diff --git a/README.md b/README.md index b331b65..0aa5f90 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,8 @@ Vor dem Bauen das Repository updaten. # Sonstiges * die FSI_Gruppe hat write auf diesem Repro -* greeny & nudel haben master +* horschtey hat write +* greeny hat master # Ich will write * Sprich mich in RL an diff --git a/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt b/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt index 8bb3477..dd0f1a4 100755 --- a/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt +++ b/SupCom/IMPORTANT-INSTRUCTIONS_AND_README.txt @@ -12,15 +12,15 @@ Never execute any commands you do not understand! *** LINUX TRY FIRST *** - unpack -- winetricks d3dx9 -- cd into /bin + $ winetricks d3dx9 +- cd into $SUPCOM/bin - replace the resolution with the resolution of your screen and execute $ wine explorer /desktop=FA,1920x1080 ForgedAlliance.exe *** LINUX EXTENDED *** -- you need wine32 bit and winetricks: - $ sudo dpkg --add-architecture i386 && apt-get update && apt-get install wine32 && apt-get install winetricks -- you need the winetricks vcrun2010, dotnet40, corefonts, d3dx9, d3dx9_36 +- you may need wine32 bit and winetricks: + $ sudo dpkg --add-architecture i386 && apt-get update && apt-get install wine32 winetricks +- you may also need vcrun2010, dotnet40, corefonts, d3dx9, d3dx9_36 $ export WINE=wine32 $ winetricks vcrun2010 dotnet40 corefonts d3dx9 d3dx9_36 - put the X3DAudio1_2.dll in related into wine/system32 if it's not there already @@ -32,8 +32,8 @@ Never execute any commands you do not understand! $ wine ForgedAlliance.exe *** Common Errors on Windows *** -This game needs .NET-Framework 4.0 or higher and directX 9.c. Most PCs already -have both, some older might not. +This game needs .NET-Framework 4.0 or higher and directX 9.c (legacy-directX on win10). +Most PCs already have both, some older might not. You can get everything from microsoft-website. *** Common Errors on Linux *** - AudioDLL blablabla is missing -> wine for WHATEVER reasonsometimes creates @@ -41,10 +41,11 @@ have both, some older might not. without that dll, you have to replace it with the correct dll and start again - videomemorysize might default to 256, that will cause the game hang during intro sequence or lead to blackscreen as soon as the game started + see Linux-Extended Section on how to fix that - cant compile carthographic.fx/cant load it -> you forgot to install d3dx9_36 - wine asking for some XML microsoft parser -> just follow wine instructions - wine saying that .wine is a 64 bit installation -> delete .wine, move it or - select different director (i suppose there is an option for that) + select different director (I suppose there is an option for that) *** Windowmanger Problems *** - general displaying problems -> try to emulate a virtual desktop, this will fix it for many windowmangers: @@ -67,29 +68,18 @@ have both, some older might not. *** Performance under Linux *** If you know what you are doing you can try this to imrpove CPU-wise performance: $ taskset -cp 0 (pgrep ForgedAlliance); sudo renice -2 -p (pgrep ForgedAlliance) -Graphics: - - GTX460 60 FPS at high settings and 1920x1080 resolution - Windowmanger impact (relative to above solution without windowmanger): - - no manager 100% - - i3 100% - - xfce 85% - - kde 80% - - herbstluftwm 75% - - (not much) suprisingly my laptop (integrated Intel HD4400)with better driver - support for linux performed only slightly worse at ~18 FPS which is more or - less the same as with windows *** Dual Screens under Linux? *** -Heavily depends on videodriver. If SupCom doesnt show you a second adapter, better forget it. +Depends on driver/card. If SupCom doesn't show you a second adapter, short and long answer is no. *** What is this? *** It's a modified FAForever Client at version 0.12.0, -this version is know to run stable with most legacy version. The +this version is know to run stable with all legacy version. The gamefiles in the SCFA directory are an unpatched original CD version however any official version (Steam aka 1.X/3599) and the Community beta-Patch 3605 should work. Gamefiles that have been patched since then are loaded from the files in FAForever/gamedata. The version of -those files is a variation of 3667.0 (no other will work). +those files is a slight variation of 3667 (0-12-pre2+1174 to be exact). *** Can I use the gamefiles to play online? *** Yes, FAForever does not check CD keys (it could not even if it wanted to), @@ -130,4 +120,4 @@ If you like video tutorials, here is a good collection (if in doubt start with 5 - changed tooltip in the same file in line 426 and 460 - changed lua_path to point ../ instead of default gamefiles path - removed report of teamkills in ui/dialogs/teamkill -- modified default keymap for legacy GAZ-UI +- modified default keymap for legacy GAZ-UI \ No newline at end of file