118 lines
3.3 KiB
Java

package fr.enssat.BoulderDash.controllers;
import fr.enssat.BoulderDash.models.LevelModel;
import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
import fr.enssat.BoulderDash.views.MenuView;
import fr.enssat.BoulderDash.views.GameView;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* GameController
*
* This system creates the view.
* The game loop is also handled there.
*
* @author Colin Leverger <me@colinleverger.fr>
* @since 2015-06-19
*/
public class GameController implements ActionListener {
private LevelModel levelModel;
private AudioLoadHelper audioLoadHelper;
private boolean firstClickOnPause;
private MenuView menuView;
private GameView gameView;
private NavigationBetweenViewController navigationBetweenViewController;
/**
* Class constructor
*
* @param levelModel Level model
* @param navigationBetweenViewController
*/
public GameController(LevelModel levelModel, AudioLoadHelper audioLoadHelper, NavigationBetweenViewController navigationBetweenViewController) {
this.firstClickOnPause = true;
this.navigationBetweenViewController = navigationBetweenViewController;
this.levelModel = levelModel;
this.audioLoadHelper = audioLoadHelper;
this.gameView = new GameView(this, levelModel);
this.menuView = navigationBetweenViewController.getMenuView();
this.getAudioLoadHelper().stopMusic();
this.getAudioLoadHelper().playSound("new");
}
/**
* Handles the 'action performed' event
*
* @param event Action event
*/
public void actionPerformed(ActionEvent event) {
switch(event.getActionCommand()) {
case "pause":
if(this.firstClickOnPause) {
this.levelModel.setGamePaused(true);
} else if(!this.firstClickOnPause) {
this.levelModel.setGamePaused(false);
}
this.firstClickOnPause = !this.firstClickOnPause;
this.gameView.getGameFieldView().grabFocus();
break;
case "restart":
this.resetGame("restart");
this.getAudioLoadHelper().playSound("new");
this.gameView.getGameFieldView().grabFocus();
break;
case "menu":
this.menuView.setVisible(true);
this.getAudioLoadHelper().startMusic("game");
this.resetGame("menu");
break;
}
}
/**
* Function to reset the game
*/
private void resetGame(String source) {
this.gameView.dispose();
if(source.equals("restart")){
this.levelModel = LevelModel.createGameLevelModel(this.navigationBetweenViewController.getPickedLevelIdentifier(), audioLoadHelper);
this.gameView = new GameView(this, levelModel);
this.gameView.setVisible(true);
}
}
/**
* Gets the audio load helper instance
*
* @return Audio load helper instance
*/
public AudioLoadHelper getAudioLoadHelper() {
return this.audioLoadHelper;
}
/**
* Return the game view
* @return gameView
*/
public GameView getGameView() {
return gameView;
}
/**
* Set the gameView
* @param gameView
*/
public void setGameView(GameView gameView) {
this.gameView = gameView;
}
}