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123 lines
6.6 KiB
Plaintext
Executable File
123 lines
6.6 KiB
Plaintext
Executable File
Never execute any commands you do not understand!
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*** WINDOWS ***
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** If you already have an SCFA Folder/Installation **
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1. Unpack the SupComFA-patchonly.zip somewhere (replace any older ones)
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2. Change FAForever/fa_path.lua to $PFAD/SCFA (like M:/FA/SCFA, forward slashes are necessary)
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3. execute forgedalliance.exe in FAForever/bin (NOT the one in the SCFA directory)
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** Otherwise **
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1. Unpack the SupComFA-full.zip somewhere (YOU DO NOT NEED THE patch-only.zip!!!)
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2. execute forgedalliance.exe in FAForever/bin (NOT the one in the SCFA directory)
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3. DON'T touch the fa_path.lua
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*** LINUX TRY FIRST ***
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- unpack
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$ winetricks d3dx9
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- cd into $SUPCOM/bin
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- replace the resolution with the resolution of your screen and execute
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$ wine explorer /desktop=FA,1920x1080 ForgedAlliance.exe
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*** LINUX EXTENDED ***
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- you may need wine32 bit and winetricks:
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$ sudo dpkg --add-architecture i386 && apt-get update && apt-get install wine32 winetricks
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- you may also need vcrun2010, dotnet40, corefonts, d3dx9, d3dx9_36
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$ export WINE=wine32
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$ winetricks vcrun2010 dotnet40 corefonts d3dx9 d3dx9_36
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- put the X3DAudio1_2.dll in related into wine/system32 if it's not there already
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$ cp $PATH/related/3DAudio1_2.dll ~/.wine/drive_c/windows/system32/
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- set your vram size in winetricks (use 512 if in doubt)
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$ winetricks videomemorysize=$YOURVRAM
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- cd into bin dir and go wine ForgedAlliance.exe
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$ cd $PATH/SupComFA-full/bin/
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$ wine ForgedAlliance.exe
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*** Common Errors on Windows ***
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This game needs .NET-Framework 4.0 or higher and directX 9.c (legacy-directX on win10).
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Most PCs already have both, some older might not. You can get everything from microsoft-website.
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*** Common Errors on Linux ***
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- AudioDLL blablabla is missing -> wine for WHATEVER reasonsometimes creates
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an empty version of that dll in .wine/dosdevices/ if you try to start the game
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without that dll, you have to replace it with the correct dll and start again
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- videomemorysize might default to 256, that will cause the game hang
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during intro sequence or lead to blackscreen as soon as the game started
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see Linux-Extended Section on how to fix that
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- cant compile carthographic.fx/cant load it -> you forgot to install d3dx9_36
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- wine asking for some XML microsoft parser -> just follow wine instructions
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- wine saying that .wine is a 64 bit installation -> delete .wine, move it or
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select different director (I suppose there is an option for that)
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*** Windowmanger Problems ***
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- general displaying problems -> try to emulate a virtual desktop, this will fix it for many windowmangers:
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$ winecfg
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navigate to graphics, x Emulate virtual desktop and capture mouse, apply'nn close
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--> in herbstluftwm windowed mode has higher FPS, why is beyond me
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--> use Mod-F in herbstluft wm for fullscreen
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- you can start SupCom without a windowmanger:
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$ get a tty without a windowmanger (usually Ctrl-Alt-{2-5})
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if you just want to go with:
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$ startx wine32 /path/to/ForgedAlliance.exe
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you will have to change the path in fa_path.lua from ../SCFA/ to a full path
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if you don't want to do this or if you are playing from an usb stick you can
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start a terminal, cd into directory within that terminal and execute wine there:
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$ startx xterm
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$ cd /path/to/bin
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$ wine32 ForgedAlliance.exe
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i recommend you set the resolution ingame,
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*** Performance under Linux ***
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If you know what you are doing you can try this to imrpove CPU-wise performance:
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$ taskset -cp 0 (pgrep ForgedAlliance); sudo renice -2 -p (pgrep ForgedAlliance)
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*** Dual Screens under Linux? ***
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Depends on driver/card. If SupCom doesn't show you a second adapter, short and long answer is no.
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*** What is this? ***
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It's a modified FAForever Client at version 0.12.0,
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this version is know to run stable with all legacy version. The
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gamefiles in the SCFA directory are an unpatched original CD version
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however any official version (Steam aka 1.X/3599) and the Community
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beta-Patch 3605 should work. Gamefiles that have been patched since
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then are loaded from the files in FAForever/gamedata. The version of
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those files is a slight variation of 3667 (0-12-pre2+1174 to be exact).
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*** Can I use the gamefiles to play online? ***
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Yes, FAForever does not check CD keys (it could not even if it wanted to),
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so you can use the SCFA "installation" within the SCFA directory. You have
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to download the Official Client version from "faforever.com". It will promt
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you for the location of the SCFA directory as soon as you try to play a game.
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*** Can I play online with linux? ***
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Yes, but it might be a little tricky to get the FAForever-Client to run on linux.
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An easy solution could be to use the inofficial java client:
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http://faforever.github.io/downlords-faf-client/
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Check the main Linux Thread on FAF Forums for usefull information:
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http://forums.faforever.com/viewtopic.php?f=2&t=4507&hilit=linux
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*** Can I play online without the client? ***
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Short answer: No, use the client.
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Long answer: Yes, SupCom is p2p, so you can enter any IPv4 address in Multiplayer-Lan
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and connect to it if the ports are forwarded correctly. (TCP 6112 + UDP 6112 and 9103)
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Such a game has to be hosted like a normal Multiplayer-Lan game. You cannot however
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join a game that is hosted via the FAFServer, that both the official and the
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java client use. Even if you manage to join the game, you will desynchronize.
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Also Steam has it's own multiplayer, but it suffers from unpatched bugs, horrible
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state of gamebalance and nonexistant tech-support.
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*** Handbook/Gameplay-Help ***
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There is a pdf-Version of the original Handbook in the "related" directory, though the
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Information you find there probably only of limited use (as they are very basic), try
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http://wiki.faforever.com/index.php?title=Main_Page
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for more Information.
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If you like video tutorials, here is a good collection (if in doubt start with 5):
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https://www.youtube.com/watch?v=0QhM7oC-t7U&list=PLWe0mYs3ObwL36zemynMh5G4b-3s5vol0
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*** Changes from default FAF-3667.0-12-pre2+1174 ***
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- deleted various (for lanmode) obsolete files
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- changed maps/mods origin from normal path to "../"
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- changed lua.nxt2/lua/ui/dialogs/score.lua
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- EscapeHandler.SafeQuit() to ExitGame() [so it will quit to main menu instead of Desktop]
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- changed tooltip in the same file in line 426 and 460
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- changed lua_path to point ../ instead of default gamefiles path
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- removed report of teamkills in ui/dialogs/teamkill
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- modified default keymap for legacy GAZ-UI |