Task 2
This commit is contained in:
parent
ce055e4377
commit
8c05ed2a67
@ -2,7 +2,7 @@ package fr.enssat.BoulderDash.controllers;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.controllers.NavigationBetweenViewController;
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import fr.enssat.BoulderDash.models.LevelModelFactory;
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import fr.enssat.BoulderDash.views.MenuView;
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import fr.enssat.BoulderDash.views.MenuView;
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import fr.enssat.BoulderDash.views.GameView;
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import fr.enssat.BoulderDash.views.GameView;
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@ -86,7 +86,7 @@ public class GameController implements ActionListener {
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this.gameView.dispose();
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this.gameView.dispose();
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if(source.equals("restart")){
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if(source.equals("restart")){
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this.levelModel = new LevelModel(this.navigationBetweenViewController.getPickedLevelIdentifier(), audioLoadHelper);
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this.levelModel = LevelModelFactory.createLevelModel(this.navigationBetweenViewController.getPickedLevelIdentifier(), audioLoadHelper);
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this.gameView = new GameView(this, levelModel);
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this.gameView = new GameView(this, levelModel);
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this.gameView.setVisible(true);
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this.gameView.setVisible(true);
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}
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}
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@ -6,9 +6,8 @@ import java.awt.event.ActionListener;
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import fr.enssat.BoulderDash.bridges.SoundJLayerBridgeFactory;
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import fr.enssat.BoulderDash.bridges.SoundJLayerBridgeFactory;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.models.LevelModelFactory;
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import fr.enssat.BoulderDash.views.MenuView;
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import fr.enssat.BoulderDash.views.MenuView;
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import fr.enssat.BoulderDash.controllers.LevelEditorController;
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import fr.enssat.BoulderDash.controllers.GameController;
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/**
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/**
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* Controller to navigate between the different views
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* Controller to navigate between the different views
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@ -51,7 +50,7 @@ public class NavigationBetweenViewController implements ActionListener {
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case "editor":
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case "editor":
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// New blank model for editor
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// New blank model for editor
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this.levelModelForEditor = new LevelModel(audioLoadHelper);
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this.levelModelForEditor = LevelModelFactory.createLevelModel(audioLoadHelper);
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this.levelEditorController = new LevelEditorController(this.levelModelForEditor, this);
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this.levelEditorController = new LevelEditorController(this.levelModelForEditor, this);
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this.levelEditorController.getLevelEditorView().setVisible(true);
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this.levelEditorController.getLevelEditorView().setVisible(true);
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@ -67,7 +66,7 @@ public class NavigationBetweenViewController implements ActionListener {
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// Reinit the levelModelForGame...
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// Reinit the levelModelForGame...
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pickedLevelIdentifier = this.menuView.getLevelIdentifier();
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pickedLevelIdentifier = this.menuView.getLevelIdentifier();
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this.levelModelForGame = new LevelModel(pickedLevelIdentifier, audioLoadHelper);
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this.levelModelForGame = LevelModelFactory.createLevelModel(pickedLevelIdentifier, audioLoadHelper);
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this.gameController = new GameController(levelModelForGame, audioLoadHelper, this);
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this.gameController = new GameController(levelModelForGame, audioLoadHelper, this);
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if (levelEditorController != null) {
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if (levelEditorController != null) {
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@ -2,19 +2,8 @@ package fr.enssat.BoulderDash.models;
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import fr.enssat.BoulderDash.exceptions.LevelConstraintNotRespectedException;
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import fr.enssat.BoulderDash.exceptions.LevelConstraintNotRespectedException;
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import fr.enssat.BoulderDash.exceptions.UnknownModelException;
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import fr.enssat.BoulderDash.exceptions.UnknownModelException;
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import fr.enssat.BoulderDash.helpers.LevelLoadHelper;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.helpers.ModelConvertHelper;
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import fr.enssat.BoulderDash.helpers.ModelConvertHelper;
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import fr.enssat.BoulderDash.models.DisplayableElementModel;
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import fr.enssat.BoulderDash.models.RockfordModel;
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import fr.enssat.BoulderDash.models.GameInformationModel;
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import fr.enssat.BoulderDash.models.SteelWallModel;
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import fr.enssat.BoulderDash.models.EmptyModel;
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import fr.enssat.BoulderDash.models.DiamondModel;
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import fr.enssat.BoulderDash.models.DoorModel;
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import fr.enssat.BoulderDash.models.DirtModel;
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import fr.enssat.BoulderDash.models.ExpandingWallModel;
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import fr.enssat.BoulderDash.models.CursorModel;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.util.Observable;
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import java.util.Observable;
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@ -32,7 +21,6 @@ import java.util.Observable;
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*/
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*/
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public class LevelModel extends Observable implements Runnable {
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public class LevelModel extends Observable implements Runnable {
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private DisplayableElementModel[][] groundGrid;
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private DisplayableElementModel[][] groundGrid;
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private String levelName;
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private AudioLoadHelper audioLoadHelper;
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private AudioLoadHelper audioLoadHelper;
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private int sizeWidth = 0;
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private int sizeWidth = 0;
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private int sizeHeight = 0;
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private int sizeHeight = 0;
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@ -40,7 +28,6 @@ public class LevelModel extends Observable implements Runnable {
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private int cursorYPosition = 0;
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private int cursorYPosition = 0;
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private boolean showCursor = false;
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private boolean showCursor = false;
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private CursorModel cursorModel;
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private CursorModel cursorModel;
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private LevelLoadHelper levelLoadHelper;
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private RockfordModel rockford;
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private RockfordModel rockford;
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private GameInformationModel gameInformationModel;
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private GameInformationModel gameInformationModel;
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private int rockfordPositionX, rockfordPositionY;
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private int rockfordPositionX, rockfordPositionY;
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@ -49,120 +36,34 @@ public class LevelModel extends Observable implements Runnable {
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// Are we in editor or game mode ?
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// Are we in editor or game mode ?
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private String mode;
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private String mode;
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/**
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* Sprite animation thread
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*/
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private Thread spriteAnimator;
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/**
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/**
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* Animation speed
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* Animation speed
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*/
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*/
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private final int DELAY = 25;
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private final int DELAY = 25;
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/**
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LevelModel(AudioLoadHelper audioLoadHelper,
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* Class constructor
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String mode,
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*
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boolean gameRunning,
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* @param levelName Level name
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CursorModel cursorModel,
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* @param audioLoadHelper Audio load helper
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GameInformationModel gameInformationModel,
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* @param mode Instance mode
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DisplayableElementModel[][] groundGrid,
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*/
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int sizeWidth,
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public LevelModel(String levelName, AudioLoadHelper audioLoadHelper, String mode) {
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int sizeHeight,
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this.levelName = levelName;
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int rockfordPositionX,
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int rockfordPositionY,
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RockfordModel rockford){
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this.audioLoadHelper = audioLoadHelper;
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this.audioLoadHelper = audioLoadHelper;
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this.gamePaused = false;
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this.gamePaused = false;
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this.gameRunning = true;
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this.gameRunning = gameRunning;
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this.mode = mode;
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this.mode = mode;
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this.groundGrid = groundGrid;
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this.levelLoadHelper = new LevelLoadHelper(this.levelName);
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this.sizeWidth = sizeWidth;
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this.sizeHeight = sizeHeight;
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this.groundGrid = this.levelLoadHelper.getGroundGrid();
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this.cursorModel = cursorModel;
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this.sizeWidth = this.levelLoadHelper.getWidthSizeValue();
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this.gameInformationModel = gameInformationModel;
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this.sizeHeight = this.levelLoadHelper.getHeightSizeValue();
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this.rockfordPositionX = rockfordPositionX;
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this.rockfordPositionY = rockfordPositionY;
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this.cursorModel = new CursorModel();
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this.rockford = rockford;
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this.gameInformationModel = new GameInformationModel(this.levelLoadHelper.getDiamondsToCatch());
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this.createLimits();
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if(this.mode.equals("game")) {
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this.initRockford();
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this.initThreadAnimator();
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}
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}
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/**
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* Class constructor
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*
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* @param levelName Level name
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* @param audioLoadHelper Audio load helper
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*/
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public LevelModel(String levelName, AudioLoadHelper audioLoadHelper) {
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this(levelName, audioLoadHelper, "game");
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}
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/**
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* Class constructor (editor mode)
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*
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* @param audioLoadHelper Audio load helper
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*/
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public LevelModel(AudioLoadHelper audioLoadHelper) {
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this.audioLoadHelper = audioLoadHelper;
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this.gameRunning = false;
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this.mode = "editor";
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this.sizeWidth = 25 + 2;
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this.sizeHeight = 25 + 2;
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// Generate dirt
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this.groundGrid = new DisplayableElementModel[this.sizeWidth][this.sizeHeight];
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for (int x = 0; x < this.sizeWidth; x++) {
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for (int y = 0; y < this.sizeHeight; y++) {
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this.groundGrid[x][y] = new DirtModel();
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}
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}
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this.createLimits();
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}
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/**
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* Initializes the animator thread
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*/
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private void initThreadAnimator() {
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this.spriteAnimator = new Thread(this);
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this.spriteAnimator.start();
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}
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/**
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* Initializes the Rockford position attributes
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*/
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private void initRockford() {
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this.rockfordPositionX = this.levelLoadHelper.getRockfordPositionX();
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this.rockfordPositionY = this.levelLoadHelper.getRockfordPositionY();
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this.rockford = this.levelLoadHelper.getRockfordInstance();
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}
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/**
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* Creates the limits Puts steel walls all around the game panel
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*/
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private void createLimits() {
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int maxWidth = this.sizeWidth - 1;
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int maxHeight = this.sizeHeight - 1;
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for (int x = 0; x < this.sizeWidth; x++) {
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this.groundGrid[x][0] = new SteelWallModel();
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this.groundGrid[x][maxHeight] = new SteelWallModel();
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}
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for (int y = 0; y < this.sizeHeight; y++) {
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this.groundGrid[0][y] = new SteelWallModel();
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this.groundGrid[maxWidth][y] = new SteelWallModel();
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}
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}
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public void resetLevelModel() {
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this.groundGrid = this.levelLoadHelper.getGroundGrid();
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this.gameRunning = true;
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this.gameInformationModel.resetInformations();
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}
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}
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/**
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/**
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* @param posY Vertical position
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* @param posY Vertical position
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*/
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*/
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private boolean isOutOfBounds(int posX, int posY) {
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private boolean isOutOfBounds(int posX, int posY) {
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if (posX > 0 && posY > 0 && posX < this.getLevelLoadHelper().getHeightSizeValue() && posY < this.getLevelLoadHelper().getWidthSizeValue()) {
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return posX <= 0 || posY <= 0 || posX >= this.sizeHeight || posY >= this.sizeWidth;
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return false;
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}
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}
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return true;
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}
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/**
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/**
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* Plays collision sound
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* Plays collision sound
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}
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}
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}
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}
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/**
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* Increments the user score
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*/
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public void incrementScore() {
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this.gameInformationModel.incrementScore();
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}
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/**
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* Gets the associated level load helper
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*
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* @return Level load helper
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*/
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public LevelLoadHelper getLevelLoadHelper() {
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return this.levelLoadHelper;
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}
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/**
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/**
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* Gets the cursor position X value
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* Gets the cursor position X value
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*
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*
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@ -825,5 +706,4 @@ public class LevelModel extends Observable implements Runnable {
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public void setMode(String mode) {
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public void setMode(String mode) {
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this.mode = mode;
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this.mode = mode;
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}
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}
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}
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}
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@ -0,0 +1,79 @@
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package fr.enssat.BoulderDash.models;
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import fr.enssat.BoulderDash.helpers.AudioLoadHelper;
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import fr.enssat.BoulderDash.helpers.LevelLoadHelper;
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public class LevelModelFactory {
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public static LevelModel createLevelModel(String levelName, AudioLoadHelper audioLoadHelper, String mode) {
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LevelLoadHelper levelLoadHelper = new LevelLoadHelper(levelName);
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CursorModel cursorModel = new CursorModel();
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GameInformationModel gameInformationModel = new GameInformationModel(levelLoadHelper.getDiamondsToCatch());
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int sizeWidth = levelLoadHelper.getWidthSizeValue();
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int sizeHeight = levelLoadHelper.getHeightSizeValue();
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DisplayableElementModel[][] groundGrid = levelLoadHelper.getGroundGrid();
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createLimits(groundGrid, sizeWidth, sizeHeight);
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int rockfordPositionX = 0;
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int rockfordPositionY = 0;
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RockfordModel rockford = null;
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if(mode.equals("game")) {
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// initRockford
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rockfordPositionX = levelLoadHelper.getRockfordPositionX();
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rockfordPositionY = levelLoadHelper.getRockfordPositionY();
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rockford = levelLoadHelper.getRockfordInstance();
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}
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LevelModel levelModel = new LevelModel(audioLoadHelper, mode, true, cursorModel, gameInformationModel, groundGrid, sizeWidth, sizeHeight,
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rockfordPositionX, rockfordPositionY, rockford);
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if(mode.equals("game")) {
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// initThreadAnimator
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Thread spriteAnimator = new Thread(levelModel);
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spriteAnimator.start();
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}
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return levelModel;
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}
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public static LevelModel createLevelModel(String levelName, AudioLoadHelper audioLoadHelper) {
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return createLevelModel(levelName, audioLoadHelper, "game");
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}
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public static LevelModel createLevelModel(AudioLoadHelper audioLoadHelper) {
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CursorModel cursorModel = new CursorModel();
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int sizeWidth = 25 + 2;
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int sizeHeight = 25 + 2;
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DisplayableElementModel[][] groundGrid = new DisplayableElementModel[sizeWidth][sizeHeight];
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for (int x = 0; x < sizeWidth; x++) {
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for (int y = 0; y < sizeHeight; y++) {
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groundGrid[x][y] = new DirtModel();
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}
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}
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createLimits(groundGrid, sizeWidth, sizeHeight);
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return new LevelModel(audioLoadHelper, "editor", false, cursorModel, null, groundGrid, sizeWidth, sizeHeight,
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0, 0, null);
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}
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private static void createLimits(DisplayableElementModel[][] groundGrid,
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int sizeWidth,
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int sizeHeight) {
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int maxWidth = sizeWidth - 1;
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int maxHeight = sizeHeight - 1;
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for (int x = 0; x < sizeWidth; x++) {
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groundGrid[x][0] = new SteelWallModel();
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groundGrid[x][maxHeight] = new SteelWallModel();
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}
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for (int y = 0; y < sizeHeight; y++) {
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groundGrid[0][y] = new SteelWallModel();
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groundGrid[maxWidth][y] = new SteelWallModel();
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}
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}
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}
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@ -9,9 +9,7 @@ import fr.enssat.BoulderDash.helpers.LevelSelectorHelper;
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import fr.enssat.BoulderDash.controllers.LevelEditorController;
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import fr.enssat.BoulderDash.controllers.LevelEditorController;
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import fr.enssat.BoulderDash.controllers.NavigationBetweenViewController;
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import fr.enssat.BoulderDash.controllers.NavigationBetweenViewController;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.models.LevelModel;
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import fr.enssat.BoulderDash.views.LevelEditorGroundView;
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import fr.enssat.BoulderDash.models.LevelModelFactory;
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import fr.enssat.BoulderDash.views.AssetsLevelEditorComponent;
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import fr.enssat.BoulderDash.views.MenuLevelSelector;
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/**
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/**
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@ -169,10 +167,10 @@ public class LevelEditorView extends JFrame implements Observer {
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||||||
if(selectedLevelValue != null && !selectedLevelValue.isEmpty()) {
|
if(selectedLevelValue != null && !selectedLevelValue.isEmpty()) {
|
||||||
// Load existing model
|
// Load existing model
|
||||||
pickedLevelModel = new LevelModel(selectedLevelValue, this.nav.getAudioLoadHelper(), "editor");
|
pickedLevelModel = LevelModelFactory.createLevelModel(selectedLevelValue, this.nav.getAudioLoadHelper(), "editor");
|
||||||
} else {
|
} else {
|
||||||
// New blank model for editor
|
// New blank model for editor
|
||||||
pickedLevelModel = new LevelModel(this.nav.getAudioLoadHelper());
|
pickedLevelModel = LevelModelFactory.createLevelModel(this.nav.getAudioLoadHelper());
|
||||||
}
|
}
|
||||||
|
|
||||||
pickedLevelModel.setShowCursor(true);
|
pickedLevelModel.setShowCursor(true);
|
||||||
|
Loading…
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Reference in New Issue
Block a user