Merge branch 'ueb03-semenovykh' into ueb03

# Conflicts:
#	.idea/misc.xml
#	src/fr/enssat/BoulderDash/controllers/BoulderAndDiamondController.java
#	src/fr/enssat/BoulderDash/models/LevelModel.java
This commit is contained in:
0nlineSam 2024-11-07 22:32:45 +01:00
commit 32647ef118
3 changed files with 878 additions and 836 deletions

2
.idea/misc.xml generated
View File

@ -3,7 +3,7 @@
<component name="PDMPlugin">
<option name="skipTestSources" value="false" />
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/classes" />
</component>
</project>

View File

@ -37,7 +37,7 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
*/
public void run() {
while (this.levelModel.isGameRunning()) {
if (!this.levelModel.getGamePaused()) {
if(!this.levelModel.getGamePaused()){
this.manageFallingObject();
}
try {
@ -57,9 +57,9 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
// Gets the spriteName of actual DisplayableElementModel object scanned
DisplayableElementModel elementModel = this.levelModel.getGroundLevelModel()[x][y];
DisplayableElementModel elementModel = this.levelModel.getElement(x, y);
if (elementModel == null) {
if(elementModel == null) {
elementModel = new DirtModel();
}
@ -67,9 +67,9 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
// If it is a boulder or a diamond...
if (spriteName == "boulder" || spriteName == "diamond") {
this.manageFall(x, y);
} else if (spriteName == "expandingwall") {
if (this.expandWall(x, y).equals("left")) {
this.manageFallingObjectBehavior(x, y);
} else if(spriteName == "expandingwall"){
if(this.expandWall(x,y).equals("left")){
x -= 1;
}
}
@ -84,18 +84,19 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
* @param y Vertical position
*/
private String expandWall(int x, int y) {
DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName();
String way = "";
if (spriteNameLeft == "black") {
this.levelModel.expandThisWallToLeft(x, y);
if(spriteNameLeft == "black"){
this.levelModel.expandThisWallToLeft(x,y);
way = "left";
}
if (spriteNameRight == "black") {
this.levelModel.expandThisWallToRight(x, y);
if(spriteNameRight == "black"){
this.levelModel.expandThisWallToRight(x,y);
way = "right";
}
return way;
@ -107,11 +108,16 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
* @param x Horizontal position
* @param y Vertical position
*/
private void manageFall(int x, int y) {
private void manageFallingObjectBehavior(int x, int y) {
// Task3 - Variable to get rig of calling one Method in if-clause several times
DisplayableElementModel element = this.levelModel.getElement(x, y);
DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y);
// Get informed about Rockford surroundings
DisplayableElementModel elementBelow = this.levelModel.getGroundLevelModel()[x][y + 1];
DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
String spriteNameBelow = elementBelow.getSpriteName();
String spriteNameLeft = elementLeft.getSpriteName();
@ -122,12 +128,13 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
this.levelModel.makeThisDisplayableElementFall(x, y);
} else if (spriteNameBelow == "boulder") {
// Boulders have to roll if they hit another boulder
if (this.levelModel.getGroundLevelModel()[x - 1][y + 1].getSpriteName() == "black") {
if (this.levelModel.getElementBelowLeft(x, y).getSpriteName() == "black") {
this.levelModel.makeThisBoulderSlideLeft(x, y);
} else if (this.levelModel.getGroundLevelModel()[x + 1][y + 1].getSpriteName() == "black") {
} else if (this.levelModel.getElementBelowRight(x, y).getSpriteName() == "black") {
this.levelModel.makeThisBoulderSlideRight(x, y);
}
} else if (spriteNameBelow == "rockford" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
} else {
if (spriteNameBelow == "rockford" && element.isFalling()) {
this.levelModel.exploseGround(x, y + 1);
AUDIO_LOAD_HELPER.playSound("die");
@ -140,23 +147,26 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
this.levelModel.setGameRunning(false);
} else if (spriteNameBelow == "magicwall") {
if (this.levelModel.getGroundLevelModel()[x][y].getSpriteName() == "boulder"
&& (this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "dirt" ||
this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "black")) {
if (this.levelModel.getGroundLevelModel()[x][y].isConvertible()) {
if (element.getSpriteName() == "boulder"
&& (elementTwoBelow.getSpriteName() == "dirt" ||
elementTwoBelow.getSpriteName() == "black")) {
if(element.isConvertible()) {
this.levelModel.transformThisBoulderIntoADiamond(x, y);
} else {
this.levelModel.deleteThisBoulder(x, y);
}
}
} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && element.isFalling()) {
this.levelModel.exploseThisBrickWall(x, y);
} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && this.levelModel.getGroundLevelModel()[x + 1][y].getSpriteName() == "black") {
} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName() == "black") {
this.levelModel.moveThisBoulderToRight(x, y);
} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && this.levelModel.getGroundLevelModel()[x - 1][y].getSpriteName() == "black") {
} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName() == "black") {
this.levelModel.moveThisBoulderToLeft(x, y);
} else {
this.levelModel.getGroundLevelModel()[x][y].setFalling(false);
element.setFalling(false);
}
}
}
}

View File

@ -13,7 +13,7 @@ import static fr.enssat.BoulderDash.helpers.AudioLoadHelper.AUDIO_LOAD_HELPER;
/**
* LevelModel
* <p>
*
* Levels are loaded from XML file. The view knows the model, the controller is
* going to modify the model in function of the game panel. The model notifies
* the view when there are changes on it.
@ -72,7 +72,7 @@ public class LevelModel extends Observable implements Runnable {
this.createLimits();
if (this.mode.equals("game")) {
if(this.mode.equals("game")) {
this.initRockford();
this.initThreadAnimator();
}
@ -258,12 +258,12 @@ public class LevelModel extends Observable implements Runnable {
*/
public void triggerBlockChange(String blockValue) {
// No block value?
if (blockValue == null || blockValue.isEmpty()) {
if(blockValue == null || blockValue.isEmpty()) {
return;
}
// Cancel if Rockford is already in model
if ((blockValue.equals("Rockford") || blockValue.equals("rockford")) && this.isRockfordInModel()) {
if((blockValue.equals("Rockford") || blockValue.equals("rockford")) && this.isRockfordInModel()) {
return;
}
@ -327,7 +327,7 @@ public class LevelModel extends Observable implements Runnable {
public BufferedImage getImage(int x, int y) {
DisplayableElementModel elementModel = this.getDisplayableElement(x, y);
if (elementModel == null) {
if(elementModel == null) {
return new DirtModel().getSprite();
}
@ -360,7 +360,7 @@ public class LevelModel extends Observable implements Runnable {
// Iterate and catch it!
for (int x = 0; x < this.getSizeWidth() && !isInModel; x++) {
for (int y = 0; y < this.getSizeHeight() && !isInModel; y++) {
if (this.groundGrid[x][y] != null && this.groundGrid[x][y].getSpriteName() == "rockford") {
if(this.groundGrid[x][y] != null && this.groundGrid[x][y].getSpriteName() == "rockford") {
isInModel = true;
}
}
@ -380,7 +380,7 @@ public class LevelModel extends Observable implements Runnable {
// Iterate and catch it!
for (int x = 0; x < this.getSizeWidth(); x++) {
for (int y = 0; y < this.getSizeHeight(); y++) {
if (this.groundGrid[x][y] != null && this.groundGrid[x][y].getSpriteName() == "diamond") {
if(this.groundGrid[x][y] != null && this.groundGrid[x][y].getSpriteName() == "diamond") {
numberOfDiamonds += 1;
}
}
@ -394,12 +394,12 @@ public class LevelModel extends Observable implements Runnable {
*/
public void checkConstraints() throws LevelConstraintNotRespectedException {
// Diamonds number?
if (this.countDiamonds() < 3) {
if(this.countDiamonds() < 3) {
throw new LevelConstraintNotRespectedException("Add at least 3 diamonds!");
}
// Rockford in model?
if (!this.isRockfordInModel()) {
if(!this.isRockfordInModel()) {
throw new LevelConstraintNotRespectedException("Add Rockford on the map!");
}
}
@ -449,6 +449,38 @@ public class LevelModel extends Observable implements Runnable {
return groundGrid;
}
/**
* Task 3c - move methods to LevelModel
*
* @return position according to specific
*/
public DisplayableElementModel getElement(int x, int y) {
return getGroundLevelModel()[x][y];
}
public DisplayableElementModel getElementTwoBelow(int x, int y) {
return getElement(x, y + 2);
}
public DisplayableElementModel getElementBelowRight(int x, int y) {
return getElement(x + 1, y + 1);
}
public DisplayableElementModel getElementBelowLeft(int x, int y) {
return getElement(x - 1, y + 1);
}
public DisplayableElementModel getElementRight(int x, int y) {
return getElement(x + 1, y);
}
public DisplayableElementModel getElementLeft(int x, int y) {
return getElement(x - 1, y);
}
public DisplayableElementModel getElementBelow(int x, int y) {
return getElement(x, y + 1);
}
/**
* Notify observers about a model change
*/
@ -464,7 +496,7 @@ public class LevelModel extends Observable implements Runnable {
* @param y Sprite block vertical position
*/
public void updateSprites(int x, int y) {
if (groundGrid[x][y] == null) {
if(groundGrid[x][y] == null) {
groundGrid[x][y] = new DirtModel();
}