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https://gitlab.cs.fau.de/ik15ydit/latexandmore.git
synced 2024-11-24 20:49:33 +01:00
removed supcom and spring
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commit
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@ -1,200 +0,0 @@
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--all Buildings
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local ref_low
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--medium (construction)
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local ref_medium
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--header
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function widget:GetInfo()
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return {
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name = "Selection Priority",
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desc = "Sorts Units by Priority (atackunit>builder/commander>buildings)",
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author = "Sheppy",
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date = "2015",
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license = "GPL",
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layer = 0,
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enabled = true
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}
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end
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function widget:CommandNotify(cmdID, cmdParams, cmdOptions)
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local selected = Spring.GetSelectedUnits()
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local low = {}
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local medium = {}
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local high = {}
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local deselect = 0
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--do nothing if CTRL is pressed
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local a,b,c,d = Spring.GetModKeyState() --alt ctrl ? shift , discard all but alt
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--Spring.Echo(Spring.GetModKeyState())
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if b then return end
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--iterate Selection
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for i=1,200 do
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if selected[i] == nil then break end
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--get name to match
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defID = UnitDefs[Spring.GetUnitDefID(selected[i])].name
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--Check what we got in out selection
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if inTable(ref_low,defID) then
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table.insert(low,selected[i])
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elseif inTable(ref_medium,defID) then
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table.insert(medium,selected[i])
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if deselect == 0 then deselect = 1 end
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else
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table.insert(high,selected[i])
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if deselect < 2 then deselect = 2 end
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end
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end
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--discard selections
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if deselect == 1 then
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Spring.SelectUnitArray(medium,false)
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Spring.SelectUnitArray(high,true)
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elseif deselect == 2 then
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Spring.SelectUnitArray(high,false)
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end
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end
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function inTable(tbl,item)
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for key, value in pairs(tbl) do
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if value == item then return true end
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end
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return false
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end
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--for debugging purpose only
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function debug()
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for key, value in pairs(medium) do
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Spring.Echo("val_med: " .. value)
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end
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for key, value in pairs(low) do
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Spring.Echo("val_low: " .. value)
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end
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for key, value in pairs(low) do
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Spring.Echo("val_high: " .. value)
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end
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end
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--loading unit-names to match against
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function widget:Initialize()
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ref_medium = {
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--arm
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"armcom",
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"armaca",
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"armca",
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"armacv",
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"armcv",
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"armack",
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"armck",
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"armcs",
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"armacs",
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"armacsub",
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"armch",
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"corch",
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--core
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"coracs",
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"corcom",
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"coraca",
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"coracv",
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"corack",
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"corca",
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"corck",
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"corcv",
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"corcs",
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"coracsub"
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}
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ref_low = {
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--arm
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"armaap",
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"armalab",
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"armap",
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"armadvsol",
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"armavp",
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"armarad",
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"armalab",
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"armbrtha",
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"armckfus",
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"armclaw",
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"armestor",
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"armfmkr",
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"armfus",
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"armlab",
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"armjam",
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"armmakr",
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"armmex",
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"armmoho",
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"armnanotc",
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"armrad",
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"armsolar",
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"armtide",
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"armvp",
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"armwin",
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"aafus",
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"amgeo",
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"armuwfus",
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"armeyes",
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"armason",
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"armasy",
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"armch",
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"armhp",
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"armmmkr",
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"armsy",
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"armgeo",
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"armuwadves",
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"armshltx",
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"armuwmex",
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"armuwmme",
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"armuwmmm",
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"cmgeo",
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"asubpen",
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--core
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"coraap",
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"coralab",
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"corap",
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"coradvsol",
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"coravp",
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"corarad",
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"coralab",
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"corbrtha",
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"corckfus",
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"corclaw",
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"corestor",
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"corfmkr",
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"corfus",
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"corlab",
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"corjam",
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"cormakr",
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"cormex",
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"cormoho",
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"cornanotc",
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"corrad",
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"corsolar",
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"cortide",
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"corvp",
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"corwin",
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"aafus",
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"amgeo",
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"coruwfus",
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"coreyes",
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"corason",
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"corasy",
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"corch",
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"corhp",
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"cormmkr",
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"corsy",
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"corgeo",
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"coruwadves",
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"corshltx",
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"coruwmex",
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"coruwmme",
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"coruwmmm",
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"cmgeo",
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"asubpen",
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"armhp",
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"armllt",
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"armhlt",
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"armjamt",
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"corhp",
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"corllt",
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"corhlt",
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"corjamt"
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}
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Spring.Echo("Namelist init done.")
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end
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@ -1,5 +0,0 @@
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# Description
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* commands are only given to highest selected group, that being [mobile (attack-)units>Commander/Builder>Buildings]
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* holding 'ALT' pressed during command will suppress this behaviour
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* you need to created a new "Widgets" folder if one does not already exist in your "~/spring/LuaUI" and put the lua file there
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* if a unit doesn't behave as it's supposed to, it is most likely because i forgot it in my list of unitnames feel free to report it or fix it yourself
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@ -1,123 +0,0 @@
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Never execute any commands you do not understand!
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*** WINDOWS ***
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** If you already have an SCFA Folder/Installation **
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1. Unpack the SupComFA-patchonly.zip somewhere (replace any older ones)
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2. Change FAForever/fa_path.lua to $PFAD/SCFA (like M:/FA/SCFA, forward slashes are necessary)
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3. execute forgedalliance.exe in FAForever/bin (NOT the one in the SCFA directory)
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** Otherwise **
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1. Unpack the SupComFA-full.zip somewhere (YOU DO NOT NEED THE patch-only.zip!!!)
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2. execute forgedalliance.exe in FAForever/bin (NOT the one in the SCFA directory)
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3. DON'T touch the fa_path.lua
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*** LINUX TRY FIRST ***
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- unpack
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$ winetricks d3dx9
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- cd into $SUPCOM/bin
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- replace the resolution with the resolution of your screen and execute
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$ wine explorer /desktop=FA,1920x1080 ForgedAlliance.exe
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*** LINUX EXTENDED ***
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- you may need wine32 bit and winetricks:
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$ sudo dpkg --add-architecture i386 && apt-get update && apt-get install wine32 winetricks
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- you may also need vcrun2010, dotnet40, corefonts, d3dx9, d3dx9_36
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$ export WINE=wine32
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$ winetricks vcrun2010 dotnet40 corefonts d3dx9 d3dx9_36
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- put the X3DAudio1_2.dll in related into wine/system32 if it's not there already
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$ cp $PATH/related/3DAudio1_2.dll ~/.wine/drive_c/windows/system32/
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- set your vram size in winetricks (use 512 if in doubt)
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$ winetricks videomemorysize=$YOURVRAM
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- cd into bin dir and go wine ForgedAlliance.exe
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$ cd $PATH/SupComFA-full/bin/
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$ wine ForgedAlliance.exe
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*** Common Errors on Windows ***
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This game needs .NET-Framework 4.0 or higher and directX 9.c (legacy-directX on win10).
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Most PCs already have both, some older might not. You can get everything from microsoft-website.
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*** Common Errors on Linux ***
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- AudioDLL blablabla is missing -> wine for WHATEVER reasonsometimes creates
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an empty version of that dll in .wine/dosdevices/ if you try to start the game
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without that dll, you have to replace it with the correct dll and start again
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- videomemorysize might default to 256, that will cause the game hang
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during intro sequence or lead to blackscreen as soon as the game started
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see Linux-Extended Section on how to fix that
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- cant compile carthographic.fx/cant load it -> you forgot to install d3dx9_36
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- wine asking for some XML microsoft parser -> just follow wine instructions
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- wine saying that .wine is a 64 bit installation -> delete .wine, move it or
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select different director (I suppose there is an option for that)
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*** Windowmanger Problems ***
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- general displaying problems -> try to emulate a virtual desktop, this will fix it for many windowmangers:
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$ winecfg
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navigate to graphics, x Emulate virtual desktop and capture mouse, apply'nn close
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--> in herbstluftwm windowed mode has higher FPS, why is beyond me
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--> use Mod-F in herbstluft wm for fullscreen
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- you can start SupCom without a windowmanger:
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$ get a tty without a windowmanger (usually Ctrl-Alt-{2-5})
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if you just want to go with:
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$ startx wine32 /path/to/ForgedAlliance.exe
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you will have to change the path in fa_path.lua from ../SCFA/ to a full path
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if you don't want to do this or if you are playing from an usb stick you can
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start a terminal, cd into directory within that terminal and execute wine there:
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$ startx xterm
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$ cd /path/to/bin
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$ wine32 ForgedAlliance.exe
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i recommend you set the resolution ingame,
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*** Performance under Linux ***
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If you know what you are doing you can try this to imrpove CPU-wise performance:
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$ taskset -cp 0 (pgrep ForgedAlliance); sudo renice -2 -p (pgrep ForgedAlliance)
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*** Dual Screens under Linux? ***
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Depends on driver/card. If SupCom doesn't show you a second adapter, short and long answer is no.
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*** What is this? ***
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It's a modified FAForever Client at version 0.12.0,
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this version is know to run stable with all legacy version. The
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gamefiles in the SCFA directory are an unpatched original CD version
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however any official version (Steam aka 1.X/3599) and the Community
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beta-Patch 3605 should work. Gamefiles that have been patched since
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then are loaded from the files in FAForever/gamedata. The version of
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those files is a slight variation of 3667 (0-12-pre2+1174 to be exact).
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*** Can I use the gamefiles to play online? ***
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Yes, FAForever does not check CD keys (it could not even if it wanted to),
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so you can use the SCFA "installation" within the SCFA directory. You have
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to download the Official Client version from "faforever.com". It will promt
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you for the location of the SCFA directory as soon as you try to play a game.
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*** Can I play online with linux? ***
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Yes, but it might be a little tricky to get the FAForever-Client to run on linux.
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An easy solution could be to use the inofficial java client:
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http://faforever.github.io/downlords-faf-client/
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Check the main Linux Thread on FAF Forums for usefull information:
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http://forums.faforever.com/viewtopic.php?f=2&t=4507&hilit=linux
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*** Can I play online without the client? ***
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Short answer: No, use the client.
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Long answer: Yes, SupCom is p2p, so you can enter any IPv4 address in Multiplayer-Lan
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and connect to it if the ports are forwarded correctly. (TCP 6112 + UDP 6112 and 9103)
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Such a game has to be hosted like a normal Multiplayer-Lan game. You cannot however
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join a game that is hosted via the FAFServer, that both the official and the
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java client use. Even if you manage to join the game, you will desynchronize.
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Also Steam has it's own multiplayer, but it suffers from unpatched bugs, horrible
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state of gamebalance and nonexistant tech-support.
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*** Handbook/Gameplay-Help ***
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There is a pdf-Version of the original Handbook in the "related" directory, though the
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Information you find there probably only of limited use (as they are very basic), try
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http://wiki.faforever.com/index.php?title=Main_Page
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for more Information.
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If you like video tutorials, here is a good collection (if in doubt start with 5):
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https://www.youtube.com/watch?v=0QhM7oC-t7U&list=PLWe0mYs3ObwL36zemynMh5G4b-3s5vol0
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*** Changes from default FAF-3667.0-12-pre2+1174 ***
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- deleted various (for lanmode) obsolete files
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- changed maps/mods origin from normal path to "../"
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- changed lua.nxt2/lua/ui/dialogs/score.lua
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- EscapeHandler.SafeQuit() to ExitGame() [so it will quit to main menu instead of Desktop]
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- changed tooltip in the same file in line 426 and 460
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- changed lua_path to point ../ instead of default gamefiles path
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- removed report of teamkills in ui/dialogs/teamkill
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- modified default keymap for legacy GAZ-UI
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@ -1,17 +0,0 @@
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echo Checking winetricks...
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winetricks d3dx9 && echo done
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mkdir -p ~/.sc/sshfs/ && echo Created sshfs mp in ~/.sc/sshfs/
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echo Mounting /var/tmp as sshfs...
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sshfs -o cache_timeout=-1,cache_stat_timeout=-1,cache_dir_timeout=-1,cache_link_timeout=-1 faui00t:/var/tmp/ik15ydit/ ~/.sc/sshfs/ && echo done
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echo Changing working dir
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cd ~/.sc/sshfs/SupComFA-full/bin/ && echo done
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echo Starting wine...
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echo $PWD
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wine ForgedAlliance.exe && echo terminated
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echo Cleaning up...
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cd
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xrandr --output DVI-I-2 --mode 1920x1080 && echo restored resolution
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pkill -s 15 plugplay.exe
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pkill -s 15 services.exe
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echo Unmounting...
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fusermount -u ~/.sc/sshfs/ && echo unmounting succesfull
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