ueb10 1+2: fix delayed sound playback
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ff0cbe4973
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@ -67,6 +67,14 @@ public class LevelModelTest {
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assertEquals(2, levelModel.getRockfordPositionX());
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assertEquals(2,levelModel.getRockfordPositionY());
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// The sounds are played in a different thread after an action occurred.
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// This might happen after we verify the number of method calls.
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// To avoid this, we sleep one second.
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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// No sound is played
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verify(audioLoadHelper, never()).playSound(anyString());
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}
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@ -113,7 +121,15 @@ public class LevelModelTest {
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// The starting field of Rockford becomes an empty field
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assertInstanceOf(EmptyModel.class, groundLevelModel[1][1]);
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//The sound for collecting a diamond is played.
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// The sounds are played in a different thread after an action occurred.
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// This might happen after we verify the number of method calls (which would make this test fail).
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// To avoid this, we sleep one second.
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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// The sound for collecting a diamond is played.
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verify(audioLoadHelper).playSound("coin");
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}
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@ -172,7 +188,15 @@ public class LevelModelTest {
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// `this.groundGrid[oldX][oldY] = new EmptyModel();`
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assertInstanceOf(EmptyModel.class, groundLevelModel[1][1]);
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// play sound
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// The sounds are played in a different thread after an action occurred.
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// This might happen after we verify the number of method calls (which would make this test fail).
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// To avoid this, we sleep one second.
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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// The sound for collecting a diamond is played.
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verify(audioLoadHelper).playSound("coin");
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}
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}
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