<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (version 1.7.0_79) on Fri Jun 26 13:28:47 CEST 2015 --> <title>DisplayableElementModel</title> <meta name="date" content="2015-06-26"> <link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="DisplayableElementModel"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a 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<ul class="navList" id="allclasses_navbar_top"> <li><a href="../../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_top"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li>Field | </li> <li><a href="#constructor_summary">Constr</a> | </li> <li><a href="#method_summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li>Field | </li> <li><a href="#constructor_detail">Constr</a> | </li> <li><a href="#method_detail">Method</a></li> </ul> </div> <a name="skip-navbar_top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">fr.enssat.BoulderDash.models</div> <h2 title="Class DisplayableElementModel" class="title">Class DisplayableElementModel</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>fr.enssat.BoulderDash.models.DisplayableElementModel</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <dl> <dt>Direct Known Subclasses:</dt> <dd><a href="../../../../fr/enssat/BoulderDash/models/BoulderModel.html" title="class in fr.enssat.BoulderDash.models">BoulderModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/BrickWallModel.html" title="class in fr.enssat.BoulderDash.models">BrickWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/CursorModel.html" title="class in fr.enssat.BoulderDash.models">CursorModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DiamondModel.html" title="class in fr.enssat.BoulderDash.models">DiamondModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DirtModel.html" title="class in fr.enssat.BoulderDash.models">DirtModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/DoorModel.html" title="class in fr.enssat.BoulderDash.models">DoorModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/EmptyModel.html" title="class in fr.enssat.BoulderDash.models">EmptyModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/ExpandingWallModel.html" title="class in fr.enssat.BoulderDash.models">ExpandingWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/MagicWallModel.html" title="class in fr.enssat.BoulderDash.models">MagicWallModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/RockfordModel.html" title="class in fr.enssat.BoulderDash.models">RockfordModel</a>, <a href="../../../../fr/enssat/BoulderDash/models/SteelWallModel.html" title="class in fr.enssat.BoulderDash.models">SteelWallModel</a></dd> </dl> <hr> <br> <pre>public abstract class <span class="strong">DisplayableElementModel</span> extends java.lang.Object</pre> <div class="block">DisplayableElementModel Represents a abstract displayable element</div> <dl><dt><span class="strong">Since:</span></dt> <dd>2015-06-19</dd> <dt><span class="strong">Author:</span></dt> <dd>Colin Leverger <me@colinleverger.fr></dd></dl> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_summary"> <!-- --> </a> <h3>Constructor Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> <caption><span>Constructors</span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Constructor and Description</th> </tr> <tr class="altColor"> <td class="colOne"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#DisplayableElementModel(boolean,%20boolean,%20java.lang.String,%20int,%20boolean,%20boolean,%20boolean,%20java.lang.String)">DisplayableElementModel</a></strong>(boolean destructible, boolean moving, java.lang.String spriteName, int priority, boolean impactExplosive, boolean animate, boolean falling, java.lang.String collideSound)</code> </td> </tr> <tr class="rowColor"> <td class="colOne"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#DisplayableElementModel(boolean,%20boolean,%20java.lang.String,%20int,%20boolean,%20boolean,%20boolean,%20java.lang.String,%20boolean)">DisplayableElementModel</a></strong>(boolean destructible, boolean moving, java.lang.String spriteName, int priority, boolean impactExplosive, boolean animate, boolean falling, java.lang.String collideSound, boolean convertible)</code> <div class="block">Class constructor</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getCollideSound()">getCollideSound</a></strong>()</code> <div class="block">Gets the collide sound of the object</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getGroupName()">getGroupName</a></strong>()</code> <div class="block">Gets the group name value</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getPathToSprite()">getPathToSprite</a></strong>()</code> <div class="block">Gets the path to the sprite file in storage</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getPriority()">getPriority</a></strong>()</code> <div class="block">Gets the priority of the object</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>java.awt.image.BufferedImage</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getSprite()">getSprite</a></strong>()</code> <div class="block">Gets the sprite</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getSpriteName()">getSpriteName</a></strong>()</code> <div class="block">Gets the sprite name value</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#getStateValue()">getStateValue</a></strong>()</code> <div class="block">Gets the state value</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>java.awt.image.BufferedImage</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#grabSprite(java.awt.image.BufferedImage,%20int,%20int,%20int,%20int)">grabSprite</a></strong>(java.awt.image.BufferedImage spriteSheet, int x, int y, int width, int height)</code> <div class="block">Grabs the sprite from the large image containing all the static sprites items</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isAnimate()">isAnimate</a></strong>()</code> <div class="block">Gets the 'animate' value</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isConvertible()">isConvertible</a></strong>()</code> <div class="block">Gets the convertible value of the object</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isDestructible()">isDestructible</a></strong>()</code> <div class="block">Gets the 'destructible' value</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isFalling()">isFalling</a></strong>()</code> <div class="block">Gets the falling state of the object</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isImpactExplosive()">isImpactExplosive</a></strong>()</code> <div class="block">Gets the 'impact explosive' value</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#isMoving()">isMoving</a></strong>()</code> <div class="block">Gets the 'moving' value</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>java.awt.image.BufferedImage</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#loadSprite(java.lang.String)">loadSprite</a></strong>(java.lang.String spriteName)</code> <div class="block">Loads the target sprite</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setAnimate(boolean)">setAnimate</a></strong>(boolean animate)</code> <div class="block">Sets the 'animate' value</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setCollideSound(java.lang.String)">setCollideSound</a></strong>(java.lang.String collideSound)</code> <div class="block">Sets the collide sound of the object</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setConvertibleValue(boolean)">setConvertibleValue</a></strong>(boolean convertible)</code> <div class="block">Sets the convertible value of the object</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setFalling(boolean)">setFalling</a></strong>(boolean falling)</code> <div class="block">Sets the falling state of the object</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setImpactExplosive(boolean)">setImpactExplosive</a></strong>(boolean impactExplosive)</code> <div class="block">Sets the 'impact explosive' value</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setPriority(int)">setPriority</a></strong>(int priority)</code> <div class="block">Sets the priority of the object</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#setSprite(java.awt.image.BufferedImage)">setSprite</a></strong>(java.awt.image.BufferedImage sprite)</code> <div class="block">Sets the sprite</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../fr/enssat/BoulderDash/models/DisplayableElementModel.html#update(long)">update</a></strong>(long currentTimeMillis)</code> <div class="block">Function to update the sprites</div> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ========= CONSTRUCTOR DETAIL ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_detail"> <!-- --> </a> <h3>Constructor Detail</h3> <a name="DisplayableElementModel(boolean, boolean, java.lang.String, int, boolean, boolean, boolean, java.lang.String, boolean)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>DisplayableElementModel</h4> <pre>public DisplayableElementModel(boolean destructible, boolean moving, java.lang.String spriteName, int priority, boolean impactExplosive, boolean animate, boolean falling, java.lang.String collideSound, boolean convertible)</pre> <div class="block">Class constructor</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>destructible</code> - Object destructible?</dd><dd><code>moving</code> - Object is moving?</dd><dd><code>spriteName</code> - Object sprite name?</dd><dd><code>priority</code> - Object priority?</dd><dd><code>impactExplosive</code> - Object explodes on impact?</dd><dd><code>animate</code> - Object can be animated?</dd></dl> </li> </ul> <a name="DisplayableElementModel(boolean, boolean, java.lang.String, int, boolean, boolean, boolean, java.lang.String)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>DisplayableElementModel</h4> <pre>public DisplayableElementModel(boolean destructible, boolean moving, java.lang.String spriteName, int priority, boolean impactExplosive, boolean animate, boolean falling, java.lang.String collideSound)</pre> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="isDestructible()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isDestructible</h4> <pre>public boolean isDestructible()</pre> <div class="block">Gets the 'destructible' value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is destructible or not</dd></dl> </li> </ul> <a name="isMoving()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isMoving</h4> <pre>public boolean isMoving()</pre> <div class="block">Gets the 'moving' value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is moving or not</dd></dl> </li> </ul> <a name="getGroupName()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getGroupName</h4> <pre>public java.lang.String getGroupName()</pre> <div class="block">Gets the group name value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Group name value</dd></dl> </li> </ul> <a name="getStateValue()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getStateValue</h4> <pre>public java.lang.String getStateValue()</pre> <div class="block">Gets the state value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>State value</dd></dl> </li> </ul> <a name="getSpriteName()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getSpriteName</h4> <pre>public java.lang.String getSpriteName()</pre> <div class="block">Gets the sprite name value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Sprite name value</dd></dl> </li> </ul> <a name="getPathToSprite()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getPathToSprite</h4> <pre>public java.lang.String getPathToSprite()</pre> <div class="block">Gets the path to the sprite file in storage</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Path to the sprite file in storage</dd></dl> </li> </ul> <a name="getPriority()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getPriority</h4> <pre>public int getPriority()</pre> <div class="block">Gets the priority of the object</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Object priority</dd></dl> </li> </ul> <a name="setPriority(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setPriority</h4> <pre>public void setPriority(int priority)</pre> <div class="block">Sets the priority of the object</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>priority</code> - Object priority</dd></dl> </li> </ul> <a name="isAnimate()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isAnimate</h4> <pre>public boolean isAnimate()</pre> <div class="block">Gets the 'animate' value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is animated or not</dd></dl> </li> </ul> <a name="setAnimate(boolean)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setAnimate</h4> <pre>public void setAnimate(boolean animate)</pre> <div class="block">Sets the 'animate' value</div> </li> </ul> <a name="isImpactExplosive()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isImpactExplosive</h4> <pre>public boolean isImpactExplosive()</pre> <div class="block">Gets the 'impact explosive' value</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Whether object explodes on impact or not</dd></dl> </li> </ul> <a name="setImpactExplosive(boolean)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setImpactExplosive</h4> <pre>public void setImpactExplosive(boolean impactExplosive)</pre> <div class="block">Sets the 'impact explosive' value</div> </li> </ul> <a name="setSprite(java.awt.image.BufferedImage)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setSprite</h4> <pre>public void setSprite(java.awt.image.BufferedImage sprite)</pre> <div class="block">Sets the sprite</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>sprite</code> - Sprite object</dd></dl> </li> </ul> <a name="getSprite()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getSprite</h4> <pre>public java.awt.image.BufferedImage getSprite()</pre> <div class="block">Gets the sprite</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Sprite object</dd></dl> </li> </ul> <a name="loadSprite(java.lang.String)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>loadSprite</h4> <pre>public java.awt.image.BufferedImage loadSprite(java.lang.String spriteName)</pre> <div class="block">Loads the target sprite</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>spriteName</code> - Sprite name</dd> <dt><span class="strong">Returns:</span></dt><dd>Sprite object</dd></dl> </li> </ul> <a name="grabSprite(java.awt.image.BufferedImage, int, int, int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>grabSprite</h4> <pre>public java.awt.image.BufferedImage grabSprite(java.awt.image.BufferedImage spriteSheet, int x, int y, int width, int height)</pre> <div class="block">Grabs the sprite from the large image containing all the static sprites items</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>spriteSheet</code> - Sprite sheet instance</dd><dd><code>x</code> - Sub image horizontal offset on sprite sheet</dd><dd><code>y</code> - Sub image vertical offset on sprite sheet</dd><dd><code>width</code> - Sub image width on sprite sheet</dd><dd><code>height</code> - Sub image height on sprite sheet</dd> <dt><span class="strong">Returns:</span></dt><dd>Target sub image</dd></dl> </li> </ul> <a name="isFalling()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isFalling</h4> <pre>public boolean isFalling()</pre> <div class="block">Gets the falling state of the object</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Whether object is falling or not</dd></dl> </li> </ul> <a name="setFalling(boolean)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setFalling</h4> <pre>public void setFalling(boolean falling)</pre> <div class="block">Sets the falling state of the object</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>falling</code> - Whether object is falling or not</dd></dl> </li> </ul> <a name="getCollideSound()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getCollideSound</h4> <pre>public java.lang.String getCollideSound()</pre> <div class="block">Gets the collide sound of the object</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Collide sound</dd></dl> </li> </ul> <a name="setCollideSound(java.lang.String)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setCollideSound</h4> <pre>public void setCollideSound(java.lang.String collideSound)</pre> <div class="block">Sets the collide sound of the object</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>collideSound</code> - Collide sound</dd></dl> </li> </ul> <a name="isConvertible()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isConvertible</h4> <pre>public boolean isConvertible()</pre> <div class="block">Gets the convertible value of the object</div> <dl><dt><span class="strong">Returns:</span></dt><dd>Convertible value</dd></dl> </li> </ul> <a name="setConvertibleValue(boolean)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>setConvertibleValue</h4> <pre>public void setConvertibleValue(boolean convertible)</pre> <div class="block">Sets the convertible value of the object</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>convertible</code> - Convertible value</dd></dl> </li> </ul> <a name="update(long)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>update</h4> <pre>public void update(long currentTimeMillis)</pre> <div class="block">Function to update the sprites</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>currentTimeMillis</code> - Current time in milliseconds</dd></dl> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar_bottom"> <!-- --> </a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="class-use/DisplayableElementModel.html">Use</a></li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../../deprecated-list.html">Deprecated</a></li> <li><a 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