GameController, LevelModel
a) resetGame -> reset, dispose b) getPickedLevelIdentifier -> LevelModel.getLevelName
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@ -2,7 +2,6 @@ package fr.enssat.BoulderDash.controllers;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.controllers.NavigationBetweenViewController;
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import fr.enssat.BoulderDash.views.MenuView;
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import fr.enssat.BoulderDash.views.GameView;
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@ -12,108 +11,114 @@ import java.awt.event.ActionListener;
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/**
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* GameController
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*
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* <p>
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* This system creates the view.
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* The game loop is also handled there.
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*
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* @author Colin Leverger <me@colinleverger.fr>
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* @since 2015-06-19
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* @author Colin Leverger <me@colinleverger.fr>
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* @since 2015-06-19
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*/
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public class GameController implements ActionListener {
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private LevelModel levelModel;
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private AudioLoadHelper audioLoadHelper;
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private boolean firstClickOnPause;
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private MenuView menuView;
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private GameView gameView;
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private NavigationBetweenViewController navigationBetweenViewController;
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/**
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* Class constructor
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*
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* @param levelModel Level model
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* @param navigationBetweenViewController
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*/
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public GameController(LevelModel levelModel, AudioLoadHelper audioLoadHelper, NavigationBetweenViewController navigationBetweenViewController) {
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this.firstClickOnPause = true;
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this.navigationBetweenViewController = navigationBetweenViewController;
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this.levelModel = levelModel;
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this.audioLoadHelper = audioLoadHelper;
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this.gameView = new GameView(this, levelModel);
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this.menuView = navigationBetweenViewController.getMenuView();
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private LevelModel levelModel;
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private AudioLoadHelper audioLoadHelper;
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private boolean firstClickOnPause;
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private MenuView menuView;
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private GameView gameView;
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private NavigationBetweenViewController navigationBetweenViewController;
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this.getAudioLoadHelper().stopMusic();
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this.getAudioLoadHelper().playSound("new");
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}
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/**
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* Class constructor
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*
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* @param levelModel Level model
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* @param navigationBetweenViewController
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*/
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public GameController(LevelModel levelModel, AudioLoadHelper audioLoadHelper, NavigationBetweenViewController navigationBetweenViewController) {
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this.firstClickOnPause = true;
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/**
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* Handles the 'action performed' event
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*
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* @param event Action event
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*/
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public void actionPerformed(ActionEvent event) {
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switch(event.getActionCommand()) {
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case "pause":
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if(this.firstClickOnPause) {
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this.levelModel.setGamePaused(true);
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} else if(!this.firstClickOnPause) {
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this.levelModel.setGamePaused(false);
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}
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this.navigationBetweenViewController = navigationBetweenViewController;
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this.firstClickOnPause = !this.firstClickOnPause;
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this.gameView.getGameFieldView().grabFocus();
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break;
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this.levelModel = levelModel;
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this.audioLoadHelper = audioLoadHelper;
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this.gameView = new GameView(this, levelModel);
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this.menuView = navigationBetweenViewController.getMenuView();
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case "restart":
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this.resetGame("restart");
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this.getAudioLoadHelper().playSound("new");
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this.gameView.getGameFieldView().grabFocus();
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break;
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case "menu":
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this.menuView.setVisible(true);
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this.getAudioLoadHelper().startMusic("game");
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this.resetGame("menu");
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break;
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this.getAudioLoadHelper().stopMusic();
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this.getAudioLoadHelper().playSound("new");
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}
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/**
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* Handles the 'action performed' event
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*
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* @param event Action event
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*/
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public void actionPerformed(ActionEvent event) {
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switch (event.getActionCommand()) {
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case "pause":
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if (this.firstClickOnPause) {
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this.levelModel.setGamePaused(true);
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} else if (!this.firstClickOnPause) {
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this.levelModel.setGamePaused(false);
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}
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}
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/**
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* Function to reset the game
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*/
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private void resetGame(String source) {
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this.gameView.dispose();
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if(source.equals("restart")){
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this.levelModel = new LevelModel(this.navigationBetweenViewController.getPickedLevelIdentifier(), audioLoadHelper);
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this.gameView = new GameView(this, levelModel);
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this.gameView.setVisible(true);
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}
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}
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this.firstClickOnPause = !this.firstClickOnPause;
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this.gameView.getGameFieldView().grabFocus();
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break;
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/**
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* Gets the audio load helper instance
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*
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* @return Audio load helper instance
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*/
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public AudioLoadHelper getAudioLoadHelper() {
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return this.audioLoadHelper;
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case "restart":
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this.reset();
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this.getAudioLoadHelper().playSound("new");
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this.gameView.getGameFieldView().grabFocus();
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break;
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case "menu":
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this.menuView.setVisible(true);
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this.getAudioLoadHelper().startMusic("game");
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this.dispose();
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break;
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}
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}
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/**
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* Return the game view
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* @return gameView
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*/
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public GameView getGameView() {
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return gameView;
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}
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/**
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* Reset the game
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*/
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private void reset() {
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String pickedLevel = levelModel.getLevelName();
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dispose();
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/**
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* Set the gameView
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* @param gameView
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*/
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public void setGameView(GameView gameView) {
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this.gameView = gameView;
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}
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// Recreate game
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this.levelModel = new LevelModel(pickedLevel, audioLoadHelper);
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this.gameView = new GameView(this, levelModel);
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this.gameView.setVisible(true);
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}
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/**
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* Dispose the game
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*/
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private void dispose() {
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this.gameView.dispose();
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}
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/**
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* Gets the audio load helper instance
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*
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* @return Audio load helper instance
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*/
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public AudioLoadHelper getAudioLoadHelper() {
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return this.audioLoadHelper;
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}
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/**
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* Return the game view
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*
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* @return gameView
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*/
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public GameView getGameView() {
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return gameView;
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}
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// dead code
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//
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//public void setGameView(GameView gameView) {
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// this.gameView = gameView;
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//}
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}
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@ -104,23 +104,15 @@ public class NavigationBetweenViewController implements ActionListener {
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// return menuView;
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//}
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/**
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* Get the pickedLevel
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*
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* @return pickedLevelIdentifier Picked level identifier
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*/
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public String getPickedLevelIdentifier() {
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return pickedLevelIdentifier;
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}
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/**
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* Set the pickedLevelIdentifier
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*
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* @param pickedLevelIdentifier Picked level identifier
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*/
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public void setPickedLevelIdentifier(String pickedLevelIdentifier) {
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this.pickedLevelIdentifier = pickedLevelIdentifier;
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}
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// Replaced with LevelModel.getLevelName()
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//
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//public String getPickedLevelIdentifier() {
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// return pickedLevelIdentifier;
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//}
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// dead code
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//
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//public void setPickedLevelIdentifier(String pickedLevelIdentifier) {
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// this.pickedLevelIdentifier = pickedLevelIdentifier;
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//}
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}
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@ -125,6 +125,10 @@ public class LevelModel extends Observable implements Runnable {
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this.createLimits();
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}
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public String getLevelName() {
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return levelName;
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}
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/**
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* Initializes the animator thread
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*/
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