SoftwareQuality/boulder-dash/src/fr/enssat/BoulderDash/controllers/BoulderAndDiamondController.java

164 lines
5.7 KiB
Java

package fr.enssat.BoulderDash.controllers;
import fr.enssat.BoulderDash.models.LevelModel;
import fr.enssat.BoulderDash.models.displayableElement.DisplayableElementModel;
import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
/**
* ElementPositionUpdateHelper
*
* Updates position of all elements displayed on the map, according to their
* next potential position. Each object has a weight, which is used to compare
* their power to destroy in the food chain. Sorry for that Darwinism.
*
* @author Colin Leverger <me@colinleverger.fr>
* @since 2015-06-19
*/
public class BoulderAndDiamondController implements Runnable {
private LevelModel levelModel;
private AudioLoadHelper audioLoadHelper;
private Thread elementMovingThread;
/**
* Class constructor
*
* @param levelModel Level model
*/
public BoulderAndDiamondController(LevelModel levelModel, AudioLoadHelper audioLoadHelper) {
this.levelModel = levelModel;
this.audioLoadHelper = audioLoadHelper;
// Start thread
this.elementMovingThread = new Thread(this);
this.elementMovingThread.start();
}
/**
* Watches for elements to be moved
*/
public void run() {
while (this.levelModel.isGameRunning()) {
if(!this.levelModel.getGamePaused()){
this.manageFallingObject();
}
try {
Thread.sleep(250);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* Scan the ground to detect the boulders & the diamonds, then make them
* fall if necessary
* Note: scan of the ground upside down: we want things to fall slowly !
*/
private void manageFallingObject() {
for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
// Gets the spriteName of actual DisplayableElementModel object scanned
DisplayableElementModel elementModel = this.levelModel.getGroundLevelModel()[x][y];
if(elementModel == null) {
elementModel = DisplayableElementModel.newDirtModel();
}
String spriteName = elementModel.getSpriteName();
// If it is a boulder or a diamond...
if (spriteName == "boulder" || spriteName == "diamond") {
this.manageFall(x, y);
} else if(spriteName == "expandingwall"){
if(this.expandWall(x,y).equals("left")){
x -= 1;
}
}
}
}
}
/**
* Expand the wall at left & right
*
* @param x Horizontal position
* @param y Vertical position
*/
private String expandWall(int x, int y) {
DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName();
String way = "";
if(spriteNameLeft == "black"){
this.levelModel.expandThisWallToLeft(x,y);
way = "left";
}
if(spriteNameRight == "black"){
this.levelModel.expandThisWallToRight(x,y);
way = "right";
}
return way;
}
/**
* Manages the fall of elements
*
* @param x Horizontal position
* @param y Vertical position
*/
private void manageFall(int x, int y) {
// Get informed about Rockford surroundings
DisplayableElementModel elementBelow = this.levelModel.getGroundLevelModel()[x][y + 1];
DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
String spriteNameBelow = elementBelow.getSpriteName();
String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName();
// Then, process in case of the surrounding
if (spriteNameBelow == "black") {
this.levelModel.makeThisDisplayableElementFall(x, y);
} else if (spriteNameBelow == "boulder") {
// Boulders have to roll if they hit another boulder
if (this.levelModel.getGroundLevelModel()[x - 1][y + 1].getSpriteName() == "black") {
this.levelModel.makeThisBoulderSlideLeft(x, y);
} else if (this.levelModel.getGroundLevelModel()[x + 1][y + 1].getSpriteName() == "black") {
this.levelModel.makeThisBoulderSlideRight(x, y);
}
} else if (spriteNameBelow == "rockford" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
this.levelModel.exploseGround(x, y + 1);
this.audioLoadHelper.playSound("die");
try {
Thread.sleep(25);
} catch (InterruptedException e) {
e.printStackTrace();
}
this.levelModel.setGameRunning(false);
} else if (spriteNameBelow == "magicwall") {
if (this.levelModel.getGroundLevelModel()[x][y].getSpriteName() == "boulder"
&& (this.levelModel.getGroundLevelModel()[x][y+2].getSpriteName() == "dirt" ||
this.levelModel.getGroundLevelModel()[x][y+2].getSpriteName() == "black")) {
if(this.levelModel.getGroundLevelModel()[x][y].isConvertible()) {
this.levelModel.transformThisBoulderIntoADiamond(x, y);
} else {
this.levelModel.deleteThisBoulder(x, y);
}
}
} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
this.levelModel.exploseThisBrickWall(x, y);
} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && this.levelModel.getGroundLevelModel()[x + 1][y].getSpriteName() == "black") {
this.levelModel.moveThisBoulderToRight(x, y);
} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && this.levelModel.getGroundLevelModel()[x - 1][y].getSpriteName() == "black") {
this.levelModel.moveThisBoulderToLeft(x, y);
} else {
this.levelModel.getGroundLevelModel()[x][y].setFalling(false);
}
}
}