SoftwareQuality/boulder-dash/doc/fr/enssat/BoulderDash/models/DisplayableElementModel.html
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<div class="subTitle">fr.enssat.BoulderDash.models</div>
<h2 title="Class DisplayableElementModel" class="title">Class DisplayableElementModel</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>fr.enssat.BoulderDash.models.DisplayableElementModel</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../fr/enssat/BoulderDash/models/BoulderModel.html" title="class in fr.enssat.BoulderDash.models">BoulderModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/BrickWallModel.html" title="class in fr.enssat.BoulderDash.models">BrickWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/CursorModel.html" title="class in fr.enssat.BoulderDash.models">CursorModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DiamondModel.html" title="class in fr.enssat.BoulderDash.models">DiamondModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DirtModel.html" title="class in fr.enssat.BoulderDash.models">DirtModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DoorModel.html" title="class in fr.enssat.BoulderDash.models">DoorModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/EmptyModel.html" title="class in fr.enssat.BoulderDash.models">EmptyModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/ExpandingWallModel.html" title="class in fr.enssat.BoulderDash.models">ExpandingWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/MagicWallModel.html" title="class in fr.enssat.BoulderDash.models">MagicWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/RockfordModel.html" title="class in fr.enssat.BoulderDash.models">RockfordModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/SteelWallModel.html" title="class in fr.enssat.BoulderDash.models">SteelWallModel</a></dd>
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<pre>public abstract class <span class="strong">DisplayableElementModel</span>
extends java.lang.Object</pre>
<div class="block">DisplayableElementModel
Represents a abstract displayable element</div>
<dl><dt><span class="strong">Since:</span></dt>
<dd>2015-06-19</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Colin Leverger <me@colinleverger.fr></dd></dl>
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<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#DisplayableElementModel(boolean,%20boolean,%20java.lang.String,%20int,%20boolean,%20boolean,%20boolean,%20java.lang.String)">DisplayableElementModel</a></strong>(boolean&nbsp;destructible,
boolean&nbsp;moving,
java.lang.String&nbsp;spriteName,
int&nbsp;priority,
boolean&nbsp;impactExplosive,
boolean&nbsp;animate,
boolean&nbsp;falling,
java.lang.String&nbsp;collideSound)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#DisplayableElementModel(boolean,%20boolean,%20java.lang.String,%20int,%20boolean,%20boolean,%20boolean,%20java.lang.String,%20boolean)">DisplayableElementModel</a></strong>(boolean&nbsp;destructible,
boolean&nbsp;moving,
java.lang.String&nbsp;spriteName,
int&nbsp;priority,
boolean&nbsp;impactExplosive,
boolean&nbsp;animate,
boolean&nbsp;falling,
java.lang.String&nbsp;collideSound,
boolean&nbsp;convertible)</code>
<div class="block">Class constructor</div>
</td>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getCollideSound()">getCollideSound</a></strong>()</code>
<div class="block">Gets the collide sound of the object</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getGroupName()">getGroupName</a></strong>()</code>
<div class="block">Gets the group name value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getPathToSprite()">getPathToSprite</a></strong>()</code>
<div class="block">Gets the path to the sprite file in storage</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getPriority()">getPriority</a></strong>()</code>
<div class="block">Gets the priority of the object</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.awt.image.BufferedImage</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getSprite()">getSprite</a></strong>()</code>
<div class="block">Gets the sprite</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getSpriteName()">getSpriteName</a></strong>()</code>
<div class="block">Gets the sprite name value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getStateValue()">getStateValue</a></strong>()</code>
<div class="block">Gets the state value</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.awt.image.BufferedImage</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#grabSprite(java.awt.image.BufferedImage,%20int,%20int,%20int,%20int)">grabSprite</a></strong>(java.awt.image.BufferedImage&nbsp;spriteSheet,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</code>
<div class="block">Grabs the sprite from the large image containing all the static sprites items</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isAnimate()">isAnimate</a></strong>()</code>
<div class="block">Gets the 'animate' value</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isConvertible()">isConvertible</a></strong>()</code>
<div class="block">Gets the convertible value of the object</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isDestructible()">isDestructible</a></strong>()</code>
<div class="block">Gets the 'destructible' value</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isFalling()">isFalling</a></strong>()</code>
<div class="block">Gets the falling state of the object</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isImpactExplosive()">isImpactExplosive</a></strong>()</code>
<div class="block">Gets the 'impact explosive' value</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isMoving()">isMoving</a></strong>()</code>
<div class="block">Gets the 'moving' value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.awt.image.BufferedImage</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#loadSprite(java.lang.String)">loadSprite</a></strong>(java.lang.String&nbsp;spriteName)</code>
<div class="block">Loads the target sprite</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setAnimate(boolean)">setAnimate</a></strong>(boolean&nbsp;animate)</code>
<div class="block">Sets the 'animate' value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setCollideSound(java.lang.String)">setCollideSound</a></strong>(java.lang.String&nbsp;collideSound)</code>
<div class="block">Sets the collide sound of the object</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setConvertibleValue(boolean)">setConvertibleValue</a></strong>(boolean&nbsp;convertible)</code>
<div class="block">Sets the convertible value of the object</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setFalling(boolean)">setFalling</a></strong>(boolean&nbsp;falling)</code>
<div class="block">Sets the falling state of the object</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setImpactExplosive(boolean)">setImpactExplosive</a></strong>(boolean&nbsp;impactExplosive)</code>
<div class="block">Sets the 'impact explosive' value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setPriority(int)">setPriority</a></strong>(int&nbsp;priority)</code>
<div class="block">Sets the priority of the object</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setSprite(java.awt.image.BufferedImage)">setSprite</a></strong>(java.awt.image.BufferedImage&nbsp;sprite)</code>
<div class="block">Sets the sprite</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#update(long)">update</a></strong>(long&nbsp;currentTimeMillis)</code>
<div class="block">Function to update the sprites</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<h4>DisplayableElementModel</h4>
<pre>public&nbsp;DisplayableElementModel(boolean&nbsp;destructible,
boolean&nbsp;moving,
java.lang.String&nbsp;spriteName,
int&nbsp;priority,
boolean&nbsp;impactExplosive,
boolean&nbsp;animate,
boolean&nbsp;falling,
java.lang.String&nbsp;collideSound,
boolean&nbsp;convertible)</pre>
<div class="block">Class constructor</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>destructible</code> - Object destructible?</dd><dd><code>moving</code> - Object is moving?</dd><dd><code>spriteName</code> - Object sprite name?</dd><dd><code>priority</code> - Object priority?</dd><dd><code>impactExplosive</code> - Object explodes on impact?</dd><dd><code>animate</code> - Object can be animated?</dd></dl>
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<a name="DisplayableElementModel(boolean, boolean, java.lang.String, int, boolean, boolean, boolean, java.lang.String)">
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<h4>DisplayableElementModel</h4>
<pre>public&nbsp;DisplayableElementModel(boolean&nbsp;destructible,
boolean&nbsp;moving,
java.lang.String&nbsp;spriteName,
int&nbsp;priority,
boolean&nbsp;impactExplosive,
boolean&nbsp;animate,
boolean&nbsp;falling,
java.lang.String&nbsp;collideSound)</pre>
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<h4>isDestructible</h4>
<pre>public&nbsp;boolean&nbsp;isDestructible()</pre>
<div class="block">Gets the 'destructible' value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is destructible or not</dd></dl>
</li>
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<a name="isMoving()">
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<h4>isMoving</h4>
<pre>public&nbsp;boolean&nbsp;isMoving()</pre>
<div class="block">Gets the 'moving' value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is moving or not</dd></dl>
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<a name="getGroupName()">
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<h4>getGroupName</h4>
<pre>public&nbsp;java.lang.String&nbsp;getGroupName()</pre>
<div class="block">Gets the group name value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Group name value</dd></dl>
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<a name="getStateValue()">
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<h4>getStateValue</h4>
<pre>public&nbsp;java.lang.String&nbsp;getStateValue()</pre>
<div class="block">Gets the state value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>State value</dd></dl>
</li>
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<a name="getSpriteName()">
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<h4>getSpriteName</h4>
<pre>public&nbsp;java.lang.String&nbsp;getSpriteName()</pre>
<div class="block">Gets the sprite name value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Sprite name value</dd></dl>
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<a name="getPathToSprite()">
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<h4>getPathToSprite</h4>
<pre>public&nbsp;java.lang.String&nbsp;getPathToSprite()</pre>
<div class="block">Gets the path to the sprite file in storage</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Path to the sprite file in storage</dd></dl>
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<a name="getPriority()">
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<h4>getPriority</h4>
<pre>public&nbsp;int&nbsp;getPriority()</pre>
<div class="block">Gets the priority of the object</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Object priority</dd></dl>
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<a name="setPriority(int)">
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<h4>setPriority</h4>
<pre>public&nbsp;void&nbsp;setPriority(int&nbsp;priority)</pre>
<div class="block">Sets the priority of the object</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>priority</code> - Object priority</dd></dl>
</li>
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<a name="isAnimate()">
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<h4>isAnimate</h4>
<pre>public&nbsp;boolean&nbsp;isAnimate()</pre>
<div class="block">Gets the 'animate' value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is animated or not</dd></dl>
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<h4>setAnimate</h4>
<pre>public&nbsp;void&nbsp;setAnimate(boolean&nbsp;animate)</pre>
<div class="block">Sets the 'animate' value</div>
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<a name="isImpactExplosive()">
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<h4>isImpactExplosive</h4>
<pre>public&nbsp;boolean&nbsp;isImpactExplosive()</pre>
<div class="block">Gets the 'impact explosive' value</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Whether object explodes on impact or not</dd></dl>
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<a name="setImpactExplosive(boolean)">
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<h4>setImpactExplosive</h4>
<pre>public&nbsp;void&nbsp;setImpactExplosive(boolean&nbsp;impactExplosive)</pre>
<div class="block">Sets the 'impact explosive' value</div>
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<h4>setSprite</h4>
<pre>public&nbsp;void&nbsp;setSprite(java.awt.image.BufferedImage&nbsp;sprite)</pre>
<div class="block">Sets the sprite</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sprite</code> - Sprite object</dd></dl>
</li>
</ul>
<a name="getSprite()">
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<h4>getSprite</h4>
<pre>public&nbsp;java.awt.image.BufferedImage&nbsp;getSprite()</pre>
<div class="block">Gets the sprite</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Sprite object</dd></dl>
</li>
</ul>
<a name="loadSprite(java.lang.String)">
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<h4>loadSprite</h4>
<pre>public&nbsp;java.awt.image.BufferedImage&nbsp;loadSprite(java.lang.String&nbsp;spriteName)</pre>
<div class="block">Loads the target sprite</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>spriteName</code> - Sprite name</dd>
<dt><span class="strong">Returns:</span></dt><dd>Sprite object</dd></dl>
</li>
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<a name="grabSprite(java.awt.image.BufferedImage, int, int, int, int)">
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<h4>grabSprite</h4>
<pre>public&nbsp;java.awt.image.BufferedImage&nbsp;grabSprite(java.awt.image.BufferedImage&nbsp;spriteSheet,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</pre>
<div class="block">Grabs the sprite from the large image containing all the static sprites items</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>spriteSheet</code> - Sprite sheet instance</dd><dd><code>x</code> - Sub image horizontal offset on sprite sheet</dd><dd><code>y</code> - Sub image vertical offset on sprite sheet</dd><dd><code>width</code> - Sub image width on sprite sheet</dd><dd><code>height</code> - Sub image height on sprite sheet</dd>
<dt><span class="strong">Returns:</span></dt><dd>Target sub image</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isFalling()</pre>
<div class="block">Gets the falling state of the object</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is falling or not</dd></dl>
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<pre>public&nbsp;void&nbsp;setFalling(boolean&nbsp;falling)</pre>
<div class="block">Sets the falling state of the object</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>falling</code> - Whether object is falling or not</dd></dl>
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<h4>getCollideSound</h4>
<pre>public&nbsp;java.lang.String&nbsp;getCollideSound()</pre>
<div class="block">Gets the collide sound of the object</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Collide sound</dd></dl>
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<pre>public&nbsp;void&nbsp;setCollideSound(java.lang.String&nbsp;collideSound)</pre>
<div class="block">Sets the collide sound of the object</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>collideSound</code> - Collide sound</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isConvertible()</pre>
<div class="block">Gets the convertible value of the object</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Convertible value</dd></dl>
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<pre>public&nbsp;void&nbsp;setConvertibleValue(boolean&nbsp;convertible)</pre>
<div class="block">Sets the convertible value of the object</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>convertible</code> - Convertible value</dd></dl>
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update(long&nbsp;currentTimeMillis)</pre>
<div class="block">Function to update the sprites</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>currentTimeMillis</code> - Current time in milliseconds</dd></dl>
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