Merge branch 'ueb03-semenovykh' into ueb03
# Conflicts: # .idea/misc.xml # src/fr/enssat/BoulderDash/controllers/BoulderAndDiamondController.java # src/fr/enssat/BoulderDash/models/LevelModel.java
This commit is contained in:
commit
32647ef118
2
.idea/misc.xml
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2
.idea/misc.xml
generated
@ -3,7 +3,7 @@
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<component name="PDMPlugin">
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<component name="PDMPlugin">
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<option name="skipTestSources" value="false" />
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<option name="skipTestSources" value="false" />
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</component>
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/classes" />
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<output url="file://$PROJECT_DIR$/classes" />
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</component>
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</component>
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</project>
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</project>
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@ -57,7 +57,7 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
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for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
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for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
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for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
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// Gets the spriteName of actual DisplayableElementModel object scanned
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// Gets the spriteName of actual DisplayableElementModel object scanned
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DisplayableElementModel elementModel = this.levelModel.getGroundLevelModel()[x][y];
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DisplayableElementModel elementModel = this.levelModel.getElement(x, y);
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if(elementModel == null) {
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if(elementModel == null) {
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elementModel = new DirtModel();
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elementModel = new DirtModel();
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@ -67,7 +67,7 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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// If it is a boulder or a diamond...
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// If it is a boulder or a diamond...
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if (spriteName == "boulder" || spriteName == "diamond") {
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if (spriteName == "boulder" || spriteName == "diamond") {
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this.manageFall(x, y);
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this.manageFallingObjectBehavior(x, y);
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} else if(spriteName == "expandingwall"){
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} else if(spriteName == "expandingwall"){
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if(this.expandWall(x,y).equals("left")){
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if(this.expandWall(x,y).equals("left")){
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x -= 1;
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x -= 1;
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@ -84,8 +84,9 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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* @param y Vertical position
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* @param y Vertical position
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*/
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*/
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private String expandWall(int x, int y) {
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private String expandWall(int x, int y) {
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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@ -107,11 +108,16 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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* @param x Horizontal position
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* @param x Horizontal position
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* @param y Vertical position
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* @param y Vertical position
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*/
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*/
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private void manageFall(int x, int y) {
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private void manageFallingObjectBehavior(int x, int y) {
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// Task3 - Variable to get rig of calling one Method in if-clause several times
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DisplayableElementModel element = this.levelModel.getElement(x, y);
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DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y);
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// Get informed about Rockford surroundings
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// Get informed about Rockford surroundings
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DisplayableElementModel elementBelow = this.levelModel.getGroundLevelModel()[x][y + 1];
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DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
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String spriteNameBelow = elementBelow.getSpriteName();
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String spriteNameBelow = elementBelow.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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@ -122,12 +128,13 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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this.levelModel.makeThisDisplayableElementFall(x, y);
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this.levelModel.makeThisDisplayableElementFall(x, y);
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} else if (spriteNameBelow == "boulder") {
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} else if (spriteNameBelow == "boulder") {
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// Boulders have to roll if they hit another boulder
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// Boulders have to roll if they hit another boulder
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if (this.levelModel.getGroundLevelModel()[x - 1][y + 1].getSpriteName() == "black") {
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if (this.levelModel.getElementBelowLeft(x, y).getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideLeft(x, y);
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this.levelModel.makeThisBoulderSlideLeft(x, y);
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} else if (this.levelModel.getGroundLevelModel()[x + 1][y + 1].getSpriteName() == "black") {
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} else if (this.levelModel.getElementBelowRight(x, y).getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideRight(x, y);
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this.levelModel.makeThisBoulderSlideRight(x, y);
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}
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}
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} else if (spriteNameBelow == "rockford" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
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} else {
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if (spriteNameBelow == "rockford" && element.isFalling()) {
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this.levelModel.exploseGround(x, y + 1);
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this.levelModel.exploseGround(x, y + 1);
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AUDIO_LOAD_HELPER.playSound("die");
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AUDIO_LOAD_HELPER.playSound("die");
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@ -140,23 +147,26 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
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this.levelModel.setGameRunning(false);
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this.levelModel.setGameRunning(false);
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} else if (spriteNameBelow == "magicwall") {
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} else if (spriteNameBelow == "magicwall") {
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if (this.levelModel.getGroundLevelModel()[x][y].getSpriteName() == "boulder"
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if (element.getSpriteName() == "boulder"
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&& (this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "dirt" ||
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&& (elementTwoBelow.getSpriteName() == "dirt" ||
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this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "black")) {
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elementTwoBelow.getSpriteName() == "black")) {
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if (this.levelModel.getGroundLevelModel()[x][y].isConvertible()) {
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if(element.isConvertible()) {
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this.levelModel.transformThisBoulderIntoADiamond(x, y);
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this.levelModel.transformThisBoulderIntoADiamond(x, y);
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} else {
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} else {
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this.levelModel.deleteThisBoulder(x, y);
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this.levelModel.deleteThisBoulder(x, y);
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}
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}
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}
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}
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} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
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} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && element.isFalling()) {
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this.levelModel.exploseThisBrickWall(x, y);
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this.levelModel.exploseThisBrickWall(x, y);
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} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && this.levelModel.getGroundLevelModel()[x + 1][y].getSpriteName() == "black") {
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} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToRight(x, y);
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this.levelModel.moveThisBoulderToRight(x, y);
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} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && this.levelModel.getGroundLevelModel()[x - 1][y].getSpriteName() == "black") {
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} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToLeft(x, y);
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this.levelModel.moveThisBoulderToLeft(x, y);
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} else {
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} else {
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this.levelModel.getGroundLevelModel()[x][y].setFalling(false);
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element.setFalling(false);
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}
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}
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}
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}
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}
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}
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}
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@ -13,7 +13,7 @@ import static fr.enssat.BoulderDash.helpers.AudioLoadHelper.AUDIO_LOAD_HELPER;
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/**
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/**
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* LevelModel
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* LevelModel
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* <p>
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*
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* Levels are loaded from XML file. The view knows the model, the controller is
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* Levels are loaded from XML file. The view knows the model, the controller is
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* going to modify the model in function of the game panel. The model notifies
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* going to modify the model in function of the game panel. The model notifies
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* the view when there are changes on it.
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* the view when there are changes on it.
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@ -449,6 +449,38 @@ public class LevelModel extends Observable implements Runnable {
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return groundGrid;
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return groundGrid;
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}
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}
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/**
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* Task 3c - move methods to LevelModel
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*
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* @return position according to specific
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*/
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public DisplayableElementModel getElement(int x, int y) {
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return getGroundLevelModel()[x][y];
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}
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public DisplayableElementModel getElementTwoBelow(int x, int y) {
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return getElement(x, y + 2);
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}
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public DisplayableElementModel getElementBelowRight(int x, int y) {
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return getElement(x + 1, y + 1);
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}
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public DisplayableElementModel getElementBelowLeft(int x, int y) {
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return getElement(x - 1, y + 1);
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}
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public DisplayableElementModel getElementRight(int x, int y) {
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return getElement(x + 1, y);
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}
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public DisplayableElementModel getElementLeft(int x, int y) {
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return getElement(x - 1, y);
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}
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public DisplayableElementModel getElementBelow(int x, int y) {
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return getElement(x, y + 1);
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}
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/**
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/**
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* Notify observers about a model change
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* Notify observers about a model change
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*/
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*/
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