anki/ts/editor/RichTextBadge.svelte

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<!--
Copyright: Ankitects Pty Ltd and contributors
License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
-->
<script lang="ts">
Move away from Bazel (#2202) (for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist
2022-11-27 06:24:20 +01:00
import * as tr from "@tslib/ftl";
import { getPlatformString, registerShortcut } from "@tslib/shortcuts";
import { createEventDispatcher, onDestroy } from "svelte";
2022-11-28 00:17:39 +01:00
import Badge from "../components/Badge.svelte";
import { context as editorFieldContext } from "./EditorField.svelte";
import { richTextIcon } from "./icons";
Revamp Preferences, implement Minimalist Mode and Qt widget gallery to test GUI changes (#2289) * Create widget gallery dialog * Add WidgetGallery to debug dialog * Use enum for its intended purpose * Rename "reduced-motion" to "reduce-motion" * Add another border-radius value and make former large radius a bit smaller. * Revamp preferences, add minimalist mode Also: - create additional and missing widget styles and tweak existing ones - use single profile entry to set widget styles and reduce choices to Anki and Native * Indent QTabBar style definitions * Add missing styles for QPushButton states * Fix QTableView background * Remove unused layout from Preferences * Fix QTabView focused tab style * Highlight QCheckBox and QRadioButton when focused * Fix toolbar styles * Reorder preferences * Add setting to hide bottom toolbar * Move toolbar settings above minimalist modes * Remove unused lines * Implement proper full-screen mode * Sort imports * Tweak deck overview appearance in minimalist mode * Undo TitledContainer changes since nobody asked for that * Remove dynamic toolbar background from minimalist mode * Tweak buttons in minimalist mode * Fix some issues * Reduce theme check interval to 5s on Linux * Increase hide timer interval to 2s * Collapse toolbars with slight delay when moving to review state This should ensure the bottom toolbar collapses too. * Allow users to make hiding exclusive to full screen * Rename full screen option * Fix hide mode dropdown ignoring checkbox state on startup * Fix typing issue * Refine background image handling Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same. To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand. * Fix top toolbar getting huge when switching modes The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight. * Prevent scrollbar from appearing on bottom toolbar resize * Cleanup * Put review tab before editing; fix some tab orders * Rename 'network' to 'syncing' * Fix bottom toolbar disappearing on UI > 100 * Improve Preferences layout by adding vertical spacers to the bottom also make the hiding of video_driver and its label more obvious in preferences.py. * Fix bottom toolbar animating on startup Also fix bottom toolbar not appearing when unchecking hide mode in reviewer. * Hide/Show menubar in fullscreen mode along with toolbar * Attempt to fix broken native theme on macOS * Format * Improve native theme on other systems by not forcing palette with the caveat that theme switching can get weird. * Fix theme switching in native style * Remove redundant condition * Add back check for Qt5 to prevent theme issues * Add check for macOS before setting fusion theme * Do not force scrollbar styles on macOS * Remove all of that crazy theme logic * Use canvas instead of button-bg for ColorRole.Button * Make sure Anki style is always based on Fusion otherwise we can't guarantee the same look on all systems. * Explicitly apply default style when Anki style is not selected This should fix the style not switching back after it was selected. * Remove reduncant default_palette * Revert 8af4c1cc2 On Mac with native theme, both Qt5 and Qt6 look correct already. On the Anki theme, without this change, we get the fusion-style scrollbars instead of the rounded ones. * Rename AnkiStyles enum to WidgetStyle * Fix theme switching shades on same theme * Format * Remove unused placeholderText that caused an error when opening the widget gallery on Qt5. * Check for full screen windowState using bitwise operator to prevent error in Qt5. Credit: https://stackoverflow.com/a/65425151 * Hide style option on Windows also exclude native option from dropdown just in case. * Format * Minor naming tweak
2023-01-18 12:24:16 +01:00
const animated = !document.body.classList.contains("reduce-motion");
const editorField = editorFieldContext.get();
const keyCombination = "Control+Shift+X";
const dispatch = createEventDispatcher();
export let show = false;
export let off = false;
function toggle() {
dispatch("toggle");
}
let unregister: ReturnType<typeof registerShortcut> | undefined;
editorField.element.then((target) => {
unregister = registerShortcut(toggle, keyCombination, { target });
});
onDestroy(() => unregister?.());
</script>
<span
class="plain-text-badge"
class:visible={show || !animated}
class:highlighted={!off}
on:click|stopPropagation={toggle}
>
<Badge
tooltip="{tr.editingToggleVisualEditor()} ({getPlatformString(keyCombination)})"
iconSize={80}
>
{@html richTextIcon}
</Badge>
</span>
<style lang="scss">
span {
cursor: pointer;
opacity: 0;
&.visible {
opacity: 0.4;
&:hover {
opacity: 0.8;
}
}
&.highlighted {
opacity: 1;
}
}
</style>