reformat code

This commit is contained in:
Daniel Langbein 2024-11-09 21:40:31 +01:00
parent 6e9a53dd72
commit aa3bdfde55
Signed by: langfingaz
GPG Key ID: 6C47C753F0823002
44 changed files with 2337 additions and 2332 deletions

@ -7,7 +7,7 @@ import javax.swing.*;
/**
* Game
*
* <p>
* Spawns the game.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -8,7 +8,7 @@ import javazoom.jl.player.FactoryRegistry;
/**
* SoundJLayerBridge
*
* <p>
* Sound bridge to the JLayer library.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -7,7 +7,7 @@ import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
/**
* ElementPositionUpdateHelper
*
* <p>
* Updates position of all elements displayed on the map, according to their
* next potential position. Each object has a weight, which is used to compare
* their power to destroy in the food chain. Sorry for that Darwinism.

@ -12,7 +12,7 @@ import java.awt.event.ActionListener;
/**
* GameController
*
* <p>
* This system creates the view.
* The game loop is also handled there.
*
@ -103,6 +103,7 @@ public class GameController implements ActionListener {
/**
* Return the game view
*
* @return gameView
*/
public GameView getGameView() {
@ -111,6 +112,7 @@ public class GameController implements ActionListener {
/**
* Set the gameView
*
* @param gameView
*/
public void setGameView(GameView gameView) {

@ -12,7 +12,7 @@ import java.awt.event.KeyListener;
/**
* GameKeyController
*
* <p>
* Manages the key events controller.
*
* @author Colin Leverger <me@colinleverger.fr>
@ -21,6 +21,7 @@ import java.awt.event.KeyListener;
public class GameKeyController implements KeyListener {
private LevelModel levelModel;
private RockfordUpdateController updatePosRockford;
/**
* Class constructor
*

@ -15,7 +15,7 @@ import javax.swing.*;
/**
* LevelEditorController
*
* <p>
* Manages the level editor controller.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -9,7 +9,7 @@ import java.awt.event.KeyListener;
/**
* LevelEditorKeyController
*
* <p>
* Manages the key events controller.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -13,7 +13,6 @@ import fr.enssat.BoulderDash.controllers.GameController;
* Controller to navigate between the different views
*
* @author Colin Leverger <me@colinleverger.fr>
*
*/
public class NavigationBetweenViewController implements ActionListener {
private LevelEditorController levelEditorController;

@ -4,7 +4,7 @@ import fr.enssat.BoulderDash.models.LevelModel;
/**
* ElementPositionUpdateHelper
*
* <p>
* Updates position of all elements displayed on the map, according to their
* next potential position. Each object has a weight, which is used to compare
* their power to destroy in the food chain. Sorry for that Darwinism.

@ -3,7 +3,7 @@ package fr.enssat.BoulderDash.exceptions;
/**
* LevelConstraintNotRespectedException
*
* <p>
* Raises an 'LevelConstraintNotRespectedException' exception.
* Given the exception message.
*

@ -3,7 +3,7 @@ package fr.enssat.BoulderDash.exceptions;
/**
* ModelNotReadyException
*
* <p>
* Raises an 'ModelNotReadyException' exception.
* Given the exception message.
*

@ -3,7 +3,7 @@ package fr.enssat.BoulderDash.exceptions;
/**
* UnknownModelException
*
* <p>
* Raises an 'UnknownSpriteException' exception.
* Given the exception message.
*

@ -8,7 +8,7 @@ import java.util.HashMap;
/**
* AudioLoadHelper
*
* <p>
* Manages audio
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -36,7 +36,7 @@ import java.util.Locale;
/**
* LevelLoadHelper
*
* <p>
* Proceeds level load routine
* Able to deserialize level data from storage, and format it to
* internal representation To be used as a data factory from level
@ -459,6 +459,7 @@ public class LevelLoadHelper {
/**
* Gets the number of Diamonds to catch
*
* @return number of Diamonds to catch
*/
public int getDiamondsToCatch() {
@ -467,6 +468,7 @@ public class LevelLoadHelper {
/**
* Sets the number of Diamonds to catch
*
* @param diamondsToCatch
*/
public void setDiamondsToCatch(int diamondsToCatch) {

@ -5,7 +5,7 @@ import java.io.File;
/**
* LevelRemoveHelper
*
* <p>
* Proceeds level save routine
* Able to iterate on internal representation of a map and serialize it to XML
*

@ -23,7 +23,7 @@ import fr.enssat.BoulderDash.models.DirtModel;
/**
* LevelSaveHelper
*
* <p>
* Proceeds level save routine
* Able to iterate on internal representation of a map and serialize it to XML
*

@ -10,7 +10,7 @@ import java.util.List;
/**
* LevelSelectorHelper
*
* <p>
* Level selector helper
*
* @author Valerian Saliou <valerian@valeriansaliou.name>
@ -48,7 +48,8 @@ public class LevelSelectorHelper {
if (availableLevels.length > 0) {
menuLevelList.setChoiceValue(availableLevels[0]);
menuLevelList.setSelectedIndex(0);
};
}
;
menuLevelList.addActionListener(menuLevelList);

@ -16,7 +16,7 @@ import fr.enssat.BoulderDash.models.SteelWallModel;
/**
* ModelConvertHelper
*
* <p>
* Provides model conversion services.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* BoulderModel
*
* <p>
* Represents the boulders.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* BrickWallModel
*
* <p>
* Represents the brick wall in the game.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* CursorModel
*
* <p>
* Represents the field cursor pointer.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -8,7 +8,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* DiamondModel
*
* <p>
* Represents a diamond in the game.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* DirtModel
*
* <p>
* Represents the dirt in the game.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -8,7 +8,7 @@ import java.io.IOException;
/**
* DisplayableElementModel
*
* <p>
* Represents a abstract displayable element
*
* @author Colin Leverger <me@colinleverger.fr>
@ -296,7 +296,9 @@ public abstract class DisplayableElementModel {
/**
* Function to update the sprites
*
* @param currentTimeMillis Current time in milliseconds
*/
public void update(long currentTimeMillis) {}
public void update(long currentTimeMillis) {
}
}

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* DoorModel
*
* <p>
* Represents escape door.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* EmptyModel
*
* <p>
* Represents "nothing".
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* ExpandingWallModel
*
* <p>
* Represents a ExpandingWall in the game.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -9,7 +9,6 @@ import java.util.Observable;
*
* @author Colin Leverger <me@colinleverger.fr>
* @since 2015-06-19
*
*/
public class GameInformationModel extends Observable {
private int score;

@ -22,7 +22,7 @@ import java.util.Observable;
/**
* LevelModel
*
* <p>
* Levels are loaded from XML file. The view knows the model, the controller is
* going to modify the model in function of the game panel. The model notifies
* the view when there are changes on it.

@ -8,7 +8,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* MagicWallModel
*
* <p>
* Represents the magic wall.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -8,7 +8,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* RockfordModel
*
* <p>
* Represents the hero of the game.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -5,7 +5,7 @@ import fr.enssat.BoulderDash.models.DisplayableElementModel;
/**
* SteelWallModel
*
* <p>
* Represents the steelWall
*
* @author Colin Leverger <me@colinleverger.fr>

@ -11,7 +11,7 @@ import fr.enssat.BoulderDash.views.LevelEditorView;
/**
* AssetsLevelEditorComponent
*
* <p>
* Information panel element.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -11,7 +11,7 @@ import java.awt.*;
/**
* GameFieldView
*
* <p>
* Game field view for the game itself.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -14,7 +14,7 @@ import fr.enssat.BoulderDash.views.InformationPanel;
/**
* GameView
*
* <p>
* Specifies the game view itself.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -10,16 +10,15 @@ import java.util.Observer;
/**
* FieldView
*
* <p>
* FieldView, created by controller; we notice that we don't need to make
* levelModel observable; Because of the sprites we have to refresh the game
* windows very often so don't need of observers/observable mechanism
*
* @author Colin Leverger <me@colinleverger.fr>
* @since 2015-06-19
*
* <p>
* This view is basically drawing into the Frame the levelModel.
*
*/
public abstract class GroundView extends JPanel implements Observer {
protected LevelModel levelModel;

@ -11,7 +11,7 @@ import fr.enssat.BoulderDash.models.LevelModel;
/**
* InformationPanel
*
* <p>
* Information panel element.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -8,7 +8,7 @@ import fr.enssat.BoulderDash.models.LevelModel;
/**
* LevelEditorFieldView
*
* <p>
* Game field view for the level editor.
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -16,7 +16,7 @@ import fr.enssat.BoulderDash.views.MenuLevelSelector;
/**
* LevelEditorView
*
* <p>
* Specifies the level editor view.
*
* @author Colin Leverger <me@colinleverger.fr>

@ -10,7 +10,7 @@ import javax.swing.JPanel;
/**
* MenuImage
*
* <p>
* Specifies the menu image
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -8,7 +8,7 @@ import fr.enssat.BoulderDash.views.LevelEditorView;
/**
* MenuLevelSelector
*
* <p>
* Specifies the menu level selector
*
* @author Valerian Saliou <valerian@valeriansaliou.name>

@ -12,7 +12,7 @@ import fr.enssat.BoulderDash.controllers.NavigationBetweenViewController;
/**
* MenuView
*
* <p>
* Menu view
*
* @author Valerian Saliou <valerian@valeriansaliou.name>