Merge branch 'ueb03-semenovykh' into ueb03
# Conflicts: # .idea/misc.xml # src/fr/enssat/BoulderDash/controllers/BoulderAndDiamondController.java # src/fr/enssat/BoulderDash/models/LevelModel.java
This commit is contained in:
commit
32647ef118
2
.idea/misc.xml
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2
.idea/misc.xml
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@ -3,7 +3,7 @@
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<component name="PDMPlugin">
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<option name="skipTestSources" value="false" />
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/classes" />
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</component>
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</project>
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@ -17,146 +17,156 @@ import static fr.enssat.BoulderDash.helpers.AudioLoadHelper.AUDIO_LOAD_HELPER;
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* @since 2015-06-19
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*/
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public class BoulderAndDiamondController extends AbstractLevelController implements Runnable {
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private Thread elementMovingThread;
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private Thread elementMovingThread;
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/**
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* Class constructor
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*
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* @param levelModel Level model
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*/
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public BoulderAndDiamondController(LevelModel levelModel) {
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super(levelModel);
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/**
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* Class constructor
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*
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* @param levelModel Level model
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*/
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public BoulderAndDiamondController(LevelModel levelModel) {
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super(levelModel);
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// Start thread
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this.elementMovingThread = new Thread(this);
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this.elementMovingThread.start();
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}
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// Start thread
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this.elementMovingThread = new Thread(this);
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this.elementMovingThread.start();
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}
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/**
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* Watches for elements to be moved
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*/
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public void run() {
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while (this.levelModel.isGameRunning()) {
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if (!this.levelModel.getGamePaused()) {
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this.manageFallingObject();
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}
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try {
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Thread.sleep(250);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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/**
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* Watches for elements to be moved
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*/
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public void run() {
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while (this.levelModel.isGameRunning()) {
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if(!this.levelModel.getGamePaused()){
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this.manageFallingObject();
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}
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try {
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Thread.sleep(250);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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/**
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* Scan the ground to detect the boulders & the diamonds, then make them
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* fall if necessary
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* Note: scan of the ground upside down: we want things to fall slowly !
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*/
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private void manageFallingObject() {
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for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
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for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
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// Gets the spriteName of actual DisplayableElementModel object scanned
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DisplayableElementModel elementModel = this.levelModel.getGroundLevelModel()[x][y];
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/**
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* Scan the ground to detect the boulders & the diamonds, then make them
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* fall if necessary
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* Note: scan of the ground upside down: we want things to fall slowly !
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*/
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private void manageFallingObject() {
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for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
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for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
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// Gets the spriteName of actual DisplayableElementModel object scanned
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DisplayableElementModel elementModel = this.levelModel.getElement(x, y);
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if (elementModel == null) {
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elementModel = new DirtModel();
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}
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if(elementModel == null) {
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elementModel = new DirtModel();
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}
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String spriteName = elementModel.getSpriteName();
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String spriteName = elementModel.getSpriteName();
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// If it is a boulder or a diamond...
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if (spriteName == "boulder" || spriteName == "diamond") {
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this.manageFallingObjectBehavior(x, y);
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} else if(spriteName == "expandingwall"){
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if(this.expandWall(x,y).equals("left")){
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x -= 1;
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}
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}
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}
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}
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}
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// If it is a boulder or a diamond...
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if (spriteName == "boulder" || spriteName == "diamond") {
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this.manageFall(x, y);
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} else if (spriteName == "expandingwall") {
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if (this.expandWall(x, y).equals("left")) {
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x -= 1;
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}
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}
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}
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}
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}
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/**
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* Expand the wall at left & right
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*
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* @param x Horizontal position
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* @param y Vertical position
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*/
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private String expandWall(int x, int y) {
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DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
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DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
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/**
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* Expand the wall at left & right
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*
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* @param x Horizontal position
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* @param y Vertical position
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*/
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private String expandWall(int x, int y) {
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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String way = "";
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if(spriteNameLeft == "black"){
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this.levelModel.expandThisWallToLeft(x,y);
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way = "left";
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}
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if(spriteNameRight == "black"){
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this.levelModel.expandThisWallToRight(x,y);
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way = "right";
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}
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return way;
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}
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String way = "";
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if (spriteNameLeft == "black") {
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this.levelModel.expandThisWallToLeft(x, y);
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way = "left";
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}
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if (spriteNameRight == "black") {
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this.levelModel.expandThisWallToRight(x, y);
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way = "right";
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}
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return way;
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}
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/**
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* Manages the fall of elements
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*
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* @param x Horizontal position
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* @param y Vertical position
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*/
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private void manageFallingObjectBehavior(int x, int y) {
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/**
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* Manages the fall of elements
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*
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* @param x Horizontal position
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* @param y Vertical position
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*/
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private void manageFall(int x, int y) {
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// Get informed about Rockford surroundings
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DisplayableElementModel elementBelow = this.levelModel.getGroundLevelModel()[x][y + 1];
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DisplayableElementModel elementLeft = this.levelModel.getGroundLevelModel()[x - 1][y];
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DisplayableElementModel elementRight = this.levelModel.getGroundLevelModel()[x + 1][y];
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// Task3 - Variable to get rig of calling one Method in if-clause several times
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DisplayableElementModel element = this.levelModel.getElement(x, y);
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DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y);
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String spriteNameBelow = elementBelow.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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// Get informed about Rockford surroundings
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DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
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DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
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DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
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// Then, process in case of the surrounding
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if (spriteNameBelow == "black") {
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this.levelModel.makeThisDisplayableElementFall(x, y);
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} else if (spriteNameBelow == "boulder") {
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// Boulders have to roll if they hit another boulder
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if (this.levelModel.getGroundLevelModel()[x - 1][y + 1].getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideLeft(x, y);
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} else if (this.levelModel.getGroundLevelModel()[x + 1][y + 1].getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideRight(x, y);
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}
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} else if (spriteNameBelow == "rockford" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
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this.levelModel.exploseGround(x, y + 1);
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String spriteNameBelow = elementBelow.getSpriteName();
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String spriteNameLeft = elementLeft.getSpriteName();
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String spriteNameRight = elementRight.getSpriteName();
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// Then, process in case of the surrounding
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if (spriteNameBelow == "black") {
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this.levelModel.makeThisDisplayableElementFall(x, y);
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} else if (spriteNameBelow == "boulder") {
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// Boulders have to roll if they hit another boulder
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if (this.levelModel.getElementBelowLeft(x, y).getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideLeft(x, y);
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} else if (this.levelModel.getElementBelowRight(x, y).getSpriteName() == "black") {
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this.levelModel.makeThisBoulderSlideRight(x, y);
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}
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} else {
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if (spriteNameBelow == "rockford" && element.isFalling()) {
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this.levelModel.exploseGround(x, y + 1);
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AUDIO_LOAD_HELPER.playSound("die");
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try {
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Thread.sleep(25);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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try {
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Thread.sleep(25);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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this.levelModel.setGameRunning(false);
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} else if (spriteNameBelow == "magicwall") {
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if (element.getSpriteName() == "boulder"
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&& (elementTwoBelow.getSpriteName() == "dirt" ||
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elementTwoBelow.getSpriteName() == "black")) {
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if(element.isConvertible()) {
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this.levelModel.transformThisBoulderIntoADiamond(x, y);
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} else {
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this.levelModel.deleteThisBoulder(x, y);
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}
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}
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} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && element.isFalling()) {
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this.levelModel.exploseThisBrickWall(x, y);
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} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToRight(x, y);
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} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToLeft(x, y);
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} else {
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element.setFalling(false);
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}
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}
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}
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this.levelModel.setGameRunning(false);
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} else if (spriteNameBelow == "magicwall") {
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if (this.levelModel.getGroundLevelModel()[x][y].getSpriteName() == "boulder"
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&& (this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "dirt" ||
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this.levelModel.getGroundLevelModel()[x][y + 2].getSpriteName() == "black")) {
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if (this.levelModel.getGroundLevelModel()[x][y].isConvertible()) {
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this.levelModel.transformThisBoulderIntoADiamond(x, y);
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} else {
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this.levelModel.deleteThisBoulder(x, y);
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}
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}
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} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && this.levelModel.getGroundLevelModel()[x][y].isFalling()) {
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this.levelModel.exploseThisBrickWall(x, y);
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} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && this.levelModel.getGroundLevelModel()[x + 1][y].getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToRight(x, y);
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} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && this.levelModel.getGroundLevelModel()[x - 1][y].getSpriteName() == "black") {
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this.levelModel.moveThisBoulderToLeft(x, y);
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} else {
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this.levelModel.getGroundLevelModel()[x][y].setFalling(false);
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}
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}
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}
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