diff --git a/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt b/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt index 61dbbaa..8bb3477 100755 --- a/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt +++ b/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt @@ -1,7 +1,4 @@ -*** CIP *** -See cip_setup.sh, if you use herbstluftwm, use winecfg-development -and x "emulate virtual desktop" in the graphics section and set the correct resolution. -By using -1 as timeout we will only pull the files once, configuration is stored in .wine +Never execute any commands you do not understand! *** WINDOWS *** ** If you already have an SCFA Folder/Installation ** @@ -13,7 +10,14 @@ By using -1 as timeout we will only pull the files once, configuration is stored 2. execute forgedalliance.exe in FAForever/bin (NOT the one in the SCFA directory) 3. DON'T touch the fa_path.lua -*** LINUX *** +*** LINUX TRY FIRST *** +- unpack +- winetricks d3dx9 +- cd into /bin +- replace the resolution with the resolution of your screen and execute + $ wine explorer /desktop=FA,1920x1080 ForgedAlliance.exe + +*** LINUX EXTENDED *** - you need wine32 bit and winetricks: $ sudo dpkg --add-architecture i386 && apt-get update && apt-get install wine32 && apt-get install winetricks - you need the winetricks vcrun2010, dotnet40, corefonts, d3dx9, d3dx9_36 @@ -64,7 +68,7 @@ have both, some older might not. If you know what you are doing you can try this to imrpove CPU-wise performance: $ taskset -cp 0 (pgrep ForgedAlliance); sudo renice -2 -p (pgrep ForgedAlliance) Graphics: - - GTX460 20 FPS at lowest settings and 1920x1080 resolution + - GTX460 60 FPS at high settings and 1920x1080 resolution Windowmanger impact (relative to above solution without windowmanger): - no manager 100% - i3 100% @@ -107,7 +111,7 @@ and connect to it if the ports are forwarded correctly. (TCP 6112 + UDP 6112 and Such a game has to be hosted like a normal Multiplayer-Lan game. You cannot however join a game that is hosted via the FAFServer, that both the official and the java client use. Even if you manage to join the game, you will desynchronize. -Also Steam has it's own multiplayer but it suffers from unpatched bugs, horrible +Also Steam has it's own multiplayer, but it suffers from unpatched bugs, horrible state of gamebalance and nonexistant tech-support. *** Handbook/Gameplay-Help ***