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# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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from concurrent . futures import Future
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from copy import deepcopy
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from dataclasses import dataclass
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from typing import Any
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import aqt
more reset refactoring
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
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from anki . collection import OperationInfo
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from anki . decks import DeckTreeNode
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from anki . errors import DeckIsFilteredError
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from anki . utils import intTime
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from aqt import AnkiQt , gui_hooks
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from aqt . qt import *
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from aqt . sound import av_player
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from aqt . toolbar import BottomBar
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from aqt . utils import (
TR ,
askUser ,
getOnlyText ,
openLink ,
shortcut ,
showInfo ,
showWarning ,
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tooltip ,
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tr ,
)
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class DeckBrowserBottomBar :
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def __init__ ( self , deck_browser : DeckBrowser ) - > None :
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self . deck_browser = deck_browser
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@dataclass
class DeckBrowserContent :
""" Stores sections of HTML content that the deck browser will be
populated with .
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Attributes :
tree { str } - - HTML of the deck tree section
stats { str } - - HTML of the stats section
"""
tree : str
stats : str
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@dataclass
class RenderDeckNodeContext :
current_deck_id : int
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class DeckBrowser :
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_dueTree : DeckTreeNode
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def __init__ ( self , mw : AnkiQt ) - > None :
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self . mw = mw
self . web = mw . web
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self . bottom = BottomBar ( mw , mw . bottomWeb )
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self . scrollPos = QPoint ( 0 , 0 )
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self . _v1_message_dismissed_at = 0
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self . _refresh_needed = False
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def show ( self ) - > None :
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av_player . stop_and_clear_queue ( )
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self . web . set_bridge_command ( self . _linkHandler , self )
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self . _renderPage ( )
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# redraw top bar for theme change
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self . mw . toolbar . redraw ( )
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self . refresh ( )
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def refresh ( self ) - > None :
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self . _renderPage ( )
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self . _refresh_needed = False
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def refresh_if_needed ( self ) - > None :
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if self . _refresh_needed :
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self . refresh ( )
more reset refactoring
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
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def op_executed ( self , op : OperationInfo , focused : bool ) - > bool :
more reset refactoring
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
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if self . mw . col . op_affects_study_queue ( op ) :
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self . _refresh_needed = True
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if focused :
self . refresh_if_needed ( )
more reset refactoring
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.
I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.
Other changes:
- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
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return self . _refresh_needed
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# Event handlers
##########################################################################
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def _linkHandler ( self , url : str ) - > Any :
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if " : " in url :
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( cmd , arg ) = url . split ( " : " , 1 )
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else :
cmd = url
if cmd == " open " :
self . _selDeck ( arg )
elif cmd == " opts " :
self . _showOptions ( arg )
elif cmd == " shared " :
self . _onShared ( )
elif cmd == " import " :
self . mw . onImport ( )
elif cmd == " create " :
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self . _on_create ( )
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elif cmd == " drag " :
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source , target = arg . split ( " , " )
self . _handle_drag_and_drop ( int ( source ) , int ( target or 0 ) )
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elif cmd == " collapse " :
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self . _collapse ( int ( arg ) )
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elif cmd == " v2upgrade " :
self . _confirm_upgrade ( )
elif cmd == " v2upgradeinfo " :
openLink ( " https://faqs.ankiweb.net/the-anki-2.1-scheduler.html " )
elif cmd == " v2upgradelater " :
self . _v1_message_dismissed_at = intTime ( )
self . refresh ( )
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return False
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def _selDeck ( self , did : str ) - > None :
self . mw . col . decks . select ( int ( did ) )
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self . mw . onOverview ( )
# HTML generation
##########################################################################
_body = """
< center >
< table cellspacing = 0 cellpading = 3 >
% ( tree ) s
< / table >
< br >
% ( stats ) s
< / center >
"""
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def _renderPage ( self , reuse : bool = False ) - > None :
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if not reuse :
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self . _dueTree = self . mw . col . sched . deck_due_tree ( )
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self . __renderPage ( None )
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return
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self . web . evalWithCallback ( " window.pageYOffset " , self . __renderPage )
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def __renderPage ( self , offset : int ) - > None :
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content = DeckBrowserContent (
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tree = self . _renderDeckTree ( self . _dueTree ) ,
stats = self . _renderStats ( ) ,
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)
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gui_hooks . deck_browser_will_render_content ( self , content )
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self . web . stdHtml (
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self . _v1_upgrade_message ( ) + self . _body % content . __dict__ ,
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css = [ " css/deckbrowser.css " ] ,
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js = [
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" js/vendor/jquery.min.js " ,
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" js/vendor/jquery-ui.min.js " ,
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" js/deckbrowser.js " ,
] ,
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context = self ,
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)
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self . web . key = " deckBrowser "
self . _drawButtons ( )
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if offset is not None :
self . _scrollToOffset ( offset )
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gui_hooks . deck_browser_did_render ( self )
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def _scrollToOffset ( self , offset : int ) - > None :
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self . web . eval ( " $(function() { window.scrollTo(0, %d , ' instant ' ); }); " % offset )
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def _renderStats ( self ) - > str :
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return ' <div id= " studiedToday " ><span> {} </span></div> ' . format (
self . mw . col . studied_today ( ) ,
)
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def _renderDeckTree ( self , top : DeckTreeNode ) - > str :
buf = """
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< tr > < th colspan = 5 align = start > % s < / th > < th class = count > % s < / th >
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< th class = count > % s < / th > < th class = optscol > < / th > < / tr > """ % (
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tr ( TR . DECKS_DECK ) ,
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tr ( TR . STATISTICS_DUE_COUNT ) ,
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tr ( TR . ACTIONS_NEW ) ,
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)
buf + = self . _topLevelDragRow ( )
ctx = RenderDeckNodeContext ( current_deck_id = self . mw . col . conf [ " curDeck " ] )
for child in top . children :
buf + = self . _render_deck_node ( child , ctx )
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return buf
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def _render_deck_node ( self , node : DeckTreeNode , ctx : RenderDeckNodeContext ) - > str :
if node . collapsed :
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prefix = " + "
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else :
prefix = " - "
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due = node . review_count + node . learn_count
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def indent ( ) - > str :
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return " " * 6 * ( node . level - 1 )
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if node . deck_id == ctx . current_deck_id :
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klass = " deck current "
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else :
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klass = " deck "
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buf = " <tr class= ' %s ' id= ' %d ' > " % ( klass , node . deck_id )
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# deck link
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if node . children :
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collapse = (
" <a class=collapse href=# onclick= ' return pycmd( \" collapse: %d \" ) ' > %s </a> "
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% ( node . deck_id , prefix )
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)
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else :
collapse = " <span class=collapse></span> "
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if node . filtered :
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extraclass = " filtered "
else :
extraclass = " "
buf + = """
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< td class = decktd colspan = 5 > % s % s < a class = " deck %s "
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href = # onclick="return pycmd('open:%d')">%s</a></td>""" % (
indent ( ) ,
collapse ,
extraclass ,
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node . deck_id ,
node . name ,
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)
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# due counts
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def nonzeroColour ( cnt : int , klass : str ) - > str :
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if not cnt :
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klass = " zero-count "
return f ' <span class= " { klass } " > { cnt } </span> '
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buf + = " <td align=right> %s </td><td align=right> %s </td> " % (
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nonzeroColour ( due , " review-count " ) ,
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nonzeroColour ( node . new_count , " new-count " ) ,
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)
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# options
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buf + = (
" <td align=center class=opts><a onclick= ' return pycmd( \" opts: %d \" ); ' > "
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" <img src= ' /_anki/imgs/gears.svg ' class=gears></a></td></tr> " % node . deck_id
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)
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# children
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if not node . collapsed :
for child in node . children :
buf + = self . _render_deck_node ( child , ctx )
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return buf
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def _topLevelDragRow ( self ) - > str :
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return " <tr class= ' top-level-drag-row ' ><td colspan= ' 6 ' > </td></tr> "
# Options
##########################################################################
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def _showOptions ( self , did : str ) - > None :
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m = QMenu ( self . mw )
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a = m . addAction ( tr ( TR . ACTIONS_RENAME ) )
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qconnect ( a . triggered , lambda b , did = did : self . _rename ( int ( did ) ) )
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a = m . addAction ( tr ( TR . ACTIONS_OPTIONS ) )
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qconnect ( a . triggered , lambda b , did = did : self . _options ( did ) )
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a = m . addAction ( tr ( TR . ACTIONS_EXPORT ) )
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qconnect ( a . triggered , lambda b , did = did : self . _export ( int ( did ) ) )
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a = m . addAction ( tr ( TR . ACTIONS_DELETE ) )
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qconnect ( a . triggered , lambda b , did = did : self . _delete ( int ( did ) ) )
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gui_hooks . deck_browser_will_show_options_menu ( m , int ( did ) )
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m . exec_ ( QCursor . pos ( ) )
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def _export ( self , did : int ) - > None :
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self . mw . onExport ( did = did )
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def _rename ( self , did : int ) - > None :
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deck = self . mw . col . decks . get ( did )
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oldName = deck [ " name " ]
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newName = getOnlyText ( tr ( TR . DECKS_NEW_DECK_NAME ) , default = oldName )
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newName = newName . replace ( ' " ' , " " )
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if not newName or newName == oldName :
return
try :
self . mw . col . decks . rename ( deck , newName )
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gui_hooks . sidebar_should_refresh_decks ( )
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except DeckIsFilteredError as err :
showWarning ( str ( err ) )
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return
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self . mw . update_undo_actions ( )
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self . show ( )
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def _options ( self , did : str ) - > None :
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# select the deck first, because the dyn deck conf assumes the deck
# we're editing is the current one
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self . mw . col . decks . select ( int ( did ) )
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self . mw . onDeckConf ( )
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def _collapse ( self , did : int ) - > None :
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self . mw . col . decks . collapse ( did )
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node = self . mw . col . decks . find_deck_in_tree ( self . _dueTree , did )
if node :
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node . collapsed = not node . collapsed
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self . _renderPage ( reuse = True )
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def _handle_drag_and_drop ( self , source : int , target : int ) - > None :
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def process ( ) - > None :
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self . mw . col . decks . drag_drop_decks ( [ source ] , target )
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def on_done ( fut : Future ) - > None :
try :
fut . result ( )
except Exception as e :
showWarning ( str ( e ) )
return
self . mw . update_undo_actions ( )
gui_hooks . sidebar_should_refresh_decks ( )
self . show ( )
self . mw . taskman . with_progress ( process , on_done )
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def _delete ( self , did : int ) - > None :
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def do_delete ( ) - > int :
return self . mw . col . decks . remove ( [ did ] )
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def on_done ( fut : Future ) - > None :
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self . mw . reset ( )
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self . mw . update_undo_actions ( )
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self . show ( )
tooltip ( tr ( TR . BROWSING_CARDS_DELETED , count = fut . result ( ) ) )
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self . mw . taskman . with_progress ( do_delete , on_done )
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# Top buttons
######################################################################
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drawLinks = [
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[ " " , " shared " , tr ( TR . DECKS_GET_SHARED ) ] ,
[ " " , " create " , tr ( TR . DECKS_CREATE_DECK ) ] ,
[ " Ctrl+Shift+I " , " import " , tr ( TR . DECKS_IMPORT_FILE ) ] ,
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]
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def _drawButtons ( self ) - > None :
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buf = " "
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drawLinks = deepcopy ( self . drawLinks )
for b in drawLinks :
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if b [ 0 ] :
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b [ 0 ] = tr ( TR . ACTIONS_SHORTCUT_KEY , val = shortcut ( b [ 0 ] ) )
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buf + = """
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< button title = ' %s ' onclick = ' pycmd( \" %s \" ); ' > % s < / button > """ % tuple(
b
)
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self . bottom . draw (
buf = buf ,
link_handler = self . _linkHandler ,
web_context = DeckBrowserBottomBar ( self ) ,
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)
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def _onShared ( self ) - > None :
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openLink ( f " { aqt . appShared } decks/ " )
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def _on_create ( self ) - > None :
deck = getOnlyText ( tr ( TR . DECKS_NAME_FOR_DECK ) )
if deck :
try :
self . mw . col . decks . id ( deck )
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except DeckIsFilteredError as err :
showWarning ( str ( err ) )
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return
gui_hooks . sidebar_should_refresh_decks ( )
self . refresh ( )
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######################################################################
def _v1_upgrade_message ( self ) - > str :
if self . mw . col . schedVer ( ) == 2 :
return " "
if ( intTime ( ) - self . _v1_message_dismissed_at ) < 86_400 :
return " "
return f """
< center >
< div class = callout >
< div >
{ tr ( TR . SCHEDULING_UPDATE_SOON ) }
< / div >
< div >
< button onclick = ' pycmd( " v2upgrade " ) ' >
{ tr ( TR . SCHEDULING_UPDATE_BUTTON ) }
< / button >
< button onclick = ' pycmd( " v2upgradeinfo " ) ' >
{ tr ( TR . SCHEDULING_UPDATE_MORE_INFO_BUTTON ) }
< / button >
< button onclick = ' pycmd( " v2upgradelater " ) ' >
{ tr ( TR . SCHEDULING_UPDATE_LATER_BUTTON ) }
< / button >
< / div >
< / div >
< / center >
"""
def _confirm_upgrade ( self ) - > None :
self . mw . col . modSchema ( check = True )
self . mw . col . upgrade_to_v2_scheduler ( )
# not translated, as 2.15 should not be too far off
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if askUser (
" Do you use AnkiDroid <= 2.14, or plan to use it in the near future? If unsure, choose No. You can adjust the setting later in the preferences screen. " ,
defaultno = True ,
) :
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prefs = self . mw . col . get_preferences ( )
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prefs . scheduling . new_timezone = False
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self . mw . col . set_preferences ( prefs )
showInfo ( tr ( TR . SCHEDULING_UPDATE_DONE ) )
self . refresh ( )