str] = None,
parent: Optional[QWidget] = None,
immediate: bool = False,
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) -> Optional[ProgressDialog]:
self._levels += 1
if self._levels > 1:
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return None
# setup window
parent = parent or self.app.activeWindow()
if not parent and self.mw.isVisible():
parent = self.mw
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label = label or tr.qt_misc_processing()
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self._win = ProgressDialog(parent)
self._win.form.progressBar.setMinimum(min)
self._win.form.progressBar.setMaximum(max)
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self._win.form.progressBar.setTextVisible(False)
self._win.form.label.setText(label)
self._win.setWindowTitle("Anki")
self._win.setWindowModality(Qt.ApplicationModal)
self._win.setMinimumWidth(300)
self._busy_cursor_timer = QTimer(self.mw)
self._busy_cursor_timer.setSingleShot(True)
self._busy_cursor_timer.start(300)
qconnect(self._busy_cursor_timer.timeout, self._set_busy_cursor)
self._shown: float = 0
self._counter = min
self._min = min
self._max = max
self._firstTime = time.time()
self._show_timer = QTimer(self.mw)
self._show_timer.setSingleShot(True)
self._show_timer.start(immediate and 100 or 600)
qconnect(self._show_timer.timeout, self._on_show_timer)
return self._win
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def update(
self,
label: Optional[str] = None,
value: Optional[int] = None,
process: bool = True,
maybeShow: bool = True,
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max: Optional[int] = None,
) -> None:
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# print self._min, self._counter, self._max, label, time.time() - self._lastTime
if not self.mw.inMainThread():
print("progress.update() called on wrong thread")
return
if maybeShow:
self._maybeShow()
if not self._shown:
return
if label:
self._win.form.label.setText(label)
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self._max = max or 0
self._win.form.progressBar.setMaximum(self._max)
if self._max:
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self._counter = value or (self._counter + 1)
self._win.form.progressBar.setValue(self._counter)
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def finish(self) -> None:
self._levels -= 1
self._levels = max(0, self._levels)
if self._levels == 0:
if self._win:
self._closeWin()
if self._busy_cursor_timer:
self._busy_cursor_timer.stop()
self._busy_cursor_timer = None
self._restore_cursor()
if self._show_timer:
self._show_timer.stop()
self._show_timer = None
def clear(self) -> None:
"Restore the interface after an error."
if self._levels:
self._levels = 1
self.finish()
def _maybeShow(self) -> None:
if not self._levels:
return
if self._shown:
return
delta = time.time() - self._firstTime
if delta > 0.5:
self._showWin()
def _showWin(self) -> None:
self._shown = time.time()
self._win.show()
def _closeWin(self) -> None:
if self._shown:
while True:
# give the window system a second to present
# window before we close it again - fixes
# progress window getting stuck, especially
# on ubuntu 16.10+
elap = time.time() - self._shown
if elap >= 0.5:
break
self.app.processEvents(QEventLoop.ExcludeUserInputEvents) # type: ignore #possibly related to https://github.com/python/mypy/issues/6910
clear_unused_tags and browser redraw improvements - clear_unused_tags() is now undoable, and returns the number of removed notes - add a new mw.query_op() helper for immutable queries - decouple "freeze/unfreeze ui state" hooks from the "interface update required" hook, so that the former is fired even on error, and can be made re-entrant - use a 'block_updates' flag in Python, instead of setUpdatesEnabled(), as the latter has the side-effect of preventing child windows like tooltips from appearing, and forces a full redrawn when updates are enabled again. The new behaviour leads to the card list blanking out when a long-running op is running, but in the future if we cache the cell values we can just display them from the cache instead. - we were indiscriminately saving the note with saveNow(), due to the call to saveTags(). Changed so that it only saves when the tags field is focused. - drain the "on_done" queue on main before launching a new background task, to lower the chances of something in on_done making a small query to the DB and hanging until a long op finishes - the duplicate check in the editor was executed after the webview loads, leading to it hanging until the sidebar finishes loading. Run it at set_note() time instead, so that the editor loads first. - don't throw an error when a long-running op started with with_progress() finishes after the window it was launched from has closed - don't throw an error when the browser is closed before the sidebar has finished loading
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# if the parent window has been deleted, the progress dialog may have
# already been dropped; delete it if it hasn't been
if not sip.isdeleted(self._win):
self._win.cancel()
self._win = None
self._shown = 0
def _set_busy_cursor(self) -> None:
self.mw.app.setOverrideCursor(QCursor(Qt.WaitCursor))
def _restore_cursor(self) -> None:
self.app.restoreOverrideCursor()
def busy(self) -> int:
"True if processing."
return self._levels
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def _on_show_timer(self) -> None:
self._show_timer = None
self._showWin()
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def want_cancel(self) -> bool:
win = self._win
if win:
return win.wantCancel
else:
return False
def set_title(self, title: str) -> None:
win = self._win
if win:
win.setWindowTitle(title)
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class ProgressDialog(QDialog):
def __init__(self, parent: QWidget) -> None:
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QDialog.__init__(self, parent)
disable_help_button(self)
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self.form = aqt.forms.progress.Ui_Dialog()
self.form.setupUi(self)
self._closingDown = False
self.wantCancel = False
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# required for smooth progress bars
self.form.progressBar.setStyleSheet("QProgressBar::chunk { width: 1px; }")
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def cancel(self) -> None:
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self._closingDown = True
self.hide()
def closeEvent(self, evt: QCloseEvent) -> None:
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if self._closingDown:
evt.accept()
else:
self.wantCancel = True
evt.ignore()
def keyPressEvent(self, evt: QKeyEvent) -> None:
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if evt.key() == Qt.Key_Escape:
evt.ignore()
self.wantCancel = True