Analyzed & fixed duplicated Code
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fd3dfb35ca
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10
.idea/inspectionProfiles/Project_Default.xml
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Normal file
10
.idea/inspectionProfiles/Project_Default.xml
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@ -0,0 +1,10 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="DuplicatedCode" enabled="true" level="WEAK WARNING" enabled_by_default="true">
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<Languages>
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<language minSize="24" name="Java" />
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</Languages>
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</inspection_tool>
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</profile>
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</component>
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6
.idea/misc.xml
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6
.idea/misc.xml
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<component name="PWA">
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<option name="enabled" value="true" />
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<option name="wasEnabledAtLeastOnce" value="true" />
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/classes" />
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</component>
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</project>
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@ -86,10 +86,8 @@ public class BoulderAndDiamondController implements Runnable {
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* @param y Vertical position
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*/
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private String expandWall(int x, int y) {
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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String spriteNameLeft = getElementSpriteName(x - 1, y);
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String spriteNameRight = getElementSpriteName(x + 1, y);
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String way = "";
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if(spriteNameLeft == "black"){
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@ -112,12 +110,10 @@ public class BoulderAndDiamondController implements Runnable {
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private void manageFall(int x, int y) {
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// Get informed about Rockford surroundings
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DisplayableElementModel elementBelow = this.levelModel.getGroundLevelModel()[x][y + 1];
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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String spriteNameBelow = elementBelow.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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String spriteNameBelow = getElementSpriteName(x, y + 1);
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String spriteNameLeft = getElementSpriteName(x - 1, y);
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String spriteNameRight = getElementSpriteName(x + 1, y);
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// Then, process in case of the surrounding
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if (spriteNameBelow == "black") {
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@ -161,4 +157,15 @@ public class BoulderAndDiamondController implements Runnable {
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this.levelModel.getGroundLevelModel()[x][y].setFalling(false);
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}
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}
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/**
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* Returns the sprite name of a DisplayableElementModel
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*
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* @param x Horizontal position
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* @param y Vertical position
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*/
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private String getElementSpriteName(int x, int y) {
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DisplayableElementModel elementModel = this.levelModel.getGroundLevelModel()[x][y];
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return elementModel.getSpriteName();
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}
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}
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@ -118,13 +118,8 @@ public class RockfordModel extends DisplayableElementModel {
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* Stops the Rockford movement
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*/
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public void startStaying() {
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isCollisionDone = false;
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resetState();
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isStaying = true;
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isRunningLeft = false;
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isRunningRight = false;
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isRunningUp = false;
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isRunningDown = false;
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previousTime = 0;
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currentFrame = 0;
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}
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@ -132,52 +127,32 @@ public class RockfordModel extends DisplayableElementModel {
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* Starts moving Rockford to the left
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*/
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public void startRunningLeft() {
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isCollisionDone = false;
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isStaying = false;
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resetState();
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isRunningLeft = true;
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isRunningRight = false;
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isRunningUp = false;
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isRunningDown = false;
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previousTime = 0;
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}
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/**
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* Starts moving Rockford to the right
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*/
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public void startRunningRight() {
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isCollisionDone = false;
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isStaying = false;
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isRunningLeft = false;
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resetState();
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isRunningRight = true;
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isRunningUp = false;
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isRunningDown = false;
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previousTime = 0;
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}
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/**
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* Rockford running up
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*/
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public void startRunningUp() {
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isCollisionDone = false;
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isStaying = false;
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isRunningLeft = false;
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isRunningRight = false;
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resetState();
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isRunningUp = true;
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isRunningDown = false;
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previousTime = 0;
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}
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/**
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* Rockford running down
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*/
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public void startRunningDown() {
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isCollisionDone = false;
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isStaying = false;
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isRunningLeft = false;
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isRunningRight = false;
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isRunningUp = false;
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resetState();
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isRunningDown = true;
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previousTime = 0;
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}
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/**
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@ -299,4 +274,14 @@ public class RockfordModel extends DisplayableElementModel {
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public void setHasExplosed(boolean hasExploded){
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this.hasExploded = hasExploded;
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}
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private void resetState() {
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isCollisionDone = false;
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isStaying = false;
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isRunningLeft = false;
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isRunningRight = false;
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isRunningUp = false;
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isRunningDown = false;
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previousTime = 0;
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}
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}
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@ -44,11 +44,7 @@ public abstract class GroundView extends JPanel implements Observer {
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public void drawTerrain(int width, int height, Graphics g) {
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// Draw items
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if (this.levelModel.getMode() == "game") {
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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g.drawImage(this.levelModel.getImage(x, y), (x * 16), (y * 16), this);
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}
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}
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drawGameTerrain(width, height, g);
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if(!this.levelModel.isGameRunning()) {
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if(!this.levelModel.getRockford().getHasExplosed()) {
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@ -58,11 +54,7 @@ public abstract class GroundView extends JPanel implements Observer {
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}
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}
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} else {
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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g.drawImage(this.levelModel.getImage(x, y), (x * 16), (y * 16), this);
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}
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}
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drawGameTerrain(width, height, g);
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if (this.levelModel.getShowCursor()) {
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g.drawImage(
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this.levelModel.getCursorImage(),
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@ -74,6 +66,21 @@ public abstract class GroundView extends JPanel implements Observer {
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}
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}
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/**
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* Draws the game terrain
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*
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* @param width Map width
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* @param height Map height
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* @param g Map graphical object
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*/
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private void drawGameTerrain(int width, int height, Graphics g) {
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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g.drawImage(this.levelModel.getImage(x, y), (x * 16), (y * 16), this);
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}
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}
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}
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/**
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* Set the view to inform the user that he won
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*/
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